The World of Layonara
NWN Discussions and Suggestions => CNR Suggestions/Discussion => Topic started by: PsychicToaster on August 11, 2005, 10:50:00 AM
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I was just thinking that it might be interesting to get say, a 5% bonus on enchanting done in your deity's temple if you have one, and maybe a 5% penalty in an enemy deity's temple. Would that even be possible?
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Ummm, for role-playing reasons, you should NEVER try to use an enchanting pool of an enemy god, or an unfriendly one for that matter ...
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I agree with both of you. I thought about this myself the other day that enchanting in your own deity's temple should give you a bonus while an unfriendly deity temple should give you a penalty. An enemy temple pool should kill you or better yet, bring down the wrath of your deity.
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The suggestion wasn't about proper roleplaying, or a way to force people to do what they should be doing anyway. Also, not everyone has a deity of worship. Just an added boost for the faithful practicing proper observances.
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You need a diety to enchant in the pool. How else are you going to get the devine spells?
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Point taken. It was just an idea folks, no need to get defensive about it.
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I'm net getting defensive. I said I agreed with you. I think it is a good idea. Besides, I want to see someone get blown up when the try it at an enemy deity's enchanting pool. :)
Actually, I think you should get penalties and take damage if you even step foot in an enemy temple if you are a cleric or paladin. Maybe just penalties at an unfriendly. At your own temple maybe have a permanent bless for you or something.
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Umm well given that ermm location of some deity's temples is hard to discover. Furthermore, some are rather hard to get to at first level.. Does this mean one should not be able to enchant items? Furthermore, to make things even more difficult, theoretically, an item enchanted in the name of one deity should not work too well for the follower of an enemy deity.. But that would mean differentiation on enchantment, if enforced.. This is getting rather complicated very fast.
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Heh... yeah these things although pretty cool in conception are pretty nightmarish and inpractical in a massive online game. Not only is the code just annoying, but there are conditions for each character which always break rules.
If you have something to enchant, use your deity's or a friendly/allied/neutral one if you can't get to your deity's temple. Kinda simple. But never box characters. Maybe there is a reason why that particular cleric of Mist can safely use the pool at the Branderback temple, even though they are unfriendly to each other. Granted, not every case will be like this but if we start boxing characters in small limitations, soon we'll start putting way too many restrictions that I personally do not feel are necessary.
That's just the way I see it of course. Oh and bards/rangers/druids can enchant if they get the holy water from a friendly cleric, so you dont necessarily need to follow a deity. In those times they sold holy water at each temple, so there is no issue why random bard X goes into the temple of deliar, drops 25 gold for some holy water and uses their pool to enchant. Granted we dont sell holy water at merchants for CNR reasons but the point stands.