The World of Layonara
NWN Discussions and Suggestions => NWN Ideas, Suggestions, Requests => Topic started by: on October 17, 2005, 03:07:00 PM
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I see in tinkering that there are compound components that can be crafted and added to a bow. Can such compound components be added to a crossbow?
It would really be too bad if it is only bows, just means that crossbows only get the pluses from the wood that they are crafted.
Also instead of a wooden bow added to a crossbow, can you add instead a metal flexible bow? That would definitely add range to the crossbow.
There exists already, iron, mithril and admantite.(strength of the pull)
As for alloyed, they could be alloyed with tin, silver or platinum for greater flexibility.(range of the bolt)
If you could make the bow from metal. Then the crossbow could have the same enhancements as a melee weapon. Thus bolts fired from that particular crossbow would be flaming bolts, static bolts, acid bolts, etc.
Adding an enchanted crystal to the crafting of bolts would make the bolt an area affect when it strikes an opponent. The same could be done with arrows.
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The Compound Bow parts you see craftable thru tinkering can be added to ANY ranged Weapon. Shortbow, Longbow, Light Crossbow, Heavy Crossbow, and Sling.
Thus my character that makes and sells them doesnt call them Compound bow parts.... he calls them Mighty Packages or Mighty Upgrades 1 thru 3
G-452
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We have over 144 different arrow and bolt combinations as it is now I think.
Ranging from 1 damage Slash, Pierce, Blunt, Negative to 2d8 Slash, Pierce, Blunt or Negative to specific racial groups.
Depending on the arrow head used you will deal extra damage to specefic classes like Constructs, Animals, Undead, Magical Beasts.. etc...
An Example Iron Tipped, Oak Shafted, Stirge tailed bolts. These will Deal an additional 2d4 Negative damage to Golems, and 1d4 Negative agaisnt anything else.
The Arrowhead determines the racial group Iron - Constructs, Bronze - Animals, Silver - Undead (and Shapechange)
The Shaft determines damage Hickory-1, Oak (2d4)1d4, Mahogany (2d6)1d6, and Yew (2d8)1d8
The Tail determines the type of damage Owl - Slash, Raven - Blunt, Falcon - Pierce, Stirge - Negative.
Also you can buy plain arrows from the merchant and apply element enchant rods to them. that will give you 2. 1d4. 1d6. or 1d8 Damage in Fire, Cold, Electric, or Acid.
Im not sure extra damage can be added to the crossbow itself, Id have to to play around in the toolset and brush up on that.
G-452
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Guardian 452 - 10/17/2005 4:54 PM
Im not sure extra damage can be added to the crossbow itself, Id have to to play around in the toolset and brush up on that.
It can, but only through the use of the "Unlimited Ammo: X bolts/arrows" Which is really unfortunate as it basically means there's no way to add extra damage in a manner that would be balanced for non epic characters.
The smallest amount of elemental damage you can add is 1d6. That AND to add it you have to give the bow unlimited ammunition. So, you now have a very powerfull bow with a near epic lvl req even if you just add that to a hickory bow. Which is unfortunate.
I wish adding 1 or 2 or 1d4 damage that the bow bestows upon its ammunition (either physical or elemental) was possible but its not.
There are so many fun ways to customize melee weapons in NWN, but few for bows. Though you can put almost anything you can put on a sword on arrows, arrows are consumables, which go quick in a PW.
G-452 designed a whole slew of fun craftable arrows (and bolts?) about... 5 months ago that haven't been put in yet. i'm going to go dig that up and see what happened to the project.
Oh! To finally answer your question, bow parts can be used to add mighty to bows, crossbows and slings. Acctually, I think ANY ranged weapon. You could probably add them to like.. darts, but I'm pretty sure you wouldn't want to.
-TV
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Lookie: http://www.layonaraonline.com/forums/forums/thread-view.asp?tid=12039&start=1
-TV
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...yea a dc 14 is to high for my char with most states. If i got into a fight and someone started shooting off arrows like that id be dead faster then i could figure what was going on. The proablem i see with these is, well for example, when my mage that was level 11 was messing with Bru who was level 16 or so, i cast hold monster and he had very little chance to save... now, if there sis a hold arrow, that would mean that a person that can shot them, level 11 or whatever it was, can effectivly take things out much much stronger then themselves, i cant solo berhagen, but if i had arrows like this... it would be like a walk in the park. a Berhagen Giant has a will save of 8, so a dc 14 hold arrow would have about.. 50% chance to hold the giant.. now there is only like a 50% chance this will go off, so effectivly its a 25% chance of success, for a 2 round hold. These just... against some critters there going to be to strong, against others there going to be worthless. And giving the low magic world we have i think these should be restrickted to a calss, my idea is the arcan archer. He will have the ablity to imbue shuch spells on an arrow, this would make it more like the pnp arcane archers, and sence there is one arcane archer out there at the moment (talon) and i think another on its way (kloss?) it will be rare and powerful for a rare calss.
All in all i dont want my wizard to be getting hit with arrows that make him do fort/reflex saves any more then he needs to.
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LoganGrimnar - 10/17/2005 8:46 PM
...yea a dc 14 is to high for my char with most states. If i got into a fight and someone started shooting off arrows like that id be dead faster then i could figure what was going on. The proablem i see with these is, well for example, when my mage that was level 11 was messing with Bru who was level 16 or so, i cast hold monster and he had very little chance to save... now, if there sis a hold arrow, that would mean that a person that can shot them, level 11 or whatever it was, can effectivly take things out much much stronger then themselves, i cant solo berhagen, but if i had arrows like this... it would be like a walk in the park. a Berhagen Giant has a will save of 8, so a dc 14 hold arrow would have about.. 50% chance to hold the giant.. now there is only like a 50% chance this will go off, so effectivly its a 25% chance of success, for a 2 round hold. These just... against some critters there going to be to strong, against others there going to be worthless. And giving the low magic world we have i think these should be restrickted to a calss, my idea is the arcan archer. He will have the ablity to imbue shuch spells on an arrow, this would make it more like the pnp arcane archers, and sence there is one arcane archer out there at the moment (talon) and i think another on its way (kloss?) it will be rare and powerful for a rare calss.
All in all i dont want my wizard to be getting hit with arrows that make him do fort/reflex saves any more then he needs to.
This is exactly the discussion thats going on right now.
Talan and Jacchri are the only AA's on the server since Peragro is gone/not returning.
As for making it an AA ability or only usable by AA's... Frankly, AA's don't really need to be more powerfull.
However, going off on a tangent.. I think some minorly powerfull fun abilities gained in the mid levels would be nice since you cant cast any AoE spell you want via imbue arrow as you can in PnP (I wanna shoot confusion arrows! hehe) Also because well... seeker arrows.. well, they really suck :P They give you the option to sacrifice all your attacks in the round in exchange for 1 guaranteed hit.. aaand... There are not all that many creatures that I don't already have at least 1 almost guaranteed hit against per round, and a chance of even more. Additionally, since its a ranged touch attack and it just applies damage to the target after the vfx, it spits the damage into physical (from the arrow, and I dont know if mighty is even counted) and it turns the extra enchantment bonus from enchant arrow into magical damage. So anything with 10/+1 or greater DR ignores all the physical damage... so basically it just does 5 magical damage whenever I use it. Hail of arrows is the same way, it does less damage to fewer targets than the fireball arrow and has the unfortunate consequence of making everything want to kill you as quickly as possible.
What would be cool is if at AA level 4 you gained an item that when used created 5 1d4 fire arrows per day, to simulate enchanting them with fire when you shoot them. and then another at lvl 6 AA that makes 5 1d6 cold arrows or something. If anyone ever played the console BG: Dark Alliance (yes, it was more diablo than BG but..) you could play an AA in that and it had abilities like this where you could fire elemental arrows of different types as you advanced. IIRC the fire arrows just did fire damage, the higher lvl cold arrows froze (slowing the target) on a crit, and the higher lvl acid ones paralyzed the target on a crit for a few rounds.
so yeah, thats not really related to the PnP AA, but, I thought it was cool. And I always thought AA's arrows should glow :P
Scripting the items that give the arrows would be a royal pain though, since they'd have to be non-transferable (since rpwise they are enchanted at the moment they're fired) and they would have to dissapear when you rested so you couldnt sit in a safe rest area an manufacture them. Since its supposed to be mimicing a 5/day ability not an ability to craft enchanted arrows.
But, yeah, this probably isnt going to happen because... it doesnt really need to. Just venting my arrow fantasy.
-TV
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on hit metor sworm arrows, YEA!
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Can you apply element enchant rods to crafted arrows? That would be worth spending the 2K to 4K for the rod to apply it to a cunsumable item. Oh and thanks for the chart. I am making arrows all the time and would like to start to focus there use. Could you revise with lvl resrtictions? such as
I am assuming that the tail does not afftect the level restriction.
level restrictions for usage:
copper tipped hickory shaft lvl ?
copper tipped oak shaft lvl ?
copper tipped mahogany shaft lvl ?
copper tipped yew shaft lvl ?
bronze tipped hickory shaft lvl ?
bronze tipped oak shaft lvl ?
bronze tipped mahogany shaft lvl ?
bronze tipped yew shaft lvl ?
Iron tipped hickory shaft lvl ?
Iron tipped oak shaft lvl ?
Iron tipped mahogany shaft lvl ?
Iron tipped yew shaft lvl ?
Sliver tipped hickory shaft lvl ?
Sliver tipped oak shaft lvl ?
Sliver tipped mahogany shaft lvl ?
Sliver tipped yew shaft lvl ?
Platinum tipped hickory shaft lvl ?
Platinum tipped oak shaft lvl ?
Platinum tipped mahogany shaft lvl ?
Platinum tipped yew shaft lvl ?
Level restrictions for creation
Silver
Platinum
Mahagony
yew
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you cannot apply enchantment rods to crafted arrows or it will remove the arrow properties, although you can put enchantments on plain arrows.
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Guardian 452 - 10/17/2005 5:54 PM
Also you can buy plain arrows from the merchant and apply element enchant rods to them. that will give you 2. 1d4. 1d6. or 1d8 Damage in Fire, Cold, Electric, or Acid.
G-452
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I did not know that, about adding enchantment rods to arrows bought through the range merchant. Does that also include bolts?
Must have been one of those IG secrets :P
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Pretty sure it includes bolts, bullets, darts, shurikens, throwing axes...everything. But if theres a damage bonus already on the item it will overwrite that with the fresh elemental damage.
-Pox
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Can a crossbow be given the same enchantment as a bow for endless ammo of a certain elemental offensive?
If so, of what levels would you need to be for such enchantments?
One possible enchantment, was wondering about, is the cleric invocation: Hammer of the Gods?
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Umm... I don't think so
I doubt the gods would appreciate their power being used like that
*poke*
*smite*
*die*
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My only suggestion is to incrase crafted stack sizes to 50, at least for the copper or hickory variations. Those are fairly general purpose arrows but they are inconvenient to make and properly pricing them for the time investment puts them way out of range of what you might consider for a consumable item vs swords/maces/etc which are reusable.
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LoganGrimnar - 10/17/2005 7:46 PM
...yea a dc 14 is to high for my char with most states. If i got into a fight and someone started shooting off arrows like that id be dead faster then i could figure what was going on. The proablem i see with these is, well for example, when my mage that was level 11 was messing with Bru who was level 16 or so, i cast hold monster and he had very little chance to save... now, if there sis a hold arrow, that would mean that a person that can shot them, level 11 or whatever it was, can effectivly take things out much much stronger then themselves, i cant solo berhagen, but if i had arrows like this... it would be like a walk in the park. a Berhagen Giant has a will save of 8, so a dc 14 hold arrow would have about.. 50% chance to hold the giant.. now there is only like a 50% chance this will go off, so effectivly its a 25% chance of success, for a 2 round hold. These just... against some critters there going to be to strong, against others there going to be worthless. And giving the low magic world we have i think these should be restrickted to a calss, my idea is the arcan archer. He will have the ablity to imbue shuch spells on an arrow, this would make it more like the pnp arcane archers, and sence there is one arcane archer out there at the moment (talon) and i think another on its way (kloss?) it will be rare and powerful for a rare calss.
All in all i dont want my wizard to be getting hit with arrows that make him do fort/reflex saves any more then he needs to.
ummm sorry to do this but your math is slightly flawed here, if the giant has a will save of 8 vs a DC of 14, this translates to him only failing on rolls of 1-5, or 25% of the time, not 50% of the time, then you add in that he will only have to make this roll of 50% of the shots that hit him, and you have roughly a 12% chance of the hold working, all this is while 3 more giants are throwing rocks at you
this isn't to say such arrows arn't stong, because they are, but they wouldn't really allow a person to solo the server on their merrits alone, there are simply too many creatures that attack in groups for a non AoE missle weapon to make that huge of a difference
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Komoda - 10/23/2005 2:34 PM
Can a crossbow be given the same enchantment as a bow for endless ammo of a certain elemental offensive?
If so, of what levels would you need to be for such enchantments?
One possible enchantment, was wondering about, is the cleric invocation: Hammer of the Gods?
I have no idea what you're asking here.
Such enchantments arent available IG. I was refering to what it is possible to make in the toolset.
There will never be any onhit AoE spells available, and especially not damaging ones.
There is a craftable crossbow with unlimited ammo: bolts though.
-TV
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The reason I was asking about AoE bolts is because of the presence of Alchemist's Fire, Fire Bomb, Acid Bomb and Acid Flask.
If fire bomb and acid bomb could be added to a bolt, it would give more clout to a bolt fired from a crossbow.
The recipe for the making of these special bolts would be much the same as it is now, but with a slight alteration. Instead of using wood for the shaft of the bolt, the recipe could use crystal rods or even ingots of glass in the bolt construction along with either flasks of alchemist's fire or vials of acid bomb.
Another idea, though not new, would be a crossbow that launched grape shot type ammo. Small hollow glass balls filled with acid or alchemist fire.
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Two words:
Alchemist's Arrows.
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AoE Bolts would have a good level restriction I think then, and by the time you can use them, you'll have something like 3 attacks a round, and at that rate, would be overpoweringly good, since only mages can cast AoE and are limeted. You could have 3 sets of 99 AoE arrows in your bag...
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All an Alchemist's Arrow is, is an arrow with a vial of alchemist's fire for a head instead of your usual pointy bit of metal. So, instead of your usual d6 piercing damage for a standard arrow from a standard shortbow, you get 1d6 fire damage, plus 1 point of splash fire damage to surrounding creatures. If the character was using a longbow, well, I'm sorry; still just a d6+splash.
Acid arrows, Holy Arrows, Choking Arrows... Anything you could throw as a grenade-like weapon, slap it onto an arrow. The cost of each arrow would be just slightly higher than the cost of the grenade-like weapon, so the end product would be ludicrously expensive, but if you've got the resources...
Yo damn. @.@
The sheer cost in materials would keep them from being over-abundant; who's going to have 99 Fire Beetle's Bellies, and who gets 100% on crafting Alchemist's Fire? Ditto with acid. Choking powder wouldn't work too well... But Holy Water would. Level requirement of 7, and you've already got characters who're happier making thier own metal-tipped arrows than will want to go to the trouble of taking the alchemical route to bonuses. As for the Holy Water... The level requirement would keep most low-level PCs from stocking up on them, and clearing out every crypt in existance (more easily than we do now, anyway).
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Very true....As long as they don't drop very often in creature drops then there wont be a problem with hogging them up and selling them in boxes.
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They wouldn't drop in stacks larger than two or three, tops, and would have about half the liklihood of being dropped as thier plain ol' grenadelike counterparts. Who says I disrupt game balance?
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Alchemist arrows and bolts would give an edge to the missiles. Level limit I think should coincide with when you can have an oak or mahogany bow. I think for crossbows, think it should be limted to the heavy variety of oak and mahogany. Reason the weight of the missile alone, would lower the hit mod but give a splash mod on dmg.
Such a missile would not be a good thing for those in the party that charge into battle. Kind of like the Blade Barrier and Fireball.
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No extra weight... Though requiring them to be used with at least a +1 bow/crossbow is a nice idea. The problems with giving them extra weight are thus: A) Arrows currently weigh nothing. There's a reason for this! They can be stacked to 99. Even at 0.1, that's still almost ten pounds. Now, I might be fine with the added weight, if not for... B) The arrowheads on these things wouldn't be the size of your usual flask of whatever... They'd be Vial sized, which is about the same size as a longish arrowhead. As they'd be totally full, there'd be no irregularities in balance of the things, either, as there is in a Mercurial Longsword. The splash would mainly come from the sheer impact of the strike; not so much the quantity of the liquid. That's why... Hm. Perhaps having the splash damage be rolled as 1d2-1, to represent the fact that if you get little enough on you, it won't harm you. In any case, as to weight... The arrowheads won't be any heavier than thier solid, metal counterparts. A bit larger, aye, but no heavier. I'm not terribly sure I like the idea of an alchemist's bolt... After all, the majority of the damage from a crossbow bolt comes from the fact that the bolt is a short, heavy bit of wood and metal (or leather and metal), moving at a very high velocity. If you took a bolt, and cut it down so that you could add the vial on, you'd lose every bit of the structural integrity that that bolt relies on to go into someone, and do damage. Certainly, the same general principle is true with an arrow, but consider this fact: An arrow is a long, light object, which causes damage mainly from careful placement and speed-based velocity. It needn't be as strong as a crossbow bolt, because, quite simply, it's not designed to go through armor. A bolt is a short, heavy object (in comparison), which causes damage mainly from the sheer force put behind it, punching through armor, flesh, and bone alike. Now, if we take a 32-inch arrow, and swap out the last six inches of it for not a solid, hard piece of pointy metal, but a hollow, brittle piece of glass, we're essentially shortening the arrow that's NOT going to shatter by about a fifth of its length. However, if we take an 20-inch crossbow bolt, and lop off six inches of it... That's almost a third of the solid bolt! While the arrow would retain 4/5 (80%) of its total effectiveness upon the shattering of the head, the bolt would only retain 2/3 (66.6%), and the latter would be far more likely to yaw on impact, so that the remainder of the bolt did not enter the target. ------------- Of course, I may just be waaaay overthinking this, and we should even it out for crossbow users...
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The idea was not to have the bolt penetrate the opponent upon impact, but to have the vial shatter coating the target in fire or acid.
Seeing a lizard running around in flames would be a glorious sight to see.
Another thought, a vial of silver dust. Upon impact create a cloud of silver dust.(Reminded of the spell, Glitterdust). Would not harm your party, but it would have some nasty effect on the undead.
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Certainly, the same general principle is true with an arrow, butconsider this fact: An arrow is a long, light object, which causesdamage mainly from careful placement and speed-based velocity. Itneedn't be as strong as a crossbow bolt, because, quite simply, it'snot designed to go through armor.
Hmmm not entirely true...click here (http://en.wikipedia.org/wiki/Bodkin_point) to read about bodkin arrows :)
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RaWr. Anyway, let me boil it down:
1 Alchemist's Fire / Acid Flask / Holy Water + 1 Arrow / Bolt = 1 Alchemist's / Acid / Holy Arrow / Bolt.
+1d4 Fire / Acid / Holy damage on impact, as well as 1 Fire / Acid / Holy damage splash.
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Can I tie a healing potion on it?
Hold still! This will only hurt a moment.... *aims*
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Doc-Holiday - 12/22/2005 6:47 PM
Can I tie a healing potion on it?
Hold still! This will only hurt a moment.... *aims*
As grand an idea as that is (think of the damage that could do to undead!), that wouldn't make terribly much sense... And it would simply add to the complexity of the system. Let's just keep it at least a little bit simple, eh?
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Right...read Doc's post again, this time while standing on your head, spinning slowly in circles and thinking of pink monkeys with forked tails. It'll all make sense, then. :)
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The healing arrows/bolts would have to heal more than the damage done...