The World of Layonara

The NWN Persistent World => Bugs => Fixed Bugs => Topic started by: Jearick Hgar on February 28, 2007, 09:09:48 PM

Title: Golems and Yetis?
Post by: Jearick Hgar on February 28, 2007, 09:09:48 PM
in the Berhagens where the Yetis are, first screen. I ran into one of the old Citrine golem. it kept fading in and out of existance, like yhere would be times where neither me nor Tahl could hit it syaing "cannot reach target".
Title: Re: Golems and Yetis?
Post by: AeonBlues on February 28, 2007, 09:26:07 PM
I would like to add that my character was not able to target him self with spells in this area. He would cast a cure spell, and I would get an error that said, "Invalid target" or perhaps "Not a valid target"
Title: Re: Golems and Yetis?
Post by: Witch Hunter on March 01, 2007, 08:23:22 PM
Also the Yetis and Golems are way over powered for a starting area - the golems cannot be hit unless you have a +2 weapon (suggestion, move them deeper) and the Yetis have wwaaay too high AC.
Title: Re: Golems and Yetis?
Post by: Jilseponie Wyndon on March 02, 2007, 06:58:33 AM
Who says that this area is a starting area?  Hmmm?
Title: Re: Golems and Yetis?
Post by: Witch Hunter on March 02, 2007, 07:33:37 AM
Its right by Fort Vehl, which is a starting area :)
and by RIGHT BY I mean 1 map away.
Title: Re: Golems and Yetis?
Post by: Jilseponie Wyndon on March 02, 2007, 07:15:10 PM
Tsk Tsk Tsk ...
Title: RE: Golems and Yetis?
Post by: Hellblazer on March 02, 2007, 11:12:23 PM
These golems can be hit by a bow with regular arrows, ask Rain he has been fighting there for a long time. I did see the golems but they were not fading out and I actauly manage to get rid of them to only see that the rest were yetis and had to turn back (Lex) =,( I miss the golems.
Title: Re: Golems and Yetis?
Post by: Pankoki on March 17, 2007, 01:37:33 AM
These should be fixed.

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