The World of Layonara
The Layonara Community => General Discussion => Topic started by: Varka on March 07, 2006, 08:13:51 AM
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//After a long session of planning I hope we could post the over all plan here. Reasons:
- IC – breaking in by the Baron can probably have some big consequences if it goes wrong.
- Lets try to plan as much as we can – which can be seen as reasonable.
- The next session will be more PnP based play ( I believe). Harlas needs time to set up things an act (type like crazy). The plan will help us but also Harlas in his planning.
- Encounters that we will meet will be something harlas has to describe (meaning time again) as we have to react by that. Example - is the encounter a friend or a foe…..
- The session will probably be based on “turns” but also “the normal thing/time” – meaning no need to rush.
The plan will include names of PC – as we need those skills.
Practical things before posting ideas – think realistic.
- Resting is not possible in the tower if we have to do this in one night. A rest takes around 8 hours or so.
- Minimal noise is needed. If one guard catches us and sound the ALARM - then we are dead
- Spells like Fireballs are not with build-in silencer
- Spells like sleep, silence, illusion, sanctuary or transmutation – “useful” spells are needed.
- Speed, hiding communication by sign language is needed (thief language).
- All PC in medium armour or bigger DO NOT RUN
Okay….I made some headlines which is our waypoints. If I missed one or more out please tell me.
Under each Title I will add the ideas you post and update it until next session. In the end it should become our final plan hopefully. So every time you have some to add to the plan. Please make it short and precise.
Last thing… As we have tons of ideas I will (sorry sorry sorry ) sort out what I believe is not practical. In the end we need some plan.
From the Forest to the Tower:
(How do we get there?)
Breaking in by the tower:
(How can we get inside without being noticed?)
Shortly after entering the tower:
(What actions are needed?)
Moving around inside the tower
(Dealing with Traps, guards, waiters etc. – before final show down. Do we head up inside the tower or down?)
1. Linie: Abi - Reason – it is night, there be shadows in the castle. Move in them and not the light of torches. Report back in whispers.
2. Linie: The waiters and innocents: Ael and Xiao – using stunning fists.
3. Ireth, Angela and Jacchri – scouts in other directions – Reason there can be waiters/others coming from other corridors.
Getting out of the tower
(unseen, running?)
General:
(For all)
- Rope and things to gag people.
- “Small” clubs as a substitute for… (Think they are called lumberjacks – not sure)
- Small mirrors to look around corners
13 homemade Thief-language signs.
(This is not my strong side)
* Flat hand in the air* = *gestures to hold* = *hold*
*waving* = *gestures to follow* = *follow*
*A fist* = * gestures to attack* = *attack*
*1 finger in the air* = *someone is coming* = *coming*
*2 fingers in the air* = *gestures to hide * = *hide*
*3 fingers in the air* = *gestures to get ready* = *get ready*
*4 fingers in the air* = * the area is clear * = *area clear*
*5 fingers in the air*
*6 fingers in the air*
*7 fingers in the air*
*8 fingers in the air*
*9 fingers in the air*
*10 fingers in the air*
//I need confirmation from Harlas – if sighs should be writing in ** or essence of the sigh can be written in ** - what can we use for the quest?
// And others --- help…. ;)
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// You decide what you use as sign language and how you do it. I will then plan for that. :)
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//I don't know if this will work since I don't have one of the 'real' rulebooks but here goes
We could use stoneskin to blend better in with the walls, and since this spells last at least 8-9 hours we would have the benifit of both the cover and the strength of having a skin of stone.
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Varka - 3/7/2006 8:13 AM
//After a long session of planning I hope we could post the over all plan here. Reasons:
- IC – breaking in by the Baron can probably have some big consequences if it goes wrong.
- Lets try to plan as much as we can – which can be seen as reasonable.
- The next session will be more PnP based play ( I believe). Harlas needs time to set up things an act (type like crazy). The plan will help us but also Harlas in his planning.
- Encounters that we will meet will be something harlas has to describe (meaning time again) as we have to react by that. Example - is the encounter a friend or a foe…..
- The session will probably be based on “turns” but also “the normal thing/time” – meaning no need to rush.
The plan will include names of PC – as we need those skills.
Practical things before posting ideas – think realistic.
- Resting is not possible in the tower if we have to do this in one night. A rest takes around 8 hours or so.
- Minimal noise is needed. If one guard catches us and sound the ALARM - then we are dead
- Spells like Fireballs are not with build-in silencer
- Spells like sleep, silence, illusion, sanctuary or transmutation – “useful” spells are needed.
- Speed, hiding communication by sign language is needed (thief language).
- All PC in medium armour or bigger DO NOT RUN
Okay….I made some headlines which is our waypoints. If I missed one or more out please tell me.
Under each Title I will add the ideas you post and update it until next session. In the end it should become our final plan hopefully. So every time you have some to add to the plan. Please make it short and precise.
Last thing… As we have tons of ideas I will (sorry sorry sorry ) sort out what I believe is not practical. In the end we need some plan.
From the Forest to the Tower:
(How do we get there?)
the tower was located near the forest so best best way seems to come in that way, no need to sneak through town, we should wait for the change of the guards and take out the patrols in the area that, that leaves us with a clear rute out again. we can try sneaking passed them but i really dont like that idea mostly because we will be trap in a the tower IF something goes wrong inside the tower.
Breaking in by the tower:
(How can we get inside without being noticed?)
let Yard and the spellcasters do their wonder sleep. no noise and with no guards behinds us we can more or less walk in
Shortly after entering the tower:
(What actions are needed?)
we either get mage to cast a alarm on the entrance or we place a trap so we know if someone enters after us. the alarm spell would be best since it dont make any noise, but lets face it if someone enters after we are dead and the trap would at least give us time to get ready
//dont know if the alarm spell are allowed since it dont exsist in nwn anyway its a lvl one bard/wizard/sorcerer spell that lets you ward a area for 2hours/lvl the alarm can be either mental or audible
Moving around inside the tower
(Dealing with Traps, guards, waiters etc. – before final show down. Do we head up inside the tower or down?)
1. Linie: Abi - Reason – it is night, there be shadows in the castle. Move in them and not the light of torches. Report back in whispers.
2. Linie: The waiters and innocents: Ael and Xiao – using stunning fists.
3. Ireth, Angela and Jacchri – scouts in other directions – Reason there can be waiters/others coming from other corridors.
Getting out of the tower
(unseen, running?)
if all goes well and we are not detected we should be able to leave the way we came in assuming we make it before the change of the guards.
General:
(For all)
- Rope and things to gag people.
- “Small” clubs as a substitute for… (Think they are called lumberjacks – not sure)
- Small mirrors to look around corners
13 homemade Thief-language signs.
(This is not my strong side)
* Flat hand in the air* = *gestures to hold* = *hold*
*waving* = *gestures to follow* = *follow*
*A fist* = * gestures to attack* = *attack*
*1 finger in the air* = *someone is coming* = *coming*
*2 fingers in the air* = *gestures to hide * = *hide*
*3 fingers in the air* = *gestures to get ready* = *get ready*
*4 fingers in the air* = * the area is clear * = *area clear*
*5 fingers in the air*
*6 fingers in the air*
*7 fingers in the air*
*8 fingers in the air*
*9 fingers in the air*
*10 fingers in the air*
//I need confirmation from Harlas – if sighs should be writing in ** or essence of the sigh can be written in ** - what can we use for the quest?
// And others --- help…. ;)