The World of Layonara

The NWN Persistent World => Bugs => Fixed Bugs => Topic started by: Hellblazer on March 09, 2007, 12:52:57 PM

Title: Gloom wood caves
Post by: Hellblazer on March 09, 2007, 12:52:57 PM
Not sure where to post that, but Rain, wren Daniel and qual went to that place about 20 min ago, its 2 map away from a starting area and Daniel (lvl 15) fell in there. The black gelly things makes a acid shield barries that you find in the crypts of Krandor (causic bones) and Storans (starn himself)
  I suggest we take these one out. The other gelly the ogres make this place a bit to high for a near an area place, where all you find is low end cnrs.
Title: Re: Gloom wood caves
Post by: Masterjack on March 09, 2007, 01:46:59 PM
YA Beli is a level 13 Monk and was taking a new person around. We both got killed going in there. I did not know it would be that hard since it's so close to Vehl. You can not even sneak to your grave since they have true seeing.

Title: Re: Gloom wood caves
Post by: blonde on March 09, 2007, 01:54:24 PM
Hitting a jelly with an obvious acid shield is optional. Sorry, just had to point that out even though i agree they are a bit too tough for the area.
Title: RE: Gloom wood caves
Post by: Hellblazer on March 09, 2007, 02:51:24 PM
optional?, me and Qual where shooting at them, while the others tried to avoid them at one point ( after i told them to) they kept being attack by them and their char responded to it by hitting back.
Title: Re: Gloom wood caves
Post by: blonde on March 10, 2007, 03:25:48 AM
Optional as in you can turn around and leave.
Title: Re: Gloom wood caves
Post by: Masterjack on March 10, 2007, 06:59:42 AM
Turning around and leaving was not allowed. I would be bringing those tough creatures into an area that low levels frequent. That is not good and very bad RP for a Brother of Battle.

Masterjack
Title: Re: Gloom wood caves
Post by: Leanthar on March 10, 2007, 07:44:15 AM
Right. Being so close to a starting area (2 areas away) we will take a look at this. Not saying things will be adjusted mind you, but it does sound too difficult for starting areas or being near starting areas.

Moving to bug reports.
Title: Re: Gloom wood caves
Post by: Pankoki on March 16, 2007, 08:13:44 PM
Spawns rebalanced in next update.

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