The World of Layonara
NWN Discussions and Suggestions => CNR Suggestions/Discussion => Topic started by: Harloff on February 16, 2006, 07:40:09 AM
-
I am not quite sure how the number of crafable items affect lag, but I think someone said in thread that an increased number of items increased lag. If this is the case I would suggest removing items in such a way that only one item exist with a given ability, e.i. all iron helmets have the same ability and can be cosumized into looking like each other, therefore only one type of iron helmet is needed (same thing aplies to bronze, platinum, adamantium and mithril). Similarly the number of shields could be reduced to 3: small, large and kite. similarly the number of arrows could be reduced by saying only two types of feathers existed those that cause physicl damage and those that cause negative damage.
-
I think it's only "number of items" that increases lag... Not "number of types"... :)
-
Number of items doesn't increase lag either. It only is like that if they are in a 'store' hence why we do not sell to vendors nor have player vendors any more. They are only read from an sql table. So the lag is any call to the sql table, rather that be one item or 5000 items. But really it isn't even lag from that because the tables are so optimized.
You are noticing more lag because we have a whole lot more players playing right now. At least that is my guess.
-
Ah... What I meant was "number of items in the NWN server"...
I.e. number of items on the ground, the (logged in) players are carrying around, etc. :)
But, of course, as Leanthar said: "number of players" is affecting much more...
-
*nods* Yeah the inventory size of players do indeed make a big difference when logging in/out.