The World of Layonara
The NWN Persistent World => Bugs => Fixed Bugs => Topic started by: Beeep on August 12, 2005, 02:02:00 AM
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Hi, the computer must have thought I misbehaved or something, at least it put me outside the wall of Hlint with nowhere to go. So I'm now standing outside the wall beyond the crypth's. And now it's gotten kindda lonely out there and I think I should have payed any penace by now, so could someone please move me back inside the wall?
Thanks a lot, left the game running (thinking it be easier for you guys - and girls if there are any on DM team) so you can pick up Burr Gjest and leave him on the inside once again free to roam Layo, but other then that I'm afk for a while... thanks! :)
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I think you can walk to a gate from there and just walk through the transition back in without transitioning.
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Afraid not, I can move close to both the west and north gate, but then there is another wall, sticking out from the regular wall, stopping me from reaching them...
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All fixed, a nice DM saw my predicament in game and saved me from it. Thanks! :)
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Well the other day I was put outside the wall of Hlint and now it's Hope. and I can't walk to a gate and just get back in an area. Is this just bad luck on my account or is it more likely to happen to me because I mostly use the keyboard instead of the mouse to move around?
If anyones (with the needed priviledges) feels the urge to log in and move me I'd be full of praise.. I'm afk but the game is running so you can pick Burr Gjest up and move him to the other side of the wall.. thanks ;)
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Done.
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Yeeehaaaaa.... thanks to who ever did it! :) ;) :)
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L I been thinking here... If we re do hlint and make it one square bigger around hlint then them walls will not extend and make the AT right at the door... I know this will eat away at the realism but it will prevent players getting stuck in hlint. and alos I was thinking of one way very low DC (IE 5) movement rocks like thme climbs scattered about... Put them in areas where players get stuck and have them use it. It will free up GM time greatly.