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The Layonara Community => General Discussion => Topic started by: DeadHead Fred on July 24, 2006, 08:06:51 PM

Title: Trap effects
Post by: DeadHead Fred on July 24, 2006, 08:06:51 PM
Does anyone know what all the traps do (or at least some of them)?  I can look up what damage weapons do, or what spells do, but I haven't found anything that tells what the traps do.  I'm wondering things like, is it even worth the 18+ ingots of iron for that strong trap?  Or is it worth the risk of sneaking out to place the trap?

The DC would be nice to know also.  

DHF
Title: RE: Trap effects
Post by: Talan Va'lash on July 25, 2006, 03:33:46 AM
Quote
DeadHead Fred - 7/24/2006  9:06 PM  Does anyone know what all the traps do (or at least some of them)?  I can look up what damage weapons do, or what spells do, but I haven't found anything that tells what the traps do.  I'm wondering things like, is it even worth the 18+ ingots of iron for that strong trap?  Or is it worth the risk of sneaking out to place the trap?  The DC would be nice to know also.    DHF
 
  Look in the toolset. IIRC we use the standard trap kit progressions.
 
  As to whether it is worth making traps, I'd say resoundingly.. not at all.
 
  Is it worth using them if you have found/bought/recovered them? Definitely. Adds a different angle of strategy to fights. Keep in mind though that some types of traps are just better than others even at the same "level" (weak, average, strong, deadly etc)
 
  Spike traps are generally the worst while lightning traps and acid glob traps are on the nastier side.
Title: Re: Trap effects
Post by: Pen N Popper on July 25, 2006, 04:31:29 AM
http://www.nwnwiki.org/Trap#Notes
Title: Re: Trap effects
Post by: DeadHead Fred on July 25, 2006, 06:00:52 PM
This is great!  Thanks Talan and Pen!

DHF
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