The World of Layonara
The Layonara Community => General Discussion => Topic started by: Filatus on March 28, 2006, 02:47:17 PM
-
Took long enough. *sighs*
http://www.nwn2.com
EDIT:
Check this out
(http://www.atari.com/nwn2/_assets/ss/7_OldTemple_lg.jpg)
-
wow... that is beutiful
-
I know, they haven't put any screenshots of creatures on the site yet. But just the surroundings are so beautiful on their own. Very realistic.
-
Now that is cool
-----
IN TIME THE STUDENT BECOMES THE MASTER
"a hero is no braver then an ordinary man he is just brave 5 minutes longer"
"courage is fear holding on a minute longer"
"he who fears being conqured is sure of defeat"
-
hmm. I think I smell my video card frying. That is a sweet shot.
-
My video card just suffered a heart attack, so don't feel alone.
-
http://www.atari.com/nwn2/creatures/creature.php#
Creature shot!
-
Holy ...!
Layonara will look spectacular...
-
Click Community
Scroll down to NWN 2 Persistant Worlds
Now we wait on Leanthar to explane how he pulled that off. I'm going to be running overtime now.
-
The order of that PW list is interesting too.
*wonders what's the deal there*
-
Hummm
Been doing a small bit of work on a PS3 game and well NW2 looks kind of ok Still all Polys and Sub-dives for the critters ?
Shaders good, would like to see the interaction levels
-
I hope that they'll make a proper server software now... One that can handle 100+ players, that is. :)
-
Looking very good, what the team can make of it will probably be a players dream.
PS. Are there any benefits to sitting in the PW list?
-
I think the servers on that list gets the toolset earlier than others...
-
When NWN2 comes out, I'll be ready.
My Geforce 6600 will suffer it, or else... Or else I'll buy a Geforce Number_Of_The_month-GT. :)
-
screenshots
http://www.nwn2wiki.org/Screenshots
-
Click Community
Scroll down to NWN 2 Persistant Worlds
Now we wait on Leanthar to explane how he pulled that off. I'm going to be running overtime now.
:)
-
Weeblie - 3/29/2006 6:23 AM
I hope that they'll make a proper server software now... One that can handle 100+ players, that is. :)
Nope, sadly it's 64 max still.
The networking engine hasn't had very many changes from the NwN1 codebase from my understanding.
-
Poop. They should change the netcode...just to make it faster.
Layo's on the PW list twice. Meaning we should get the toolset a week in advance...
-
Not anymore it's not. It was yesterday, but they must have fixed it. Ah well. :)
-
COOL!!