The World of Layonara

The NWN Persistent World => Layonara Server => Topic started by: orth on December 20, 2005, 11:23:00 AM

Title: Introducing the Layonara Object Editing System
Post by: orth on December 20, 2005, 11:23:00 AM
A few of you have seen these, but in the next update this system will be available for players to buy the quill and parchments at the General Vendors.  Parchments come in varying "Maximum Length"s and prices.    So I thought I'd give everyone a little sneak peek and perhaps a chance for them to ask questions or study how to use the system.  Yes we're quite aware of many of the possibilities this opens up, but feel free to discuss yours. :)  GMs can also rename placeables and items (with a few restrictions).   Pankoki has made some rather splendid screen shots to demonstrate some of the functionality.  Titling Your Parchment  (http://orth.ca/scribe1.jpg)  Adding a Header  (http://orth.ca/scribe2.jpg)  New Line and Some Text  (http://orth.ca/scribe3.jpg)  Quick Command For Date and Location  (http://orth.ca/scribe4.jpg)  Horizontal Rule of The Letter "o"  (http://orth.ca/scribe5.jpg)  Another Header  (http://orth.ca/scribe6.jpg)  Undo and Delete  (http://orth.ca/scribe7.jpg)  Your Name and Date  (http://orth.ca/scribe8.jpg)    The commands I've listed below are also on the Quill's description in game.  Notes:  
Title: RE: Introducing the Layonara Object Editing System
Post by: Red Monkey on December 20, 2005, 11:29:00 AM
I will never have spare money...never ever...
  Diabolical
  :D
Title: RE: Introducing the Layonara Object Editing System
Post by: Leanthar on December 20, 2005, 11:34:00 AM
This is such a fantastic addition to the world! :)
Title: RE: Introducing the Layonara Object Editing System
Post by: Thak on December 20, 2005, 11:34:00 AM
*grins wide* Now fill the library and all those empty Bookcases!

Ah *sighs relaxing* Homegrown tastes the best. ;)
Title: RE: Introducing the Layonara Object Editing System
Post by: Stephen_Zuckerman on December 20, 2005, 11:38:00 AM
...

Two words.

The librarian.
Title: RE: Introducing the Layonara Object Editing System
Post by: Rayenoir on December 20, 2005, 11:41:00 AM
This is the best NWN world ever.

*just.. applauds*

You guys are awesome.
Title: RE: Introducing the Layonara Object Editing System
Post by: FlameStrike on December 20, 2005, 11:42:00 AM
This is definately a great addition... Fantastic job!
Title: RE: Introducing the Layonara Object Editing System
Post by: EventHorizon on December 20, 2005, 11:46:00 AM
Quote
Rayenoir - 12/20/2005  6:41 PM

This is the best NWN world ever.

*just.. applauds*

You guys are awesome.
Title: RE: Introducing the Layonara Object Editing System
Post by: miltonyorkcastle on December 20, 2005, 11:52:00 AM
um, wow....  *starts furiously scribbling out some new ideas to incorporate this tool*
Title: RE: Introducing the Layonara Object Editing System
Post by: Gilrod on December 20, 2005, 12:19:00 PM
With additions like this, who wants NWN2!  **snickers**

Great job guys!
Title: RE: Introducing the Layonara Object Editing System
Post by: KageKeeper on December 20, 2005, 12:34:00 PM
This is an incredibly awesome addition folks. It truly is.

You all will love it. :)
Title: RE: Introducing the Layonara Object Editing System
Post by: Pen N Popper on December 20, 2005, 12:36:00 PM

Do these scrolls reset when placed into storage?  I see that oxen are noted.  How about persistent chests?  Others?

Title: RE: Introducing the Layonara Object Editing System
Post by: Pen N Popper on December 20, 2005, 12:37:00 PM

How about a mechanism for copying scrolls?  Then someone could run an in-game newspaper.  How great would that be?

Title: RE: Introducing the Layonara Object Editing System
Post by: orth on December 20, 2005, 12:42:00 PM
Quote
Pen N Popper - 12/20/2005  3:36 PM


Do these scrolls reset when placed into storage?  I see that oxen are noted.  How about persistent chests?  Others?



No they will not reset in persistent (housing/bank) crates/chests, only on the ox.
Title: RE: Introducing the Layonara Object Editing System
Post by: orth on December 20, 2005, 12:43:00 PM
Quote
Pen N Popper - 12/20/2005  3:37 PM


How about a mechanism for copying scrolls?  Then someone could run an in-game newspaper.  How great would that be?



We have plans for duplication, book binding and publishing in the works.
Title: RE: Introducing the Layonara Object Editing System
Post by: jjkolb on December 20, 2005, 01:00:00 PM
Quote
orth - 12/20/2005 3:43 PM
Quote
Pen N Popper - 12/20/2005 3:37 PM How about a mechanism for copying scrolls? Then someone could run an in-game newspaper. How great would that be?
We have plans for duplication, book binding and publishing in the works.

  Sounds like a new NPC, Johannes Gutenberg.  I wonder what quest he would send me on.
Title: RE: Introducing the Layonara Object Editing System
Post by: s0ulz on December 20, 2005, 02:04:00 PM
This is absolutely amazing! This adds a whole new layer of depth to Layonara!!
*thumbs up*
Great work guys!
Title: RE: Introducing the Layonara Object Editing System
Post by: Talan Va'lash on December 20, 2005, 02:39:00 PM
This thing is seriously so fun to play with :)  *is looking forward to the update*

-TV
Title: RE: Introducing the Layonara Object Editing System
Post by: Variable on December 20, 2005, 03:05:00 PM
*jaw drops*

Amazing!! i can't wait until the next update!
Title: RE: Introducing the Layonara Object Editing System
Post by: freemen2 on December 21, 2005, 12:28:00 AM
This is so COOL!!! you all, are the best ;)
Title: RE: Introducing the Layonara Object Editing System
Post by: lonnarin on December 21, 2005, 01:06:00 AM
YES!!!  Stay Tuned for "Eat The Poor: Bjornigar Ironguts' 4-year Plan for Economic Glory" and "Against Empire: The Case for Regicide" by Rakish Feiwallen!
Title: RE: Introducing the Layonara Object Editing System
Post by: Filatus on December 21, 2005, 07:14:00 AM

Woohoo!
Title: RE: Introducing the Layonara Object Editing System
Post by: Zen on December 21, 2005, 08:07:00 AM
Quote
orth - 12/20/2005  2:43 PM

Quote
Pen N Popper - 12/20/2005  3:37 PM


How about a mechanism for copying scrolls?  Then someone could run an in-game newspaper.  How great would that be?



We have plans for duplication, book binding and publishing in the works.


This a scribe cnr?
Title: RE: Introducing the Layonara Object Editing System
Post by: Eloyn on December 21, 2005, 10:55:00 AM
0.0 wow that is so cool!  That could be intergrated into so many cool things, like quests....if your character dies it could be a will! Very interesting >.>
Title: RE: Introducing the Layonara Object Editing System
Post by: Shadowblade225 on December 21, 2005, 12:37:00 PM
Quote
Leanthar - 12/20/2005 2:34 PM   This is such a fantastic addition to the world! :)
 

    Sure is!
Title: RE: Introducing the Layonara Object Editing System
Post by: SteveJW on December 22, 2005, 12:03:00 AM
I was one of the first to try this out. Been playing with it for a while. Believe me when I say it is an awesome addition to the game. The RP possibility this opens up is great. Now...you can pay someone to deliver a note...in game...to someone rather than use Tells like..."a bird lands at your feet with a message." Can anyone say LayoEx? LOL.

Now....the RP is that it will take some time before there is a response. Instead of an almost instanatneous response to the tells. Pretty cool if you ask me...
Title: RE: Introducing the Layonara Object Editing System
Post by: Ar7 on December 22, 2005, 03:07:00 AM
Great addition!
 
I would like to use this as a chance to say thank you to whoever gave me the Quill a couple of weeks ago. Never catched the GM in question :)
Title: RE: Introducing the Layonara Object Editing System
Post by: Tribble on December 22, 2005, 05:24:00 AM
Fantastic. Really exceeds my expectations.

But...

A year from now will we be taking up collections for litter collection?

(Just kidding)
You guys have really set a high bar for NWN2!
Title: RE: Introducing the Layonara Object Editing System
Post by: Aragon on December 22, 2005, 07:18:00 AM
Orth,

You mentioned that the blank scrolls will be limited in their capacities, what is this limit and will blank scrolls come in varying lengths/ blank books?
Title: RE: Introducing the Layonara Object Editing System
Post by: orth on December 22, 2005, 07:23:00 AM
For now the limits range from 250 (Stone Slab heh) to 5000 characters.  Priced from 2gp to I think it was 35gp for the long one.  We haven't exactly hashed out how we plan on implementing the whole book thing, we may sell blank books for a high price and/or allow for a book binding craft with leather and gum or something for a cheaper price.
Title: RE: Introducing the Layonara Object Editing System
Post by: mixafix on December 22, 2005, 10:03:00 AM
I prepared myself to be amazed....it wasn't good enough...I still fell to the floor in awe...
Title: RE: Introducing the Layonara Object Editing System
Post by: Cp_Winddancer on January 01, 2006, 06:32:00 PM
Orth,
  With respect to all of the different parchments.  Does it include spaces as characters?
Title: RE: Introducing the Layonara Object Editing System
Post by: Talan Va'lash on January 01, 2006, 07:40:00 PM
Quote
Cp_Winddancer - 1/1/2006  7:32 PM    Orth,
  With respect to all of the different parchments. Does it include spaces as characters?
 Yes  -TV  Edit: A carriage return (every time you start a new line) is a character as well
Title: Re: Introducing the Layonara Object Editing System
Post by: Varnart on August 06, 2006, 12:27:38 PM
Is it possible to write on something other than parchment? For example, Taislin would love to change the name of his Iron Warhammer to Braincrusher or something, possibly even adding a description. This is because I RPed that I would wait a little more after buying the hammer so that Skarp could copy my personal arcane rune from my parchment to the surface of the warhammer, and it would be pretty neat to let people examine the warhammer and see that.
Just an idea!
Title: Re: Introducing the Layonara Object Editing System
Post by: Weeblie on August 06, 2006, 12:36:57 PM
It is possible, but only a DM can write on things that aren't parchments nor bags.

I think it is this way because of the numerous problems that might came up otherwise. Like renaming + changing the description of a "Fire Enchantment I" to "Fire enchantment IV" (both have almost the same "icon" so it will be nearly impossible to tell which one is which).
Title: Re: Introducing the Layonara Object Editing System
Post by: Dorganath on August 06, 2006, 12:53:27 PM
This is correct. Only GM's can rename or change the description of obrects. Part of the problem with general re-naming is that there's nothing keeping someone from giving the name of "Mithril Longsword" to a copper longsword, for example.
  With descriptions on items, due to the chance for memory problems (and resulting server crashes), Descriptions on items are limited to the lenfth of the original description. So if your stock item had a description of 40 characters, that's all you could get for a new description.
  For the foreseeable future, this will be a GM-only feature.
Title: RE: Introducing the Layonara Object Editing System
Post by: crazedgoblin on August 06, 2006, 12:54:43 PM
id be interested in knowing if you can do it for clothing..
Title: RE: Introducing the Layonara Object Editing System
Post by: Dorganath on August 06, 2006, 01:04:11 PM
The same issues and limitations apply to clothing. Really, the same issues and limitations apply to any inventory object regardless of type.
Title: Re: Introducing the Layonara Object Editing System
Post by: Pen N Popper on April 27, 2007, 02:41:31 PM
Can someone point me to the instructions for writing ingame parchments using a language ear?

Thanks!
Title: Re: Introducing the Layonara Object Editing System
Post by: ShiffDrgnhrt on April 27, 2007, 02:45:14 PM
Yeah, easy.  

Translate it first, then retype it  :D

Oh, but thats to much work...  Oh well... ;)
Title: Re: Introducing the Layonara Object Editing System
Post by: orth on April 27, 2007, 02:58:47 PM
Lots of info, including language help available by typing: ~~help
Title: Re: Introducing the Layonara Object Editing System
Post by: Pen N Popper on April 27, 2007, 03:52:35 PM
Excellent!  I'm looking at it ingame now and it's perfect.

Thanks!
Title: Re: Introducing the Layonara Object Editing System
Post by: scifibarbie on April 27, 2007, 08:41:42 PM
This so rocks!!!:D
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