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The Layonara Community => Roleplaying => Topic started by: Frendh on July 21, 2005, 04:24:00 PM

Title: Forced Emotes - Learn what it is
Post by: Frendh on July 21, 2005, 04:24:00 PM
I'm surprised at how many throw words like "Roleplay this" and
"Roleplay that" around as in themselves being topnotch roleplayers.
Saying that and -not- knowing that Forced Emotes is a nono.

A forced emote is when you decide completely on your own what happens
to someone else's character.

Joe: *casually trips Jane when she walks by*
Joe: *spits on Jane's shoe* (mind you, "spits at" is okay, it doesnt say it hits)
Joe: *slaps Jane in the back while she's eating her soup*

Had it been a PvP server I would have attacked on several occations when
someone had annoyed me with a forced emote. "Emote your way out of this, moron"

Generally forced emotes are only acceptable between players who know what's
okay and not. And for those who lead the story, usually the DM.

There are always exceptions to the Rule, like scribbling stuff on someone
who's unconscious or minor things like shaking someone's hand when he offers
it etc.

If you are thinking "I'm way quicker than him, he can't avoid my blow" then
use the dice bag. A lovely tool.
Title: RE: Forced Emotes - Learn what it is
Post by: Acacea on July 21, 2005, 04:37:00 PM
No slow moving half giants grabbing Acacea without giving her a save! *grins*

Even when it is "forced" though, I still think you could just roll as if they hadn't added the result. "*Casually trips someone walking*" "*rolls* *Hops over the foot and continues on her way*"

No reason to attack, just pretend they left it open! Maybe? No?

I'm not sure how one would avoid being slapped in the back by eating soup though. You're pretty much there and the best you can do is try not to spill all over yourself. *smirk*
Title: RE: Forced Emotes - Learn what it is
Post by: Frendh on July 21, 2005, 08:36:00 PM
If you can dodge a fireball I'm pretty sure
you can dodge someone's slap while eating
soup.
Title: RE: Forced Emotes - Learn what it is
Post by: Zhofe on July 21, 2005, 08:43:00 PM
Completly different. A fireball is big and glowy and kinda hard to miss, whereas someone can come up behind you while you are distracted by the soup and slap you no problem. People do it in real life all the time.
Title: RE: Forced Emotes - Learn what it is
Post by: Thunder Pants on July 21, 2005, 10:28:00 PM
the difference is a friendly slap on the back in a greating is fine, because it's not really something people try and dodge, it's a huge difference between that and punching someone in the face..... a couple of times lue has slaped people, but she normally asks for them to lean over first so she doesn't have to jump or anything
Title: RE: Forced Emotes - Learn what it is
Post by: Magnulas on July 22, 2005, 01:52:00 AM
Oooh! Next time Fragsnot will get you Acacea! Just wait! *Insane laughter*
Title: RE: Forced Emotes - Learn what it is
Post by: Xerina on July 22, 2005, 02:22:00 AM

I like this responce to the spit on
*so and so spits on bob*

bob
*Wind shifts and the spit hits so and so instead*

just let their forced emote back fire. If they complain then they can roll to dodge the wind  ;)
Title: RE: Forced Emotes - Learn what it is
Post by: Filatus on July 22, 2005, 07:36:00 AM

So what can I deduct from this thread, no forced emotes at all? With which I'd be fine by the way.
Title: RE: Forced Emotes - Learn what it is
Post by: SeaWraith on July 22, 2005, 07:57:00 AM
Well, the emote-rp shouldn't have a definitive outcome. A better way to do it would be:

Joe: *casually tries to trip Jane when she walks by*
Joe: *attempts to spit on Jane's shoe*
Joe: *tries to slap Jane on the back while she's eating soup*

This way, at least, the other party involved has a say in the matter, or dice-rolls can be made, or what have you.

I've played on servers where an emote *punches x in the face* is considered PvP, and was a bannable offense, so having the outcome less-definitive is the least you can do, and it works pretty well. So long as everyone remembers to do it.
Title: RE: Forced Emotes - Learn what it is
Post by: Leanthar on July 22, 2005, 08:01:00 AM
Agreed. This is a good way to go about it (Thanks SeaWraith).
  Joe: *casually tries to trip Jane when she walks by*  Joe: *attempts to spit on Jane's shoe*  Joe: *tries to slap Jane on the back while she's eating soup*
Title: RE: Forced Emotes - Learn what it is
Post by: Frendh on July 22, 2005, 10:25:00 AM
Quote
Thunder Pants - 7/22/2005  7:28 AM

the difference is a friendly slap on the back in a greating is fine, because it's not really something people try and dodge, it's a huge difference between that and punching someone in the face..... a couple of times lue has slaped people, but she normally asks for them to lean over first so she doesn't have to jump or anything


It being a friendly slap doesn't make it okay. Someone who plays a character who never
wants to be touched will get very annoyed if you decide all on your own that your character
touches his. But again, if it's someone you are familiar with and you know doesn't mind, go
ahead and do all the back patting you want. A friendly(slow) slap in the back is easier to
avoid than a quick hostile surprise attack.

Jup jup, what SeaWraith said is what I've been talking about being the right way. Don't
lock the outcome.
Title: RE: Forced Emotes - Learn what it is
Post by: Frendh on July 22, 2005, 10:33:00 AM
Quote
Zhofe - 7/22/2005  5:43 AM

Completly different. A fireball is big and glowy and kinda hard to miss, whereas someone can come up behind you while you are distracted by the soup and slap you no problem. People do it in real life all the time.


Now you are doing it. You just decided that his character was distracted eating soup. He might
just as well be fully alert waiting for something to happen and doesn't really care about the
soup.

I wonder if people in real life can compare to my 15 in reflex save. Real life and the game
isn't always comparable on equal terms. I'd rather say very seldom. Slapping a rogue or monk
who doesn't want to be slapped is probably extremely hard for a lot. Since they have ridiculously
high reflex saves.
Title: RE: Forced Emotes - Learn what it is
Post by: Zhofe on July 22, 2005, 10:48:00 AM
Then again, it is also a very common greeting. I don't think anyone actually expects a slap on the back to be avoided. Besides, I have been talking to someone, and loking right at them, and still had the crap scared out of me when they gave me a friendly slap.

There are alot of things that just seem silly to attempt rather than do. Punching, spitting, pushing, tripping, and identifying a completly robed person with no exposed skin at all are some that are not silly however, and in these respects I agree with you ...


But really, a fireball is ALOT easier to dodge than a fist. It is alot bigger and brighter and noticable.
Title: RE: Forced Emotes - Learn what it is
Post by: Dorganath on December 21, 2006, 05:52:51 PM
This deserves a reminder bump.
  I've seen and heard it happening with too much regularity lately.
Title: Re: Forced Emotes - Learn what it is
Post by: Vyris on December 21, 2006, 06:16:29 PM
While on the topic of emotes, I would like to bring up something else. Lately it seems to be vogue to have these big, elaborate emotes that, while descriptive, mean really nothing to the characters around them. If you are emoting a thought... well don't. Say it, or make it plain what you are feeling in your emote. None of my characters are mind readers and I'd appreciate it if you'd throw me a bone.

Twice yesterday I was confronted with emotes that left me absolutely nothing to continue the RP with, without being all meta-game-y. Seriously, I'd much rather have your character come out and say the things that are emoted half the time, at least then there is an avenue for continued RP. If you don't give me anything to work with then, well.. RP over I guess. Which honestly makes me think less of the persons play style, despite the quite descriptive emote.

Vyris
Title: Re: Forced Emotes - Learn what it is
Post by: Acacea on December 21, 2006, 06:54:54 PM
Emoting physical, visible reactions isn't unusual or unwelcome, at least not with anyone I've played with. It's when they start responding telepathically that it is pointless as Vyris states.

To illustrate the difference between the two, look at these:

"His eyebrows draw together and his nose wrinkles as if by reflex, leaning slightly away from the dwarf that just entered the room and just giving him a strained nod while clearly trying to keep his distance."

"He looks at the dwarf wondering what giant he crawled out of and trying to recall his mother's advice on washing dwarf-smell out of clothes."

One gives you something physical to respond to, the other leaves the player with no way to reply--your character's thoughts are his own, and none of our characters are telepathic. :)
Title: RE: Forced Emotes - Learn what it is
Post by: Stephen_Zuckerman on December 21, 2006, 07:00:26 PM
Quote
Zhofe - 7/22/2005  1:48 PM

But really, a fireball is ALOT easier to dodge than a fist. It is alot bigger and brighter and noticable.


Not so much.. .It's just a little bead of glowing bat guano before it gets to where it's going.

Still. *Chuckles.*

There are VERY few instances in which an emote can directly affect another character without damaging the RP... For instance, if Bob were to lean in to the very close-by Sally and steal a quick kiss (when Bob has 24 DEX), I think that's moderately reasonable (especially if Sally wants that kiss).

However, if Sally were to turn around and knife Bob for it, I'd think an attack roll would be in order.
Title: Re: Forced Emotes - Learn what it is
Post by: Acacea on December 21, 2006, 07:14:58 PM
Let's not go down the if/then route--because already we must assume that Sally did want such a kiss in order to make it an 'exception.' Bob leaning in to try for a quick kiss is simply better etiquette, in that it allows for another player to decide how it affects their character.

Amusingly, this example HAS happened to me, when Acacea was still a level 7ish chatterbox that got along with everyone, though 'Bob' had no Dex but simply emoted kissing my character who DOES have Dex--and yes, she knifed him. ("It was a reflex!")

This is just necessary when you're roleplaying with many different people; such allowances should only be because of an understanding between players, likely because they know each other's characters and abilities well and each knows the other will not start force-emoting unlikely things on the other.

As I said in this thread over a year ago though, someone who gets force-emoted may simply emote the reverse rather than making too much of a fuss about it. If you can handle just rolling with what someone tosses you without getting too annoyed, you'll be the better for it! Or something.
Title: Re: Forced Emotes - Learn what it is
Post by: LynnJuniper on December 21, 2006, 07:42:32 PM
Yeah! I didn't know that this was the same as "God Moding" (To use a chat/text based Rp term) until just recently. I've been so used to rping a story back and forth for pages in which we all used eachother's characters freely that I forgot how much of a No no this was!

Good Post!
Title: RE: Forced Emotes - Learn what it is
Post by: Laldiien on December 23, 2006, 10:55:43 AM
Something I have been wondering about. I ave noticed a trend where a character will emote what they are thinking.  *Jane remembers she didn't let the cat out.* *Jane thinks she may want a ham sandwich.* Now how would I know that? How should I react to that sort of emote? I saw that on a quest and sent /tell to the player asking how I would know that, but she declined to answer.
  Any one else has any ideas?
Title: Re: Forced Emotes - Learn what it is
Post by: Weeblie on December 23, 2006, 11:05:39 AM
There is only one way to react to that and that's simply to ignore it. You don't react to that! :)

Oh... there is an exception here, of course. If you happen to be one of the lucky people playing an Illithid, I think you are allowed to react to that as though you would have heard the character saying his thought to you. ;)
Title: Re: Forced Emotes - Learn what it is
Post by: pejsaboy on December 23, 2006, 11:47:09 AM
wait a minute... there are Illithid PCs?!
Title: Re: Forced Emotes - Learn what it is
Post by: EdTheKet on December 23, 2006, 11:50:59 AM
Quote
pejsaboy - 12/23/2006  8:47 PM  wait a minute... there are Illithid PCs?!
No.
Title: Re: Forced Emotes - Learn what it is
Post by: Weeblie on December 23, 2006, 12:25:26 PM
Hehehe... Of course not!

Sorry for putting in a poor attempt for joke there. :)
Title: Re: Forced Emotes - Learn what it is
Post by: Sab Kaylag on December 24, 2006, 05:45:17 AM
my thoughts on thought emotes are most of them are just random information for ooc knowledge.  a real reaction isn't nessasary.  more fun than something to respond to like

*Bob's stomach rumbles and he wonders if he should have saved that roasted meat*

just something to add.  the actual part that your character notices is the stomach rumbling but a druid wouldn't respond to that

"why did you waste meat" etc.

for instance though if it's something your having trouble describing but have seen and been able to tell on other people it might be something a character should react to

*Bob scruches up his face as he smells the newcomer to the fire*

It may be hard to do a full description of how he scrunched up his face at the smell, also someone might not get the intention even if their character had a high wisdom so that would let people know what to take it for

EDIT: as for forced emote i agree they shouldn't be used in general try using something that allows the other person a reaction.  If someone doesn't allow that (me for instance) just send a tell and see if they correct it or react as though they did leave an opening

no ones perfect so the perfect emote won't always be used by everyone.  suggestions in tells from time to time (at least for me) are apreciated
Title: Re: Forced Emotes - Learn what it is
Post by: Acacea on December 24, 2006, 05:59:29 AM
It's not really a big deal, the trouble is when people start 'thinking' things all the time--especially when they start thinking something that is an insult to someone present. It basically insults a character in an -out- of character way, giving them no real way to respond. So it's just easier if someone either says something openly if they wish it to be shared, or keep it to themselves if it is meant to be kept. :)
Title: Re: Forced Emotes - Learn what it is
Post by: Destropterammer on December 24, 2006, 06:29:23 AM
i dont really think forced emotes is a problem to me. I can see why people is annoyed by the fact that some emotes go against the RP base of the target. Say someone tries to force a dex triggered emote on you although your dex save and dex stat is the best/highest on your char, and you wrote 3 pages on how he was more nimble and dexterious than Houdini. But in most cases with my char's when encountered with a forced emote i try and play myself out of them. Its meant to be fun, its meant to be RP, and telling your target what youre going to do before hand might spoil it all a bit. Say Harg encounters Varka. They stand 1 feet from eachother saying Nay-Aye for 3 mins. (its a Dwarven trait) Then Harg: "Head-butts Varka while severing his left arm with a butter knife" Right. That is very much forced since i dont know what really would happen (yes this is severly exagerated) if i tried it right. But Varka being the nice chap he is simply rolls a Fort save rolling 19+17=900  replying with: "the knife breaks, so does Harg's skull".
Now i could become upset about this but then again i started and presumed a possible outcome without taking into acocunt, Varka
s immense fortitude saves and bodilly odour (doesnt make sense but he does smell!) So i really cant do anything but reply with: "Bleed's alot, a pea fal from Harg's fractured skull" Now me also being a fair (at times) RP'er that i am took it as it was. Fun, RP. And a Dwarven greeting amongst friends. Still forced, yet hardly worth the hassle is it?

When having forced emotes put onto you, hit back with something equally forced. Or ignore it. Do not think of it as an attack. I might just be meant as an RP opportunity for you sent by another player, and not as an attack/attempt to annoy you.

Title: RE: Forced Emotes - Learn what it is
Post by: lonnarin on December 29, 2006, 04:57:07 PM
Quote
Acacea - 7/21/2005  4:37 PM

No slow moving half giants grabbing Acacea without giving her a save! *grins*

Quote


Remember when Bjorn kept bowling severed giant heads at Acacea's feet?  Reflex v Str check, lol!
Title: RE: Forced Emotes - Learn what it is
Post by: Laldiien on January 29, 2007, 03:17:14 PM
Quote
Stephen_Zuckerman - 12/21/2006 10:00 PM
Quote
Zhofe - 7/22/2005 1:48 PM But really, a fireball is ALOT easier to dodge than a fist. It is alot bigger and brighter and noticable.
Not so much.. .It's just a little bead of glowing bat guano before it gets to where it's going. Still. *Chuckles.* There are VERY few instances in which an emote can directly affect another character without damaging the RP... For instance, if Bob were to lean in to the very close-by Sally and steal a quick kiss (when Bob has 24 DEX), I think that's moderately reasonable (especially if Sally wants that kiss). However, if Sally were to turn around and knife Bob for it, I'd think an attack roll would be in order.
 Just a bump. Good words Stephen. We should all pay heed and strive to not break the role play, in whatever form it is in.Where ever that is.    This is me being subtle.
Title: RE: Forced Emotes - Learn what it is
Post by: Zhofe on January 30, 2007, 08:20:51 PM
Quote
Completly different. A fireball is big and glowy and kinda hard to miss, whereas someone can come up behind you while you are distracted by the soup and slap you no problem. People do it in real life all the time.


Quote
But really, a fireball is ALOT easier to dodge than a fist. It is alot bigger and brighter and noticable.


Did I say those?

I guess I did ... quite a while ago.

Agreed, attempting at an action is better RPed than doing it.

Disagreed that emoting in this sense should ever evoke more toward the other player (or character) than a friendly reminder, and an avoiding emote.

Agreed, emoting thoughts is silly, but the words "as if" can clue others into what your physical cluse point to. i.e. *Looks downward, as if remembering some sadness in his past* is better, and more effective than either *Looks downward* or *Remembers that time his pants fell down at Mage Academy, and all the kids called him Mr. Pink Boxers*

Disagreed that the fireball is only guano til it gets where it is going. That would limit the spell to the distance you can chuck bat-poo. The guano is a material component, and becomes a ball of flame, via magic, before it ever leaves your hands. Therefore, one could see a fireball before it came hurdling towards them. Being able to dodge it is why spells have saving throws.

Agreed that soup has distracted me quite a many times, but that my experiences of being slapped while consuming soup do not apply to D&D
Title: Re: Forced Emotes - Learn what it is
Post by: Polak76 on February 19, 2007, 10:01:02 PM
heh, i remember this argument a long time ago.  Definately something worth reminding people about.
Title: Re: Forced Emotes - Learn what it is
Post by: Witch Hunter on February 20, 2007, 12:11:02 AM
haha thats such a funny visual, throwing bat poo and watching it explode.
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