The World of Layonara

The NWN Persistent World => Bugs => Fixed Bugs => Topic started by: Rayenoir on February 28, 2007, 11:50:51 AM

Title: AT Bug Reports Collective Thread - UPDATED 4/2/07
Post by: Rayenoir on February 28, 2007, 11:50:51 AM
I've been trying to catch and place in-game signs in front of all the misaligned area transitions that I've become aware of to give ample warning to people running around exploring, but keeping track of individual threads is going to drive me crazy.  Please post any broken area transitions here in this thread.  Thank you!
Title: Re: AT Bug Reports Collective Thread
Post by: EventHorizon on February 28, 2007, 02:06:27 PM
AT Firesteep related bugs

1. Location Xora's Tower: Captain at Xora's tower sailing To firesteep doesn't work, the buggar likes to steal your tickets though, scurvey pirate dog.

2. Location: Firesteep mountain valley To sunset docks. None working.

3. Location: Firesteep summit by the two towers. The transition down from tower #2 to the ground seem to be malfunctioning.


Title: Re: AT Bug Reports Collective Thread
Post by: Filatus on February 28, 2007, 02:26:19 PM
Quote
EventHorizon - 2/28/2007  11:06 PM

AT Firesteep related bugs

1. Location Xora's Tower: Captain at Xora's tower sailing To firesteep doesn't work, the buggar likes to steal your tickets though, scurvey pirate dog.

2. Location: Firesteep mountain valley To sunset docks. None working.

3. Location: Firesteep summit by the two towers. The transition down from tower #2 to the ground seem to be malfunctioning.




The transition for the firesteep tower did work for my gm avatar though.
Title: RE: AT Bug Reports Collective Thread
Post by: Blackguy on February 28, 2007, 02:33:36 PM
WE all know that the AT from Gulf of Bageria leading into the spirit dunes is not working. thanks for the sign btw Ray. But the path suggested by Pan, running through the Ire Mountains, does not works aswell. It transitions you back to the spirit dunes. Im talking Ire Mountain transition to Gnoll watchtower. If thats still the areas thats supposed to be after there.
Title: RE: AT Bug Reports Collective Thread
Post by: Chongo on February 28, 2007, 02:49:55 PM

Ship captain convos aren't updated.  So there are no new WP sends.  I'm fairly sure this goes for every ship captain sending to new WPs.  (i.e. Hurm, Firesteep/Xoras, etc)
Title: Re: AT Bug Reports Collective Thread
Post by: Nyralotep on February 28, 2007, 03:20:14 PM
The AT to Wolfswood cave is not working.  I saw AT but could not transition.
Title: RE: AT Bug Reports Collective Thread
Post by: Praylor Falcus on February 28, 2007, 03:25:48 PM
Black dog moors, I am on map with jasmin and can not exit it to leave the moors

Character trapped is canius hearthgard


 Fixed by geryon , thanks loads
Title: RE: AT Bug Reports Collective Thread
Post by: Nehetsrev on February 28, 2007, 05:48:12 PM
Quote
Chongo - 2/28/2007  4:49 PM


Ship captain convos aren't updated.  So there are no new WP sends.  I'm fairly sure this goes for every ship captain sending to new WPs.  (i.e. Hurm, Firesteep/Xoras, etc)


Not sure by the 'tech-talk' from this other fellows post, but I think what I've found relates.  When trying to sail from Leringard (on West) to Hurm (on Central) my character is being ported to her home in Haft Lake which is the last place on Central she was before going back to West and trying to sail from Leringard to Hurm.  In short I can't sail from Leringard to Hurm because it's not porting me to Hurm after logging into Central.  I made two attempts to try this, in case the first time had just been a fluke, but the same results were received on the second attempt as well.
Title: Re: AT Bug Reports Collective Thread
Post by: minerva on February 28, 2007, 08:29:17 PM
Gloom Woods to Gloom Woods Cave and vice versa
Title: Re: AT Bug Reports Collective Thread
Post by: Leanthar on February 28, 2007, 08:48:31 PM
The AT for Hurm to Hurm Tavern does not seem to be connected as one can not get in (or out) of the tavern--both directions.
Title: RE: AT Bug Reports Collective Thread
Post by: Hellblazer on February 28, 2007, 11:56:09 PM
Might as well link it here
  http://layonaraonline.com/forums/forums/thread-view.asp?tid=35224&posts=1&start=1 (http://thread-view.asp?tid=35224&posts=1&start=1)
Title: RE: AT Bug Reports Collective Thread
Post by: stragen on March 01, 2007, 06:48:16 PM
Exiting the temple of Az'atta in what used to be Suaridia is difficult/impossible.  The area transition may be broken as I required GM assistance to leave the temple.
Title: Re: AT Bug Reports Collective Thread
Post by: Makashi on March 02, 2007, 12:59:36 AM
Quote
Filatus - 2/28/2007  10:26 PM

Quote
EventHorizon - 2/28/2007  11:06 PM

AT Firesteep related bugs

1. Location Xora's Tower: Captain at Xora's tower sailing To firesteep doesn't work, the buggar likes to steal your tickets though, scurvey pirate dog.

2. Location: Firesteep mountain valley To sunset docks. None working.

3. Location: Firesteep summit by the two towers. The transition down from tower #2 to the ground seem to be malfunctioning.




The transition for the firesteep tower did work for my gm avatar though.


I had the same problem, transitions going there fine, on the way back there are several missing.
Title: AT Hlint Outskirts East to Hlint - final orientation
Post by: D Blaze on March 02, 2007, 06:45:16 AM
When coming into the city from the east side, you appear on the other side, facing back East (instead of West into the city), and behind the gates(still outside the town), instead of in front of the gates (inside the town).
  The reasoning as to how this occured is something I can't figure, perhaps one of the door ATs (either the one in Hlint, or the one in Hlint Outskirts East, or both) was put in backwards as all doors have an orientation of in or out facing, thus altering you final facing on crossing through.
  This can become a headache for everyone coming into town for a break, using the keyboard or quick clicking of the mouse will send you right back out of the city again.
Title: Re: AT Bug Reports Collective Thread
Post by: D Blaze on March 02, 2007, 04:11:59 AM
Hlint - Graveyard, top left corner of map.

The far left crypt door still has an AT attached to it that doesn't work (since the low lvl crypts were moved elsewhere).

This is more for clean-up than a hazard.
Title: Re: AT Hlint Outskirts East to Hlint - final orientation
Post by: Stephen_Zuckerman on March 02, 2007, 06:45:16 AM
I've noticed this same occurrance in multiple other ATs - I'll make sure to note here which ones when I get on again.
Title: RE: AT Bug Reports Collective Thread
Post by: Dorganath on March 02, 2007, 06:45:52 AM
Moved the above two posts into the common thread.
  Please try and put all AT-related issues here,
Title: Re: AT Bug Reports Collective Thread
Post by: EventHorizon on March 02, 2007, 08:14:03 AM
Roldem - Corsain Western Gate; Ship Captain doesn't seem to be thrilled about taking you to Silden... (not sure if the name is correct anylonger).
Title: Re: AT Bug Reports Collective Thread
Post by: Kirbiana on March 02, 2007, 08:17:51 AM
I honestly don't know if this is a bug or just something wrong with my laptop, but the AT into the first Gloomwood map makes an electric-spark type noise every time I go through it.  It is loud and scary enough to wake five sleeping dogs into a barking frenzy, however it doesn't happen for my friend using the desktop in the same room.
Title: AT Bug - Swamp of Lost Souls
Post by: gilshem ironstone on March 02, 2007, 10:11:53 AM
An AT between two towers, not sure which area but one of the first if you are coming from the Katherian Way, appears to be broken.  I am stuck right now and if a GM sees this could they port me out?  Thanks a bunch.

BTW, it is very scary in there now.
Title: Re: AT Bug - Swamp of Lost Souls
Post by: Nyralotep on March 02, 2007, 10:12:09 AM
Already in the fixed in next update section.....you can go through the opposite long way too.
Title: Re: AT Bug Reports Collective Thread
Post by: gilshem ironstone on March 02, 2007, 10:21:46 AM
Not familiar with the long way... Towards Karthy?
Title: Re: AT Bug Reports Collective Thread
Post by: gilshem ironstone on March 02, 2007, 10:34:05 AM
Well I figured out I came in the long way Nyralotep.. And death got me out the fast way.
Title: Re: AT Bug Reports Collective Thread
Post by: Pankoki on March 02, 2007, 11:34:34 AM
All AT issues up to this point should be fixed in the next update. Thanks all for your collaboration.
 
Title: Re: AT Bug Reports Collective Thread
Post by: Lord of the Forest on March 03, 2007, 10:35:59 AM
The AT from Brech Cave - Earth Giant Cave to Brech Mountains is not working
Title: Re: AT Bug Reports Collective Thread
Post by: Falonthas on March 03, 2007, 04:44:16 PM
cant see the AT from falls wood to mariner hold

cursor over the shadow image give a change but no blue area seen
Title: RE: AT Bug Reports Collective Thread
Post by: ivantheho on March 03, 2007, 10:55:00 PM
The transition from Tilmar - Wind Cave is not working properly. The transition works for going in but it does not work for you to come out. I was with a party earlier today and had to have a GM port us out. I think the GM was Flame?
Title: Re: AT Bug Reports Collective Thread
Post by: D Blaze on March 04, 2007, 04:59:34 PM
Hurm - Merchant Hall - Locked Door.

All 3 outside doors of the building marked by the map pin as merchants are locked, 1 needs to be opened.
Title: Re: AT Bug Reports Collective Thread
Post by: Chongo on March 05, 2007, 12:11:40 PM
Quote
D Blaze - 3/4/2007  5:59 PM

Hurm - Merchant Hall - Locked Door.

All 3 outside doors of the building marked by the map pin as merchants are locked, 1 needs to be opened.


Merchants are supposed to be outside for Hurm I believe.
Title: AT Bugs Reports Collective Thread - Updated
Post by: Chongo on March 05, 2007, 12:13:30 PM
Belinara, Great Forest/ Wood:

The AT from the first screen of the ogrillions to the second screen of ogrillions which has the north UD entrance is not working.

Lan's port area - Door to the bank is missing an AT.

Battlehelm Moors (specific area unknown) - Door Transition (named To Tower of Locusts)

The entrance has no AT attached to it. This door, and it's counterpart should be looked at.

Location: Alindor; Bydell Castle; Temple of Aragen Entrance
 
Location: Dregar; Corsain - Western Gate; Temple of Aragen Entrance
 
 
Both AT's are visible, but do not port you "into" the building. Not sure if the exit AT's work cause I cant get in there.
Title: Re: AT Bug Reports Collective Thread
Post by: Leanthar on March 07, 2007, 10:58:34 AM
All transitions (except for the one above this from Chongo) are updated for the next update. Chongo, I couldn't find the one you were talking about at this time. Will try again later or let Pankoki take a crack at it.
Title: Re: AT Bug Reports Collective Thread
Post by: Leanthar on March 21, 2007, 03:11:15 PM
"...Battlehelm Moors (specific area unknown) - Door Transition (named To Tower of Locusts)...."

This is purposely not in place at this time so right now it is not a bug. I just do not have time (and I am burnt on building in NwN) to do this dungeon and a few others that are on my plate.
Title: Re: AT Bugs Reports Collective Thread - Updated
Post by: Blackguy on April 02, 2007, 12:48:10 PM
Bug Report
 
 Descrition:

Lan's Port:
Door to the bank is missing an AT.

Battlehelm Moors (specific area unknown):
Door Transition (named To Tower of Locusts)

Alindor; Bydell Castle:
Temple of Aragen Entrance
 
Dregar; Corsain - Western Gate:
Temple of Aragen Entrance
 
 Location: Various
 
 Verified: Yes
 
 Reproducable: N/A
Title: Re: AT Bug Reports Collective Thread - UPDATED 4/2/07
Post by: Rowana on April 06, 2007, 02:54:07 AM
Minor issue:

Whitehorn Forest AT from Western Border to Trent Grove for some reason loads you backwards.

Repeated attempt 6 times with the same result.
~roiw
Title: Re: AT Bug Reports Collective Thread - UPDATED 4/2/07
Post by: Interia_Discordius on April 06, 2007, 05:01:59 AM
Was the boat to North Point from Hurm fixed recently? I still have problems with it.

- Not sure if this is an AT thing per se, but I saw boat posts above, and it's also 5am...So I'll go with it.
Title: Re: AT Bug Reports Collective Thread - UPDATED 4/2/07
Post by: Blackguy on April 06, 2007, 06:31:14 AM
There have never been a boat from North Point to Hurm.

If your thinking of the Hurm to North Point, then it should have been fixed in this update.

Otherwise please post again.
Title: Re: AT Bug Reports Collective Thread - UPDATED 4/2/07
Post by: Stephen_Zuckerman on April 22, 2007, 10:37:24 AM
AT: INTO Eagle and Son, Corsain. Non-functioning.

AT: OUT OF Corsain Merchanthouse. Sends you to the old Corsain (where, incidentally, the Eagle and Son AT works).
Title: Re: AT Bug Reports Collective Thread - UPDATED 4/2/07
Post by: Crizzan on January 07, 2008, 08:33:35 AM
Maybe this is really the right place and way to post this problem. Stuck in the stable door just outside the gate of Vehl. Went in, looked around, came out. Oops, didn't get all the way out, can't get back in. Can't leave doorway, but I guess I make the door look a bit different from all the other doors. Maybe it's a trick spell developed by the mad mage Pilaster Sculptunmor designed to create moving player statues in all ATs.

Probably need a port out.

Don't know if it's reproduceable. I'd rather not be the one to test it again. Calling for help once is understandable but --- What do you mean you stuck your hand back in the jar to see if it was still too tight to get your hand out of?

If you can't change it, set it up so my character keeps waving or something and I'll try another character.  No sense crying about things when laughing is more fun.
Title: Re: AT Bug Reports Collective Thread - UPDATED 4/2/07
Post by: Makashi on April 06, 2008, 06:34:37 AM
AT: Into Wildflower Heaven from Spirit Dunes.

The transitions only one way, you can go back, but can't actually go there.
Title: Re: AT Bug Reports Collective Thread - UPDATED 4/2/07
Post by: Acacea on April 06, 2008, 06:48:22 AM
That is not a bug. It is a secret area and hidden in a multitude of ways, unable to be found by those that do not already know the way, and even most of those who do never find it more than once. Please ask for information about it before using it for anything. ;)
Title: Re: AT Bug Reports Collective Thread - UPDATED 4/2/07
Post by: Dorganath on April 06, 2008, 10:58:28 AM
Quote from: Acacea
That is not a bug. It is a secret area and hidden in a multitude of ways, unable to be found by those that do not already know the way, and even most of those who do never find it more than once. Please ask for information about it before using it for anything. ;)

Confirming what Acacea said. The transitions are by design and are in keeping with the lore behind the place.
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