The World of Layonara

NWN Discussions and Suggestions => NWN Ideas, Suggestions, Requests => Topic started by: HozenBigger on February 19, 2006, 07:54:56 PM

Title: Idea for Constructs
Post by: HozenBigger on February 19, 2006, 07:54:56 PM
Hey, I’ve noticed that tinkering isn’t a tremendously rewarding craft, other than the fact that you can make traps and lenses. I was wondering if in a long process you could make construct minions. For example...

Clay Golem -

Head-
15 clay
(Head Mold)

Torso-
40 clay
1 Garnet
(Torso Mold)

Each Arm-
20 Clay
(Arm Mold)

Each Leg-
30 Clay
(Leg Mold)


Minogon-

Head-
10 Bronze Ingots
(Head Mold)
(X Gears)

Torso-
30 Bronze Ingots
1 Topaz
(Torso Mold)
(X Gears)

Each Arm-
15 Bronze Ingots
(Arm Mold)
(X Gears)

Each Leg
20 Bonze Ingots
(Leg Mold)
(X Gears)


Iron Golem

Head-
10 Iron Ingots
(Head Mold)
(X Gears)

Torso-
30 Iron Ingots
1 Saphire
(Torso Mold)
(X Gears)

Each Arm-
15 Iron Ingots
(Arm Mold)
(X Gears)

Each Leg
20 Iron Ingots
(Leg Mold)
(X Gears)


Mithril Golem-

Head-
10 Mithril Ingots
2 Diamonds
(Head Mold)
(X Gears)

Torso-
30 Iron Ingots
1 Diamond
(Torso Mold)
(X Gears)

Each Arm-
15 Iron Ingots
(Arm Mold)
(X Gears)

Each Leg
20 Iron Ingots
(Leg Mold)
(X Gears)

The Golems would also need enchantments, to make them more customizable, perhaps, with crystal rods, just like weapon enchantments. The enchantments might vary from, casting Daze on attack, to tremendous spell resistance, up to 3 would be applied (any more is un-equal, any less takes away from customizability), maybe, for super-excellent enchanters, crafting intelligence, and conscience into the golems, or making golems that can contain your soul when you die, and release it upon reaching your grave, after which they are essentially spent, like batteries, and become scrap metal (this makes it so that you cant use the same golem twice, and so it would be impossible to do frequently, because golems are difficult to craft). As for flesh golems, I haven’t a clue, they use flesh, which to date I haven’t seen in any CNR other than animal meat...

I just think that golems have to made somewhere, why not in an advanced craft house?

(btw, even the clay golem would be a very high level of tinkering and enchantment to do)
Title: Re: Idea for Constructs
Post by: Leanthar on February 19, 2006, 10:51:15 PM
Interesting idea....
Title: Re: Idea for Constructs
Post by: GhostWhoWalks on February 19, 2006, 10:54:47 PM
Always thought it would be cool.

A ton of different crafts required.

And probably use some kind of power crystal with charges or something, like a battery that would "burn out" after use.

And when it dies, it would be dead until you "repair" it with more materials and stuff.

Title: Re: Idea for Constructs
Post by: Variable on February 19, 2006, 11:04:54 PM
As ghost said, It would definately need some infused or enchanted gems, Perhaps an enchanted Diamond or Ruby?

Oh and maybe Enchanted Ingots for the Metal ones?

Cool Idea,
Title: Re: Idea for Constructs
Post by: Leanthar on February 19, 2006, 11:06:13 PM
Heh. And it can't be created until you find specific books of Golem creation... of course dropped from specific creatures.

Anyways, interesting idea but we need to balance it in a big way IF we do it...
Title: Re: Idea for Constructs
Post by: GhostWhoWalks on February 19, 2006, 11:09:16 PM
I'm biased though, I'm a big fan of steam punk. I was always trying to get more technology in the world. :P
Title: RE: Idea for Constructs
Post by: HozenBigger on February 20, 2006, 04:01:09 AM
Heh, yea, I actually ment enchanted gems for the torsos, to charge them. And I guess enchanted ingots would make sence since they are usually nearly imune to magic.
Title: Re: Idea for Constructs
Post by: FlameStrike on February 20, 2006, 04:09:15 AM
This is a very cool idea, they could indeed act as familiars/animal companions until the batteries ran out, or they were destroyed. The paladin warhorse system comes to mind, in terms of summoning the golems.

 To keep track of the batteries used, an item could be put on the player's inventory to act as a token. ;)
Title: Re: Idea for Constructs
Post by: Harlas Ravelkione on February 20, 2006, 04:25:38 AM
This would indeed be neat. :)
Title: Re: Idea for Constructs
Post by: Frelinder on February 20, 2006, 04:27:23 AM
I love this Idea.. I have a cleric that summons a water summon.. so I can't use my summon so this would be great :)

But the dificoulty rate between making an iron golem and an Mithril golem is HUGE. Addy in between please  :p
Title: RE: Idea for Constructs
Post by: Dorganath on February 20, 2006, 05:29:22 AM
By all that is holy, please do not let Celgar see this thread! :o
  It definitely needs more...some kind ofpower source or whatever. Golem creation is typically the work of Wizards and while anyone could create the parts necessary to produce a golem, they must still be given some kind of animation and limited intelligence through magical means.
Title: RE: Idea for Constructs
Post by: blonde on February 20, 2006, 06:12:03 AM
Quote
Dorganath - 2/20/2006  2:29 PM    By all that is holy, please do not let Celgar see this thread! :o
 Hehe.   Very cool idea. I like the whole customization thing, but it would certainly take a lot of balancing as L said.
Title: Re: Idea for Constructs
Post by: Tobias on February 20, 2006, 06:13:50 AM
Heh I was just thinking the same thing Dorg.
Title: Re: Idea for Constructs
Post by: D Blaze on February 20, 2006, 06:14:58 AM
I've actually seem a system in place on another server for something like this, but all their crafting materials (aside from animal skins) were bunched into crafting areas, from Copper to Mithril, from Greenstone to Emerald, and all foodcrafting and woods in another area, making it much easier to craft, but it was near identical to Layo's otherwise. I even have the general breakdown of all items needed listed in an Excel spreadsheet if any on the Staff want to have a peek for ideas.
Title: RE: Idea for Constructs
Post by: errk on February 20, 2006, 06:26:58 AM
This would be way cool.  My 'other' wizard would surely rather use this then summoning.
Title: RE: Idea for Constructs
Post by: EventHorizon on February 20, 2006, 06:33:56 AM
Neat idea!

Golem crafting. That is something alright!
Beware of all the new gnomish inventors rushing to layo IF this is introduced :p


*Clay golem*

Head: 10 clay, 5 riceflouver (foodcraft), 5 essences cunning (alch.), "AI module" (Saphire set in cupper casing ,requiring gemcrafting, tinkering and infusing skills.)

Torso: 25 clay, 10 riceflouver, 10 essences of power, "Power module"(...)

Arms: 2x10 clay, 2x5 riceflouvers, 2x5 essences of grace, 2x2 diamond dusts.

Legs: 2x15 clay, 2x8 riceflouvers, 2x5 essences of speed, 2x2 garnet dusts.

A required level of 14 in golem crafting to haev a 5% chance of successfully creating it, along with a buyable greater golem control stone/rod.

Suspecting it would be very bad if layo was flooded with golem pets causing some serious lag issues as well as draining the fun in it.
Clay golem would be the lesser of the greatest. Mithril should be possible but, considered a rather epic achievment. You don't find mithril in the redlight caves after all...
Perhaps this would be advacned craft, then again... there need to be some sort of simlper creations. Perhaps...

*Lesser cupper servant* (sized like a goblin/kobold or such)

Body parts made from enchanted cupper ingots, spiced with various essences and infused before put together in the golem craft trade.
Something for the goblins to play with in the red light caves, or to send to your wizard friends delivering stuff. Perhaps LORE could be adapted?

Okay, getting carried away here. *cough* Sorry!  :o
Title: Re: Idea for Constructs
Post by: steverimmer on February 20, 2006, 10:18:33 AM
Of course there are other types of constructs which could be made rather than just golems.  For instance there are those 'cutter things' and for evil tinkerer's 'flesh golems'.  

But this topic has opened up a subject that I've thought about for a long time...I'd always wanted to make a gnome cleric of Goran but have been put off by the lack of technology that is available within NWN.  I mean, in my view a gnome cleric of Goran would be spending a lot of time in the workshops tinkering on new devices and such, some of which should be within the game.  Even if they were just holdable objects that had no real use but could be RP'd around, although it would be nice if they exploded once in a while similar to the tinkering device :)
Title: RE: Idea for Constructs
Post by: HozenBigger on February 23, 2006, 04:29:49 PM
Perhaps differant quality batteries can be made, or differant sorts to make it even more customizable. Also, the golem should let the battery be replaceable, and only permanently paralized untill the new battery is put in... For example...
(turns are spent when it is summoned)

Quartz Battery-

d20 roll, with a DC of 10 every, 20 turns, the DC gets higher by 1 every 20 turns.

(made of copper, copper wire, and 1 quartz crystal)

Least Gnomish Chargable-

d20 roll, with DC of 10 every 10 turns, the DC gets higher by 1 every 10 turns.
you can use the charger to sacrifice a quartz crystal, to lower the DC by 5, or if it used up, reactivate it with a DC 15.

(made of tin gears, tin wire, and 3 quartz crystals

Enchanted Diamond Battery-

d20+5 roll, with a DC of 1, every 20 turns, the DC gets higher by 1 every 20 turns.

(made of tin gears, and wire, as well as 1 enchanted diamond)

Ruby Array-

d20+20 roll with DC of 1, every 20 turns, the DC gets higher by 1 every 20 turns.

(made of platinum gears, and wire, as well as 5 enchanted rubies)

Lesser Gnomish Chargable-

d20+3 roll, with DC of 5, every 10 turns, the DC gets higher by 1 every 10 turns. You can lower the DC by 5 by sacrificing a quartz crystal, or bring the DC to 18 if it ran out.

Multi-Gem Elemental Array-

d20+20 roll, with DC of 1, every 20 turns, the DC gets higher by 1 every 40 turns. Also emits a small burst of +1 cold, +1 fire, +1 acid, and +1 electrical every time it hits an opponent (or perhaps as a ranged touch attack).

(made of platinum gears, and wire, as well as 2 enchanted Saphires, Rubies, Diamonds, and Emiralds)

Greater Gnomish Chargable-

d20+10 roll, with DC of 5, every 20 turns, the DC gets higher by 1 every 20 turns, you can sacrifice an enchanted saphire to lower the DC by 10, or if it has been used up, bring the DC to 20.

(made of platinum gears, and wire, and 3 enchanted diamonds)


This way, a player could choose the battery he thought the golem was worthy of, for example, even a skilled enchanter/tinkerer, would not spare many valuable gems or gears on a clay golem that will be destroyed, and is considered expendable. However, an exquisitly crafted Mithril Golem, would require something that will last, like an Elemental Array, or a Greater Gnomish Charger.

Also...

perhaps one can replace a body part with a blaster or a stomping mechanism...

Fire/Acid Bomb Launcher (replaces an arm)

Earth Boomer (replaces a leg)

Sonic Cannon (replaces an arm)

Negative Energy Ray (replaces an arm)
Title: Re: Idea for Constructs
Post by: Filatus on February 23, 2006, 06:30:43 PM
I don't think every class should be able to walk around with a powerfull summon. Actually, only magic wielding classes should be able to do such a thing and of those, only the ones that are in line with good RP.

If such a thing would be introduced for all classes it would have an unbalancing effect in my opinion.

The classes that have summons (except for clerics of course) are a lot more dependant on summons than the types that don't.
Title: Re: Idea for Constructs
Post by: FlameStrike on February 23, 2006, 07:15:58 PM
I agree that a mage class should be involved in creating the golems, though you're suggesting adding up more summons to the already long list available for certain classes...

 The golem module or 'remote control', so to speak could be available for everyone, though the most powerful ones could indeed be restricted to mages.
Title: Re: Idea for Constructs
Post by: Stephen_Zuckerman on February 23, 2006, 07:23:45 PM
Do you know how much lag that would add? Another timer for every single golem out there. @.@

Even if there are only two, I imagine that's still a good bit of lag.
Title: Re: Idea for Constructs
Post by: blonde on February 24, 2006, 05:14:49 AM
I think you should try thinking more in RP uses for this idea. I dont expect us to introduce a bunch of heavy attack golems that everyone could own. Not saying that there coulndt be battle golems of course.

Just to throw a few wild ideas out there:
-An ox golem that can help you carry stuff.
-A medical golem that helps you get patched up.
-A translator golem that can hold language ear(s) for you.

And i wouldnt expect their abilities to have time counters, but rather use charges. Meaning that you would need to get them recharged regularly.
Title: Re: Idea for Constructs
Post by: FlameStrike on February 24, 2006, 07:18:50 AM
Aye, well said blonde... those are great ideas! Can't wait to see them alive, hehe. :)
Title: RE: Idea for Constructs
Post by: HozenBigger on February 24, 2006, 03:31:28 PM
Yea, that tottally is better than my idea, it would be awsome to have a translator golem, but there shouldnt be just one, there should be differant grades, (the higher the grade, the more rare languages it can translate for you). And ox pack golems would be awsome as well. (however you as he sayed, you would need the ears first, or someone with the ears, to program those languages into it)
Title: Re: Idea for Constructs
Post by: lunchboxkilla on August 29, 2006, 05:47:16 PM
OH gods... I jus saw this post....
Title: Re: Idea for Constructs
Post by: lunchboxkilla on August 29, 2006, 05:55:31 PM
Only thing Iwould say is now clerics of lucinda would be far over powered if this was added... I could spend the next say 3 weeks with a small army to gather up was needed and poof I would have 2 Mithril golems lurking on the battlefield... As much as I want it it theyere would have to be "Lesser golems" And I'm thinking of a S... system where if the bugger dies you gotta retreave the "core" so to speak. The body can always be repaired but the core and maybe random chance you coud slavage leftovers.

other golems we could pull off Bone golems (200 some odd Nuckle bones any one?), Chain golems, Platinum golems (look like iorns but are less prone to being stuipd). Blade golems (Look he's made of Swords!) wood golems (fer you odd druids) Ragamuffins (golems made from magical clothing) and the other odd sort.

Somethign new you know?

Also toss in the horse namming system to the golems :)
Title: Re: Idea for Constructs
Post by: Acacea on August 29, 2006, 06:09:41 PM
Clerics of Lucinda shouldn't be about making mad armies of golems in the first place. We have Goran for that. The ones she has are about protecting her mages and supposedly robed and staffed clerics, not the "MORE, MOOOOOOOOORE!" kind of way.

And I'm pretty sure the forming of mithril attack robots wouldn't be overlooked on the silliness scale... but I guess if one wanted to use 200 ingots of mithril (like someone would really help with that goal in mind) that's their prerogative...
Title: Re: Idea for Constructs
Post by: Stephen_Zuckerman on August 29, 2006, 06:21:46 PM
A note on "Translator Golems:" It has been the official stance of the Team in the past that the Weave does not work in a manner allowing for language translation. Therefore, you'd need a rather complicated program just to translate text that was fed to it using some sort of keyboard-like interface; auditory recognition, and subsequent playback, would be nearly impossible with the current technology and magic.

You'd also need to already know the languages you're translating to and from. ;) See the problem?

EDIT: As Acacea pointed out, it wasn't QUITE a be-all-end-all statement in regards to the Weave and languages... Sorry if I misled anyone with my poor memory. :(
Title: Re: Idea for Constructs
Post by: lunchboxkilla on August 29, 2006, 06:53:11 PM
When I say 2 golems lurking on the battle field I mean one made one summoned....

I'm pretty sure there will be a one golem at a time limit
Title: Re: Idea for Constructs
Post by: Acacea on August 29, 2006, 07:27:41 PM
I don't think it's wise to make such a blanket statement and put an official stamp on it. It has really only been discussed regarding Tongues, which is not a spell in Layonara for several reasons. I'm pretty sure a few IC reasons were suggested, such as it being nearly impossible to do it, or an epic task. I am almost positive that there is no post where it is officially declared, "You can never do this with the Weave, ever."

I know it seems like I'm just ragging on a post, but I just think people should be careful about which things are claimed to be stamped with the Official Stamp without quoting, linking, or citing a source. That seems even more anal I guess, but I'm just imagining everyone going, "Oh, okay, it's official that it is completely impossible for anyone to do ever," and then someone much later making their development revolve around such a thing to epic levels or something and getting a shot at something related, and everyone thinking, "Wait, it was an official signed and stamped rule that it was impossible! It's being changed for someone!"

Heh. I sound like a doomsayer, I just feel like I've had a lot of experience in that regard and would rather people be more clear. :)

If there has been one and I missed it, please feel free to link me as whether it is true or not was not the point, heh.
Title: Re: Idea for Constructs
Post by: Stephen_Zuckerman on August 29, 2006, 07:31:08 PM
You bring up a good point, Acacea, and you're right.

Still. If it's an epic sort of task, it's unlikely that anyone could make a magical translator golem.
Title: Re: Idea for Constructs
Post by: Acacea on August 29, 2006, 08:01:19 PM
Oh sure, I don't think something like a translator golems would be in the corner of everyone's home, and I like the learning of languages being the more development heavy thing that it is right now... and someone might say that later, I just didn't want to get into the habit of speaking for others on something not quite verified.

(Sometimes I add disclaimers when I ramble... hehe)
Title: Re: Idea for Constructs
Post by: Stephen_Zuckerman on August 29, 2006, 08:04:21 PM
Quote
Acacea - 8/29/2006  11:01 PM

(Sometimes I add disclaimers when I ramble... hehe)


Usually a wise idea for any rambler. :o The voice of experience.
Title: RE: Idea for Constructs
Post by: Dorganath on August 29, 2006, 08:29:36 PM
Right...well, it's safe to say that translator golems will not be available...probably ever. It's completely possible to do, mind you...and somewhat trivial...but it's not going to happen. There is one character who has a device which is somewhat similar to such a thing, but it's not 100%, and this character earned it.
  I don't want to step on anyone's dreams, but constructable golems of any kind also probably won't be in...definitely not in this version. Summons seem to fill that role nicely, and if we were to introduce such things, we'd unbalance quite a bit of encounters....moreso than summons do at the moment, by some perspectives.
Title: RE: Idea for Constructs
Post by: crazedgoblin on August 30, 2006, 02:03:05 AM
very nice construct idea
Title: Re: Idea for Constructs
Post by: forsettii on August 30, 2006, 11:08:07 AM
When I started doing Infusing, I played around with the ability to "Recharge" a crafted wand.  That way you could reuse the wand instead of tossing it away.  

Maybe this would be a good fit for this.  However, if you use the last "Charge" the golem goes away for good. aka Last sacrifice.  The recharge gems could be as cheap or as expesive as we needed them to be.  The power of CNR...
Title: Re: Idea for Constructs
Post by: D Blaze on August 30, 2006, 11:37:43 AM
make them expensive, like infusing a diamond into a recharge gem, because people will just carry many wands and whatnot, but they will gladly recharge things with special abilities(especially staves), and make sure there is a cap on the maximum number of charges things have, cuz I would LOVE to have a scion of Ausir and Orn with like 50 charges each, or more (hence the cap and the expensive gem used)
SimplePortal 2.3.7 © 2008-2026, SimplePortal