The World of Layonara

The Layonara Community => General Discussion => Topic started by: silverdraco on March 23, 2007, 07:34:10 AM

Title: clerics and summons.
Post by: silverdraco on March 23, 2007, 07:34:10 AM
one question,

can a cleric summon creatures from there deity, like wizards and sorceres can. or do they need to have a certain domain for that?

Silverdraco
Title: Re: clerics and summons.
Post by: minerva on March 23, 2007, 08:13:34 AM
Do you mean can clerics have a familair? - No, that is an ability restricted to the wizard and sorceror classes.

Clerics can summon creatures based on the summons list for the deity found in the player handbook, as it varies from deity to deity. Having the Animal Domain allows one's summons to be one level higher than the circle of the summons ( ie summons 1 is a summons 2 and they have access to a summons 10 when skilled enough)
Title: Re: clerics and summons.
Post by: Acacea on March 23, 2007, 09:08:56 AM
Yeah, it's more like "wizards and sorcerers have the ability to use deity-aligned summons like a cleric" and not the other way around ;)

Sorcs and wizards need to use the censer of arcane devotion; for clerics it's what they summon, period.
Title: Re: clerics and summons.
Post by: Witch Hunter on March 23, 2007, 10:01:26 AM
One question - is it safe to assume that the cleric calls the same creature every time from its home plane?
 
Like if I summon an earth Mephit once, dismiss it and then summon it again would it be the same Mephit? I've seen some do this and wondering if it's okay.
Title: Re: clerics and summons.
Post by: hawklen on March 23, 2007, 10:03:23 AM
I don't think so. Its basically grabbing the 'closest' one in the plane and bringing it to you ;)
Title: Re: clerics and summons.
Post by: aragwen on March 23, 2007, 10:07:50 AM
My understanding is that you are not getting the same one each time.
 
Hence why it makes no sense to have a name for a summon and so forth. It is not a familiar or animal companion. This is also the reason why you cant learn a language from a summons.
Title: Re: clerics and summons.
Post by: Witch Hunter on March 23, 2007, 10:10:18 AM
Understood.
Title: Re: clerics and summons.
Post by: Acacea on March 23, 2007, 10:11:41 AM
Sure you can name them! Either individually with different ones each time, or as a collective. :) Several people do that.

But it's a different one each time.
Title: Re: clerics and summons.
Post by: Witch Hunter on March 23, 2007, 10:23:31 AM
Oh so you can assume that every few summons you get the same ones as before?
Title: Re: clerics and summons.
Post by: Dorganath on March 23, 2007, 11:32:42 AM
No...but if it makes you feel better to name them, then name them.
Title: Re: clerics and summons.
Post by: Acacea on March 23, 2007, 11:59:34 AM
Yeah I meant if your character just feels like calling them by a different name every time ("Hello Bob!" "Hello Dave!" "Hello Necronomicon!"), or names the particular type of summon... ie instead of Random Book or Book1, Book2, Book3 etc, calling them all Flappy.

Just a character quirk though, really. :P
Title: Re: clerics and summons.
Post by: silverdraco on March 23, 2007, 02:26:16 PM
I know clerics don't have familiars. What i mean was if a cleric follows lucinda for example would he be able to summon a clay gollem when gets to the right place or would he need a to have a certain domain in order to summon his deity's favored creatures, from the deity summons list?
if he needs a domain what would that be?
Title: Re: clerics and summons.
Post by: Dorganath on March 23, 2007, 03:02:05 PM
A cleric summons according to the table in LORE.  Domains don't matter.
Title: Re: clerics and summons.
Post by: Filatus on March 23, 2007, 03:04:27 PM
Except having the animal domain, right?
Title: Re: clerics and summons.
Post by: hawklen on March 23, 2007, 03:19:35 PM
Quote from: silverdraco
I know clerics don't have familiars. What i mean was if a cleric follows lucinda for example would he be able to summon a clay gollem when gets to the right place or would he need a to have a certain domain in order to summon his deity's favored creatures, from the deity summons list?
if he needs a domain what would that be?


Look to celgar, he has a strange obsession with Golems *winks*
Title: Re: clerics and summons.
Post by: Rayenoir on March 23, 2007, 03:21:38 PM
Since this is kind of on-topic, in PnP, the Planar Ally/Planar Binding series of spells, as well as Gate, are calling, not summoning spells.  Which means that indeed, with those spells the specified creature is called each time.  Is this fact also true of Layonara, or are they to be considered a glorified summon spell?
Title: Re: clerics and summons.
Post by: hawklen on March 23, 2007, 03:25:39 PM
Are those spells, like knowing the creatures name and calling it out of its plane and binding it?

Good question raynoir! *pets him*
Title: Re: clerics and summons.
Post by: Stephen_Zuckerman on March 23, 2007, 03:48:59 PM
Also... To this point, I've been playing Tyeaan's first three circles of summons (the books) as him animating the books to fight, with certain amounts of power each time (with each book simply being his spellbook - any damage would be fixed with a Mending or two). Would this be considered wrong/undoable?
Title: Re: clerics and summons.
Post by: Acacea on March 23, 2007, 03:59:23 PM
I was just talking in IRC about wanting books that could be animated into Flying Librams instead of casting Summon I! But be gone if they died. Unsummon/Run out of time, return to inventory...die, book not recoverable. That would be cute.
Title: Re: clerics and summons.
Post by: Dorganath on March 23, 2007, 04:51:00 PM
Quote from: Filatus
Except having the animal domain, right?

Right, though I think that only affects the 9th level summons anyway.
Title: Re: clerics and summons.
Post by: LynnJuniper on March 23, 2007, 04:59:56 PM
Quote from: Dorganath
Right, though I think that only affects the 9th level summons anyway.


Animal domain effects all summons making them one level higher than they would be.


Example: (These probably aren't Right)

Summon 1 gives you a dire badger
Summon 2 gives you a dire boar
Summon 3 Gives you a dire wolf

So with Animal domain

Summon 1 gives you dire boar
Summon 2 gives you dire wolf

with an extra hyper powerful summon added onto the end where others would have the standard summon 9. In the case of layonara , depending on your deity it will either be an Ancient Legendary Bear or a Elemental Price of Water correct me if I'm wrong. (Aeridin, Xeen, Folian, Katia, Kith I think with animal domain)
Title: Re: clerics and summons.
Post by: D Blaze on March 23, 2007, 05:19:38 PM
I thought Animal Domain affects all summons?

You summon a lvl 2 instead lvl 1......a lvl 7 instead of lvl 6, a special summon at lvl 9

Edit:  err, ya, what she said *points up*
Title: Re: clerics and summons.
Post by: Dorganath on March 23, 2007, 05:34:33 PM
To end the guessing... ;)

http://nwn.layonara.com/DeitySummons
Title: Re: clerics and summons.
Post by: Pseudonym on March 23, 2007, 06:28:59 PM
Here's (yet) another question. Is an in-game equivalent to that table available/researchable somewhere for PCs?

In other words, with a bit of study, would a PC be able to see something in particular summoned and then be able to make some deductions re the summoner's deity?
Title: Re: clerics and summons.
Post by: LynnJuniper on March 23, 2007, 06:33:05 PM
Well, I'd assume so, if the character had a high enough INT/WIS and saw a pattern.

Example: Someone summons an animal, I think its fairly safe to assume a nature god.

Someone summons a demon, Therefore, It may be safe to assume the deity's not of the highest goodness.

Then there may be gods your character has dealt with. Example:

Rhynn knows Lucindites and Aragenites summon golems, and that Ilsarians can summon archers.
Title: Re: clerics and summons.
Post by: Pseudonym on March 23, 2007, 06:40:36 PM
Ok, rephrase of the question. :)

For a character that doesn't like to assume anything, would s/he be able to see something in particular summoned and then be able to make some deductions re the summoner's deity?
Title: Re: clerics and summons.
Post by: Talan Va'lash on March 23, 2007, 06:46:47 PM
Animal domain does affect all summons, just as a druid summons are 1 better.

See the info on lore for the final word.

----

For the OP, I'm not sure what you're getting at, you can summon a clay golem as your summon 4 or 5 iirc.
Title: Re: clerics and summons.
Post by: Acacea on March 23, 2007, 08:33:12 PM
Right yeah, the original question was answered in the first reply; clerics summon ONLY their deities creatures, there is nothing you have to do in order to do so because you have no choice. They don't summon deity things 'like wizards,' wizards have the -option- of setting their summons to be 'like clerics.' So Lucindite clerics get the golem summons automatically.
Title: Re: clerics and summons.
Post by: lonnarin on March 23, 2007, 09:31:33 PM
In ammendum, there are also a few spells that allow alignment and level based summons that do stray from the list of traditional summons.  The undead creating ones (which you should only be summoning if non-good and certainly not aeridenite) get progressively stronger as you level.  Animate dead has varying zombies and skeletal chieftains while creat greater undead goes through wraiths, vampires and a lich and mummy I believe. (check LORE for more details) There is also Lesser Planar Ally and Gate which bring alignment based planar beings like celestials and demons and slaadi, and a few nifty epic spells like Dragon Knight for a red dragon and Mummy Dust... my personal favorite for the acid bladed dual wielding mummy lord.  If you are a wizard or sorcerer you can also access Moraken's Sword, my friend Skabot's current favorite minion.

Always keep in mind only to summon things your diety would approve of though, if you are a cleric.  Most of the goodly gods or even the naturalistic neutral ones like Katia and Kitharian are likely to take away your powers if a GM spots one of their faithful animating undead or summoning demons.  I'm not sure how rofirien would feel about an epic caster summoning a red dragon either. ;)
Title: Re: clerics and summons.
Post by: bowfreak on March 23, 2007, 11:30:36 PM
I checked the LORE site on summons and they do not match what my ranger can summon for my diety.  Is there info for a ranger?  For a summons 1 I get Dire Wolf, summons 2 gives Dire Bear. This is for Katia.
Title: Re: clerics and summons.
Post by: lonnarin on March 23, 2007, 11:36:20 PM
LORE: Druid and Ranger Summons (http://nwn.layonara.com/Druid%20and%20Ranger%20Summons)

Ranger's get Dire Wolves, Dire bears, Ancient Dire Wolves and Ancient Dire Bears at 1st, 2nd 3rd and 4th lvl summons respectively.  Layonara has them a bit beefier than standard NWN so that near-epic rangers wouldn't have very weak summons at higher levels.
Title: Re: clerics and summons.
Post by: hawklen on March 23, 2007, 11:59:38 PM
And rangers need all the help they can get!
Title: Re: clerics and summons.
Post by: Interia_Discordius on March 24, 2007, 12:14:13 AM
Is it possible for a wizard/sorc to make a deity summons without following that particular deity?
Title: Re: clerics and summons.
Post by: Acacea on March 24, 2007, 12:48:41 AM
No, unless their alignment happens to coincide with it, like summoning celestials as a good wizard. The purpose of the censer isn't to pick your favorite summons, but to be closer to one's deity. That's why it's called the Censer of Arcane Devotion.
Title: Re: clerics and summons.
Post by: Interia_Discordius on March 24, 2007, 12:49:47 AM
Blast! I wanted my tiefling to summon a Maralith >.>
**smells a deity change soon**
Title: Re: clerics and summons.
Post by: silverdraco on March 24, 2007, 04:32:14 AM
Quote from: hawklen
Look to celgar, he has a strange obsession with Golems *winks*


yes I think so they are big and strong and he some of them are made of gems. ;-)



yes yes I'm talking of beryl here. I saw the sommons list with him and I think they would be great to have.
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