The World of Layonara
The NWN Persistent World => Bugs => Fixed Bugs => Topic started by: Halfwit Genious on April 08, 2007, 03:29:25 PM
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Description: The duration in the spell description of Tenser's Transformation says that it last for 1 round/level. I have been noticing however that when I start to take any real amount of damage it cancels the spell. I investigated further and discovered that it had something to do with the temporary hit points. Whenever they ran out the spell was canceled. I have used this spell before and this was not the case. If it has been updated in V3 to do this then at the very least there should be an edit to the spell description that verifys this as as of yet there is no such verification.
Location: Wherever the person in Tenser's is :)
Verified:
Reproducable: yes I'd be happy to reproduce this bug any time if needed.
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13 rounds (which is what you get I believe) is a very short durnation, by the time you begin taking damage you already transform back.
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1 round= 6 seconds I beleive. So 13 rounds should be 1 min. and 18 seconds. Even if that is a somewhat short duration I think I can tell the difference between more than one minute and less then 30 seconds. Furthermore I have used the spell at times when my temporary hit points lasted and it lasts the full duration in those cases. If someone who is responsible for making sure these things are really bugs wants me too I will however go to the arena and get someone to take down my temporary hit points while timing it to make sure.
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I think this has been reported before...
But I can't remember what the response was, and I cannot find the correct thread right now. :(
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Bug Report
Description:
The Spell Tenser's Transformation, ends, as soon as the Temporary HP is depleted, that the spell yields.
Location: N/A
Verified: Yes
Reproducable: Yes
I know this have been reported before, but I, like Weeblie, simply can't find the thread concerning this, so hence the need for this thread.
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So what do we have here?
Is this a spell bug or a description bug?
I assume the spell should last no matter what the damage state is?
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My guess is that this cropped up during a change made to Tenser. Not sure how many there were but in Version 2.98.1 there was a fix to a hp exploit with Tenser. That's been a while ago though, so maybe a later change?
http://www.layonara.com/layonara-server/90999-new-version-online-6.html#post433675