The World of Layonara

NWN Discussions and Suggestions => NWN Ideas, Suggestions, Requests => Topic started by: Gillander St. Clair on February 13, 2007, 11:32:18 PM

Title: Player Housing
Post by: Gillander St. Clair on February 13, 2007, 11:32:18 PM
I have noticed that a few shards offer apartments and player housing. I think this would be benificial to your shard, because it gives players additional goals to persue.  It also makes money more significant. I saw one shard that an apartment goes for 30 million. Just a thought
Thanks for listening
Title: Re: Player Housing
Post by: Witch Hunter on February 14, 2007, 12:10:21 AM
Ermm... theres already player housing...
Title: Re: Player Housing
Post by: darkstorme on February 14, 2007, 12:50:06 AM
What is a "shard", exactly?  A server?
Title: Re: Player Housing
Post by: Witch Hunter on February 14, 2007, 12:58:24 AM
It's an Ultima Online term for server :)
Title: RE: Player Housing
Post by: Dorganath on February 14, 2007, 03:41:11 AM
It's actually more of a general MMO term, though at a more technical level.
  In either case, "shard" doesn't really apply in NWN.
Title: Re: Player Housing
Post by: Witch Hunter on February 14, 2007, 09:18:58 AM
Ah well it comes from the fact each server on ultima online was a "Shard" of some gem some wizard had :p
They actually made a story on why they have so many servers :O
Title: Re: Player Housing
Post by: darkstorme on February 14, 2007, 01:17:31 PM
Well, regardless, the point was addressed.  There IS player housing, and it costs comparable amounts to that suggested... AND it's scarce, which is, to a certain degree, even better.
Title: Re: Player Housing
Post by: Tygular on April 12, 2007, 01:52:07 PM
As far as I can tell, there is very few houses for players and those that are available is well beyound a regualr player's means to buy. The last time I checked I saw a house that was selling for 175,000 trues. Where or how would you gather that much money?

Maybe there could be a "server apartment complex" were you could rent a room per RT month from an NPC so you have a place to store items to be able to sell or items to craft with.

Another solution could be a in game bank loan from an NPC to be able to buy a house.

Maybe different sizes of houses that have different costs. A small 1 room house that cost say 50,000 trues and a 3 room house that cost 130,000 trues. That way players could sell their house back to the real estate NPC and get a bigger house when they need to.

I don't know how difficult or feasable these idea are but it is very frustating to not have enough room to store crafting ingredients or crafted items to sell. You only have so many slots on your ox and a lot less in the back.
Title: Re: Player Housing
Post by: darkstorme on April 12, 2007, 02:07:14 PM
This is a perennial issue.  The long and the short of it is that even adding a single area to West is playing with the stability of the server.  Housing cost reflects demand - 175 000 trues is not unreasonable.  It will simply take you a RL year or so to start earning enough money for that.  (Some people earlier than others.  It just depends on your play time.)

A number of houseowners have converted their houses to inns/apartment complexes, where you can rent a room and some storage.  I'd recommend that as an approach.  Kell's currently renting for 3 000 trues/RL month.

If the problem is slots, not weight, go get yourself a box or twelve.  But you shouldn't be holding TOO much at any point, or you'll lag the server each time you sign on or off.

As for the bank loan... while I like it, it's only because, if I were implementing it, the NPC would be a shady character who would charge punitive interest.  This would be drawn directly from your bank account.  If at any point you were unable to pay him, his "boys" would come around to find you, and take items in lieu of payment.  If you couldn't pay either.... they'll take hit points. ;)

Goon 1: "Ey, Guido!  How much did Mr. Silverarm say this fine gentleman owes this month?"
Goon 2: "Fifteen hundred trues, Nunzio."
Goon 1: *whistles*  "Fifteen hundred... that's a lot of money, Guido."
Goon 2: *eyeing you* "I dare say it is, Nunzio.  Say, pal, that armour of yours looks like it could fetch some coin." *walks over and pats you down*  "And what's this?  A potion of strength?  That'll cover some of it."

*several minutes later*

Goon 1: "Well, what's the total, Guido?"
Goon 2: "Looks like all he had was worth.. " *scribbles on paper* ".. fourteen hundred and fifty true."
Goon 1: "Mr. Silverarm said fifteen hundred, didn't he?"
Goon 2: "I believe he did."
Goon 1: "Right, then."  *he draws a crossbow, and shoots you in the knee, as you collapse, screaming, he kicks you hard in the ribs with a metal-shod-boot, twice*  "There we are.  Fifteen hundred."
Goon 2: "A pleasure doing business with you, friend.  See you next month."
Title: Re: Player Housing
Post by: Faldred on April 12, 2007, 02:44:11 PM
Quote from: darkstorme
Goon 1: "Well, what's the total, Guido?"
Goon 2: "Looks like all he had was worth.. " *scribbles on paper* ".. fourteen hundred and fifty true."
Goon 1: "Mr. Silverarm said fifteen hundred, didn't he?"
Goon 2: "I believe he did."
Goon 1: "Right, then."  *he draws a crossbow, and shoots you in the knee, as you collapse, screaming, he kicks you hard in the ribs with a metal-shod-boot, twice*  "There we are.  Fifteen hundred."
Goon 2: "A pleasure doing business with you, friend.  See you next month."

Actually, it would be 50 true worth of beatings, and an extra 100 true due the next time (plus interest).  Not that I have any reason to know how this type of thing goes... um... LOOK OVER THERE!  *runs away*
Title: Re: Player Housing
Post by: Faldred on April 12, 2007, 02:45:40 PM
Quote from: Tygular
As far as I can tell, there is very few houses for players and those that are available is well beyound a regualr player's means to buy. The last time I checked I saw a house that was selling for 175,000 trues. Where or how would you gather that much money?
Save, find and sell artifacts or high-demand craftable items.

Or, more reasonable, go in with 3 or 4 friends and pool your resources.
Title: Re: Player Housing
Post by: Nibor21 on April 12, 2007, 04:04:39 PM
Player housing is currently under review.

I would however like to take this moment to remind those people who do own housing that a PC can only own one piece of housing (two if one of them is a functioning main guild office).

This rule is across all servers not each server. There are several PCs who seem to break this rule. We know who you are, and also of course where you live!

If you are in breach of this rule please either sell some property or contact me to discuss your options
Title: Re: Player Housing
Post by: Witch Hunter on April 12, 2007, 08:23:45 PM
Eyyyyyyy! they know where 'ye live eyyyyyyyy!
Title: Re: Player Housing
Post by: darkstorme on April 13, 2007, 05:46:54 PM
Quote from: Tygular
The last time I checked I saw a house that was selling for 175,000 trues. Where or how would you gather that much money?


Just thought I'd link this thread (http://www.layonara.com/trade-market-hall/115053-auction-acid-enhancement.html) as an illustrative example.

Clearly, there's money out there.  Kell wants some of it.
Title: Re: Player Housing
Post by: Tygular on April 13, 2007, 06:07:09 PM
I have kept an eye open for rooms for rent but haven't seen any available except for the one you mentioned but don't know where that is. Is there a certain place people post?

What about making it possible to rent like storage boxes in the craft houses where people can store the crafting tools they need, or store crafting resources.

Maybe someone can come up with a workable soluction to allow a way to store items just for crafting.
Title: Re: Player Housing
Post by: darkstorme on April 13, 2007, 08:24:15 PM
This has, in fact, been brought up before. (http://www.layonara.com/general-discussion/107970-lagging-server-through-bad-inventory-management.html).

The long and the short of it is that the demand is so tremendous, making such a thing publicly available would put strain on the server and on the database, in addition to removing most of the inclination to clean up one's inventory in a "paring" sort of way.

What would work well would be to have tremendously expensive but scarce areas that could be purchased, in which one could roleplay and store one's goods... ;)

As for rental housing - keep your eye on the Leringard Arms, or any other renters.  Things free up from time to time.  Kell went for eight months before he ever got to rent anything, though.
Title: Re: Player Housing
Post by: Witch Hunter on April 13, 2007, 08:26:40 PM
There are lots of rental houses that I know of... however, there is a huge lack of houses themselves...
 
 I've been scouting Mistone for the fun of it and boy, 50-60% of the houses are owned by people who havent logged over half a year :/
Title: Re: Player Housing
Post by: darkstorme on April 13, 2007, 09:16:35 PM
Quote from: Witch Hunter
... 50-60% of the houses are owned by people who havent logged over half a year :/


If you can prove it, compile a list.  6 months is usually the cutoff date.
Title: Re: Player Housing
Post by: Acacea on April 13, 2007, 09:41:36 PM
One also must take into account that many houses are shared with others, and the primary 'owner' may no longer be the name on the door.
Title: Re: Player Housing
Post by: blonde on April 14, 2007, 03:47:24 AM
Quote from: darkstorme
If you can prove it, compile a list.  6 months is usually the cutoff date.


I think it is closer to 3 months.
Title: Re: Player Housing
Post by: darkstorme on April 14, 2007, 03:53:26 AM
The minimum time for player ownership expiry is ninety days.  Most of the time, the team will let it sit for six months, just in case.
Title: Re: Player Housing
Post by: Dorganath on April 14, 2007, 12:18:16 PM
Quote from: Acacea
One also must take into account that many houses are shared with others, and the primary 'owner' may no longer be the name on the door.

This is exactly why more houses haven't been returned to the marketplace.
Title: Re: Player Housing
Post by: Ravemore on April 14, 2007, 12:43:23 PM
Perhaps sharing should no longer be an acceptable reason to keep houses off the market? Could multiple players be put on a deed at purchase, and after all have not logged on for the set period, the house goes back on the market? This would of course eliminate all of the squatters, (errr I mean shared occupants) keeping houses occupied forever. It would also accomodate those people sharing in the purchase of property...
Title: Re: Player Housing
Post by: Stephen_Zuckerman on April 14, 2007, 01:32:59 PM
Well, you buy a house through a conversation with a vendor, just like you'd buy a Crafting Certificate. You get a key (mayhaps a deed as well - never bought a house, myself), and the door gets your name on it. And they get a bamzillion True.

Though this thread just reminded me a nifty way to earn True... :)
Title: Re: Player Housing
Post by: Hellblazer on April 14, 2007, 02:11:52 PM
you dont get a deed just a house key.
Title: Re: Player Housing
Post by: Witch Hunter on April 14, 2007, 02:27:27 PM
Quote from: Ravemore
Perhaps sharing should no longer be an acceptable reason to keep houses off the market? Could multiple players be put on a deed at purchase, and after all have not logged on for the set period, the house goes back on the market? This would of course eliminate all of the squatters, (errr I mean shared occupants) keeping houses occupied forever. It would also accomodate those people sharing in the purchase of property...
 
 
 Oh yes oh yes please!
Title: Re: Player Housing
Post by: Dorganath on April 14, 2007, 02:28:48 PM
Houses only have one owner, in the database at least.  It's just not structured for multiple ownership.

Honestly, it would be best if more people shared a purchase. It's how my character got his house (shared purchase between four characters), and they all left the world (well, one was banned but same effect). So I think that sharing needs to remain a viable thing...and perhaps be encouraged.

That said, people do need to be responsible with this...when the same character owns multiple non-guild or special-use properties, that's really not being considerate to other players/characters.  I know the reasons why people do this, but to be perfectly honest, they're not a reasonable justification for doing so.
Title: Re: Player Housing
Post by: Ravemore on April 14, 2007, 02:34:56 PM
One housekey that cannot be reproduced? Perhaps the key is an item that cannot be given away? I am assuming that entry to houses is a transition that is logged, so no use of the transition in the timeframe, house goes back on the market? Would be a pain in the butt if you have people living with you because you would have to let them in whenever they needed something, but it would eliminate some of the housing issues. It would be as easy as looking at a log I would assume, but I'm not a programmer....

You get five people "paying rent" (or imaginary rent) to someone that has not been on-line in a year and you essentially get a house market where property is just being passed along, which inflates the demand, and reduces choices. Particularly when the most desirable locations are on the west server, higher level PC's are generally the only ones who can afford them, and lower to middle level PC's should not be going to east or central anyway, eliminating use of those markets by said lower to middle level PC's...

Just some thoughts being thrown around.. Not sure if this has all been talked about before. If so, the link to the thread would be cool. :-)
Title: Re: Player Housing
Post by: osxmallard on April 14, 2007, 03:03:31 PM
Quote from: Ravemore
Particularly when the most desirable locations are on the west server, higher level PC's are generally the only ones who can afford them...


Housing on West is suprisingly very cheap compared to central actually.
Title: Re: Player Housing
Post by: Gulnyr on April 14, 2007, 03:20:46 PM
It's a strange reversal of the laws of economics. *nods*
Title: Re: Player Housing
Post by: Tialle Dianesis on April 18, 2007, 02:14:16 PM
Quote from: Nibor21
I would however like to take this moment to remind those people who do own housing that a PC can only own one piece of housing (two if one of them is a functioning main guild office).


Why not alter the rule?

One house per player .

This way more players get the chance to own a house and a few homes are freed up from players who own multiple houses with different characters.

Or was this the true meaning of the rule, already?

Unless there's already a way to check for this maybe the Housing Forum idea should be considered. http://www.layonara.com/nwn-ideas-suggestions-requests/115512-suggestion-housing-forum.html#post475750
Title: Re: Player Housing
Post by: Laldiien on April 18, 2007, 02:27:23 PM
Quote from: Tialle Dianesis
Why not alter the rule?

One house per player .

This way more players get the chance to own a house and a few homes are freed up from players who own multiple houses with different characters.

Or was this the true meaning of the rule, already?

Unless there's already a way to check for this maybe the Housing Forum idea should be considered. http://www.layonara.com/nwn-ideas-suggestions-requests/115512-suggestion-housing-forum.html#post475750


There are many long-term players.  While I think having multiple structures for one PC is a bit out of whack, I would not begrudge "Bob" from playing 'Whiz McBang' and 'Thug McSmash' each to the point where they both can afford a house.

That's just me though.
Title: Re: Player Housing
Post by: merlin34baseball on April 18, 2007, 02:34:07 PM
Yep I agree with that, especially since no two characters of one player may have a key to the same house.  Once you bought a house for one character all the others you ever created would be inelligable to own a home.
Title: Re: Player Housing
Post by: Laldiien on April 18, 2007, 03:04:37 PM
Quote from: merlin34baseball
Yep I agree with that, especially since no two characters of one player may have a key to the same house.  Once you bought a house for one character all the others you ever created would be inelligable to own a home.


I understand what you are saying, but how are you prepared to enforce it?  Are you willing to refuse to do business with the PLAYER?  Are you willing to organize others to shun them?  Will you be the one to scour the houses across the servers and make these players publically known?  

We need to think a second. I like rules. I like structure. Rules and structure are very comforting to me as a person. But I am not comfortable making the GM's into the Goonsquad. They spend enoung time doing other stuff. I'd rather have them creating quests or making content.

Would I support an initiative that says "from this point, here are the rules" yes. Would I walk up to an active player (of two PC's) and say "pick the house you have to sell", no. Niether would anyone else.
Title: Re: Player Housing
Post by: merlin34baseball on April 18, 2007, 04:15:59 PM
Hee! I was agreeing with you Laldiien, maybe I didn't make it clear.

I think that individual characters should be allowed to own one home each.  Not one home per player...
Title: Re: Player Housing
Post by: Hellblazer on April 18, 2007, 04:58:33 PM
Quote from: Tygular
I have kept an eye open for rooms for rent but haven't seen any available except for the one you mentioned but don't know where that is. Is there a certain place people post?

What about making it possible to rent like storage boxes in the craft houses where people can store the crafting tools they need, or store crafting resources.

Maybe someone can come up with a workable soluction to allow a way to store items just for crafting.

Contact Elohanna IG, she is Handleing the Angels room rental services. We may have a room left available to rent.
Title: Re: Player Housing
Post by: Laldiien on April 18, 2007, 06:20:37 PM
Quote from: merlin34baseball
Hee! I was agreeing with you Laldiien, maybe I didn't make it clear.

I think that individual characters should be allowed to own one home each.  Not one home per player...

EEP!  Someone is agreeing with me?  
*looks for the rain of toads*


Aye, I was talking with the Missus and we came to that conclusion, but I couldn't get my Blackberry to edit the post.
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