The World of Layonara

The Layonara Community => Roleplaying => Topic started by: Cassius on May 23, 2006, 03:47:15 PM

Title: How *not* to play a healing-spellcaster in 5 easy steps
Post by: Cassius on May 23, 2006, 03:47:15 PM
1. Note that a particular nearby PC is not at full health
2. Walk up to the PC
3. Fail to introduce one's self
4. Cast a healing spell which cures the PC of all ailments
5. Wordlessly walk off

I can understand that exploring the wilderness is less social and more tactical than, say, sitting in a tavern spinning tales, but IMO interaction with strangers still does call for a certain amount of etiquette. Particularly if the receivers of the healing spells are engaged in blatant obvious roleplay. It just fosters poor social atmosphere, which a roleplay server is all about.

This happened to me the other night. I guess I was mostly perturbed because this sort of 'heal at all costs' idea stinks like the sort of thing that should be seen in Azeroth and not in Layonara :)
Title: RE: How *not* to play a healing-spellcaster in 5 easy steps
Post by: blfarris on May 23, 2006, 04:58:26 PM
IC ...

oh the man is injured, blood dripping on the ground there, well we can not have that now can we ...

*casts cure moderate wounds*

*laughs, and walks off*

Title: RE: How *not* to play a healing-spellcaster in 5 easy steps
Post by: Reventage on May 23, 2006, 05:53:00 PM
While I agree that people spontaneously casting healing spells on people without any warning is of poor form I would really like to see the injured people RPing the situation as well. If your character is down to Badly Injured if must be hurting quite a bit. At this point I'd imagine a person unable to heal himself to go directly to the closest people and ask for help. Very rarely they'd just trudge along taking care of their daily routines.

Unless your character has a masochistic streak or is utterly unable to rely on the help of others, the next time you enter a town while bleeding from numerous wounds try hollering for help the moment you are trough the gates.
Title: RE: How *not* to play a healing-spellcaster in 5 easy steps
Post by: Acacea on May 23, 2006, 06:03:12 PM
This is one of those topics that several people usually jump in on to defend their particular actions in some particular situation, feeling that it is personally directed at them.

Since "not at full health" does not necessarily mean "near death," and it was mentioned that the person being healed was obviously engaged in some kind of roleplay, I'll just assume this was not a case of someone standing around chatting about the weather with their intestines around their ankles... which usually gets a quick heal and an edging away from the clearly insane guy.

Quote
Reventage - 5/23/2006  5:53 PM
Unless your character has a masochistic streak or is utterly unable to rely on the help of others,


Or is a dwarf... does that fall under the masochism?
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: wardka on May 23, 2006, 06:08:55 PM
What I think is odd is non-spellcaster based healing, like... bandages. People who just walk up to someone and start bandaging them without a word, that might land them a slap or two if they do it to the wrong person! *nods*
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: Etinfall on May 23, 2006, 06:37:35 PM
I hate to think of little Tommy Cavenaugh seeing a person bleeding to death near the bank. And I do not like walking through the blood trails going to eat at the tavern.

//ooc-rp both sides of this.healing and running is not rp. Emoting what blfarris said is rp. Introducing yourself is rp. On the other side, think of what people would think seeing a bloody person walking by. barely hurt probally couldn't be seen, badly wounded and near death, well...that I am sure we coud see.
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: Pen N Popper on May 23, 2006, 07:18:43 PM
There is no sense in healing anyone in Hlint without RP.  There are several full-heal resting areas close by, and no imminent dangers.  Just let the bleeders be.  Floaty text injury sniffing is just unnecessary there.  If they need healing, they can emote their conditions.  (My two cents' worth of rant.)
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: Varka on May 24, 2006, 12:59:46 AM
*laughs at Acaceas comment*

*varka walks into Hlint with an arm chopped of and a hole in his torso where the lever hangs out (and with a neon sign over his head saying "near death")*

*Acacea walks up to varka but he continues - Acacea picks something up what varka dropped* you lost something dwarf *standing with a lung in her hand*
*Varka turns around and response - gasping for air* Keep it lass oi have two ...........

Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: darkstorme on May 24, 2006, 07:54:46 AM
Bear in mind, even "Badly Wounded" could just be a nasty abdominal wound - devastatingly painful, bleeding, and possibly lethal without treatment, but not immediately visible... and a lot of adventurers would hesitate before crying out for help.  Certainly, stoic fighter types or secretive types would be loath to show weakness, preferring to suffer silently, letting their armour or clothing hide the wound, even gritting their teeth and acting as normally as possible until they had the time to seek circumspect medical attention.
Title: RE: How *not* to play a healing-spellcaster in 5 easy steps
Post by: silverdraco on May 24, 2006, 02:58:47 PM
I guess that what most of you said it is better Rp'd to wait for healing someone untill they ask you to heal them.
  Like: "sir, I got a big wound. Could you help me with that?"  Or like: "I need healing help me."  
  But what about If they drop on the ground because they can't handle the pain anymore. Should the healer leave you on the ground? If so I'm glad that one guy didn't ignore my Near death, and invisible Sonya DarkAngel when he stombled over her.
  I don't have a healer character so I don't have to worry about the healing the wrong person at teh wrong time part. But since I can become wounded I do try to RP about being wounded. But I do forget about it some times. I remember one time I didn't even notice my character was near death. :( untill someone healed me that is.
  Anyway I hope everyone tries to RP things the right way. just If you don't know what to do. just ask you this one question.  "What would I do if it hapend in real life?"  Usualy works for me. This is just a tip for everyone to use as the see fit.I hope it helps.
Title: RE: How *not* to play a healing-spellcaster in 5 easy steps
Post by: Cassius on May 24, 2006, 03:22:49 PM
Quote
"What would I do if it hapend in real life?"


In real life, if some bloke walked up to me and healed me with a touch, I, for one, would need a change of knickers.
Title: RE: How *not* to play a healing-spellcaster in 5 easy steps
Post by: ItalianDDog on May 25, 2006, 10:13:19 AM
IF it bothers you that bad that somebody healed you there is something wrong. I agree if it was a bandage.. with no RP.. of course. But a spell? Come on. Not every character is RPed to be social.. what if there is a healer who just doesnt say much.. he sees someone injured and heals them. Think about this.. if you were hurt or bleeding somewhere.. talking or whatever you were doing and somebody healed you.. you would be appreciative(speaking real life now)for the easing of your pain. I see this post as nothing but a form of griefing. With all do respect I would say to get over it or send that player a tell in game about it. This forum is what? Roleplaing - how to on layonara right?  Just remember every character has there own personality and should not have to fit into your standards. Just my two cents.
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: darkstorme on May 25, 2006, 12:38:21 PM
Well, then, vis my earlier post, the healee might actually be resentful towards the healer.  A character who depends on reputation or toughness would object strenuously to being publicly healed by a stranger, as an aside, a nothing.  Street cred is important.

Now, you could play some sort of psychotic reverse-assassin or something: he sneaks up behind people and cures all their wounds, or something like "Assault with Intent to Assuage Grevious Bodily Harm"... but I'd agree that SOME communication is crucial prior to curing ailments that might not even be discernable on a walkby.
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: Xandor Loriland on May 25, 2006, 12:54:32 PM
I will offer the results of an informal poll.  Rawkwin has been walking through Hlint for quite some time and his policy if he sees someone badly wounded or worse is to walk up and state that the person looks hurt or doesn't look good or something like that and then ask if they require healing.  When I have done this I would say that about half of the people say they are fine and don't need the help and the other half are very appreciative.  So if you are concerned about what other players will consider to be polite I would say that asking is important.  As far as RP goes, if you have a specific reason for your character to act a specific way then I think they should act that way and then deal with the consequences.
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: SuperMunch on May 25, 2006, 01:00:12 PM
Heh, this always pops up...

Look at me, not even on Layonara for 4 months and this is the second time I see a thread like this.

In my case, if I'm in town, I ask the person if they want help.

If out in the wilderness and running around invisibile, if I spot someone getting killed, I heal and move on.  To Freldo, this is a "prank", if you can call it that - the person might want to die (as is evident when fighting a bunch of enemies on their own) but he doesn't let them.

Oh, I also cast the odd Haste on folks for fun...  If they don't like it, Freldo doesn't care, but most are pretty happy and he's happy for surprising them.  Oh, Barkskin and light on folks that don't expect it also.  I do this for fun.  :)

Arcane trickster...  *laughs*
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: osxmallard on May 25, 2006, 01:32:05 PM
*laughs at Freldo's comments*

The trickster.  Heh.
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: darkstorme on May 26, 2006, 09:08:00 AM
Ahh, but the arcane trickster's supposed to steal things.

I'm actually rather fond of my own idea - the stealth healer.  Might be a fun prestige class.  Ninja healer.

***
Joe Fighter makes his slow, pained way back to Hlint, limping from the wounds inflicted by the multitudes of enemies who threw themselves blindly at his sword.  Suddenly, there's an explosion, and smoke obscures all sight.  Hands gently but firmly clamp about his head, force it back, and pour a potion down his throat, even as another pair of hands dress and bandage his wound blindingly fast.  The lightests of rapid footfalls indicate their retreat as the smoke dissipates.  Feeling much better, but perturbed, Joe looks down at his tidily-bandaged wound.  "Dratted Yukimura Healers," he mutters.
***

Wouldn't that be fun?  *L*  Levels in Rogue or Shadowdancer, combined with a certain number of ranks of Heal...
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: SuperMunch on May 26, 2006, 10:31:31 AM
Stealth Healer...  That would be fun.

...
Under the cover of darkness, he approached.  The silence of night and the moon were the only witnesses to what was about to be done.

His target loomed, hunched and in agony, a few feet away - it's breathing misty in the cold night air, it's blood hung in the air like a beacon for him.  It was injured, now was the time to strike.

Unseen and unheard, he attacked in a whirl - needles whizzed at lightning speed, lotions and salves were applied as if by the hands of nimble feys, bandages and gauze were placed in perfect coordination. It was as if a thousand hands attacked - but it felt nothing until they were gone.

In the blink of an eye, he was gone.

A soft chuckle pierces the night's stillness.

The target, dazed, confused and perfectly sutured.  He'd remember that night, the night he had been hit by the Ninja Healer.
...

That would be awsome.
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: Stephen_Zuckerman on May 26, 2006, 10:23:40 PM
I have GOT to find an RP reason to do that, Munch.
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: _M_O_B_ on May 26, 2006, 10:43:28 PM
hahah this all reminds me of Doc Stonetrader....a couple of times he was popped up from invisibility and healed me. i don't know how he manages to find me and know that somehow im gonna get in trouble lol
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: lonnarin on May 29, 2006, 03:09:33 AM
Salt has wonderful coagulative properties... come here you!  *shakes some into the gaping wounds*

Hmmm, seems infected.  Let's have the dog have a lick at it!

P.S. Ninjas do not heal, they commit acts of Seppuku or Euthanasia.
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: darkstorme on May 29, 2006, 07:37:49 AM
"Commit acts of Seppuku"?  Euthanasia would be a mercy killing.  Seppuku == Hara-kiri == ritual suicide.  And besides, this is the Ninja Healer.  A horse of a different colour altogether from your traditional ninja.  (As an aside, I'm particularly fond of the euphanism used by Terry Pratchett's Assassin Guild:  Inhume.)

It's like the anti-thief.  He stops people in dark alleys, and forces them at knifepoint to accept sums of money.
Title: RE: How *not* to play a healing-spellcaster in 5 easy steps
Post by: Hellblazer on June 09, 2006, 10:43:11 PM
Quote
Reventage - 5/23/2006  8:53 PM


Unless your character has a masochistic streak or is utterly unable to rely on the help of others, the next time you enter a town while bleeding from numerous wounds try hollering for help the moment you are trough the gates.


I usualy rp my characters wound, to badly hurt = falls on the ground, poisoned = coughs, but lately with his amnesia some dorment side of him woke up, and the liking of pain is one of them =P
Title: RE: How *not* to play a healing-spellcaster in 5 easy steps
Post by: Slade8833 on July 29, 2006, 10:57:22 PM
bad thing about the all friendly thing in towns


 personaly if im sitting there witha big cut and someone walks up to me and starts jibbering words that i dont know and thir hands start glowing im gonna hit them with my sword..

no way am i gonna let someone i dont know cast anything on me  for all i know they could see me as easy injured pray and be planing on killing me with some spell

Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: darkstorme on July 31, 2006, 07:21:56 AM
If someone comes at you, hands glowing, you'd probably be more likely to run than to hit the person bedecked in who knows what kind of defensive magics.  But be that as it may, your character would likely recognize a priest and a healing spell if they'd ever had one cast on them before - and if your character had been around Hlint for more than a RL week (nearly 4 months in-game), they'd be used to the general friendliness in-town.  Paranoid xenophobes generally learn to relax around Hlint, though Kell is still a bit jumpy at the number of Drow resident in the town.
Title: RE: How *not* to play a healing-spellcaster in 5 easy steps
Post by: MasterOfMuppets on July 31, 2006, 08:23:24 AM
ninja doctors would be fun.

its not that im not used to the friendliness in town, the town isnt used to the trouble im causing. on several occasion i have run into town badly wounded being chased by anything from rats to an orc archer...no one has gotten hurt...yet.
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: Weeblie on July 31, 2006, 08:54:20 AM
Ah, I have to point out that it's against the server rules to run into towns with monsters trailing after one... :)
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: darkstorme on July 31, 2006, 09:33:18 AM
And, in fact, it's for that very reason - even a higher level character who would normally be able to handle whatever you're trailing behind you might be caught AFK and possibly lose a Soul Strand, which is a colossal headache for the DMs.... add to that the other low-levels who have to deal with it, and the oxen that could be killed, and you create a huge mess - all of which is why using area transitions as escape plans, and using NPCs as your monster killers, is against server rules.
Title: RE: How *not* to play a healing-spellcaster in 5 easy steps
Post by: MasterOfMuppets on July 31, 2006, 10:19:05 AM
i dont do it on purpose ok. i kill it if it follows if i can. and i dont even run away into cities anymore so i stopped.
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: CHAzz on September 16, 2006, 04:37:09 PM
being wounded, and having a complete stranger walk up to you and start waving their hands around, muttering strange words, and pointing in your direction sounds pretty much like a threat to me.  Chances are I'm going to scream like a little girl and try to run away.
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: Stephen_Zuckerman on September 16, 2006, 05:29:26 PM
More like make an attack of opportunity. Sneak Attack, if at all possible.
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: Drizzlin on September 17, 2006, 09:23:29 AM
You are right...

I guess you could add what I do as a cleric to the list too...


*party memeber is almost dead, looks to my cleric and expects a heal*


*Daralith looks to them and smirks* "That is not my problem...." *walks away*

Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: lonnarin on September 17, 2006, 01:18:25 PM
Just so you know, my Grand-worshipping Orc cleric Heals people by SCREAMING at their fleshwounds and showing them FEAR so that they close on their own before the patient gets any better.  You probably don't want to be raised any either...
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: SuperMunch on September 17, 2006, 02:17:21 PM
Lonnarin wins the thread.  :)
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: darkstorme on September 18, 2006, 09:47:58 AM
Divine intimidation as healing magic.  Unique.
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: cbnicholson on September 18, 2006, 10:38:56 AM
I'm guilty of this, but trying to wean myself off of it.  :)  He he.  I look at it as a random act of kindness.
Title: RE: How *not* to play a healing-spellcaster in 5 easy steps
Post by: septemVII on September 18, 2006, 10:55:56 AM

Vershanon saw a guy tanking like 5 Red Light goblens, to her Red Light Goblens are Formittable, so she decided to drop a well placed sleep spell, 5 coup de grace's later she asked if he was okay, he responded yes, we go our seperate ways...


I agree that some character might be anti-social as stated above, but clerics are at the bottom of that list. Cleric's can't afford to be anti-social, unless they are clerics of Sylvanus, but this isn't the realms...

In fact, if I was playing a cleric I would take a little time for advertisment, tell him something like:  Healee: Hey thanks for the Help there.  Cleric: Not a problem at all, don't forget to attend the Festival of Wealth over at the temple of Deliar, should be worth your time. Healee: thanks I'll look into it! Cleric: *Bow*
Title: RE: How *not* to play a healing-spellcaster in 5 easy steps
Post by: DMOE on September 18, 2006, 11:28:42 AM
Quote
septemVII - 9/18/2006  6:55 PM  Cleric's can't afford to be anti-social, unless they are clerics of Sylvanus, but this isn't the realms...  In fact, if I was playing a cleric I would take a little time for advertisment, tell him something like:  Healee: Hey thanks for the Help there.  Cleric: Not a problem at all, don't forget to attend the Festival of Wealth over at the temple of Deliar, should be worth your time. Healee: thanks I'll look into it! Cleric: *Bow*
 Erm...My CN Cleric of Mist can be quite anti-social thank you and it's very IC for her to be so  :)  
  She will heal you if she feels like and it and watch you bleed if she doesn't.
  Well unless you worship Mist....Are a useful tool...Or the rarest of the rare - someone she actually likes (very short list).  Then she will heal you regardless.
  Maybe this causes her problems...Maybe it doesn't but it's how her character is.
  I personally as a player have a real bugbear with people casting healing on others without asking because it's a 'good' spell.
Title: RE: How *not* to play a healing-spellcaster in 5 easy steps
Post by: Wraithdur on September 18, 2006, 12:40:02 PM
yup, once i saw a player go behind a GOBLIN (non lawful, generally distrusted) that they DID NOT KNOW, and heal them, the person just wandered offf without having said A SINGLE WORD.............GAAAAAAAAAAAAAAHHHHHHHHHHH!!!!!!!!!
*Wraithdur's brain splatteres over the monitor*
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: Stephen_Zuckerman on September 18, 2006, 01:03:27 PM
Hear hear on that one, Wraithdur. Jeez. That's like healing a Drow that's locked in combat with the party. *chuckles.*

Remember! Hated races are hated! If you're not planning on healing the attacking NPCs, don't heal the characters who look like them. ;)
Title: RE: How *not* to play a healing-spellcaster in 5 easy steps
Post by: crazedgoblin on September 18, 2006, 01:19:15 PM
if you go randomly healing a certain goblin he might freak out and accuse you of stealing his soul and promtly try to eat you....
Title: RE: How *not* to play a healing-spellcaster in 5 easy steps
Post by: Wraithdur on September 18, 2006, 01:29:12 PM
lol, crazedgoblin........you probably should have. lol
Title: RE: How *not* to play a healing-spellcaster in 5 easy steps
Post by: darkstorme on September 18, 2006, 04:29:06 PM
Quote
septemVII - 9/18/2006  1:55 PM

Vershanon saw a guy tanking like 5 Red Light goblens, to her Red Light Goblens are Formittable, so she decided to drop a well placed sleep spell, 5 coup de grace's later she asked if he was okay, he responded yes, we go our seperate ways...


... and say, for example, that the individual you "helped" was going through a rite of passage for the culture in which he grew up?  Or had a sense of pride that was crucial to his sense of self?  You might have invalidated the rite, or wounded his pride, in which case he might be devastated - or vengeful.  Acts of kindness are all well and good, but there's a difference between providing help when it is clearly needed or requested, or providing help on a whim.  The latter is at best uncomfortable, and at worst, a deadly insult.  Vershanon may have had good intentions, but in that case, there's a ta'nari paving company that'd like to contract with her.

Quote

In fact, if I was playing a cleric I would take a little time for advertisment, tell him something like:  Healee: Hey thanks for the Help there.  Cleric: Not a problem at all, don't forget to attend the Festival of Wealth over at the temple of Deliar, should be worth your time. Healee: thanks I'll look into it! Cleric: *Bow*


A priest of Deliar might very well 'advertise'. Others might prosteletize, or evangelize, but they're just as likely to give a blessing and be on their way.  Not all gods take the aggressive, evangelical path to grow their follower base.

Regardless, unasked-for, possibly unnecessary magic is likely (or should, at any rate) to earn emnity or distaste from those upon whom (or on whose behalf) it is practiced.  Saving someone from certain death is quite another thing, of course.  But unasked-for help is a 50/50 proposition, with regards to the response of the helped individual.
Title: RE: How *not* to play a healing-spellcaster in 5 easy steps
Post by: crazedgoblin on September 19, 2006, 01:33:06 AM
Quote
septemVII - 9/18/2006 1:55 PM Saving someone from certain death is quite another thing.
 
  why else do i keep cure minor wound potions at level 10 8)
Title: RE: How *not* to play a healing-spellcaster in 5 easy steps
Post by: septemVII on September 19, 2006, 07:41:21 PM

Myst eh? Sorry haven't read much on the evil side of things...


All I was trying to point out though is if you "were" antisocial, you probibly wouldn't bother healing in the first place.

If someone heals, that is a social act. If someone dosen't talk that is an antisocial act.

So someone who heals but dosen't talk, is well, social and antisocial which I don't think is possible.

((EDIT: sorry I guess mist is CN))
Title: RE: How *not* to play a healing-spellcaster in 5 easy steps
Post by: septemVII on September 19, 2006, 07:50:46 PM
Quote
darkstorme - 9/18/2006  6:29 PM

Quote
septemVII - 9/18/2006  1:55 PM

Vershanon saw a guy tanking like 5 Red Light goblens, to her Red Light Goblens are Formittable, so she decided to drop a well placed sleep spell, 5 coup de grace's later she asked if he was okay, he responded yes, we go our seperate ways...


... and say, for example, that the individual you "helped" was going through a rite of passage for the culture in which he grew up?  Or had a sense of pride that was crucial to his sense of self?  You might have invalidated the rite, or wounded his pride, in which case he might be devastated - or vengeful.  Acts of kindness are all well and good, but there's a difference between providing help when it is clearly needed or requested, or providing help on a whim.  The latter is at best uncomfortable, and at worst, a deadly insult.  Vershanon may have had good intentions, but in that case, there's a ta'nari paving company that'd like to contract with her.

Quote

In fact, if I was playing a cleric I would take a little time for advertisment, tell him something like:  Healee: Hey thanks for the Help there.  Cleric: Not a problem at all, don't forget to attend the Festival of Wealth over at the temple of Deliar, should be worth your time. Healee: thanks I'll look into it! Cleric: *Bow*


A priest of Deliar might very well 'advertise'. Others might prosteletize, or evangelize, but they're just as likely to give a blessing and be on their way.  Not all gods take the aggressive, evangelical path to grow their follower base.

Regardless, unasked-for, possibly unnecessary magic is likely (or should, at any rate) to earn emnity or distaste from those upon whom (or on whose behalf) it is practiced.  Saving someone from certain death is quite another thing, of course.  But unasked-for help is a 50/50 proposition, with regards to the response of the helped individual.



The person being attacked didn't seem to mind, all I was trying to point out was what I said in my last post ^

Same for the Deliar example (last post ^)

I'm not trying to invalidate anyones RP,

But an antisocial (I am being very specific, antisocial as in TOTALLY antisocial, not shy) person probibly wouldn't care much if he/she saw someone dying, they don't know or care about the person.

A shy person might check it out, but wouldn't be bold enough to walk right up and heal them unless asked.


A social person would care and would not only heal them but probibly say a few things too.

MY POINT IS: Don't be two things at once, if your antisocial great, if your shy great, if your social great, if your antisocial\\shy\\social: not so great.
Title: RE: How *not* to play a healing-spellcaster in 5 easy steps
Post by: darkstorme on September 20, 2006, 01:43:51 PM
Quote
septemVII - 9/19/2006  10:41 PM
All I was trying to point out though is if you "were" antisocial, you probibly wouldn't bother healing in the first place.

If someone heals, that is a social act. If someone dosen't talk that is an antisocial act.

So someone who heals but dosen't talk, is well, social and antisocial which I don't think is possible.


I have to respectfully disagree with this, and your subsequent post.  The problem, as I see it, is you have a spectrum defined as "anti-social" (which I read more as amoral than anti-social), "shy", and "social".  What about "gruff", "taciturn", "reserved", "humble", "pious", "hurried", or "responsible"?

Someone who's anti-social (who shuns social gatherings) may not necessarily be amoral, or without any empathy.  They may merely dislike the company of other people.  This does not mean they'd leave someone to die.  It does mean that they'd leave the person as soon as they were certain they would recover (they might linger if they leave the person unconscious, just to make sure nothing attacks the victim during their recovery).  Any anti-social good-aligned character would likely behave in this fashion.  A truly amoral (http://www.google.ca/search?hl=en&q=define%3Aamoral&btnG=Search&meta=) individual would probably be of a neutral alignment.

A shy character, again, might be disinclined to speak, or heal a person in a situation where they're still capable of asking for help, but would still help unprompted if they had the power to do so, in a situation where the person clearly needed help - and a social character would probably volunteer help and be chatty in the meantime.  But there are gruff healers, who want to help people, but are mainly concerned with the victim's health, nothing more, and there are individuals who, while they may be inclined to help and even jump in to aid in a fight, are reserved socially.  Take the stereotypical dwarven character - if there's someone they've not fully opened up to, they may be gruff and short with them, but they'll stand over their fallen body, axe in hand, defending them against any number of enemies if the situation warrants it.  Similarly, there are self-effacing priests whose doctrine encourages healing the sick and injured, but discourages prostelitism - they might say a word or two of comfort, but would move on before any serious conversation might take place.

Finally, there's the responsible good-aligned adventurer.  Encountering a person who seems beset upon beyond their ability to defend themselves, or bleeding to death, they'd likely help.  They have resources/spells/healing ability available to them that lesser characters couldn't even conceive, so it would likely be a bagatelle for them to heal the victim/fight off the attackers.  As such, they would probably be dismissive of any thanks, as well.  "It was nothing - safe travels!"

Just because a character is inclined to help, doesn't mean they're inclined to talk about it.  And, of course, these are all in situations that avoid the previous thread topic - that is, unwanted help.  All these people would likely help if it were needed, but would simply glance over the scene, conclude that their help was unnecessary, and continue on their way, otherwise.
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: DiegoBastet on March 03, 2007, 01:44:30 AM
Ok, but heal me. Thanks. Whenever I'm hurt. Thanks. Hahahaha.
Title: Re: How *not* to play a healing-spellcaster in 5 easy steps
Post by: Hellblazer on March 17, 2007, 01:59:14 AM
Quote from: Acacea
This is one of those topics that several people usually jump in on to defend their particular actions in some particular situation, feeling that it is personally directed at them.

Since "not at full health" does not necessarily mean "near death," and it was mentioned that the person being healed was obviously engaged in some kind of roleplay, I'll just assume this was not a case of someone standing around chatting about the weather with their intestines around their ankles... which usually gets a quick heal and an edging away from the clearly insane guy.

 

Or is a dwarf... does that fall under the masochism?


you would be surprise how many time Lex'or has found people walking off bleeing profusiously or just sitting at a bench doing nothing... At least asking can I heal you is a minimum I do. Although it happens that he doesnt always ask.. depends on his mood.
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