The World of Layonara
NWN Discussions and Suggestions => CNR Suggestions/Discussion => Topic started by: Blackguy on March 12, 2006, 08:26:09 AM
-
How about we did something like diffrent spikes for shields for some ekstra minimum damage.
Iron +1 ekstra dam on hit
Ada +2
Mithril +3
Perhaps make it so you cant have resistance on the shield aswell if you choose to give it a spike.
-
^extra
-
that could be cool for armor too, but i think i read about this somewhere once before and it was decided not to add it in, i could be wrong though.
-
Scripted event for a sheild bash, perhaps?
Not sure how to handle that.
-
on hit..simple thing to do.
-
Acctually a shield bash wouldn't be simple at all. It is an action that isn't included in the NWN game mechanics, and the NWN feats and such are balanced without it included. I'm not sure a shield bash action (or feat that allows the action) would be really usefull or desirable in NWN even excluding the technical issues about creating such an action. You've got knockdown and you can attack with your weapon.
What would be nice would be charges, bull rush and ready acitons. However things like that, that deal with the core combat mechanics are almost always impossible to script in a desirable manner. They're possible, but making them work just right often isn't.
----
There's support set up for armor spikes and a bunch of fancy stuff in CNR (paraphrasing forsetti) but it was never put in, and at this point would require a considerable balance and desirability investigation to mesh with the current game.
-
maby just have the shield add +1 to damage for the weapon used... RP it is like your useing a spiked shield... but for the mechanics you do what you need to.