The World of Layonara
The Layonara Community => Ask A Gamemaster => Topic started by: Joyrock on May 17, 2007, 09:25:14 PM
-
Where can i post a suggestion of road signs on the forums, because I REALLY think it would be helpful to new folks. I used rememberance orb in the city I started in, but when I died I got sent to hint never been there, no clue how I got there but I did. well I took every way out of it untill I died, came to many cross roads that gave no direction it was just flip a coin, I was beyond lost. I thought boy would road signs be something right about now, oh look there a perfect spot one, one way to me to a town, the other...to certain death. -.-
Least to say I was alittle upset, angry, and more that I spent 45 minutes dieing and being sent to a town I did not bind myself to if I did, I did not knowningly.
But some road signs on some cross roads even would be pretty super.
-
Hey,
Suggestions about Layo usually go here.. http://www.layonara.com/nwn-ideas-suggestions-requests/
I am sorry to hear you got ported to Hlint. It is a well known issue nowadays as far as I gathered. The problem is that you might did not bind at a bindstone in your starting town yet so you were ported to Hlint as you died as this was the old starting area before we moved to v3.
-
As a general rule, if you stick to the roads themselves, you're not likely to die on Mistone. I cannot, off the top of my head, think of anything that attacks on the roads themselves.
Your other option would be to ask a traveler for directions, or have a look at the Maps of Mistone to get a general sense of which direction you should head to get to wherever you're planning on going. :) The fact of the matter is, the more dangerous an area would be, the less likely road signs would survive.
-
Sorry for the problem. If somebody does not bind they are sent to Hlint at this time. We will change that in the next update (if it has been reported in the bug reports--so go report it please or we might forget this with everything else going on). This is happening because of the change to V3 and we overlooked the issue of moving the default bind location.
-
Drog has told me about it, he also told me I was not the first to plot the destruction, and enslavement of it's people for the injustice wrongfully done to me. Beware Hlint Dave Hendrix is on to you, and your soul stealing ways!
-
As a general rule, if you stick to the roads themselves, you're not likely to die on Mistone. I cannot, off the top of my head, think of anything that attacks on the roads themselves.
its called a lone wolf in the first map of dapplegreen, I have killed a few of them that were just attacking from their vantage point just beside the transition to hempstead
-
its called a lone wolf in the first map of dapplegreen, I have killed a few of them that were just attacking from their vantage point just beside the transition to hempstead
'cept, that's not their normal spawn point. Over time as the servers run continually, sometimes the spawn-points of some spawns for whatever reason move around a bit.
-
oh there was also a set of gnolls by a trans. seems i was not the first of there victims.
-
Sometimes these creatures are there because what happens is that some players run away and the creatures come after them. The characters die/or escape near the transition point and then the creatures stand there waiting till some other innocent character enters. I have seen it happen.
Generally speaking as Darkstorme said, if you stick to the roads/track you will have less encounters than if you were off the track/path.
oh there was also a set of gnolls by a trans. seems i was not the first of there victims.
-
Escaping monsters by running to a transition is in fact against the server rules due to the fact that it might kill the next person (just as you experienced!). :)
-
Re: The bug - http://www.layonara.com/next-update/115118-default-bindpoint-actioned.html
-
As a general rule, if you stick to the roads themselves, you're not likely to die on Mistone. I cannot, off the top of my head, think of anything that attacks on the roads themselves.
Dire wolf outside of Lerigard. Not sure if he spawns there, but half the time, there is one lurking between the fork in the path and the Leringard AT.
-
Still a couple roadsigns might be nifty if only at the crossroads (Krandor this way, Silkwood Forest that way, etc.)
-
Still a couple roadsigns might be nifty if only at the crossroads (Krandor this way, Silkwood Forest that way, etc.)
Warning beware of wolves?
-
I agree....roadsigns would be cool if the extra placeables did not affect lag.
-
I would worry more about module space then lag with placables. I been told there been problems with module space. But you can switch odd things like that extra barrel in a shop, that is there for looks with a sign, you do that in each shop in each city you got your self a few signs.;)
Thing I see as being the problem with this is time. Sure we can all guess where would be a good place to put a sign, but in a big module in the toolset you get alot of load times, and finding the area your looking for. just putting 10-20 signs through the whole module can take a hour.
when things become a matter of time you look at what aids the community the most for the least amount of time first.
most things in a module can be worked around, it is all about the time the nice folks that do the work for free put into it.
-
Dire wolf outside of Lerigard. Not sure if he spawns there, but half the time, there is one lurking between the fork in the path and the Leringard AT.
Never seen him, and Kell lives in Leringard. Occasionally there's a dire boar there, but they've just been lured by someone from the White Horn forest.
-
Never seen him, and Kell lives in Leringard. Occasionally there's a dire boar there, but they've just been lured by someone from the White Horn forest.
Aye, you are correct. Suffered a cerebral flatulation.
-
As a general rule, if you stick to the roads themselves, you're not likely to die on Mistone. I cannot, off the top of my head, think of anything that attacks on the roads themselves.
Your other option would be to ask a traveler for directions, or have a look at the Maps of Mistone to get a general sense of which direction you should head to get to wherever you're planning on going. :) The fact of the matter is, the more dangerous an area would be, the less likely road signs would survive.
Yes, the bit about asking travellers...
Don't be afraid to whisper someone if your lost, or send a "Lost bird" if you want to RP.
A new player that was in my party ported to Hlint, so I told her to stay where she was. I just RPed that that's where new souls travel to upon death...or something along those lines!
Taric/Xblade.
-
Souls that are bound, but somehow become unbound, make their ways to the bindstone at Hlint, the path there already well-traveled by countless near-death adventurers. ;)
There are very few places where keeping to the roads will not keep you safe.