The World of Layonara
The Layonara Community => General Discussion => Topic started by: Timmy0420 on May 06, 2007, 07:15:28 PM
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does anyone else miss the old V2 days? when there was always someone at the hlint benches or at the wild surge. when a good story or a party to hack monsters with was never far. ahh the memories *tears up* i remember just hanging around with friends in the surge, chatting it up or drinking (or in tad's case smoking, heh ;D) then there was the time we saw 8 or 10 dwarves file out at the end of a long meeting, that was great. then there was the time at the benches celgar pulled this guy's chain about weapon enchantments. yes, too many memories to mention here im afraid
now i know everyone is gonna give me the stormcrest argument, but noone ever goes there anymore either. for a while there people did hang around the place. *sighs* nowadays its a wasteland. everything feels so disjointed. no place to meet up with people, everyone is using 'birds' for everything.
so, to tie up and end this long rant, does anyone have any suggestions on how to help this problem? or maybe some memories from the good old days? *smiles*
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You know I'm inclined to agree here. I miss the Hlint benches and the good old platform. I just wish more people would gather up at Stormcrest, I really do. I do understand where you're coming from though, it feels kind of disjointed, I can imagine it as being somewhat more so for a new character or player :(.
The suggestions I can give is just to slow down and sit somewhere for a while, if enough people do it we'll get our Hlint benches area (be it in Hlint or not) back again :)
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I find the pond area by Hempstead a good place to pause... It's right by everyting, so you always seem to find people there.
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I ceated Lino and started playing like three days or so before V3 was launched...Not really sure how many days exactly.
On Lino's first day in Hlint, he met a drow wizard and his half giant brute friend, and he met human fighters male and female, lots of people just from sitting at those benches. I found work as a rogue to open some crypt doors and a GM even watched and made sure it was good RP.
I guess you could say V3 shaked things a little bit, but the team made serious effort to have it launched, and as many agree, it is brilliant work. The world is amazingly beautiful and there are many things to do.
I say give it a little more time, and eventually people will choose places to hang out and then their friends and their friend's friends will come.. Eventually there will be places just like Hlint was, maybe not so welcoming, but they'll be there. I have faith on layo.
Just my opinion.
Lino
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I actually dislike the pond outside of Hemp for the same primary reason I was hoping the starting areas would not be tweaked to give comfy delightfully flower filled places for friendlier gathering - dark ages aside, it adds three ideal gathering places instead of one good one and two sub-par ones. Before the pond was added, few people really hung out in Hempstead.
Now that the Hlint pond has moved to outside the gates, anyone can hang out there, even Vehl people (note, meaning monster races, not just humans inclined towards Vehl), because it's not within the city...so half hang out there, a few hang out still in Stormcrest, and fewer likely still putter around Vehl. I liked it better when they were just shuttled to the center point, really, and would have sooner put an ad in each starting town for it or some signs or something than stick yet another hang out spot close to the others - if that makes any sense.
As far as missing the Hlint benches, it was almost always a ghost town during the later days I played anyway, so I don't really associate "always someone to talk to" with "V2" but rather "a good time zone."
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I do not share those same feelings at all. I was always disapointed that the huge cities, which should be filled with people, were always bare. My opinion, one of the single best changes with V3, was making port hempsted into the central hub. Finally, when I enter those gates, I see people and it feels like a large city.
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I'm taking Karn back to Hlint more and more these days, sometimes alone, sometimes in a group. I wonder if anyone would be up for a expidition to...wait for it...Hlint!
Any takers?
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I am very opinionated on this topic. I am a huge fan of a reasonably sized city (much smaller than Hempstead) where adventurers go between travels. The benches I don't care for as I see them as entirely too OOC. A functional non-NPC tavern (for the ones with nondiscriminating taste), and a functional non-NPC inn (for the folks of a higher social status).
Sitting at a corner of a dark tavern evesdropping on conversations is so much nicer than sitting on the ground in the rain.
I have not yet found a place to park Bumblebee that sees a lot of traffic. Too few players given too many choices. Spontaneous tavern RP all the way!
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I also agree that huge cities should not be bare, and in general advocate making locations come alive as much as possible without crippling it. I simply don't think we have the population to support many starting hubs.* In addition, no changes were made to the grand city to make it that was as posted ...rather, something rural was just added outside of it, instead.
In addition, all cities will always be bare to some degree, devoid of population...or else the server would collapse under its own weight. ;)
* To clarify, I am actually FOR having two starting locations... I really like having different 'feels' for the types of people gravitating to the two different areas without separating by something so OOC as alignment, and being able to make monster races unwelcome in most cities but still having a place to do their starting purchasing and quests. It's the 'collection zones' I'm talking about... I'm just of the opinion that while two starts = good, population splitting = dangerous...and think having the collection in the center was a good practice. :)
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I'm in agreement with PnP. I think a tavern or Inn is a great gathering spot. A place to meet and greet new people. Heck, I'd even buy the house a drink...*rumages through pouch* Um...heh, Could someone spot me a few Trues?
Kolskeggr
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i understand the whole thing about cities, but they are gonna be relatively empty regardless.(unless they add more NPCs but that adds all kinds of lag im sure) im not talking about the moving of the start cities, im talking about the lack of community and having some place where theres always someone to chat with or a party to find. while stormcrest will never be better than the hlint benches or wild surge, its certainly better than nothing.
i think what im trying to get across here is, hang out at storm crest! thats what it's there for!
i also like kenty's idea *nods* i think tad is actually starting to miss the boring little berg he grew up in : D
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I agree! Stormcrest is pretty darn nice. It does have a non-NPC tavern setting and the ever-loved benches. Two sets of benches, in fact. It is at a crossroads so should be busy.
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Personally, I think the server population just needs a bit more time to get used to the Stormcrest as a gathering spot. This will also require, as others have stated, slowing down and making a conscious effort to spend a bit of time making use of the spot on the part of all of us as individuals.
As a side note, though I initially tried to spend a lot of time in Vehl as Emwonk's starting town, after a while it just seemed too 'closed in' in comparrison to the wide-open spaces of Hempstead. In some parts of Vehl, it's hard to navigate unless you tilt your camera to a nearly top-down perspective, which I find lowers my own ability to remain immersed. Don't get me wrong though, I love Vehl's architechture, I just wish it was a little more 'open'. Though, I suppose it could also be argued that the claustraphobic feel of Vehl helps add to it's more sinister mood, atmosphere, and setting. Another plus to the compact nature of Vehl is that running from the crafting hall to the crafting vendor or other such tasks takes less time, since everything is closer together.
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Buildings too close together can make navigation a pain with Vehl's tileset, yeah. You come across the atmosphere vs practicality thing a lot without the tile fade, I think. Makes building tricky.
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after a while it just seemed too 'closed in' in comparrison to the wide-open spaces of Hempstead.
This was totally my intent with that area. Also I wanted all PC traffic to go through the same area (the central walk through the main town) when passing through rather than have many different paths they could take through the city so that people would meet up rather than miss each other.
Vehl also needs a ship connection to hempstead. Currently you can sail to vehl from hempstead but you have to go Vehl->Mariner's Hold->Hempstead to get back.
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Hmm, maybe have Stormcrest as a starting location too? *winks*
I do try to go to stormcrest as much as I can, Kinai and Hawk go there quite a bit, and the other day there was Akki and a few others and a sea elf who didnt speak common. It was pretty fun, and I laugh alot at Akki's swimming. I think it went like this on her end:
/o c falls, *swim swim swim*
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Hey there folks.
Keep your heads up.
Look for changes.
Be optimistic.
Good things are coming to pool the natural traffic of players.
Good things are coming for all.
...that's my take at least. *wink*
O.o
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Hmm, maybe have Stormcrest as a starting location too? *winks*
Seriously, that is not a bad idea. . .or have it spawning somewhere near the area, like Dapplewood. This would be perfect for wemic characters and sea elves.
In regards to the good old Hlint days....I think the new people are still adventuring around Layonara seeing what is out there especially when their levels are high enough while there are others that enjoy the adventuring aspect.
I would dare say that judging from this post that there are a few that are looking for that common ground. As LynnJuniper says, "slow down and sit somewhere for a while, if enough people do it we'll get our Hlint benches area (be it in Hlint or not) back again".
I personally think that StormCrest is the place to be and I am sure that eventually that would be our new "Hlint" when there are enough people that just want to sit, talk and have fun Roleplaying.
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To be honest I forget about Stormcrest some times, since it isn't on the path I normally take, and when I want to people watch and role play the tree between the cotton and kobold camp seems like the best spot, lots of traffic and good scenery..
But I do think there are a few simple things I think could bring people to Stormcrest a bit more.. Because right now when it's empty it feels VERY empty, and it may be quite a while before someone else arrives who wants to chat.. Unlike other high traffic areas like the one I mentioned or the town square when you're pretty certain sooner or later someone you know (or someone new) will pass by..
.. Like make it where you end up when taking a portal to West...
...Adding a campfire to rest at (like the one outside Hlint.. that was always a great meeting place too)..
...Adding a bartender to sell food and drinks..
... And really I think something like the old postmaster and fur trader quests should be from there too to make it a place new characters go.. And make them ask for help from the veterans hanging around and notice the guides sign..
...And I guess the card game is being moved there which will be an attraction too..
Just a few things like that would increase the reasons to go, and then stay. The thing about the benches at Hlint were that they were good places to sit because they were the center of the universe and sooner or later just about everyone on the server was going to pass by for one reason or other. Stormcrest isn't quite that, it's a great place to role play, but not a great place to sit and wait to be seen.
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I'm confused. On the one hand, people want a location where we all can go and tell stories and sing songs and make nice. Sounds good, sign me up.
On the other hand, people want to make sure those terrible monstrous races stay right where they belong and they better not dare encroach on the good guys turf.
So if I am reading the desire correctly, we want a place where a PC can go, listen to stories and be shunned, ridiculed and possibly beaten to death.
*blinks*
I do miss V2 in a way. The lines were much clearer. If you saw a PC, based on prior interactions, he was A) A good guy, let's go have a scintillating RP session or B) an arrogant jerk that you dislike.
There wasn't this self-imposed "us vs. them" mentality. WE were the good guys, THEY (Bloodstone & Co.) were the bad guys and they made a satisfying THUMP when they hit the ground.
NWN, and I would argue, Layonara was not designed around the PvP, good vs. evil split. Let's look at this logically:
1) You are a righteous paladin of Toran. You go to church, you are a paragon of virtue and you are nice to kittens and little children. You see an orc/goblin/troll/bugbear/glowing wisp coming up the path and looking a park bench where a few children are playing. Do you casually walk up, say "Howdy and may I please split you in twain? No. You attack. You kill you end the threat. You don't use a PvP widget and ask permission, you just do it.
2) You are a sensitive, new age dark elf/goblin/orc/troll/bugbear. You have decided that even though your family, friends, society and race are murderous, calloused, evil, hard hearted warriors, you want to live a life of peace and harmony. You have deftly succeeded in hiding your true nature for these many years and have not been killed as weak, or mentally deficient, so you make you way to civilized lands. See number 1 above.
I can see the split, though.
There is nothing wrong showing hostility towards a monstrous races (in character of course). It helps with the immersion of the world and make for some interesting RolePlay. Please note though...this is no excuse to make personal attacks OOC to somebody. Everything stays IC. Also this also doesn’t mean that things can’t change in terms of the creature’s reputation. But in general, if the creature is not well known, and it looks scary...and monstrous. I think it should be Roleplayed as such.
and
Hmm, maybe have Stormcrest as a starting location too? *winks*
Seriously, that is not a bad idea. . .or have it spawning somewhere near the area, like Dapplewood. This would be perfect for wemic characters and sea elves.
In regards to the good old Hlint days....I think the new people are still adventuring around Layonara seeing what is out there especially when their levels are high enough while there are others that enjoy the adventuring aspect.
So, being that I am one that hats to poke fun and not not have a solution here are my suggestions:
1) Make the server all PvP, all the time. No permission required. You see an evil race, you kill them. You are evil and you want to be evil, you go rampaging through town and eat all the tasty babies you can, before the guard force beats you into pudding. Personally, I'd leave the server as I have an inherent distaste for PvP, but, I'm one guy and the wants of the many out weigh the wants of the one.
2) Bring back the concept of the "Dragoncalled". We are all here for a purpose, and while we make not like each other, we have some common ground. PvP is still an option, but then works with the widget.
3) Eliminate monstrous races from the server. We can all be human/dwarven/elven/halfling and still be evil. Nothing is Kill on site, PvP by permission still works.
What we have now does not work. It's not internally consistent, it doesn't make sense and it strains credulity.
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2) Bring back the concept of the "Dragoncalled". We are all here for a purpose, and while we make not like each other, we have some common ground. PvP is still an option, but then works with the widget.
I've come to this conclusion , or something like it in previous posts and I understand what you're saying and am In perfect agreement. However, I think it was an intentional thing that this happens.
Before it was Good guys Vs. Bad Guys , where no matter what you're alignment was (Mich or Rufus) You're still fighting Bloodstone because its your survival and the upholding of everything you care about at steak, so you all had a reason to fight.
What's our reason now?
How do we justify going on doing what we do?
That's something I think every player needs to think of for each of their characters. In a world without Bloodstone. What are your goals? Why are you out adventuring rather than being say, a town sentinel, or perhaps spending the rest of a quiet life studying your magic or working with your temple/church? Why are you out here?
Think of your goals, and you find people with similar ones. Sure, there will still be a split but hey, maybe some unity will come out of this? Maybe not.
Remember, The plot quest has just started. I'm sure once L gets further into it we'll have something defined to do again. :)
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I'd really, really like to see more reasons for more people to spend time at Stormcrest Crossing. If the fish were there, instead of having a pond outside of Hempstead, that would help. If there were apples, even one tree, that would help. If one could get ale in the tavern, play darts at the target, that would help.
I'd like to propose a fisherman NPC for that area. He'd sell fishing equipment and bait, fire-making equipment, and maybe one kind of ale. When asked about how to fish or fire-build, he'd give a spiel about..umm, an art that takes skill best taught by a good fisherman, but he's busy fishing right now. Just ask around...
I'd also like to propose an "Ozy" type NPC, who, for a small gift, will tell one of a selection of short tales meant to inform, instruct, and entertain beginners.
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I'd really, really like to see more reasons for more people to spend time at Stormcrest Crossing. If the fish were there, instead of having a pond outside of Hempstead, that would help. If there were apples, even one tree, that would help. If one could get ale in the tavern, play darts at the target, that would help.
I'd like to propose a fisherman NPC for that area. He'd sell fishing equipment and bait, fire-making equipment, and maybe one kind of ale. When asked about how to fish or fire-build, he'd give a spiel about..umm, an art that takes skill best taught by a good fisherman, but he's busy fishing right now. Just ask around...
I'd also like to propose an "Ozy" type NPC, who, for a small gift, will tell one of a selection of short tales meant to inform, instruct, and entertain beginners.
I would rather not 'dehumanize' the world by making NPCs do something player characters are perfectly capable of. That said I can see where that's not practical. not all of us can be here all of the time.
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Players travel to areas for a reason, as Serissa suggests. From my experience if you want to artificially create a location that people congregate:
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- Make the area visible to passing traffic as players go where players are. (ie. Hlint benches)
- Visible from the bank (ie. Hlint benches)
- Visible from CNR stations (Hlint benches was visible from the smithy and also visible to passerby on their way to the crafthall)
- Provide a bit of diversity to RP sitters (Hlint benches had, besides the benches, the platform, a tree to sit against, a pond to sit around)
- Provide an inherent excuse to be there (Hlint benches seemed OOC in this regard to me)
I think, though, that Layonara's project team is quite skilled at their craft and will tweak the setting over time to herd us in whatever direction works.
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You can lead a horse to water, as the saying goes...
The fact is, the players pick the gathering locations, not the GM/Project Teams. It's true that part of Hlint's popularity as a gathering spot was due to it being a starting location. We don't have that now, but we have an area right between the starting areas that can service just as well.
Taverns and bars....we've had them forever...nobody gathers there really. Why? No idea. Alright...some ideas, but then there would be just as many reasons for some people not wanting to congregate at the "usual" places. I know people, for example, who avoided the Hlint benches like the plague.
Let's also remember that the campaign in V2 had an underlying theme of unity and purpose. V3 begins in the Dark Ages, and so there's no longer an assumption that people are "good" or at least here for a common reason. There's no reason why there should be one, singular point of congregating.
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In what I'm about to say, I am not trying to make any sort of judgment on the nature and direction of the world. The way things are now is not necessarily good or bad. Things are just different.
In a variety of posts in a variety of ways, it sounds to me like people feel that the real heart of a D&D-style fantasy roleplaying experience is the togetherness. What I have always liked about D&D, and more specifically about Layonara during the war against Blood, was that our characters may all have had different opinions, but they were all on the same side in general. When your character was in a party, the enemy was almost always someone else outside the party. It's a game about cooperation instead of competition.
Now, in the dark age, the togetherness is gone. The strangest part of quests to me now is trying to explain and understand why all these people who are increasingly opposed and have increasingly fewer reasons to trust each other continue to travel together. Adventuring is a dangerous career, and an adventurer isn't likely to live long in groups where the enemy is behind him rather than in front of him. The suspicion and distance makes sense for the times, but working together (or gathering in one place to chat) doesn't.
There are only so many events on the calendar, and only so many fit into a given player's schedule. On, top of that, no one really wants to skip out on a quest if they don't really have to. And a DM can only do so much, so everyone on a quest pretty much has to be a single party, or maybe two groups sometimes. So it's understandable OOC that all sorts of characters end up together in one party. IC, though, there isn't a backdrop of togetherness anymore, and it's harder and harder to explain why people with such completely differing views and ideas work together rather than breaking off into distinct groups like they would most likely do in a "real" situation.
I'm sure everyone prefers the togetherness and cooperation in different amounts. Togetherness (and maybe even common cause) seems fairly important to a lot of players, though, and it's kinda MIA in the dark age. Maybe that's part of why some people are feeling down and negative about Layonara right now.
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I've never really missed V2 since the conversion. The texture packs are just so bloody beatutiful and 3 dimensional that I much prefer the way these graphics look compared to NWN2.
A few things spring to mind on some other notes...
1) Hlint is still there. It's a pretty short and safe walk from the two big cities and the benches, platform,bank and pond are all still there, along with the open portal that those Dwarven brothers were nice enough to give access to. I've walked back and forth between the new cities and haven't been accosted by monsters yet; even the notorious griffons flew south for the winter!
2) A nice, larger tavern would be nice for congregation. No swarms of halforc drunkard NPCs are needed though, they only made lag and annoyed people by sleeping on them randomly. It would be good to have a large foyer gathering area with a few side rooms for smaller, more private congregations and such.
3) We could always help build a recreational area IC by saving our GP in joint projects and physically building them as characters. Crafting a Gazebo is a far easier task than say, rebuilding Rodelm from afar. ;)
4) the only qualms I have with "evil races" is that there is no place for them to go craft, bank and shop for equipment that I've found without having to sneak into the cities. So until there's some kind of wilderness crafting options, like a few anvils and a forge by some tents, shamanic variants of alchemy stations and such, you will always have a conflict with races. Plenty of them would gladly stay outside town, but there's no other option available to them. So following a giant around in the city screaming "get out!" every time he tries to work a load of ore might be good RP for the person yelling at him this one time, but when the giant has 2-3 people do this every time, it just gets annoying. Then the GM possessed townguards randomly fluctuate between "oh yeah! I remember when he did that quest for me, leave him alone" to "hey you! I have a very bad memory and a chip on my shoulder, OUT! OUT! I'm a gonna kill you!" since the same NPC gets played by 20 different people in their lifespan. It just gets old for the monstrous player, more often than not. Sure it's good RP, but when you only have 3 hours to play a night and have to RP pleading for your very existence with civilized PCs 40 minutes each time you want to smelt a load, it's just bloody tedious. We need some kind of Azattan outpost of sorts where such players can go when others tell them to go; where when a dwarf yells at the giant or orc for crafting, a raging berzerker Grandite guard rushes out and decapitates them for their insolence.
5) A smithy in Prantz would be nice. I have to portal every time I want to recycle an ingot or make a weapon/armor, which causes log lag as my bloated crafter's inventory ping-pongs back and forth.
But overall, I like the new changes immensely.
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I'm sure everyone prefers the togetherness and cooperation in different amounts. Togetherness (and maybe even common cause) seems fairly important to a lot of players, though, and it's kinda MIA in the dark age. Maybe that's part of why some people are feeling down and negative about Layonara right now.
Bulls eye.
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5) A smithy in Prantz would be nice. I have to portal every time I want to recycle an ingot or make a weapon/armor, which causes log lag as my bloated crafter's inventory ping-pongs back and forth.
Isnt there a smithy?
I thought it was on the square if you go towards Lor.
Halfway the square in the middle.
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I must keep missing it. Argh. Hroth and I searched all over that place for almost an hour this wwekend, heheh.
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There is a Smithy in Prantz jan, you've probably walked by it without realizing it.
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5) A smithy in Prantz would be nice. I have to portal every time I want to recycle an ingot or make a weapon/armor, which causes log lag as my bloated crafter's inventory ping-pongs back and forth.
Isnt there a smithy?
I thought it was on the square if you go towards Lor.
Halfway the square in the middle.
There is a blacksmieth in Prantz, just look ;)
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Random thought on why tavern are not used as gathering places:
Could it be that you are inside and cannot see who is going by?
Solution:
Add a patio. A door in the tavern that exits out onto the main drag where there were tables and chairs to enjoy your ale. Dining Al Fresco!
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I'm confused. On the one hand, people want a location where we all can go and tell stories and sing songs and make nice. Sounds good, sign me up.
On the other hand, people want to make sure those terrible monstrous races stay right where they belong and they better not dare encroach on the good guys turf.
Sorry for the misunderstanding. What I see currently at the moment is that when people are online..they are off doing their own thing. They are off adventuring looking at V3 battling encounters. That is the problem that I see.
I still maintain that there should be a division in that regard. I feel that up to now there is enough monstrous/evil races for them to congregate on their own. And they could meet at Fort Vehl. I am still waiting for the Stormcrest equivalent for the evil folks *winks*.
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Stormcrest IS the equivalent for the evil folks.
It's for both. It's a neutral place.
Though, I mean, there's always the temple of the Hound in Prantz, if you can find it.
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It's for both. It's a neutral place.
I suppose I mean a darker feel to it. *grins slightly*
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Though, I mean, there's always the temple of the Hound in Prantz, if you can find it.
*Loves the new temple.*
It's a little harder for Acacea to visit now, though, being that she gets lost in her own house half the time.
I imagine her absentmindedly taking a wrong turn, pausing with a foot hovering over a trap trigger and yelling something like "HIRUM! I SWEAR TO LUCINDA I'M BRINGING BROEGAR HIMSELF DOWN HERE IF YOU DON'T PUT UP SOME SIGNS!"
Or something. Anyway...
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Stormcrest! it is the crossroads but it is lacking something. Some reason to stop there even when there is no one around.
Hlint was not the hub just because it was the starting point. It had just about all the needed crafthalls, a bank, portals right out the gate, 3 to 4 very close encounter areas, close CNR, a tavern, shops, the fire!, the pond, houses that people lived in, and Ozy :). All of those things were within one or two TAs. Those are the reasons that it was the gathering place.
So what is my point? I really think stormcrest can be a good hub (not the only one) but it needs a few more thing to keep people there or reasons to go there.
Although I have been having some of the best RP sessions in stormcrest and that is due to it being a place that you go looking for RP and nothing else.
So how do you balance it out?
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Although I have been having some of the best RP sessions in stormcrest and that is due to it being a place that you go looking for RP and nothing else.
So how do you balance it out?
Hmm, WWE style ring, royal rumble of midgets fighting be fun. But strong sneak attacjing midgets! And everyone can have a chance at the SC Championship belt!
*coughs* coffee..yeah
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*wonders if anyone remembers V1*
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what is V1?
kidding.
I'm going to make it a point that for every 3 hours I play, at least a half hour is spent at the crossroads, so if anyone wants to join me, I'll be there often.
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i understand the whole thing about cities, but they are gonna be relatively empty regardless.(unless they add more NPCs but that adds all kinds of lag im sure) im not talking about the moving of the start cities, im talking about the lack of community and having some place where theres always someone to chat with or a party to find. while stormcrest will never be better than the hlint benches or wild surge, its certainly better than nothing.
i think what im trying to get across here is, hang out at storm crest! thats what it's there for!
i also like kenty's idea *nods* i think tad is actually starting to miss the boring little berg he grew up in : D
Before V3, you could spend hours in hempsted (Hampshire) and never see a single person pass through (while there were 45 people on west). We are to always assume there are tons of NPCs running around a city, even if you don't see them. However my point is that there were hardly EVER any PCs running around the cities, and that was a problem that needed to be addressed and fixed IMO. Now it is.
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*wonders if anyone remembers V1*
Daralith use to sell his rings and wares on his "slave" vendor in Hlint back then. =) I remember it well.
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I must be signing on at completley the wrong times then. The last week or so I'd sign in for a little while each time and walk Rhynn too and from Stormcrest around Hempstead. Nothing :(