The World of Layonara
NWN Discussions and Suggestions => NWN Ideas, Suggestions, Requests => Topic started by: NEXUS7 on April 12, 2006, 04:54:50 AM
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I dont know why but after being on a fow qwests now each of which gave me good RP and some nice EXP
I have never as yet found any stuff or gold. UNlike PnP games where you find things in game on layo
one just get a lump of EXP as the end from the nice GM would be cool to get less XP but more gold and loot.
At the end it could be OK here some Exp each (as per your level) and O look you found on your travels
X amount of coin and a few magic items.
or have I just missed the games where thats the case?
Nexus7
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Sorry can this post be moved to NWN Ideas, Suggestions, Requests I put it in the wrong list Dooowww
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I don't really want to have some stuff handed to me at the end of a quest like, "Oh hey, look what you found that you totally didn't know you had until just this weird suspended moment in time! How convenient!" If you find something in your travels, er well, you'll find it in your travels. Eg the gold the monsters drop on the way, is that not "loot?" Or I mean if you're hunting for buried treasure, and you find some, you'll get it then, right? Not just tossed randomly at you after it's done.
There are also sometimes quest rewards in items given on some, either in the big scary boss-room where you find whatever funky item, or an obscure souvenir tossed at you...or whatever. It happens, but even then, the "loot" is never the point of the quest ending.
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We actually want less gold in the economy, not more, so handing out gold at the end of a quest is probably not going to happen. Likewise, we're not typically going to have "treasure chest" quests like one might have had in PnP games.
In quests where there's a lot of combat, looting will get you some gold...some times a lot. But also keep in mind that the primary reason you're there is not to loot but to RP.
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NEXUS7 - 4/12/2006 7:54 AM I dont know why but after being on a fow qwests now each of which gave me good RP and some nice EXP I have never as yet found any stuff or gold. UNlike PnP games where you find things in game on layo one just get a lump of EXP as the end from the nice GM would be cool to get less XP but more gold and loot. At the end it could be OK here some Exp each (as per your level) and O look you found on your travels X amount of coin and a few magic items. or have I just missed the games where thats the case? Nexus7
The days of item rewards are far gone I am afraid. You are about two years too late for that.
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I give out gold on my quests only when NPCs promised them payment for their work. Gold pieces just don't magically appear, really.
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I have only experience one DM-run quest with item rewards and that was the battle of Stone. Two scarabs of protection where given out there, all other quests have been xp only. If items or gp where given out on a regular basis the economy would suffer greatly.
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Acacea -> It happens, but even then, the "loot" is never the point of the quest ending.
I must disagre so you wade throw loads of bad guys just to get a nice EXP bit, come on
I have had this chat about being stuck at 9th level and all the post back said
Hay do GM games then you get XP then Levels then can see more of Layo world, do more.
Now your say what, The XP dos not matter.
come on, we have all played PnP and you know and good game knows that to hind out loot
at the end as rewareds for good indavitual RP is part and posel of gameing.
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Dorganath-> "We actually want less gold in the economy, not more, so handing out gold at the end of a quest is probably not going to happen.
I think your dead wrong all the higher level PCs have all the gold, they swon around thorw 100000 at each other, but we low levels have to scrip and save to get
4 or 5k what is wrong with giveing a low level PC some coin after finding the a so rear Low level GM game, If you think not have a look at the GM games
see how many are for Levels 3 to 7
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I think that shuting down more than EX as the rewares fro low level PC's is wrong, 5k to a 6 level PC means a lot, and handing out some
small magic items. Would that brake the world have giveing 4 to 6 hours of real world time to Layo
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Dorganath - 4/12/2006 8:37 AM In quests where there's a lot of combat, looting will get you some gold...some times a lot. But also keep in mind that the primary reason you're there is not to loot but to RP.
Just a question on quest etiquette -- is it OK to loot on quests? On all those I've attended, for the most part the bodies were just left there, untouched. I've seen other players, and have myself, walked away from several 1000 GPs (total for the group) because no one seemed to want to broach the "looting" subject. I just assumed that it was a no-no and took too much away from the flow of the quest.
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That depends on the quest--there's no rule against looting bodies on them, or anything. If you're on a race against the clock and its some tense high drama scene in which you're making a dash for it, though, the first person to go "who's looting?" is likely going to be shot. Or at least I'll think about it. And ICly, they will be dragged by the hair away from them.
It's not because grabbing the gold is wrong or something, it just depends on what you're worrying about at the time. I know that I've seen tons of bodies fall and be left behind with gold on them because we were so busy trying to stay alive and mess with puzzles and the like that they were simply forgotten about. I don't think anyone would begrudge someone snagging some on the way by, or all of it if they're fast enough, but often there isn't enough time to hang around waiting for someone to rummage through the pockets of corpses.
On the other hand, sometimes there is time, and people kill them all and leave the bodies, when there is more than just gold to be found. If time and attitudes permit, I'd just as soon search them all with a search check as well as taking the gold. ;)
Edit- Also, for some types it is completely in character to be worrying about the gold while the world is ending.
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NEXUS7 - 4/18/2006 3:23 PM Acacea -> It happens, but even then, the "loot" is never the point of the quest ending. I must disagre so you wade throw loads of bad guys just to get a nice EXP bit, come on I have had this chat about being stuck at 9th level and all the post back said Hay do GM games then you get XP then Levels then can see more of Layo world, do more. Now your say what, The XP dos not matter. come on, we have all played PnP and you know and good game knows that to hind out loot at the end as rewareds for good indavitual RP is part and posel of gameing.
(I have rephrased this somewhat since it was just coming across as a preachy rant. It's much less concise than I would like, but shortening it further comes off like a bullet to the head or something. Also...most of this was basically said in the previous posts, but seemed to have some sort of misunderstanding.) It seems like you really just took a single sentence from a post, and misinterpreted it to mean something that was not even mentioned. Yes, quests are really the only way to level; it's still true, and should be. They are also the sole reason why mine is the level she's at right now instead of still being level 8. Yes, it's nice to do so, because everyone likes to feel as if they are making progress. My exact quote (which is up there), is that the "loot" is not the point of the quest ending, which it is not. Neither is the XP. Yes, it's great. No, that's not why we're stuck in some smelly dungeon. If that is the sole reason you are on a quest, just inform me beforehand so that I can find another, because that generally makes for something of a drag. All of the ones that I attend regularly now, I would happily attend with no xp reward, no gold, no magic items, whatever. I also mentioned that in most cases, it doesn't make sense for things to be handed out in a bundle at the end. If you pick up the gold from things killed, great. That's where your money comes from. If you are handed more at the end (and not because an NPC promised payment), where did that come from? You...picked it up from the monsters. Wait no, those have the gold ON them and can be looted. Where did the item come from? There are usually no giant chests at the end of the room with stuff in it for everyone. Sometimes, as already mentioned, items are handed out afterwards. Rarely. It happens, people roll for it (unless its a specific reward for whatever), items are had. Sometimes, also rarely, things are found during the quest, because they were there to be found. I personally prefer things to be worked into stories and roleplay, not tossed at me afterwards because I kept saying it wasn't fair that I was broke or something. Because... Gold is very easy to get, and there is a ton of it around. I say that as a player whose ONLY character rarely has even a thousand gold. It's not "I have multiple characters and am complaining because for some strange reason, they don't each get a lot of time devoted to them," it's "This is my main and only character who gets all of my time, who is consistently broke." If she were less lazy, she could do some serious gold gathering, because it is very-easy-to-do. It takes minimal effort. So no, I don't "wade through loads of bad guys" just to get a nice xp chunk. I wade through bad guys because the quest in which it happens is challenging and a good time, not to mention a great deal more complicated than a simple bash session. I'll also add that I don't at all mind small things given out, like little flavor items that are mostly just, as I said, obscure souvenirs, and not your next sword of smiting. Or, as in the cases with epic rewards, that symbolize some kind of character progression. I like these examples, because they have something to do with the quest and/or character development, not because it was tossed at me for no reason at the end. <disclaimer>I am not in any way coming down on people who enjoy progression and rewards, since we all do and that is a simple fact. I am only stating that each quest has its own purpose beyond hunting for gold or loot, and that in a few cases, I have found that the purpose, and the time and roleplay spent fulfilling it, was a better reward than the XP, gold, or items--and that that reward is my favorite kind.</disclaimer>
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http://www.layonaraonline.com/forums/forums/thread-view.asp?tid=19256&posts=15&mid=117665&highlight=loot&highlightmode=1&action=search#M117665
Another thread on looting on quests. It is not much but it does get the point across. Read G-452's post.
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NEXUS7 - 4/18/2006 5:29 PM Dorganath-> "We actually want less gold in the economy, not more, so handing out gold at the end of a quest is probably not going to happen.
I think your dead wrong all the higher level PCs have all the gold, they swon around thorw 100000 at each other, but we low levels have to scrip and save to get 4 or 5k what is wrong with giveing a low level PC some coin after finding the a so rear Low level GM game, If you think not have a look at the GM games see how many are for Levels 3 to 7
Respectfully, I am not "dead wrong". My own main character, at 20th level, has never had more than 40,000 GP in the bank ever after more than a year and a half playing here. He's an alchemist, and a pretty good one, but alchemy isn't really all that profitable. Were he more ambitious I'm sure he could have haggled bargained his way to riches, but he isn't, and he hasn't. He also very rarely gets any coins or loot from quests, and if he does, it's just a few hundred gold. I know of characters half my level who have 5 times more gold than I have now...which is less than 20K.
I don't go on quests for the gold, the loot or the XP really, but because they're fun and they're much more interesting than running around Mistone gathering CNR.
The problem of the Layonara economy is something I and others have worked to keep in balance here, which means instituting some kind of controls while allowing a free market to thrive. Generally, we seek ways to remove gold from the economy but to do so in a way that is not overly burdensome. One thing we won't be doing, however, is artificially adding gold back into the economy...sorry. There are already enough ways to earn gold.
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There have been some good points here and I doubt I'm adding much, but just a few straight to the point.
1. On PnP loot at the end of quests vs. NWN/Layo. I believe what you are speaking of is the common practice any many PnP gaming groups to have the GM just keep track of the "loot" found during a quest/session and at the end of the session when handing out xp the loot is also handed out and devided. This does not happen in NWN/Layo because the intrinsic way the gaming engine works is loot, both gold and items, are dropped on what you kill and can be picked up.
2. On looting during quests. I see no reason not to loot on quests, especially if that is something your character is concerned with. Now you have to be prepared though that if you are looting or looting excessively and in a blatant manner some people may chastise you, especially if it's getting in the way or during an intense moment. If you are running around during a battle and doing nothing to help fight and instead grabbing as much stuff as you can while others fight, it's going to make people mad. If you just finish a fight and it ends because the important NPC (good or bad) is there and talking with the group, it's probably not a great idea to be running around grabbing stuff when people are trying to interact. Other than that though, then go ahead and grab some if you want. Now what you may be thinking of is often at the beginning of a quest I'll hear people talking about who will loot on the quest. Here is where in my opinion things are different on a quest. When you are in a group with some folks you often get a looter who will split later. On a quest though, it's usually more catch as catch can. Those that want loot will take some, those that don't won't. If you are greedy then you'll likely be called on it, but then again that may not matter or may lead to some RP.
3. On gold amounts. As someone with characters ranging all over the map as far as levels. None of my characters are rich, but none of them have any trouble getting the gold they need to buy things they want. It's insane for anyone to say it's hard to get gold on this server. In Hlint alone you have the crypts. Granted it's boring, but even a low level can run through the crypts and clean them out. You can get around 1000+ gold in one trip. If that's just the low level area in Hlint, you can get even more elsewhere with little to no effort. If you don't have gold or can't get the gold you need then you are just not trying.
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Also have to add that the "monsters killed/hour" value is exteremly low on most of the quests I've been on so far (i.e. all except for the bash-quest I was on). In a single 5 hour session, we kill... 15 enemies? 20? Yes... something like that... Looting hasn't really been of a big issue. :)
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I have to confirm the bit about making money. That is, even for a level 7 character, I know of numerous places that he/she can walk away with 2000 gold, just from monster killing. And if you add any card playing or crafting to that, you can make plenty of money very quickly. You just have to be willing to put the time into it. Cole has never had more than 35 k at one time in the bank, mostly because he spends money as fast as he gets it. So, yes, he's seen hundreds of thousands of gold, but doesn't just sit on it, nor has he ever spent more than 30k at one time. And he's worked very hard (months RL, years IG) to establish his name as a mercenary and get-man. The idea of other rewards besides XP from quests has been discussed before, and basically, it's been decided it's unnecessary and just soaks up time at the end, and often disrupts immersion, as you've read in the above posts.
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Acacea -> "I have rephrased this somewhat since it was just coming across as a preachy rant."
Sorry old chap its still comming over as a preachy rant, with lines like I play of RP only etc
If you know how to get easy gold with a PC who hates to kill pray tell Im all ears.
The gold "Gaind" if thats what your on about has very littel RP so im not doing that.
Thats why I do Quests and thats why I would like gold then and there not throw "Griand"
Ive put the time and RP work in lets some some PC progretion.
Im not some one who has 10 to 30 hours a week to specnd on layo, I try my best to RP as good as I can.
Ask any one about Mille Mooneyes shes been around and done things, but I just can not see how players who spend
hours in game get to dictate the why things are done, its just
Time in game = Rewareds
says nothing about RP qulity of a player I have only ever had once a 500Exp rewared for in game, none qwest activity after 6 Mouths and
100s of hours of playing the best RP I can.
Well thats my rant back sorry
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vgn-> but even a low level can run through the crypts and clean them out. You can get around 1000+ gold in one trip. If that's just the low level area in Hlint.
No way I have do the crypts meny meny times I have a PC who do not like killing as she hides more, so I have to take some one with me share loot.
So its back to the Gold Grind again where the RP in that.
I do take your paint on PnP v NWN game mecanics yes I can see how that makes looting A thing to be done in game and all the risks that impliyes.
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After reading throw the post I still feel that the longer you play the more you get, and that Good RP in the day to day of LAyo is just expected but not rewarded.
Again for playes like my self that have limited time and login infrqwanty layo seem to only have very very very slow PC dveliment after 7th level.
If you have a PC that dos not kill your only root then is crafts and if you dont have the time for Craft Graind then your stuck playing the same level and whaching others pass you by.
Mille, Pugly and Max have it that Level wall, and my RL lets me only play the times I can.
Like so meny others this is Killing Layo for me, I feel im a good player and have done some good RP
in the times Ive been on Layo.
Its such a shame that the one boot fits all rule has to be so rigedly held to.
When it comes to Loot, gold and Exp.
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I completely understand where you're coming from. Cole has been passed by his peers over and over again, and he's a killer. And I'm an avid player these days, unlike when I started.
You are absolutely correct. The longer you play the more you get. That's the "cold, hard truth." And you want to know why? It's the only remotely objective, unbiased way to assess progression. Even quest experience is based on the time length of the quest. If the DM's were to hand out significant amounts of XP (10k+) for good RP, it would immediately come down to who decideds what good RP is? And the reality is, that the measure of good RP is entirely subjective. Just because DM so-and-so thinks it was good RP doesn't mean everyone else does, and vice-versa.
Sure, the DM's can toss around some little 500-1000 XP "kudos" now and then to show they appreciate what you're doing, but as soon as they hit someone RPing their heart out in Hlint with a 15k "pat on the back, you're a great role player," people are going to say, "hey, I did the same thing yesterday and I didn't get 15k exp."
It's just not feasable without jealousy and contention ruining everything. There are constant debates on what good RP is or isn't already. The DM team here tries to remain open to all forms so long as it remains family friendly and is not abusive to other players. And this is because, while they are the law of the world, they are not the law of RP. There are some general standards that define RP, don't get me wrong, but RP is still a very subjective thing.
So, that leaves us to find something more objective to define advancement. And that thing is Time. If player A puts in ten hours of game time, and person B puts in ten hours of game time, it's easily possible for them to come out with approximately the same gains. Not saying that they will come out equally, but that there is an equal opportunity for that to be the case. If rewards were left to DM "gifts" for good RP, there would be no guarantee that player A and player B, after putting in the same effort, will come out with equal advancement.
In order to maintain fairness (and I know it doesn't seem fair, since not everyone has the time to put into it), this is the way it has to be.
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Well stated Milton, you are right on with the facts there.
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*claps at Milton's reply*
Well said sir!
I see good roleplaying as prestige points (I call them Phantasmal Cookies/PC in my PnP games) - it's not a part of game mechanics but it's cruicial for character-to-character and (player-to-player in a way) interaction. It fleshes out your character and makes him a part of the world (good RP, high PC) or just one in the crowd (bad RP, low PC). It's independent of character level so XP rewards for it truly are optional.
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Ok, so the problem I hear from you is:
1. You don't play often or long.
2. When you do play you try to get on quests because that's where the xp is at so you can advance.
3. You think you should get gold too because your style of play doesn't lend itself to easy riches.
To tackle these:
1. Unfortunately some people play a lot and some people can only play some. We try to build the world so it is comfortable for an average level. If you are below average in your play time though you have to accept that level advancement as well as wealth generation is just going to be lower and depending on your play time it might be quite a bit lower. It's a trade off and you can't have everything.
2. You are definitely using your play time wisely with this approach if advancement is what you are aiming for. This isn't necessarily the best way to build wealth though so since your time is limited you'll probably have to choose whether you want more xp (levels) or more gold. Those with more time have the luxury of obtaining both.
3. I think there is a flaw in this argument as you likely just need to be more creative. If gold, or more likely the things you can buy with gold, are your desire, even if you don't bash things there are ways to aquire gold. Some of these are based purely on RP. I'll toss out some examples based on my own characters and perhaps one or two other well known folks:
A. Amra Tanvia (Brownie Monk) - Amra doesn't want for much. She is not rich, but she has most items people of her level could want. She doesn't run out and hunt and grind through monsters. She mostly just hangs around towns offering to help people. Sometimes helping earns her a share of gold if it involves an adventure. Sometimes helping solidifies a friendship or earns a gift. She has been given gold and items for all of the help she offers.
B. Amelia Sunray (Human Cleric) - Amelia is an NPC now, but while she was played she rarely wanted for anything but also was not rich. Amelia managed to find a boyfriend who treated her well. He was not rich either, but he did have means, power, and connections and there were always boat tickets available to her, meals to be shared, and gifts were exchanged at times.
C. Some of my other characters did earn there gold/items through more conventional means. Either creatures or crafting. It all depends on the character's personality and abilities.
D. Rhizome (Elf Druid) - Rhizome is an epic character who is not rich by gold standards although he has collected some nice things in his travels. He gained what gold and items he needed over a long RL time and through PC interaction in game making friends and trading goods and services.
E. Acacea (Halfling Rogue/Bard) - Acacea has already chimed in and I think either she wasn't clear in what she was saying (I don't personally think so) or you were not understanding her point. She doesn't have a lot of gold and she doesn't run around bashing things for the most part. Yet she has no trouble getting gold or items. Why is this? It's because as she stated she spends a vast majority of her time RP'ing, making friends, etc. There are few on the server who wouldn't give Acacea a slice of pie or a boat ticket if she was in need. I'm sure she has earned larger gifts or what have you by either providing entertainment or earning solid friendship.
Now, everything I have just said could be considered muling by some so I wanted to take a moment and point out the clear difference. Muling is against the rules on this server but muling is the act of getting something for nothing from a more wealthy/powerful character. In the cases above something has been exchanged. Whether it be long sessions of RP based friendship, entertainment provided, or services traded. What is not acceptable by any means is logging on with a relatively new character and then in a very OOC fasion "meeting" a character run by a RL friend and then becoming instant friends and loaded up with gold, items, and several xp runs.
There are many ways to earn items and gold through pure RP or mostly RP based settings. You just need to fit your character and be creative.
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I'd also like to add that we're talking about limited play time, split up between several characters. Having more than one is ALWAYS going to mean not having as much attention devoted to each, but having the variety. Coming on and saying it isn't fair that you can play a few hours in a week and the few hours are split up between several characters and why can't you just be given lots of XP and loot to make up for it, does not make any sense whatsoever to me.
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I'm not against item handing out at the end of quests, as long as it fits with what the quest was all about, and also it should be rolled for using your dicebag, making it fair for everyone.
Item rewards are a nice incentive aswell for people to go on quests besides the obvious point, which is RP. ;)
Of course, the rewards wouldn't obviously have to be a Greatsword +5 or anything... just something useful and/or for flavor, a souvenir like someone mentioned above.
And since GM's now have the ability to rename items, the rewards could really be something special, or made special simply by having their names changed. I believe people wouldn't ever forget that renamed item they earned on a certain quest, whenever they are browsing through their inventory and see said item.
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Acacea, Humm it dos sound like Im saying that but has been poined out the true is
Long pay time = RP, Levels, Gold, stuff
Short play time = RP and fustraion
The arguments gave for this are sound and fair as it saves DM's debating why RP
should be reworded out side of Quests with all the PCs ingame.
But your point is to say Im wrong for thinking as I do that Layo is a lesser place for having rules which
fix the system and not the play.
But I am just one new player and I will bow to thows DMS and players who have been part of Layo much longer
than my self.
As for having more than 1 PC yes I do but Spugly and Max rearly see the light of day now, Mille is my main
PC and shes the one who hides and dos not fight.
I think what im saying is
Levels go up by a facter of X2 in EXP so 7th to 8th is some thing like 160,000 to 320,000
But the play time needed for that also gos up by a facter of X2
1 to 7 can be done in 64 hours of game play ( I know it can be done in a week but how many hours)
8 the is 128 hours
9 256 hours
If you only play 10 hours a week thats 25 weeks for level 9 (cut that down with quests say)
15 weeks RL
10 = 30 weeks
11 = 1 year 6 weeks
12 = 2 years 16 weeks
Well thats what I feel.
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Hm... Number crunching... right...
Well, here's the XP table: http://nwn.layonara.com/ExperienceTable
You'll notice that XP stops to double at level 10. :)
And, I think that one get around 10000 XP/quest-hour, so getting 320 000 XP is actually only 32 hours...
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To add to what Weeblie stated, the XP given per hour of questing depends on your character's level and it increases as the XP needed for each level increases. For some levels it's 10K/hour, for some it's less, for some it's more. Basically it's balanced out such that approximately the same amount of quest time is needed to level regardless of your character level.
My honest suggestion is that you not worry about those little numbers on your character sheet. Play your character the way you want. You'll be happier for it.
But to reiterate, no, we won't just be handing out gold on quests as a reward. Sorry. It will not happen unless the quest involves some sort of payment.
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Geez guys, The poor guys is just venting his frustration eh. I agree with him that unless your some kind of 'Saint' then that is why you took up the adventuring life for fame, fortune, power, duty, honor, to simply show off or whatever. But the boy who came down off the ole farm didn't come down to do some more feeding the chickens and cows and to grow more dang corn now did he? You talk of RP and to play your charchter the way you want but what if you want your charachter to be a comfort loving coin counter?
But to Nexus having said this above mate also keep in mind that alot of your NPC's in other settings throughout the DnD world spend a whole half a lifetime adventuring before retiring in there 40's with enough to buy a tavern or a farm somehwere and some of them are only like level 5! So if you look at Layo then at least it is above Par so to speak in it's rewards and yes housing costs alot etc but you simply must do this IMO or everyone would own a Tavern or Shop etc. And even some of those that own housing have grouped together and pooled resources to buy it!
OK onto some helpful advice for the non combat orientated with no jingle in there pouches, CNR matierials are your friends. Find out what people want and supply it to them, sometimes tedious, oft times dangerous but it can give you a steady income. Join large groups and offer to loot for them, alot of folks are too busy casting spells, fighting etc to loot, if you can stay behind the group and grab the loot for them you'd be surprised how popular this will make you. Rewards often aren't huge depending on the Party size but usually is more fun then waiting for chickens to lay an egg *winks* also as a secondary bonus you recieve more xp being a designated 'looter'. Ok to do a rough numbers crunch say you went to the Haven mines on a trip to gether resources with a group of say 10 to round out figures, say you gathered 3000 gold once again totally to round out figures for the purposes of this example, thats 300 gold each not much i know, but say you avergaed 300 gold per trip and managed out of your 10 hrs to do two trips a week and also find time to gather a box of aloe in that week and all of a sudden your looking at 3000 gold a week (if you look on the trade forums PC's are ofering 2500 per box of aloe in some cases) in ten weeks that 30k by the end of the year thats enough to buy a house! Of course expenses come out of that as well ... but have I sort of made a point?
Chin up mate, you ask anyone around over 10th level and they'll tell you that the funk of 7th-10th level is frustrating but worth it if you stick with it. The key to Layo is the group mate, get into large parties and go explore/gather resources etc even if you dont care about crafting yourself people will always need more coal, topaz, platinum, iron etc etc find them and party with them. RP is more then sitting under a tree trying to pick up chicks or talking about the weather.(although this can be fun too so no offence to anyone)
Peace
Den
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To add to the discussion, I'll show that you're not alone. I started playing my character Taislin in July last year. And, I'm level 9. Yep. Everyone has passed Taislin. Daeron started roughly at the same time and is level 15. I still remember the time I was the same level as Acacea. This is because of numerous things: first, I have a lot of ideas for characters, and I don't play enough PnP to test them all, so I make a LOT of characters. My computer isn't the best, too, so I experience a LOT of downtime, which is SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO boring. I have never, at any time had more than 8000 gold in the bank, and that was when I was given 7000 to make a tournament. The best way to make money is to find something that no one does, and do it. So I've found when I created Taislin's Services*insert shameless publicity here*. So, cheer up. you've even got it better than I do.
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I hear you all and yes its fustrion comming out, a lot of what has been said ill take on bord and Weeblie sorry your right the XP is not has I said.
I have had a few days off and feel better for it, I think spedding my time RPs is much much better than and Craft/gold/Ep grind which means I live not look at the numbers on my PC but its the Feats I like so much.
Thanks fro all your feed back and for putting up with my rant.
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I like DM quests for what they are.
There just aren't enough of them before level 10-15.
Are we supposed to just sign up and tag along while grossly out of level range? Is that what some of these people are doing and I just missed the boat on this one?
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@Nexus - bear in mind, in traditional paper-and-dice D&D, it could conceivably take YEARS to work a level-1 character up to 10 or higher. A good campaign could take as much as 10-12 weeks, for just one or two levels, in terms of XP. NWN, like any computer game, needs faster rewards, so the OC had more potions than an alchemist could produce in years, epic magical items lying around, and gold sitting in trashcans.
Also, from the sounds of it, Mille is a rogue - and thanks to the easily-accountable kill=XP system, Rogues get the short end of the stick in NWN. Basically, we get one good attack, if we're on our own. Rogues function best in a group, so that's the way to go. Scouting (though the speed reduction due to Stealth is annoying), doing that extra bit of damage in melee and providing ranged support is the Rogue's stock-in-trade. RP xp and quest XP are the best ways to level as a Rogue - or as any character, but the Rogue in particular.
As for gifting items and gold, this again is the NWN-trained mind talking. NWN gives out (by DnD standards) obscene amounts of gold. Bear in mind, most farmers earn in the vicinity of one gp a WEEK, so it's not reasonable to expect 5000 gp just for finishing a quest. Heck, the scripted quests in Hlint pay more than one would ever think reasonable - it's a gimme to help characters advance.
Just my two coppers.