The World of Layonara
The Layonara Community => Just for Fun => Topic started by: _M_O_B_ on April 19, 2006, 02:45:35 PM
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Go here http://neppyman.irulethe.net/dndwho/ And see what character you are! I was surprised at what I got I Am A: Chaotic Neutral Human Fighter Thief Alignment: Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time. Race: Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'. Primary Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer. Secondary Class: Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class. Deity: Tempus is the Chaotic Neutral god of war. He is also known as the Lord of Battle and the Foehammer. His followers believe in the glory and joy of battle, and are never far from it. They typically wear battered armor, and carry a variety of weapons, but do not use missile weapons. Tempus's symbol is a flaming sword. Find out What D&D Character Are You? (http://'http://neppyman.irulethe.net/dndwho/index.html'), courtesy of(http://img.livejournal.com/userinfo.gif) (http://'http://www.livejournal.com/userinfo.bml?user=neppyman')NeppyMan (http://'http://www.livejournal.com/users/neppyman/') (e-mail) ('neppyman@yahoo.com')
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he's updated it. not bad. this time I came out as a chaotic good ranger/fighter, but still a freggin elf. (previously it was a CE elven bard)
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I am a:
Lawful Good Elf Mage Ranger
Follower Of Mystra
Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity:
Mystra is the Neutral Good goddess of magic. She is also known as the Lady of Mysteries. Followers of Mystra wear armor and carry shields with her symbol on them. Mystra's symbol is a ring of stars.
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You Are A:
Lawful Good Human Fighter Mage
Follower Of Tyr
Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity:
Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXX (8)
Neutral Good ---- XX (2)
Chaotic Good ---- XXX (3)
Lawful Neutral -- X (1)
True Neutral ---- (-3)
Chaotic Neutral - (-3)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- (0)
Chaotic Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXX (10)
Half-Elf - (-4)
Elf ------ X (1)
Halfling - (-8)
Dwarf ---- XXX (3)
Half-Orc - XXXXXXX (7)
Gnome ---- (0)
Class:
Fighter - XXXXXXXXX (9)
Ranger -- (0)
Paladin - XXXX (4)
Cleric -- (-1)
Mage ---- XXXXX (5)
Druid --- (-9)
Thief --- X (1)
Bard ---- XX (2)
Monk ---- (-3)
Guess I should make a wizard/fighter then! :) I'm playing as a cleric character and got -1...heh....
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I Am A: Lawful Neutral Human Fighter Ranger Alignment: Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing. Race: Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'. Primary Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer. Secondary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. Deity: Helm is the Lawful Neutral god of guardians and protectors. His followers believe in vigilance and preparedness, and are always ready for whatever confronts them. They wear plate mail, sometimes with gold embossing, with an open eye set into the breastplate, and an open-faced helmet. Helm's symbol is an open eye in a gauntlet. Detailed Results: Alignment: Lawful Good ----- XXX (3) Neutral Good ---- X (1) Chaotic Good ---- XXX (3) Lawful Neutral -- XXXXXX (6) True Neutral ---- XXXX (4) Chaotic Neutral - XXX (3) Lawful Evil ----- XX (2) Neutral Evil ---- (-4) Chaotic Evil ---- XX (2) Race: Human ---- XXXXX (5) Half-Elf - (0) Elf ------ (0) Halfling - (-3) Dwarf ---- XXXX (4) Half-Orc - XXX (3) Gnome ---- X (1) Class: Fighter - XXXXXX (6) Ranger -- XXX (3) Paladin - XX (2) Cleric -- (-2) Mage ---- (-4) Druid --- (-4) Thief --- (-1) Bard ---- X (1) Monk ---- (-4) Hmm..interesting...
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You Are A:
Chaotic Neutral Gnome Bard Thief
Follower Of Finder Wyvernspur
Alignment:
Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Finder Wyvernspur is the Chaotic Neutral god of the cycle of life and the transformation of art, although he leans heavily towards Good. He is also known as the Nameless Bard. Followers of Finder believe that everything must change in order to grow and thrive. Their preferred weapon is the bastard sword.
hehe, a gnome thief/bard following someone whose preferred weapon is a bastard sword...sounds like something steverimmer would make.
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Chaotic Good Elf Ranger Druid
Follower Of Solonor Thelandria
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
ooh man, i need to resubmit and i thought i was a good paladin...... leanthar, can i play myself????
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Lawful Evil Human Mage Cleric
Follower Of Velsharoon
Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.
Deity:
Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.
Detailed Results:
Alignment:
Lawful Good ----- (-6)
Neutral Good ---- (-6)
Chaotic Good ---- (-3)
Lawful Neutral -- (-4)
True Neutral ---- X (1)
Chaotic Neutral - XXXXX (5)
Lawful Evil ----- XXXXXX (6)
Neutral Evil ---- XXXX (4)
Chaotic Evil ---- XXXX (4)
Race:
Human ---- XXXXXXX (7)
Half-Elf - (-3)
Elf ------ XX (2)
Halfling - (-4)
Dwarf ---- XX (2)
Half-Orc - XXX (3)
Gnome ---- (-2)
Class:
Fighter - X (1)
Ranger -- (-1)
Paladin - (-6)
Cleric -- XXXX (4)
Mage ---- XXXXXXXXXXXXX (13)
Druid --- XXX (3)
Thief --- (-2)
Bard ---- (0)
Monk ---- XXX (3)
And Axodeth Stoncutter is a LG dwarf, LOL!! But I do play ADnD and one of my favorite characters I have is a LE Necromancer named Damien, Hmmm maybe I should submit another character for Layo.
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Still came out LE human mage/fighter... ha.
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Haha NE Gnome bard fighter,Follower of Urdlen
On the spot ;)
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Lawful Neutral Elf Ranger Bard
Follower Of Silvanus
Alignment:
Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak leaf.
Hmmm, well I can live with that...
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Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity:
Tymora is the Chaotic Good goddess of luck and good fortune. She is also known as Lady Luck, and also Tyche's fair-tressed daughter. Followers of Tymora believe in the tenent that, 'Fortune Favors the Bold,' and will throw caution to the wind and trust to luck to work things out for the best. Tymora's symbol is an unmarked silver disk.
Detailed Results:
Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- X (1)
Chaotic Good ---- XXXX (4)
Lawful Neutral -- X (1)
True Neutral ---- XX (2)
Chaotic Neutral - (-1)
Lawful Evil ----- XX (2)
Neutral Evil ---- (0)
Chaotic Evil ---- XXX (3)
Race:
Human ---- XX (2)
Half-Elf - (0)
Elf ------ XXXXXXX (7)
Halfling - (-2)
Dwarf ---- XXXX (4)
Half-Orc - XX (2)
Gnome ---- XXX (3)
Class:
Fighter - XXXXXXX (7)
Ranger -- XXXX (4)
Paladin - (-2)
Cleric -- (-3)
Mage ---- (0)
Druid --- (-4)
Thief --- (-2)
Bard ---- (0)
Monk ---- (-3)
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Neutral good human fighter...well that's logic
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Neutral Good Elf Ranger Druid
Follower Of Mielikki
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
My main char is already a neutral good elf ranger of Folian S'pae...so that's what I' m meant to be I guess... :D
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You Are A: Chaotic Good Elf Ranger Bard Follower Of Solonor Thelandria Alignment: Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups. Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance. Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. Secondary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit. Deity: Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings. -------------------------------------------------------------------------------- Web page and journal code: Copy and paste the following: I Am A: Chaotic Good Elf Ranger Bard Alignment: Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups. Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance. Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. Secondary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit. Deity: Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings. Find out What D&D Character Are You? (http://'http://neppyman.irulethe.net/dndwho/index.html'), courtesy of(http://img.livejournal.com/userinfo.gif) (http://'http://www.livejournal.com/userinfo.bml?user=neppyman')NeppyMan (http://'http://www.livejournal.com/users/neppyman/') (e-mail) ('neppyman@yahoo.com') -------------------------------------------------------------------------------- Detailed Results: Law & Chaos: Law ----- (-5) Neutral - XXXX (4) Chaos --- XXXXXXXXX (9) Good & Evil: Good ---- XXXXXXX (7) Neutral - (0) Evil ---- X (1) Race: Human ---- X (1) Half-Elf - XXXXX (5) Elf ------ XXXXX (5) Halfling - (-1) Dwarf ---- (-4) Half-Orc - X (1) Gnome ---- X (1) Class: Fighter - XXX (3) Ranger -- XXXXXX (6) Paladin - (-4) Cleric -- (-6) Mage ---- (-3) Druid --- XX (2) Thief --- XXX (3) Bard ---- XXXXXX (6) Monk ---- (-4) wow! haven't played many Elves maybe should give it a try hehe
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My wife was a nuetral evil halfling thief of mask
heh figures
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Lawful good human fighter paladin, follower of Tyr.
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I Am A: Lawful Good GnomeBard Ranger Alignment: Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs. Race: Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous. Primary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit. Secondary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. Deity: Garl Glittergold is the Lawful Good gnomish god of mischief, cleverness, battle, and gemstones. He is also known as the Joker, the Watchful Protector, the Priceless Gem, the Sparkling Wit, and the God of Gnomes, as he is the head of their pantheon. His followers enjoy a good laugh and a good prank, perhaps even more so than a normal gnome, but also work to make the world a better place. They are extremely fond of gems. Their preferreed weapon is the battleaxe. Find out What D&D Character Are You? (http://'http://neppyman.irulethe.net/dndwho/index.html'), courtesy of(http://img.livejournal.com/userinfo.gif) (http://'http://www.livejournal.com/userinfo.bml?user=neppyman')NeppyMan (http://'http://www.livejournal.com/users/neppyman/') (e-mail) ('neppyman@yahoo.com') Hmmm.. Never been terribly fond of Gnomish characters, but I do feel like making meself a bardic character. I sense a conflict, though - Lawful Good and Bard? Something wrong here...
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heh, i got a gnome bard ranger too, except my primary class was ranger and secondary bard, and i was neutral good, hehe, a gnome ranger-bard, awesome! Edit: had html disabled I Am A: Neutral Good GnomeRanger Bard Alignment: Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'. Race: Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous. Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. Secondary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit. Deity: Baervan Wildwanderer is the Neutral Good gnomish god of forests, travel, and nature. He is also known as the Masked Leaf. His avatar is always accompanied by an intelligent, giant raccoon, named Chiktikka Fastpaws. His followers, like him, enjoy the outdoors and work to protect it and guard those who also enjoy it. Their preferred weapon is the halfspear. Find out What D&D Character Are You? (http://'http://neppyman.irulethe.net/dndwho/index.html'), courtesy of(http://img.livejournal.com/userinfo.gif) (http://'http://www.livejournal.com/userinfo.bml?user=neppyman')NeppyMan (http://'http://www.livejournal.com/users/neppyman/') (e-mail) ('neppyman@yahoo.com') Detailed Results: Alignment: Lawful Good ----- XXXXXX (6) Neutral Good ---- XXXXXXXXX (9) Chaotic Good ---- XXXXXX (6) Lawful Neutral -- XXXXXXX (7) True Neutral ---- XXXX (4) Chaotic Neutral - (-3) Lawful Evil ----- (0) Neutral Evil ---- (-3) Chaotic Evil ---- (-2) Race: Human ---- X (1) Half-Elf - X (1) Elf ------ X (1) Halfling - (-2) Dwarf ---- XXXX (4) Half-Orc - (-1) Gnome ---- XXXXX (5) Class: Fighter - X (1) Ranger -- XXXXXXX (7) Paladin - XX (2) Cleric -- (-4) Mage ---- (-2) Druid --- (-4) Thief --- (-1) Bard ---- XXXX (4) Monk ---- (-1)
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Chaotic Good Dwarf Fighter Mage
Follower Of
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity:
Alignment:
Lawful Good ----- XXXXX (5)
Neutral Good ---- XX (2)
Chaotic Good ---- XXXXXXX (7)
Lawful Neutral -- (0)
True Neutral ---- (0)
Chaotic Neutral - XX (2)
Lawful Evil ----- XX (2)
Neutral Evil ---- (-3)
Chaotic Evil ---- (0)
Race:
Human ---- XXXXXX (6)
Half-Elf - (-5)
Elf ------ XX (2)
Halfling - (-2)
Dwarf ---- XXXXXXXX (8)
Half-Orc - XXX (3)
Gnome ---- (0)
Class:
Fighter - XXXXXXX (7)
Ranger -- (-1)
Paladin - XXX (3)
Cleric -- (-1)
Mage ---- XXXX (4)
Druid --- (-3)
Thief --- (-1)
Bard ---- (-3)
Monk ---- (-5)
well I play a dwarven fighter/wizard already
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IN TIME THE STUDENT BECOMES THE MASTER
"a hero is no braver then an ordinary man he is just brave 5 minutes longer"
"courage is fear holding on a minute longer"
"he who fears being conqured is sure of defeat"
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Alignment: Lawful Good
Race: Elf
Classes: Ranger; Paladin
Diety: Mielikki
I don't get it, I always seem to come up as a Lawful Good Elf with a religion of some sort...
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Chaotic Good Human Ranger/Thief
*chuckles* Exactly what my first character is, oddly enough.
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I Am A: Chaotic Good Elf Bard Ranger Alignment: Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups. Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance. Primary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit. Secondary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. Deity: Hanali Cenanil is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger. Find out What D&D Character Are You? (http://neppyman.irulethe.net/dndwho/index.html), courtesy of(http://img.livejournal.com/userinfo.gif) (http://www.livejournal.com/userinfo.bml?user=neppyman)NeppyMan (http://www.livejournal.com/users/neppyman/) (e-mail) (neppyman@yahoo.com)
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I Am A: Neutral Good Half-Elf Ranger Druid Alignment: Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'. Race: Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves. Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. Secondary Class: Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings. Deity: Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head. Find out What D&D Character Are You? (http://neppyman.irulethe.net/dndwho/index.html), courtesy of(http://img.livejournal.com/userinfo.gif) (http://www.livejournal.com/userinfo.bml?user=neppyman)NeppyMan (http://www.livejournal.com/users/neppyman/) (e-mail) (neppyman@yahoo.com)
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Ditto. But I think elves are cool.
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I laughed hard . . very hard at this . . .
You Are A:
Chaotic Evil Elf Mage Fighter
Follower Of Velsharoon
Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.
Detailed Results:
Alignment:
Lawful Good ----- (0)
Neutral Good ---- X (1)
Chaotic Good ---- X (1)
Lawful Neutral -- (-4)
True Neutral ---- (-1)
Chaotic Neutral - XX (2)
Lawful Evil ----- XX (2)
Neutral Evil ---- XXXX (4)
Chaotic Evil ---- XXXXX (5)
Race:
Human ---- (0)
Half-Elf - (-1)
Elf ------ XXXXXXX (7)
Halfling - (-8)
Dwarf ---- (-2)
Half-Orc - XXXXX (5)
Gnome ---- (0)
Class:
Fighter - XXXXXX (6)
Ranger -- XXXXXX (6)
Paladin - (-1)
Cleric -- (0)
Mage ---- XXXXXXXX (8)
Druid --- XXXX (4)
Thief --- (-7)
Bard ---- X (1)
Monk ---- (-1)
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Neutral Evil Human Fighter Mage
Follower Of Cyric
Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity:
Cyric is the Neutral Evil god of death, murder, the dead, strife, tyranny, deception, and illusion. His followers are working to secure his position as a new god, and are in conflict with many worshippers of other deities. They wear black or dark purple robes, with silver trimming, and wear silver bracelets. Cyric's symbol is a skull set in a purple starburst.
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - X (1)
Evil ---- XXXXXXXXXXX (11)
Race:
Human ---- XXXXX (5)
Half-Elf - XX (2)
Elf ------ XXXX (4)
Halfling - (-5)
Dwarf ---- XXXX (4)
Half-Orc - XXX (3)
Gnome ---- XXXX (4)
Class:
Fighter - XXXXXXX (7)
Ranger -- (-1)
Paladin - (-1)
Cleric -- (-5)
Mage ---- XXXXX (5)
Druid --- (-3)
Thief --- (0)
Bard ---- (-1)
Monk ---- (-6)
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You Are A:
Lawful Good Gnome Fighter Ranger
Follower Of Gaerdal Ironhand
Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity:
Gaerdal Ironhand is the Lawful Good gnomish god of vigilance and combat. He is also known as the Stern and the Shield of the Golden Hills. His followers work to defend the homes of the gnomish race, and practice the arts of war and train others to do the same. They are somewhat isolated from the generally fun-loving gnomes, because they take their duties very seriously. Their preferred weapon is the warhammer.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXX (8)
Neutral Good ---- XXX (3)
Chaotic Good ---- XXXX (4)
Lawful Neutral -- XXXXXX (6)
True Neutral ---- (0)
Chaotic Neutral - (-1)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- (-2)
Chaotic Evil ---- (-1)
Race:
Human ---- XXXXXXX (7)
Half-Elf - XXX (3)
Elf ------ (-2)
Halfling - X (1)
Dwarf ---- XXXXXX (6)
Half-Orc - XX (2)
Gnome ---- XXXXXXXXX (9)
Class:
Fighter - XXXXXX (6)
Ranger -- XXXXXX (6)
Paladin - XXXX (4)
Cleric -- (-3)
Mage ---- (-8)
Druid --- (-6)
Thief --- X (1)
Bard ---- XXX (3)
Monk ---- (-7)
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Chaotic Evil Elf Ranger Druid
Follower Of Talos
Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity:
Talos is the Chaotic Evil god of storms, forest fires, earthquakes, tornadoes, and destruction in general. He is also known as the Destroyer. His followers fear him more than worship him, and they revel in the destructive fury of nature - while praying to be spared from its wrath. Talos's symbol is three lightning bolts, of different colors, coming from a central point.
Detailed Results:
Law & Chaos:
Law ----- XXXX (4)
Neutral - XXX (3)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXX (4)
Neutral - XXX (3)
Evil ---- XXXXXX (6)
Race:
Human ---- X (1)
Half-Elf - XXXXXXX (7)
Elf ------ XXXXXXXX (8)
Halfling - XX (2)
Dwarf ---- (0)
Half-Orc - (-2)
Gnome ---- XX (2)
Class:
Fighter - (0)
Ranger -- XXXX (4)
Paladin - (-6)
Cleric -- (-1)
Mage ---- (0)
Druid --- XX (2)
Thief --- (0)
Bard ---- (0)
Monk ---- X (1)
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Neutral Good Human Ranger
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Sounds about right.
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I Am A: Neutral Good GnomeThief Bard Alignment: Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'. Race: Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous. Primary Class: Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class. Secondary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit. Deity: Flandal Steelskin is the Neutral Good gnomish god of mining, physical fitness, metalworking, and smithing. He is also known as the Master of Metal, the Lord of Smiths, and the Great Steelsmith. His worshippers are frequently miners or smiths, and believe in the value of metalworking, and also in the value of physical strength. Their preferred weapon is the warhammer. Find out What D&D Character Are You? (http://'http://neppyman.irulethe.net/dndwho/index.html'), courtesy of(http://img.livejournal.com/userinfo.gif) (http://'http://www.livejournal.com/userinfo.bml?user=neppyman')NeppyMan (http://'http://www.livejournal.com/users/neppyman/') (e-mail) ('neppyman@yahoo.com') Detailed Results: Alignment: Lawful Good ----- XXX (3) Neutral Good ---- XXXXXXXXX (9) Chaotic Good ---- XXXXX (5) Lawful Neutral -- X (1) True Neutral ---- XXX (3) Chaotic Neutral - (-3) Lawful Evil ----- (-1) Neutral Evil ---- (0) Chaotic Evil ---- (0) Race: Human ---- X (1) Half-Elf - XXX (3) Elf ------ X (1) Halfling - (-1) Dwarf ---- X (1) Half-Orc - (-1) Gnome ---- XXXXX (5) Class: Fighter - XX (2) Ranger -- XXXX (4) Paladin - (-5) Cleric -- (-7) Mage ---- (0) Druid --- (-3) Thief --- XXXXXX (6) Bard ---- XXXXXX (6) Monk ---- (0)
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Might want to edit that and activate HTML, SZ. :)
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I am a *drum roll* commoner.
But a really cool commoner.
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You Are A:
Lawful Neutral Human Fighter Ranger
Follower Of Helm
Alignment:
Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity:
Helm is the Lawful Neutral god of guardians and protectors. His followers believe in vigilance and preparedness, and are always ready for whatever confronts them. They wear plate mail, sometimes with gold embossing, with an open eye set into the breastplate, and an open-faced helmet. Helm's symbol is an open eye in a gauntlet.
Detailed Results:
Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- X (1)
Chaotic Good ---- XXXX (4)
Lawful Neutral -- XXXXXX (6)
True Neutral ---- XXXXX (5)
Chaotic Neutral - XXX (3)
Lawful Evil ----- XXXX (4)
Neutral Evil ---- XX (2)
Chaotic Evil ---- (-2)
Race:
Human ---- XXXXXXXX (8)
Half-Elf - X (1)
Elf ------ (-1)
Halfling - X (1)
Dwarf ---- XX (2)
Half-Orc - XXX (3)
Gnome ---- XXXXXXXX (8)
Class:
Fighter - XXXXXXX (7)
Ranger -- XXXXXX (6)
Paladin - XXXXXX (6)
Cleric -- (-4)
Mage ---- (-1)
Druid --- (-4)
Thief --- XXXX (4)
Bard ---- X (1)
Monk ---- (0)
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Chaotic Good Elf Ranger Mage Follower Of Solonor Thelandria Alignment: Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups. Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance. Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. Secondary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this. Deity: Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings. -------------------------------------------------------------------------------- Web page and journal code: Copy and paste the following: I Am A: Chaotic Good Elf Ranger Mage Alignment: Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups. Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance. Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. Secondary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this. Deity: Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings. Find out What D&D Character Are You? (http://'http://neppyman.irulethe.net/dndwho/index.html'), courtesy of(http://img.livejournal.com/userinfo.gif) (http://'http://www.livejournal.com/userinfo.bml?user=neppyman')NeppyMan (http://'http://www.livejournal.com/users/neppyman/') (e-mail) ('neppyman@yahoo.com') -------------------------------------------------------------------------------- Detailed Results: Alignment: Lawful Good ----- XX (2) Neutral Good ---- XXXXX (5) Chaotic Good ---- XXXXXX (6) Lawful Neutral -- (0) True Neutral ---- XXXXX (5) Chaotic Neutral - (0) Lawful Evil ----- (-5) Neutral Evil ---- (-3) Chaotic Evil ---- (-2) Race: Human ---- (0) Half-Elf - (0) Elf ------ XXXXXXXXXXXX (12) Halfling - (-7) Dwarf ---- (-2) Half-Orc - XXX (3) Gnome ---- (-4) Class: Fighter - XXXXX (5) Ranger -- XXXXXXXX (8) Paladin - X (1) Cleric -- X (1) Mage ---- XXXXXXXX (8) Druid --- XXXXXX (6) Thief --- (-10) Bard ---- XXX (3) Monk ---- XXXXXXX (7) Yay as long as im an elf with magic im happy!
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Oh, forgot to mention. The last time I took this survey I was a CN halfling fighter.... strange how things change.
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Neutral Good Gnome Bard Ranger
Follower Of Oghma
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity:
Oghma is the Neutral Good god of knowledge and invention. He is also known as the Binder of What is Known, and is the Patron of Bards. His followers believe that knowledge reigns supreme, and is the basis for everything else that is done. They wear white shirts and pants, with a black and gold braided vest, and a small, box-like hat. All priests of Oghma are known as Loremasters. Oghma's symbol is a scroll.
Detailed Results:
Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (-6)
Race:
Human ---- (-1)
Half-Elf - XXXXXXXX (8)
Elf ------ XXXXXXXXX (9)
Halfling - XXX (3)
Dwarf ---- (-1)
Half-Orc - (-8)
Gnome ---- XXXXXXXXXX (10)
Class:
Fighter - (-7)
Ranger -- XXXXXX (6)
Paladin - (-7)
Cleric -- (0)
Mage ---- XXX (3)
Druid --- (-2)
Thief --- XXXX (4)
Bard ---- XXXXXXXXX (9)
Monk ---- (-2)
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You Are A:
Chaotic Good Elf Ranger Fighter
Follower Of Solonor Thelandria
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
Detailed Results:
Alignment:
Lawful Good ----- XXXX (4)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXXXXXXX (8)
Lawful Neutral -- (-1)
True Neutral ---- (-2)
Chaotic Neutral - (-3)
Lawful Evil ----- (0)
Neutral Evil ---- (-2)
Chaotic Evil ---- XX (2)
Race:
Human ---- (0)
Half-Elf - X (1)
Elf ------ XXXXX (5)
Halfling - (-4)
Dwarf ---- (0)
Half-Orc - XX (2)
Gnome ---- (-2)
Class:
Fighter - XXXX (4)
Ranger -- XXXXXX (6)
Paladin - XXX (3)
Cleric -- (-1)
Mage ---- (-3)
Druid --- (-2)
Thief --- (-1)
Bard ---- (0)
Monk ---- (-2)
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You Are A:
Chaotic Evil Elf Fighter Ranger
Follower Of Talos
Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity:
Talos is the Chaotic Evil god of storms, forest fires, earthquakes, tornadoes, and destruction in general. He is also known as the Destroyer. His followers fear him more than worship him, and they revel in the destructive fury of nature - while praying to be spared from its wrath. Talos's symbol is three lightning bolts, of different colors, coming from a central point.
Web page and journal code: Copy and paste the following:
Detailed Results:
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXX (5)
Chaos --- XXXXXXXXXXXX (12)
Good & Evil:
Good ---- XXX (3)
Neutral - XXX (3)
Evil ---- XXXXXXXXXXXXXXXXXX (18)
Race:
Human ---- XXXXXX (6)
Half-Elf - XXX (3)
Elf ------ XXXXXXX (7)
Halfling - (-6)
Dwarf ---- (-1)
Half-Orc - XXX (3)
Gnome ---- (0)
Class:
Fighter - XXXXXX (6)
Ranger -- XXX (3)
Paladin - XX (2)
Cleric -- XX (2)
Mage ---- (-1)
Druid --- (-1)
Thief --- (0)
Bard ---- XXX (3)
Monk ---- X (1)
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Fun, though I missed the option on #33. Go to the baker and grab some stale bread out of his trash can when he's not looking.
Aeon Blues
You Are A:
Neutral Good Half-Elf Ranger Fighter
Follower Of Mielikki
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Detailed Results:
Alignment:
Lawful Good ----- XXXX (4)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXXX (4)
Lawful Neutral -- (-2)
True Neutral ---- (0)
Chaotic Neutral - (-1)
Lawful Evil ----- (0)
Neutral Evil ---- X (1)
Chaotic Evil ---- (0)
Race:
Human ---- (0)
Half-Elf - XXXXX (5)
Elf ------ XXXX (4)
Halfling - XXX (3)
Dwarf ---- (-1)
Half-Orc - XX (2)
Gnome ---- XXX (3)
Class:
Fighter - XXX (3)
Ranger -- XXXXXXXX (8)
Paladin - (0)
Cleric -- XXX (3)
Mage ---- (-2)
Druid --- (0)
Thief --- X (1)
Bard ---- XXX (3)
Monk ---- (-3)
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hmmm.... I thought I was more CN... or CG... NE is acceptable though... I guess.
I have to say the best part of this though is worshiping Mask... Mask is THE BEST Diety ever... yeah... BEST.
You Are A:
Neutral Evil Half-Elf Thief Bard
Follower Of Mask
Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.
Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
Primary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask.
Detailed Results:
Alignment:
Lawful Good ----- X (1)
Neutral Good ---- (0)
Chaotic Good ---- XX (2)
Lawful Neutral -- (0)
True Neutral ---- (-1)
Chaotic Neutral - XX (2)
Lawful Evil ----- XX (2)
Neutral Evil ---- XXXX (4)
Chaotic Evil ---- XXX (3)
Race:
Human ---- XX (2)
Half-Elf - XXXXXXX (7)
Elf ------ XXXXX (5)
Halfling - (0)
Dwarf ---- XXX (3)
Half-Orc - (-1)
Gnome ---- XXXXX (5)
Class:
Fighter - (-3)
Ranger -- XXXXXX (6)
Paladin - (-7)
Cleric -- (0)
Mage ---- X (1)
Druid --- X (1)
Thief --- XXXXXXX (7)
Bard ---- XXXXXXX (7)
Monk ---- (-3)
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Chaotic Good Human Ranger Druid follower of Shaundakull. =P
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I Am A: Chaotic Good Elf Mage Druid Alignment: Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups. Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance. Primary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this. Secondary Class: Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings. This would actually be an intersing and feasible character to play. A pity you can't multi-class druids in Layo. Find out What D&D Character Are You? (http://'http://neppyman.irulethe.net/dndwho/index.html'), courtesy of(http://img.livejournal.com/userinfo.gif) (http://'http://www.livejournal.com/userinfo.bml?user=neppyman')NeppyMan (http://'http://www.livejournal.com/users/neppyman/') (e-mail) ('neppyman@yahoo.com')
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It came with NG Half-Elf Ranger/Druid for me.
NG is spot-on with my own self-assessment. Half-Elf is reasonable.
On the other hand, I have no idea how it came up with Ranger or Druid -- the two classes I have the least interest in, as I don't like all of the "nature" stuff that goes with them.
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I Am A: Neutral Good Human Ranger Fighter Alignment: Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'. Race: Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'. Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. Secondary Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer. Deity: Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head. Find out What D&D Character Are You? (http://'http://neppyman.irulethe.net/dndwho/index.html'), courtesy of(http://img.livejournal.com/userinfo.gif) (http://'http://www.livejournal.com/userinfo.bml?user=neppyman')NeppyMan (http://'http://www.livejournal.com/users/neppyman/') (e-mail) ('neppyman@yahoo.com')
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I Am A: Chaotic Good Elf Ranger Bard Alignment: Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups. Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance. Primary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. Secondary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit. Deity: Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings. Find out What D&D Character Are You? (http://'http://neppyman.irulethe.net/dndwho/index.html'), courtesy of(http://img.livejournal.com/userinfo.gif) (http://'http://www.livejournal.com/userinfo.bml?user=neppyman')NeppyMan (http://'http://www.livejournal.com/users/neppyman/') (e-mail) ('neppyman@yahoo.com') close but not totaly exact
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Uh-oh. This isnt good. Very surprising combonation.
You Are A:
Chaotic Evil Human Ranger Fighter
Follower Of Talos
Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Talos is the Chaotic Evil god of storms, forest fires, earthquakes, tornadoes, and destruction in general. He is also known as the Destroyer. His followers fear him more than worship him, and they revel in the destructive fury of nature - while praying to be spared from its wrath. Talos's symbol is three lightning bolts, of different colors, coming from a central point.