The World of Layonara

The Layonara Community => General Discussion => Topic started by: Acacea on August 29, 2006, 02:41:44 PM

Title: Patch 1.68
Post by: Acacea on August 29, 2006, 02:41:44 PM
Is out! You can check out the patch details here (http://nwn.bioware.com/support/patchdetails168.html?pl=), but don't update until it's announced here, otherwise you will not be able to play on Layo's servers.

If you have updated, don't freak or anything, just revert (http://nwn.bioware.com/support/patch_revert_hotu.html) to 1.67.
Title: RE: Patch 1.68
Post by: crazedgoblin on August 29, 2006, 03:15:43 PM
visable cloaks on the orginal campaign here i come!
Title: Re: Patch 1.68
Post by: FlameStrike on August 29, 2006, 03:33:39 PM
Are there any screenies of them or something? Well otherwise i'll just have to wait till they are implemented on Layo :P
Title: Re: Patch 1.68
Post by: Acacea on August 29, 2006, 03:46:03 PM
There is an older version of them in Tyrants of the Moonsea (http://nwvault.ign.com/View.php?view=modules.Detail&id=5051), a preview at DLA (http://dladventures.com), and Lisa added more to the Vault (http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=6893).
Title: RE: Patch 1.68
Post by: Dorganath on August 29, 2006, 03:46:36 PM
Thanks Acacea.
Title: Re: Patch 1.68
Post by: FlameStrike on August 29, 2006, 04:38:01 PM
They look like the ones we already have, hehe.

 Thanks for the link :)
Title: Re: Patch 1.68
Post by: Stephen_Zuckerman on August 29, 2006, 05:25:54 PM
No they don't, FS. Go take a look at a video of them.
Title: Re: Patch 1.68
Post by: Rowana on August 29, 2006, 06:45:58 PM
Anyone know if there is going to be a way to disable this? One of my character looks horrid with a cape/cloak graphic. Just curious.

~row
Title: Re: Patch 1.68
Post by: Acacea on August 29, 2006, 07:17:35 PM
Not on a per character basis in the actual patch, but I'm sure there are several people with the same problem, or who wear clothes that will have clipping issues, or whose cloaks are just representations of character traits rather than pieces of clothing. And when there are people who need an option, there are usually people who can make them for the lazy or unskilled...or both. :P
Title: Re: Patch 1.68
Post by: Stephen_Zuckerman on August 29, 2006, 07:21:36 PM
If they're customizable, I'm sure a simple null model would do just fine, as long as it didn't make the item itself disappear.
Title: Re: Patch 1.68
Post by: cso683 on August 29, 2006, 07:59:23 PM
Hello all,

I was gone for a while so I was at 1.66, so the only clear way I saw to get to 1.67 was to upgrade to 1.68 then revert.

I am following all the bioware instructions and it does not seem to be working.

I extracted it into the NWN folder, but when the update program runs, it check the internet, says I have 1.68 and am good to go.

Any tricks that anyone knows to get the revert file to work??

Wondering,
Curtis
Title: Re: Patch 1.68
Post by: Weeblie on August 29, 2006, 11:33:40 PM
Finally!

Visible cloaks... Woho!
Title: Re: Patch 1.68
Post by: Talan Va'lash on August 30, 2006, 01:42:02 AM
They are not cloaks that appear when you put on a cloak item. They are a part of your armor/clothing just as any other customization.

You can see the new cloaks/robes/capes/jackets/tabbards that (I think) are all included in 1.68 in Darkness over Daggerford (http://nwvault.ign.com/View.php?view=modules.Detail&id=5122)

You can see the tabbards in the first screenshot.

The reason this is big news is that default NWN until now has not had ANY visible cloaks or capes. The cloak/cape/backpack neck model customizations that we all take for granted now (seems like every PW has them to at least some extent) are custom content.

The mod is definitely worth playing too. I've been playing it while I'm at work and don't have internet access (i have a job that doesn't really require me to do much this semeseter.)


edit: need to enable html for html to work. seems logical enough.
Title: Re: Patch 1.68
Post by: Weeblie on August 30, 2006, 01:43:39 AM
Ah... *looks disappointed*

Fake cloaks... Pfft...
Title: Re: Patch 1.68
Post by: Talan Va'lash on August 30, 2006, 02:39:08 AM
They're nice. You won't be dissapointed.
Title: RE: Patch 1.68
Post by: Wraithdur on August 30, 2006, 03:26:01 AM
is there any other change, or is all of this about cloaks?
Title: Re: Patch 1.68
Post by: Diablo_68 on August 30, 2006, 04:07:03 AM
Quote
cso683 - 8/30/2006  3:59 AM

Hello all,

I was gone for a while so I was at 1.66, so the only clear way I saw to get to 1.67 was to upgrade to 1.68 then revert.

I am following all the bioware instructions and it does not seem to be working.

I extracted it into the NWN folder, but when the update program runs, it check the internet, says I have 1.68 and am good to go.

Any tricks that anyone knows to get the revert file to work??

Wondering,
Curtis


Make sure you put the file into the nwn subfolder. (Folder with EXE for NWN) Default should look like this. C:Neverwinternights\\nwn

Also make sure you keep the downloaded file zipped up, the autoupdate program requires it to be zipped.
Title: Re: Patch 1.68
Post by: Acacea on August 30, 2006, 06:11:03 AM
Talan, is there some news regarding them that we aren't aware of? I can't find anywhere that says the basic premise of the cloak system was changed (on, visible, off, not). DoD was 1.67, not the 1.68 beta, and the cloaks and TNO included were slightly earlier versions--after all, the engine changes had not yet been made. I don't think the cloaks could be dyed yet if you played it with the beta in, for instance. Did you actually download it, or just read the patch notes?

Quote
DLA 7/29/06
The upshot is that the 1.68 beta contains most of our cloaks and - above all - the new cloak system itself.

The changes to the engine are rather simple to observe:

In a nutshell, put a cloak icon in the cloak slot on the paper doll in NWN. *POOF* your character will be wearing a cloak. Take the icon out of the slot - the cloak comes off.


You can check out the bioware forums too, if you feel like digging through the whines and praises.

They are not the CEP cloaks that use neck or robe slots and are not animated, they're new and use "the cloak slot," at least to all ears until said otherwise here. You can dye them with the dye kits as you can any other piece of armor, and there will probably be other versions released as time goes by, heh.

As for the mod, its got a lot of neat things for playing, yeah, it just needs its small bug-legion exterminated. And since there is supposed to have been an updated submitted, some of the more obvious and annoying ones are probably squashed.
Title: RE: Patch 1.68
Post by: Filatus on August 30, 2006, 06:51:01 AM
Quote
Wraithdur - 8/30/2006  12:26 PM

is there any other change, or is all of this about cloaks?


They also nerfed the spell Sleep. *sighs*
Title: RE: Patch 1.68
Post by: cso683 on August 30, 2006, 05:17:31 PM
Diablo 68,

Thanks, that was the key, keeping it zipped in the right folder.

Thanks,
Curtis
Title: RE: Patch 1.68
Post by: Diablo_68 on August 31, 2006, 03:27:47 AM
Yeah i did the same just unzipped it like normal.
Title: RE: Patch 1.68
Post by: Dorganath on August 31, 2006, 06:16:47 AM
OK...here's the deal:
  1.68 cloaks replace...yes, REPLACE the current cloaks, meaning they use the same base item type as cloaks do currently. The way they were implemented leaves some degree of backward compatibility with how they are now, but there are still issues to resolve.
  HOW THEY WORK: Cloaks now have models like armor or other worn things that one can equip. They have about 14 standard appearances, which can be colored like a piece of armor. They are separate from armor and thus can have their own coloration that is independent of armor.
  They do indeed appear and disappear when taken on and off.
  They flow much nicer than the fairly stiff, neck-based customized cloaks we have currently. They bend as one would expect when the PC bows, yawns, or crouches.
  Their icons are PLT-based and dynamic like a suit of armor, and as such, the old icons no longer apply.
  They do clip funny with some neck models. While they'll hide wings, They don't hide scabbards, backpacks and the like. Anyone with a neck-based cloak and a dynamic cloak at the same time is going to get some funny results until one or the other is removed.
  QUESTIONS I'M SURE YOU HAVE
  Q: But I don't want to be seen with a cloak. Can they be made invisible? A: Yes. I've added a "null" appearance, so they can be made to not appear.  
  Q: What will happen to our existing cloaks? A: Good question. If I leave things at the simplest level of support, some people's cloaks will be visible, others will not. ALL will have boring tan icons and will likely be difficult to discern from other cloaks one may have in their inventory. Most likely what will happen, however, is that all existing cloaks in our palette will be remade to somewhat resemble their old icons and/or the most logical appearance for it. This will give some visual variety to the object in inventory. New cloaks dropped, crafted or whatever will get this new appearance. Also, I will most likely make all of our custom cloaks be invisible by default.  
  Q: But what about cloaks people already have? A: I don't know exactly what will happen the first time someone logs in with a pre-1.68 cloak in their inventory, which is pretty much everyone. I suspect it will default in its appearance as described above, but I have not yet tested that, so I can't say with 100% certainty. However, at worst someone might need to "ox" their cloaks to get the updated version.
  Q: Will we be able to customize them? A: That is my plan, yes. I hope to allow you to  select from their various appearances (both visible and invisible) as well as dye them in whatever color scheme as you wish. Down the road, there's no reason why we might not be able to offer additional visuals, but the whole time/manpower thing applies there.
  Q: I want them! I want them! When can I have them? When is the update???? A: When it's ready. This update I'm working on was already quite large before 1.68 was released, and so now there's additional work to be done. Please have patience. Pestering the dev's does not speed up release times.  :)
  Keep in mind, this is ALL tentative at this point. What I've said above is my plan, but reality and implementation issues may require changes to some or all of that plan.
Title: Re: Patch 1.68
Post by: Leanthar on August 31, 2006, 06:42:16 AM
Thanks for the update Dorganath. And thanks for all of the hard work that you do that nobody can see (IE in the background and tons of hoursfor each update).
Title: RE: Patch 1.68
Post by: jan on August 31, 2006, 06:52:35 AM
Thank you for the clear explanation Dorganath.And it cant be said enough ,THANK YOU for all the time and hard work you (and the others from the team)put into Layonara to let us play in the most fantastic world possible.
Title: Re: Patch 1.68
Post by: Redhawk on August 31, 2006, 10:41:25 AM
As I suggested on a quest, can we elevate Dorg to diety status yet? I want to play a paladin of Dorganath. :)
Thanks for all you do, Redhawk
Title: Re: Patch 1.68
Post by: Dorganath on August 31, 2006, 10:48:36 AM
Quote
Redhawk - 8/31/2006  12:41 PM  As I suggested on a quest, can we elevate Dorg to diety status yet? I want to play a paladin of Dorganath. :) Thanks for all you do, Redhawk
 Dorganath is Chaotic and slightly Evil...All paladins must be able to complete an insanely difficult obstacle course while computing 4-Dimensional geometries and teaching cats to speak Russian....in 5 minutes or less.
Title: Re: Patch 1.68
Post by: D Blaze on August 31, 2006, 11:00:59 AM
Quote
Dorganath - 8/31/2006  1:48 PM    Dorganath is Chaotic and slightly Evil...All paladins must be able to complete an insanely difficult obstacle course while computing 4-Dimensional geometries and teaching cats to speak Russian....in 5 minutes or less.
 
 
  *looks to Ozy a moment, then to Dorganath, then back to Ozy, then back again to Dorganath and finally shakes his head* Nah....
Title: Re: Patch 1.68
Post by: Doc-Holiday on August 31, 2006, 01:28:09 PM
I can do that in 6... can we make an exception?
Title: Re: Patch 1.68
Post by: Marswipp on August 31, 2006, 03:40:36 PM
*stares off into space, and drops a side comment* I cannot access the files inside the Darkness Over Daggerford installer yet...
Title: Re: Patch 1.68
Post by: Stephen_Zuckerman on August 31, 2006, 04:44:11 PM
Wow... Thanks for the update. I figured you'd add in a null visual...

Looking forward to the update; thank you guys for all your work. I'm actually looking forward to wearable cloaks as much as I was to the writing system.

Could we get some basic cloth cloaks added to the merchants?
Title: RE: Patch 1.68
Post by: Dorganath on August 31, 2006, 06:25:16 PM
A basic cloth cloak is a craftable item, I do believe.
Title: RE: Patch 1.68
Post by: Gulnyr on August 31, 2006, 06:51:21 PM
Quote
Dorganath - 8/31/2006  9:25 PM    A basic cloth cloak is a craftable item, I do believe.
 And woefully under (http://www.layonaraonline.com/forums/forums/thread-view.asp?tid=25594&posts=19&start=1)donated (http://www.layonaraonline.com/forums/forums/thread-view.asp?tid=25595&posts=28&start=1), I might add.  *cough*
Title: Re: Patch 1.68
Post by: cbnicholson on September 08, 2006, 11:16:29 AM
update or best guess at when this patch will be in use?

Title: Re: Patch 1.68
Post by: Gulnyr on September 08, 2006, 11:26:21 AM
From here (http://www.layonaraonline.com/forums/forums/thread-view.asp?tid=29799&posts=24&start=1):  
Quote
Dorganath - 9/7/2006  12:28 AM    Just to update everyone....
  I had hoped for the update to get out tonight, but that isn't going to happen.  For personal scheduling reasons, I will not be releasing this update until early next week.  I'm hoping for Tuesday.  
  For those people with PrCs that are changing, I will coordinate with you closer to the update so we can transition you smoothly.
  For those people with house remodels slated for inclusion this time (116, 214, 259), be sure you have your belongings removed from the home prior to Tuesday.
  Just a little while longer folks....thanks for your patience  :)
   
Title: Re: Patch 1.68
Post by: cbnicholson on September 11, 2006, 06:01:19 AM
So hopefully this week?  Thanks Gulnyr.  There's a certain Xeenite Duelist whose waiting for the update to make an appearance, and Daniel is a little over eager to see her!!  ;)  ;)  ;)
Title: Re: Patch 1.68
Post by: Hellblazer on September 11, 2006, 10:53:16 PM
OOOOhh this seems nice, Good work to all coders who are doing work with Dorg. Keep it up
Title: Re: Patch 1.68
Post by: silverdraco on September 12, 2006, 02:24:37 AM
I can't wait for the next update to come out. first thing I'll do is try and make some new outfits and look around to all the other things new and improved.
Title: RE: Patch 1.68
Post by: Dorganath on September 12, 2006, 07:37:26 AM
Another update....
  Due to RL and other technical issues, it's looking more like Wednesday for this update.
  One thing I want to note about cloaks, so that everyone is aware...
  Bioware has apparenly neglected to extend their own code to allow scripted changes in appearance to their new cloaks.  So what this means is that we cannot allow you to make visual changes to your cloaks as you would to your armor at this time.  There are going to be 19 different looks for cloaks available, but unfortunately you will not get to pick and choose between them.  All of our custom cloaks will have a fixed appearance when the update goes into place.
  Now, you will be able to: * Dye your cloak as you would any other piece of clothing or armor. * Toggle between a visible appearance and an invisible one.  You do this at the standard customization machines. Invisible cloaks will still show an icon that represents the cloak's shape, if it had one.
  You will not be able to: * Change the physical shape of the cloak (at this time) or change any other visual aspects of it other than color.
  Other things to note: Upon first entering the game after the update, if you have a cloak, it will most likely show up on your character if it is equipped, and it will appear with plain, light tan coloring.  For any cloaks that are not marked as plot items (Johan's Crafted Cloak is marked as plot, for example), you will be able to update your cloak's appearance by placing it onto an ox.  Do not attempt this with NPC quest rewards like Johan's Cloak.  You will need to dye it to your preferences and/or toggle its visible state.
  At least one cloak handed out as a quest reward will only have an invisible appearance.  This is because it is considered to be more of a physical characteristic than an actual worn cloak.  If you have one of these items and cannot toggle its visibility, this is why.
  I hope that Bioware will fix this issue in 1.69, but I'm not holding my breath.  If/when it happens though, the code is already in place for more detailed visual customizations.
  One last important thing to note.  These dynamic cloaks will interfere with the neck-based customizations like scabbards, backpacks and yes...cloaks.  The only solution is to make one or the other not appear.
Title: Re: Patch 1.68
Post by: LordCove on September 12, 2006, 08:42:38 AM
'For any cloaks that are not marked as plot items (i.e. Johan's Crafted Cloak), you will be able to update your cloak's appearance by placing it onto an ox.  DO NOT attempt this with NPC quest rewards like Johan's Cloak.  You will need to dye it to your preferences and/or toggle its visible state.'

Im just restating this....I got a little confused, thinking it said to put Johans cloak in an ox. But of course....DONT.
Title: RE: Patch 1.68
Post by: Dorganath on September 12, 2006, 08:55:06 AM
Good point. I updated my wording a bit. Thanks.
Title: Re: Patch 1.68
Post by: Fatherchaos on September 12, 2006, 09:48:29 AM
Dorg, I'm not crystal clear on this, so if I may I'd like to pose this question. As far as the cloaks are concerned, will it be possible to mark the equipped cloak as invisible and continue to use the custom cloaks layo provides? I assume this is possible, but am not certain.
Title: Re: Patch 1.68
Post by: Dorganath on September 12, 2006, 09:53:24 AM
Quote
Fatherchaos - 9/12/2006  11:48 AM  Dorg, I'm not crystal clear on this, so if I may I'd like to pose this question. As far as the cloaks are concerned, will it be possible to mark the equipped cloak as invisible and continue to use the custom cloaks layo provides? I assume this is possible, but am not certain.
 Yes. Using the customization station you will be able to toggle between a visible and invisible cloak appearance. If you like the way the current neck-based cloaks work, then you are welcome to continue with that.
  You can have both at the same time, but you'll get some strange clipping effects if you do.
Title: RE: Patch 1.68
Post by: Dorganath on September 14, 2006, 05:57:46 AM
Update on the....er...update.
  The code is done, the modules are built. Leanthar and I are going to coordinate the update with his maintenance today, which will give people plenty of time to patch to 1.68.
  For all Skald characters, you will need to coordinate with a GM so that we can fix you in a safe and hopefully pain-free manner. This means you should not log directly back onto the servers immediately following the update, but rather wait for further instruction. I'm formulating a plan to help you all out, so have patience (as much as possible)  :)
  Keep an eye out for a post specifically related to Skald characters, which I'll make soon as I finalize things.
Title: Re: Patch 1.68
Post by: cbnicholson on September 14, 2006, 07:22:30 AM
On behalf of those who have already updated and are about to, Thank You Dorganath!
Title: Re: Patch 1.68
Post by: jrizz on October 30, 2006, 09:10:21 AM
Quote
Dorganath - 9/12/2006  9:53 AM    
Quote
Fatherchaos - 9/12/2006  11:48 AM  Dorg, I'm not crystal clear on this, so if I may I'd like to pose this question. As far as the cloaks are concerned, will it be possible to mark the equipped cloak as invisible and continue to use the custom cloaks layo provides? I assume this is possible, but am not certain.
 Yes.  Using the customization station you will be able to toggle between a visible and invisible cloak appearance.  If you like the way the current neck-based cloaks work, then you are welcome to continue with that.  
  You can have both at the same time, but you'll get some strange clipping effects if you do. 
 I may have missed a thread somewhere on this. I cannot make my johan cloak invisible.
Title: RE: Patch 1.68
Post by: Dorganath on October 30, 2006, 12:43:03 PM
I believe Johan's was made with only a visible option. This was intentional.
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