The World of Layonara

The Layonara Community => General Discussion => Topic started by: Krell Himmler on March 19, 2008, 04:10:38 PM

Title: Divine Relation:
Post by: Krell Himmler on March 19, 2008, 04:10:38 PM
Now this may be a bit of a touch subject for some....but I'm going to say it anyways.

Now whilst I appreciate the fact that divine relation increases the deity aspect of RP, what I don't appreciate is how divine relation basically means that no evil deity worshiping psychopath is going to go undetected for long....at least if clerics use divine relation as much as they "should".

Well if you glance at a few of the good gods you will start to find many of them ONLY have CE opposition. That of course means that if such a cleric finds an enemy of their god they immediately know it's a real bad guy and the career/life of said villain is over. My point goes on to ask the question, how do any of these so called villains survive amongst the general populace when touching this person for the good cleric results in actual physical pain and when it is so easy to 'sense' their evil. It is not logical or cohesion building.

Now, when I spoke to some good aligned clerics OOC many of them felt frustrated with the manner in which the divine relations are carried out(yes there was many, not just one :P). Now I'm sure I'm about to get a strong opposition towards it, but my idea is to make divine relations much more subtle. In my idea/perception of it, when one is going to be raised by a cleric this cleric will have chance to then see the divine relation between themselves and the individual. Making relations important and never the less far more subtle. But under my idea, the whole divine relation spell would be gone from general play, forcing a bit of detective work to find out who they worship.....Divine relation makes infiltration of enemy churches virtually impossible, and I believe it should be....

Now I may be wrong and I just happened to talk to a few people frustrated with how the system is, but I thought I would at least give it a chance for discussion, as if many people feel a similar way about the divine relation system it may be time for an overhaul, after all, it's all about having fun and if something detracts from that then it may be time for it to go.
Title: Re: Divine Relation:
Post by: ShiffDrgnhrt on March 19, 2008, 04:23:08 PM
And No Flaming Please...  constructive Comments Only...
Title: Re: Divine Relation:
Post by: Hellblazer on March 19, 2008, 04:31:12 PM
Well for playing a cleric ( although powerless at this point) the player can always check the deity relation. The opposing player or anyone around him, has absolutely no clue that it is being done and it can also be done before raising a dead character. The cleric on the other hand, has no idea who the character he just prayed on, specifically follows. He only see if he is allied, friendly, neutral, unfriendly or enemy. Hence if lex casted deity relation on Lucius, all he would know is that he is an enemy, he wouldn't know from which enemy God, but he would know who his enemies are. There for if he wanted to know exactly which it is, he would have to still make the research and tracking down. It's not all deities that requires them to exterminate the "evil" follower, and some will more likely require them to be charged forward in front of the law first.

What you are essentially proposing if I am not mistaken is that the spell be made an automation, hence more coding. Now you have to remember that the spell in it self, RP wise is not a spell, It's a feeling that the cleric has casted down by his god. Basically what I mean by that, is that if the cleric would approach some one that is evil, through his God, he would sense that this person follows an evil God. Call it constant communication between the cleric and his God.

Basically, as long as the Cleric and the opposing player remember that the spell is not a spell and can not be seen (even if there is a animation for it) it is very subtle. It falls to the player to then rp properly their deity relationship or suffer the consequences that their God have in store for such offenses.

You also have to remember the fact that anyone who decides to follow an evil god, knows from the start that it will not be easy and that their will be some repercussions to his allegiances. A follower of a God that is made illegal on many lands, should indeed fear for his life on a constant basis and in such the possibility of him being found out is very high.
Title: Re: Divine Relation:
Post by: Krell Himmler on March 19, 2008, 04:37:00 PM
Quote from: Hellblazer
Well for playing a cleric ( although powerless at this point) the player can always check the deity relation. The opposing player or anyone around him, has absolutely no clue that it is being done and it can also be done before raising a dead character. The cleric on the other hand, has no idea who the character he just prayed on, specifically follows. He only see if he is allied, friendly, neutral, unfriendly or enemy. Hence if lex casted deity relation on Lucius, all he would know is that he is an enemy, he wouldn't know from which enemy God, but he would know who his enemies are.

What you are essentially proposing if I am not mistaken is that the spell be made an automation, hence more coding. Now you have to remember that the spell in it self, RP wise is not a spell, It's a feeling that the cleric has casted down by his god. Basically what I mean by that, is that if the cleric would approach some one that is evil, through his God, he would sense that this person follows an evil God. Call it constant communication between the cleric and his God.

Basically, as long as the Cleric and the opposing player remember that the spell is not a spell and can not be seen (even if there is a animation for it) it is very subtle. It falls to the player to then rp properly their deity relationship or suffer the consequences that their God have in store for such offenses.


What I meant was a move to greater subtlety, that is it would be impossible to walk up to a living character and determine friendly/enemy status. Only when dead and if they allowed it could you see the deity/deity relation. Maybe not so drastic..... But I mean, currently as its played I shake a clerics hand and he gets a bad feeling and nightmares, I mean...what am I lord of the nine hells :S.

I just think the relations need a *little* more subtlety in that determining the relation between yourself and them is not easy.

Although I think I should mention that this wasn't just relating to me but was a general statement from multiple players who expressed frustration in the manner in which things happened.
Title: Re: Divine Relation:
Post by: Hellblazer on March 19, 2008, 04:40:11 PM
Eh you quoted me as I was editing my post :)
Title: Re: Divine Relation:
Post by: lonnarin on March 19, 2008, 04:41:56 PM
Well, nobody ever detects alignment with this spell, so clerics automatically assuming somebody worships Corath or Pyrtechon are making a huge leap of speculation.  Bear in mind that many LG gods are apposed for some reason to NG gods and that some, like Dorand and Grannoch, are the same general alingment but hate eachother racially.  So if somebody casts this spell and screams "corathite!" in the middle of town square, odds are they are metagaming still.  I'd love to see a layman Aeridenite for example who decides he looks more slim wearing black, and to have a Voraxian zealot charge him with being a Corathite.  Meanwhile Sulterio has no friends, so all those priests in Prantz see the enemy wherever they look... no wonder they just simply banned all religion except their own!  Rofirien likes them however, and if he be the god of justice, then justice truly be madness, heh.

The key thing with this spell is for clerics not to metagame past what it directly tells you and leap to a false conclusion.  All it states is how much YOUR god likes THEIRS, not even visa versa.  Hence Farros for example gets spat upon by clerics of Folian who refuse to heal him, when whenever Farros looks at them Xeen says she loves Folian.  I would suggest that clerics use this ability as a loose guide at best, for one, they could be looking down at a truly friendly person for little reason other than Shadon put the whoopie cushion under their god's butt 30,000 years ago.  Secondly, this spell will never determine alignment!  Remember that cleric alignments shift slightly from gods, and other followers of strong faith might not even have the same alignment at all... just look at all those CG and CN Voraxian Battleragers!  Plenty of Corathite Black Wizards are far more lawful than their brethren, and even a few could be labelled amoral rather than immoral.  There are even LE Rofirienites out there!  How does Toran ally with that?  Furthermore, there are millions of faithless out there spanning all the alignments... so dont for a second breathe easy if somebody turns out to be "neutral" to your god... lest you wind up with Ogzug who honestly should be enemy to every single god there is since he hates them all with a passion.

So yeah, while it shows one specific relationship it is hardly omniscience.  The clerics who think it tells all will be sorely reminded of their folly the next time they come across an evil rofirienite, a good shadonite, chaotic or evil Voraxian, etc.  David Koresh, Jim Jones, Hitler, Saddam Hussein and Reverend Phelps all WORSHIPPED the same God of Abraham... how LG were they?  Just because somebody worships the same god as you, doesn't make them any less dangerous to you.  In fact, those are often the bloodiest of conflicts, when sectarian violence breaks out and both sides consider eachother wicked heretics.
Title: Re: Divine Relation:
Post by: ShiffDrgnhrt on March 19, 2008, 04:42:30 PM
Remember, Krell, yer also not playing a Worshipper of just any "evil" god.  Your Character is a follower of "THE" Evil God...  Corath...  Chaotic Evil...  Not too many worse Gods out there...  How a Toranite, for Instance would react to you would be understandably painful...  Corath and Toran or the Worst of Enemies...

Now Toran and Beryl, or Rofirein for instance, might make them feel bad, but Corath?  *shivers*  

Just remember, your an Extreme case
Title: Re: Divine Relation:
Post by: ShiffDrgnhrt on March 19, 2008, 04:47:43 PM
Quote
Meanwhile Sulterio has no friends, so all those priests in Prantz see the enemy wherever they look... no wonder they just simply banned all religion except their own! Rofirien likes them however, and if he be the god of justice, then justice truly be madness, heh
[LORE]Rofirein[/LORE] is Unfriendly with Sulterio, Lonn, just so you know ;)
Title: Re: Divine Relation:
Post by: Hellblazer on March 19, 2008, 04:48:00 PM
Quote from: lonnarin
Well, nobody ever detects alignment with this spell, so clerics automatically assuming somebody worships Corath or Pyrtechon are making a huge leap of speculation.  Bear in mind that many LG gods are apposed for some reason to NG gods and that some, like Dorand and Grannoch, are the same general alingment but hate eachother racially.  So if somebody casts this spell and screams "corathite!" in the middle of town square, odds are they are metagaming still.  I'd love to see a layman Aeridenite for example who decides he looks more slim wearing black, and to have a Voraxian zealot charge him with being a Corathite.  Meanwhile Sulterio has no friends, so all those priests in Prantz see the enemy wherever they look... no wonder they just simply banned all religion except their own!  Rofirien likes them however, and if he be the god of justice, then justice truly be madness, heh.

The key thing with this spell is for clerics not to metagame past what it directly tells you and leap to a false conclusion.  All it states is how much YOUR god likes THEIRS, not even visa versa.  Hence Farros for example gets spat upon by clerics of Folian who refuse to heal him, when whenever Farros looks at them Xeen says she loves Folian.  I would suggest that clerics use this ability as a loose guide at best, for one, they could be looking down at a truly friendly person for little reason other than Shadon put the whoopie cushion under their god's butt 30,000 years ago.  Secondly, this spell will never determine alignment!  Remember that cleric alignments shift slightly from gods, and other followers of strong faith might not even have the same alignment at all... just look at all those CG and CN Voraxian Battleragers!  Plenty of Corathite Black Wizards are far more lawful than their brethren, and even a few could be labelled amoral rather than immoral.  There are even LE Rofirienites out there!  How does Toran ally with that?  Furthermore, there are millions of faithless out there spanning all the alignments... so dont for a second breathe easy if somebody turns out to be "neutral" to your god... lest you wind up with Ogzug who honestly should be enemy to every single god there is since he hates them all with a passion.

So yeah, while it shows one specific relationship it is hardly omniscience.  The clerics who think it tells all will be sorely reminded of their folly the next time they come across an evil rofirienite, a good shadonite, chaotic or evil Voraxian, etc.  David Koresh, Jim Jones, Hitler, Saddam Hussein and Reverend Phelps all WORSHIPPED the same God of Abraham... how LG were they?  Just because somebody worships the same god as you, doesn't make them any less dangerous to you.  In fact, those are often the bloodiest of conflicts, when sectarian violence breaks out and both sides consider eachother wicked heretics.

True this is something I forgot to mention in my post. It is only what the God of the cleric that prays this, feels toward the God of the one being prayed on.
Title: Re: Divine Relation:
Post by: Krell Himmler on March 19, 2008, 04:48:34 PM
I know but using the book of vile darkness as a guide line, in order to inflict such feelings on good aligned clerics and paladins one must have done acts of great evil far beyond even just a few murders and so i ask myself, every Cleric/Paladin feels an evil presence when I walk by, why is not every single Corathite dead a LONG time ago!

I was just asking for more subtlety to make it a bit more interesting...right now clerics act like a divining wand *pun intended* against all evil followers. Some subtlety would increase the trechary and plot turns :D.

For example:

Method in which to rout all evil dieties from the land:

Get one cleric of Prunilla
Point at all citizens
Rinse and repeat until done, all oppositions of Prunilla are of course evil.

# Enemy:

    * Pyrtechon
    * Shadon
    * Branderback
    * Corath
    * Baraeon Ca'Duz
    * Sulterio
    * Vierdri'ira
    * Grand

Aeridin

# Enemy:

    * Pyrtechon
    * Shadon
    * Branderback
    * Corath
    * Baraeon Ca'Duz
    * Vierdri'ira
    * Grand

Lucinda

# Enemy:

    * Pyrtechon
    * Shadon
    * Branderback
    * Toran
    * Corath
    * Baraeon Ca'Duz
    * Vierdri'ira

Now there may be more but I just clicked on a few and as you see, all enemies of these dieties are evil. (you will notice Toran on the list but naturally every Toranite will be decked in their gods apparel....all of the rest will not).
Title: Re: Divine Relation:
Post by: ShiffDrgnhrt on March 19, 2008, 04:52:58 PM
Remember that the "spell" STILL does not say anything about feelings towards a Character...  and also think about this...

Wouldn't  Corathite Priest get the same feeling from a Toranite as a Toranite gets from a Corathite?  I doubt it works one way...

And again, do not take something that might be unique to your situation and assume its true for everyone...  You know what Situation I mean...  Yer the only Corathite I know thats friendly with a Toranite...  Shiff used to follow Beryl, who Toran also hates...  It was a quite different situation...
Title: Re: Divine Relation:
Post by: Hellblazer on March 19, 2008, 04:53:19 PM
It's not just evil. If they say they sense you are evil without knowing who the char is then it is clearly metagaming. As it was stated before in other threads, and here by Lonnarin. It is only the perception of your god toward the players god. So basically the player only knows you are an enemy. But in his list of enemies, depending on which got it is, there could be a good God too. So it falls on the players shoulder to be careful on how he reacts to his own spell and make sure he is not using ooc information.

Also worth to mention that I have seen and talked to a Gm about Cleric being able to sense "Evil" and it is not permitted. Only the Paladin can do that.
Title: Re: Divine Relation:
Post by: Hellblazer on March 19, 2008, 04:54:17 PM
Quote from: Krell Himmler

# Enemy:

    * Pyrtechon
    * Shadon
    * Branderback
    * Toran
    * Corath
    * Baraeon Ca'Duz
    * Vierdri'ira

Now there may be more but I just clicked on a few and as you see, all enemies of these dieties are evil. (you will notice Toran on the list but naturally every Toranite will be decked in their gods apparel....all of the rest will not).

err Toran evil?? :o
Title: Re: Divine Relation:
Post by: Krell Himmler on March 19, 2008, 04:58:37 PM
Quote from: ShiffDrgnhrt
Remember that the "spell" STILL does not say anything about feelings towards a Character...  and also think about this...

Wouldn't  Corathite Priest get the same feeling from a Toranite as a Toranite gets from a Corathite?  I doubt it works one way...

And again, do not take something that might be unique to your situation and assume its true for everyone...  You know what Situation I mean...  Yer the only Corathite I know thats friendly with a Toranite...  Shiff used to follow Beryl, who Toran also hates...  It was a quite different situation...


I was actually talking about other situations not relating to myself in this instance.....I am actually on friendly terms IG with clerics of other gods also. Az'atta being one of them. Aerdin another and Lucinda yet another. But I conduct majority of my IG relationships with a degree of subtlety ;).

If you look at the list below you will see certain deities which have ONLY evil gods as enemies. The point I'm making is such a character will know your god is evil.

@Hellblazer
I know Toran was there, but I mentioned that it is quite easy to exclude Toran from the list and narrow it down to the evil do-ers as they tend to wear those nice big Ankhs and blue. The others are usually a little secretive.

But I'd rather not detract from the main debat....is it feasible/desirable to have more subtle relations? If one is to weight up the pro's and con's that is.

@Shiff
I do to some degree enjoy the dynamics of the relationship in which there are two juxtaposed ideologies/deities at work in what one may argue is a struggle for moral supremacy ;). I assure you, the event which sparked this post is completely unrelated to the event you are thinking of.
Title: Re: Divine Relation:
Post by: ShiffDrgnhrt on March 19, 2008, 05:00:40 PM
Toran isn't evil  :P  Lucinda just thinks he's a butt head and hates him for it ;)
Title: Re: Divine Relation:
Post by: Hellblazer on March 19, 2008, 05:00:50 PM
Actually Krell, the player doesn't know you are evil. He knows your char follows an Evil God. There is a major distinction in there. Again it falls onto the Player not to go with ooc info unfortunately. The spells doesn't hand out the Alignment of lucius or any other character for that matter.
Title: Re: Divine Relation:
Post by: lonnarin on March 19, 2008, 05:00:56 PM
Quote from: ShiffDrgnhrt
[LORE]Rofirein[/LORE] is Unfriendly with Sulterio, Lonn, just so you know ;)



Doh, could have sworn they used to be closer before.

In any case, you get the picture.  Sulterio likes Shadon for some reason, and the chart doesnt even mention how Shadon feels about Sulterio, Xeen loves Folian, Folian hates Xeen, Grand seems willing to take on Dorand, Vorax and Sulterio all at once even though Sulterio hates Vorax and couldnt care less about Dorand and visa versa.  Sulterio LOVES Pyrtechon who dislikes the little grubber in return... etc.  The whole thing is topsy turvey, so taking diety relationships at face value alone makes little sense.  Some of these relationships are from events millenia ago in the past for whom only the gods know why.

I always had a theory over why Xeen hates both Pyrtechon AND Rofirien.  Because whenever a firey dragon or Johnny Law show up at your front doorstep, the party is over. ;)

(just keeps picturing Sulterio following around Pyrtechon pestering him in the hells asking him over and over like an adoring hyperactive kid to let him ride his back, swim in his gold pile, help him kill Toran... with the Red Dragon dismissing him annoyedly like that Warner Brother's Sheepdog... "nah... *smack*")
Title: Re: Divine Relation:
Post by: Krell Himmler on March 19, 2008, 05:03:45 PM
Quote from: Hellblazer
Actually Krell, the player doesn't know you are evil. He knows your char follows an Evil God. There is a major distinction in there. Again it falls onto the Player not to go with ooc info unfortunately. The spells doesn't hand out the Alignment of lucius.


hehe :) if you check again I said they will know you follow an evil god

But great discussion so far, it's good to bring out some things to the open, I hope some others add to it :D.
Title: Re: Divine Relation:
Post by: Hellblazer on March 19, 2008, 05:06:05 PM
Quote from: Krell Himmler
Maybe not so drastic..... But I mean, currently as its played I shake a clerics hand and he gets a bad feeling and nightmares, I mean...what am I lord of the nine hells :S.

meant it in relation to this and your other post.;)

Quote from: lonnarin
(just keeps picturing Sulterio following around Pyrtechon pestering him in the hells asking him over and over like an adoring hyperactive kid to let him ride his back, swim in his gold pile, help him kill Toran... with the Red Dragon dismissing him annoyedly like that Warner Brother's Sheepdog... "nah... *smack*")

thats actually a pretty funny thought.
Title: Re: Divine Relation:
Post by: ShiffDrgnhrt on March 19, 2008, 05:06:20 PM
Quote from: Krell Himmler
hehe :) if you check again I said they will know you follow an evil god

But great discussion so far, it's good to bring out some things to the open, I hope some others add to it :D.

I still don't know if thats correct...  All Divine Relation Says is that your a follower of an Enemy God, not necessarily Evil, since you could just as easily be an opposed Good God...  There are many instances...
Title: Re: Divine Relation:
Post by: Krell Himmler on March 19, 2008, 05:08:19 PM
Just for Toran's DR

# Enemy:

    * Pyrtechon - CE
    * Shadon - CE
    * Branderback -CE
    * Corath - CE
    * Mist - CN
    * Baraeon Ca'Duz LE
    * Kithairien - CN
    * Xeen - CN
    * Vierdri’ira - NE
    * Grand - CE

Beryl and Lucinda are gone as enemies.
I may have gotten some alignments wrong up there, but you get the picture ;).
Title: Re: Divine Relation:
Post by: Hellblazer on March 19, 2008, 05:08:53 PM
In his case though it falls that Corath is pretty much enemy to all. But like we are trying to say, to many other deities, there will be differences. There is good vs good also as well as evil vs evil.

/edit

It doesn't mean that because someone falls into the enemies section of a god, that that person is evil or his god is evil. You just happen to follow the one that is enemy to all (i think) and evil.

there is a few cn in there which is not evil, although we could sometime argue that the chars are more than their own Gods hehe.
Title: Re: Divine Relation:
Post by: lonnarin on March 19, 2008, 05:11:51 PM
Shadon's CN.  I always thought he had a bad rep quite undeservedly.  For a merry little mad gnomish prankster, sure many people should dislike him on the list, but far too many HATE him.  Then Sulterio, the tyrannical god of law whose followers execute you for such pranks likes him!  Never thought the Grimlord had a sense of humor, but maybe that's just it... he never laughs or smiles his entire life and this crazy little gnome is the only one who can get him to bust out into a belly laugh.

Maybe the goodly gods would like him more if instead of summoning undead wraiths, his followers summoned flying pies.  I know I would.
Title: Re: Divine Relation:
Post by: Krell Himmler on March 19, 2008, 05:12:25 PM
Quote from: Hellblazer
In his case though it falls that Corath is pretty much enemy to all. But like we are trying to say, to many other deities, there will be differences. There is good vs good also as well as evil vs evil.


That's true, I should discuss the bigger picture more....

In general what I am asking for is that ALL relations are made more subtle, whether good to good or evil to evil or evil to good etc etc etc.

The effect is more obvious on good and evil relations as the latter will often attempt to hide it, where say a Lucinite and a Toranite will not hide their religion so it is obvious that they are enemies and why they are.

The point I was getting at is if someone doesn't openly admit their religion or wear the religion on their clothing one is safe to assume that it is more likely than not a bad one when a good cleric uses divine relation on them.

I guess I'm wondering now, would a cleric be aware of all of the enemies and friends of their god? Or is the list of enemies/friends unknown to the cleric?

But I will fall silent for awhile and allow others to contribute :D
Title: Re: Divine Relation:
Post by: ShiffDrgnhrt on March 19, 2008, 05:15:51 PM
Well, all I'd do now is put this on hold until someone like Dorg, Ed, or Leanthar made a statement, because we are starting to bicker over details on not what Krell is trying to get at.
Title: Re: Divine Relation:
Post by: Hellblazer on March 19, 2008, 05:19:24 PM
In the vast majority of cases I agree with you. But It think it is also a question of mechanics. Which only a coder like Dorg, dark or others on the team could enlighten us.

An other point I want also to relate is, it depends on the personality of the character too. Lex is a more posed person than let's say, hum a voraxian dwarf cleric full of ale. He wont go right ahead and scream out "Evil" or enemy. He is going to be more subtle about it and bid his time to have more proof.  So I guess it is also on how people rp their chars. If it's in the personality of that char to raise up hell and brandish his weapons trying to decapitate any one that is "enemy" to his god, then eh all power to him. But it is something that any one from any deity have to expect.

hehe I remember a little incident with Brian. Where he was trying to join a party, while he was still a misty, and even the cleric didn't trust him because he was a rogue and refused to believe he was a misty. Cleric at that time was also a misty. Was pretty funny.

Quote from: Krell Himmler

I guess I'm wondering now, would a cleric be aware of all of the enemies and friends of their god? Or is the list of enemies/friends unknown to the cleric?

But I will fall silent for awhile and allow others to contribute :D

thats my personal belief and it's not in any kind of formally official, but I do think the clerics knows who is what in regards to their God.
Title: Re: Divine Relation:
Post by: ystrday on March 19, 2008, 05:21:17 PM
I know this is a little off topic, but it brings up another view point of Gods relationship with each other, and divine revelation. If a cleric does divine revelation on someone and sees "hey he is a follower to a god who is friendly to mine", and later that follower falls in battle the cleric already knows that his God will not be upset if the cleric raised the dead guy and does so. But now after raising the dead guy he tells you the God he follows doesn't like your God... oops then what?  

What I find funny is how God A views God B as friendly, but God B is unfriendly to God A. What is a cleric of God A supposed to do if a follower of God B falls in battle?

Why personally I do not like or hardly use divine revelation because it is alot more to it then seeing friendly, neutral, enemy or unfriendly in the little chat box. And just wait for it to come in RP it out.
Title: Re: Divine Relation:
Post by: lonnarin on March 19, 2008, 05:21:38 PM
It reminds me of back when I got beaten in catholic school for asking the nun...

"God loves everbody?"
"Yes"
"Even the Devil?"
"Yes, even the Devil."
"Should we love the Devil?"
"No!"
"But God says we should love everybody..."


On that note though, good point ystrday.  I think the gods prefer that you judge the CHARACTER of the PC and his actions rather than his allegiences to some degree.  If a Prunillite and a Toranite are both sworn enemies of the undead legions, then their gods disliking eachother is a pittance compared to their liking eachother and having the same goals.  Bear in mind as well that people of "heretical" faiths can also be saved and converted.  Preach to them instead of shunning them, its your duty.  Conversion doesn't always need to be at the end of the sword, nor should it ever be for many of these goodly gods' faiths.  An Azattan for example hates Caduz, but he's not going to run around slaughtering Caduzites and neither would Aeriden do the same with Corath.  

Much of this was covered in a post "RPing clerics with topsy turvy like/dislike" which can be found stickied in the "Ask a GM" section.
Title: Re: Divine Relation:
Post by: Hellblazer on March 19, 2008, 05:23:59 PM
hehehe that one always makes me laugh. Well not the beaten part of course.
Title: Re: Divine Relation:
Post by: Serissa on March 19, 2008, 05:26:42 PM
To a cleric, an enemy to her god must be an enemy--using divine powers on that person means risking her relationship to her god and losing her connection and her powers.  It doesn't matter whether the person himself is good or evil.  This has been demonstrated more than once by the real powers-that-be.
Title: Re: Divine Relation:
Post by: miasma_hemlock on March 19, 2008, 06:03:16 PM
Also..  Having an enemy doesn't mean you have to KILL them.  It might mean you should try to convert them away from being a heathen, or if you're say a cleric of a crafting or trading god you might try to destroy them and their church financially, or it might just mean that you consider everything they touch to be unclean and has to be washed or destroyed.  Or you can just ridicule them for being so misguided.  There's a lot you can do with an enemy that doesn't involve smiting and arguing, which can be really tedious...

(And "unfriendly" isn't "enemy", this always drove me crazy when people went too far with that...)

All that said, I do think the relations system is really too complex for a world with so few players, it made a lot more sense when Layo was crawling with people and it might work again in the next version.  But that can be said about the economy too.
Title: Re: Divine Relation:
Post by: Gulnyr on March 19, 2008, 06:12:30 PM
Quote from: Krell Himmler
What I meant was a move to greater subtlety, that is it would be impossible to walk up to a living character and determine friendly/enemy status. Only when dead and if they allowed it could you see the deity/deity relation.

What does that mean?  It's very confusing.  

First, I don't understand why a Cleric could sense the nature of a corpse's faith but not the nature of a living person's faith.  Faith in Layonara is powerful, not just some 'Easter Catholic' thing.  If a character has a deity in his blank, then he's strongly faithful, and the power of that faith flows from him.  

Second, how does a dead person grant or withhold permission?

Quote
I just think the relations need a *little* more subtlety in that determining the relation between yourself and them is not easy.

If a god can allow certain people to cast powerful spells, I think he could whisper whether or not he likes some guy's faith to those same people pretty easily.  It's vague already, as others have said.

Quote from: ystrday
I know this is a little off topic, but it brings up another view point of Gods relationship with each other, and divine revelation. If a cleric does divine revelation on someone and sees "hey he is a follower to a god who is friendly to mine", and later that follower falls in battle the cleric already knows that his God will not be upset if the cleric raised the dead guy and does so. But now after raising the dead guy he tells you the God he follows doesn't like your God... oops then what?

Then carry on.  The raising Cleric's god is fine with it, so who cares what the other god thinks?  If the raised character feels bad, then he needs to take action to prevent it in the future.  Maybe he can ask not to be raised again.  Maybe he can find someone new to adventure with.  That's his problem, not the raising Cleric's problem.

Quote
What I find funny is how God A views God B as friendly, but God B is unfriendly to God A. What is a cleric of God A supposed to do if a follower of God B falls in battle?

*points up*

Why do the gods have to have mutually identical opinions?  Is there no one in the world you don't like who seems to like you just fine?  Is there no one you like who doesn't feel one way or the other about you?  In-game, there are characters who dislike Jennara, but Jennara doesn't dislike them even though she knows how they feel.  Why should the gods be any different?
Title: Re: Divine Relation:
Post by: Hellblazer on March 19, 2008, 06:39:38 PM
Quote from: miasma_hemlock
All that said, I do think the relations system is really too complex for a world with so few players, it made a lot more sense when Layo was crawling with people and it might work again in the next version.  But that can be said about the economy too.

I'd say that in the past couple of weeks, when I see 20+ people on the server it's pretty much the same as when I joined 2 years ago. Just monday the servers were pack. Hence I think it is still important wither or not there is a lot of people on, this is a rp server and the rp should remain high even if there is only 3 people online at a given time.
Title: Re: Divine Relation:
Post by: Dorganath on March 19, 2008, 06:44:32 PM
I'm going to make some general statements here, because there's faaaaar too many comments above to respond to each one.  If, after I've said what I have, there are specific questions, then please ask for clarification.

Mechanically speaking, Divine Relation is a spell.  This means for programming and in-game use purposes, it looks and acts like a spell.  However, if we take a moment and pretend that our characters are real people, Divine Relation doesn't really exist.  Instead, what your character is doing is praying and asking their respective deity how He or She feels about the deity of the targeted person.
 
From the LORE page for [lore]Divine Relation[/lore] (and much of which is my own words again):
Quote
Mechanically, Divine Relation is a spell/cantrip. In the reality of the gameworld however, it's a "sense".
This means that, despite the inevitable in-game animation of casting a spell, the cleric actually doesn't do anything more than take an extra moment to look at someone.
By extension, the target PC will likely be completely unaware that the cleric is "casting" the spell.
Divine Relation does NOT disclose the hearts of individuals.
Divine Relation does NOT disclose "evilness" or any other alignment factor.
Divine Relation does NOT disclose the EXACT deity one follows.

Divine Relation does NOT mimic psionics, mind-reading or anything of the like.
Divine Relation IS, and is ONLY, a cleric asking his or her deity for that deity's opinion on the person...in one word or less. It simply discloses the relationship between the cleric's deity and the individual being inspected: Allied, Friendly, Neutral, Unfriendly or Enemy. I.E. A Lucindite (Lucinda being Neutral Good) using Divine Relation upon a Toranite (being Lawful Good) will get "Enemy" in return. There's nothing "evil" or "Evil" about that result, it's simply one god's opinion of another.
I've bolded a few bits for emphasis.

As has been stated, the relationships between our varied deities are rather complex, and as such whether or not Deity A likes Deity B does not neatly run down alignment lines.  Toran and Lucinda are a perfect example of this, being at least unfriendly to each other even though alignment-wise, they are only a single step away from each other (LG vs. NG).  

Now...the question often asked is "why?".  The simple answer is that the deities of Layonara are in fact very active within the world, and while they do not make their presence directly known (i.e. they do not walk among mortals), they also are not the sort to sit back and let the world do its own thing.  They gain and lose power from the faith and number of their followers, and that power is always being matched against those of their enemies.  As such, there is absolutely no reason why Diety A would be happy about bestowing His/Her blessings upon someone who is a devout of an enemy.  And let's also be clear of another thing:  the "spells"  that clerics cast are the result of prayers.  They ask, and their respective deities provide.  Clerics don't cast spells directly like other casters.  We could argue D&D rules and mechanics on this point, but they don't apply as such in our setting.

And so, since our deities are active and do care about their clerics keeping to their word and dogma.  Every one of the spells they grant to their clerics are blessings, and they will make their preferences known if those blessings go to aid their enemies.  The most profound example of this is when someone is Raised or Resurrected.  This is arguably the most "special" blessing a deity can bestow, and again if it is used to benefit an enemy, then they will send a message. That is not the only time they notice, but those especially get their attention.

Clearly, our deities are not entirely mechanical entities, though we do enforce some aspects of them as scripted/programmed systems.  However, GMs fill in where mechanics leave off.  We know the specifics of deities of characters, and if we see a cleric failing to hold to the dogma of their faith, they will know the displeasure of their deity.  Ask any of the divinely-empowered characters who have lost some or all of their powers as a punishment from above. The relationships of our deities are not just to add more rules and inconvenience but rather to promote RP.  After all, if you're going to be devoted to a deity, it should be a core of your RP and not just something for convenience and benefits.

We are fully aware that this might complicate the relationships between characters and even RL friends/family.  However, that's the way we want it.  We want our deities to matter.  We want there to be real conflict because of such things. We want people to be aware of their choices, and the consequences thereof.

I think that's about as clear as I can make it at the moment. I'm certain there may perhaps be more questions, so fire away.
Title: Re: Divine Relation:
Post by: Eorendil on March 19, 2008, 06:46:16 PM
Quote
What I find funny is how God A views God B as friendly, but God B is unfriendly to God A. What is a cleric of God A supposed to do if a follower of God B falls in battle?


Its a perception thing.  Ever know someone who follows someone else around like a puppy but that other person couldn't care less about who that person is or maybe they are even repulsed by that person?  What you're seeing in the divine relation is how that god feels about the other god and what they represent.  It shifts on a more grand scale and may be a touch more melodramatic than people's relations but the basics are the same.  Like Gulnyr said.

Additionally, and this has been said before.. only those characters who are deeply entrenched.. perhaps near zealotry.. should have the deity in their deity field.  Lots of people pay lipservice and attend services of any given diety or dieties.. but that doesn't mean they are "the faithfull".
Title: Re: Divine Relation:
Post by: ycleption on March 19, 2008, 06:51:14 PM
@Krell,
As others have pointed out, Shadon is on those lists... And especially if wandering around the Hempstead docks, one is likely to encounter a number of Shadonites...
Also, just because I feel like being a snot, not because it makes the point you're making any less valid, Ca'duz is NE, so no, your original point that "Well if you glance at a few of the good gods you will start to find many of them ONLY have CE opposition" Isn't quite right... ;)

Quote from: Hellblazer
Actually Krell, the player doesn't know you are evil. He knows your char follows an Evil God.


Yes, the -player- only knows that you follow an enemy god, but the -character- probably considers you evil no matter what your alignment actually is, or which of those deities on the "enemy" list you actually follow. Every character has, or should have a different conception of what evil is, and for divinely inspired characters, that conception should in part flow from the ideas of the deity. So I really think this conversation is going in the wrong direction: corathites shouldn't be worried that they will be treated poorly after being "discovered" as an enemy, it's part of playing a corathite. On the other hand, if more Deliarites started accusing Toranites of being evil oppressors  of free trade (or whatever),  and more Dorandites started railing against that evil Ilsare, flighty thing that she is...
Well, then maybe it wouldn't feel that you were being singled out...
Title: Re: Divine Relation:
Post by: Pseudonym on March 19, 2008, 08:09:01 PM
@Krell - I have always assumed that the vast majority of the commoner population have a 'blank' in their deity field and would pray to a particular God/dess as the situation demanded. Hoping for a good harvest .. out goes the prayer to Prunilla. Bandits howling at the gates .. maybe a prayer to Rofi or Vorax to see them routed. Want that girl at the local fair to lower her defences .. how 'bout asking Xeen to look down favourably? Storm threatening .. please intervene Mist. Anyway, you get the idea.

Before my character Virtue had his falling out with the Mad God, he/I had prepared for all those pesky priests and their Divine Relation ability by having a deity relations chart handy beside the computer (I had RPed and put in his CDT his study of the the interwoven faith relationships). There is ALWAYS a non-evil enemy God to whom you can claim to have just offered a prayer - there is always a way to explain yourself and your worship in a non-illegal (according to Rofi law) manner.

Okay, say hypothetically, you're a filthy Corathite. Who is doing the accusing? There are lots of alternatives you can claim to explain why their God disapproves of you (and your deity).

Priest/ess of Aeridin - Vorax, Shadon, Branderback.
Priest/ess of Aragen - Vorax, Mist, Xeen.
Priest/ess of Az'atta - Vorax, Mist, Dorand, Branderback.
Priest/ess of Toran - They're the best cos you can be lsare, Deliar, Lucinda, Aragen, Shindaleria, Prunilla, Beryl, Shadon, Branderback, Mist, Kithairien, Xeen.

And so on and so on.

I still remember the RP of Pendar the Aragenite vomiting (he was always an overactor) after he had raised Virtue and accusing him of following an evil God. Virtue claimed, "Hold on, we were just in a furious battle, of course I asked the Father of Battle (or, Farder o' Baddle to dem dwarves) to strengthen my sword-arm and bless my blade, etc".

Some might argue that such loosely held and fluctuating faith should show up your character as neutral on a cleric's radar but, to me, such semantics were almost OOC arguments. Who are mere mortals to explain the workings of the Deity relations ability? IC, you at least had an explanation, at least had an argument, could plant the seeds of doubt. I had also quick-keyed a whole bunch of emotes like "For Mist!", "For the Great Gold!", "For Vorax!", "For the Lightbringer!" that Virtue uses quite often that helped reinforce his multi-deity facade.
Title: Re: Divine Relation:
Post by: Acacea on March 19, 2008, 08:55:11 PM
Quote from: lonnarin
An Azattan for example hates Caduz, but he's not going to run around slaughtering Caduzites


I think this is the most obvious illustration of why "enemy" should not mean aggressively hostile. Az'atta and Ca'duz are one of the most immediate and obvious enemy pairs, but half of the Az'attan faith used to BE followers of Ca'duz. AZ'ATTA was a follower of Ca'duz. Enemy NEVER means 'smite' for Az'atta. It does mean caution, withholding of blessings, and protecting their followers and charges from those enemies and yes, taking up arms if it is absolutely completely no other choice - a big "Beware!" sign on their foreheads. This goes for several 'good' deities, because they are not evil. They are good. This means you can't just run rampant smiting everyone who is an enemy, unless YOU are evil. And more importantly, your god does not want that either. What! I thought they did! No, they don't, because they are Good.

It is important to remember the alignments of our deities when considering the friendly/enemy dilemma. Despite the slander, Aeridin is not an evil hater of mixed blood that... you know the drill. He's NG and practically a pacifist. Does pacifism = good? No way! An Aerdin style evil god would actually be pretty cool - few enemies, so much about doing what is right that they lose sight of good, going so extreme in their beliefs that they become evil in white robes... that would be cool. But it's not Aeridin. He is good, so as players we need to remember that as guidelines for our priests. I think he makes an excellent monk god. No one slanders monks all the time for driving their bodies to the fullest without magical blessing, for spiritual harmony and purification. Just look at a monk, and think that every person could be like that or close if they had the right attitude and didn't taint their natural forms with alien substances and magic that twists and changes the very foundation of their being. Aeridin and most elves in general are among the highest valuers of life and do not seek to end it unnecessarily...elves have such a small population compared to others, and reproduce so slowly. Life is precious.

I got off on a tangent example (what's new), but really I'm just saying that when we read "enemy" it is as much our alignments and those of our deities that determine how we react. Sure, we don't want to go around raising enemies, certainly, not without the most important of causes, but that often doesn't mean freaking out on them and putting a bounty on their heads, either. In an earlier post, an example was given of a cleric of Prunilla being able to weed out all followers of evil gods from the populace just by lining them up and going through them.

But they have farms to tend, meals to cook, children to birth, wounds to heal, and in general are very busy trying to do good in the world in their own fashion. The enemies of Prunilla are the ones that will try to harm that way of life and all the innocents, in a variety of ways... but abandoning the farms, the children, the injured, and the people in general would be just as bad. I can't even imagine what a cleric of Prunilla would do when confronted with a non-hostile enemy. Feed the poor misguided boy some soup while making sure the children are safe? Not use divine gifts on him sure, but that doesn't necessarily mean being aggressively hostile. One of the greatest weapons a god of good has is not a weapon at all, but just goodness. The same thing that is their weakness. Hope, mercy, compassion, all that junk. They come in different flavors, but its still a big G.

The ability to try if they were the type, though, is why worshiping gods of evil - truly worshiping and embracing all that they stand for - has its drawbacks, which is why such groups tend to congregate in hiding and not mingle in the public square. Playing an evil cleric is very hard.

Most of our evil deities are EVIL. Like, capital E I want to set the world in flames and torture little babies evil. Like, I roll around in blood and like it, I sing the evil theme song on the way to work every morning, evil. In other words, they have very short life spans. Branderback is a pretty good evil god. Mostly lone hounds that look out for #1 above all things and only congregating when it is profitable, not setting out to do evil because they are waving the evil flag but rather so self absorbed that they will do whatever it takes to get what they feel they are entitled to, whether murder or whatever. I also like him because CN is an easy fit for him, which is easier for most players. The biggest face of Branderback around is actually CN rather than NE... Sulterio is a good one, too, but he is mostly worshipped by deep dwarves which is a different flag...however with the new Prantz, you could easily get away with a different race.

For the most part though, embracing an evil god is to embrace an evil dogma, which requires some seriously sick and twisted minds that were probably mind-screwed for who knows how long. They ARE the people you get bad feelings about whenever they walk next to you. The bone priest of Corath DOES make you hug the wall when he walks by, whether you are a priest or no. Fisterion smiles like Hannibal Lecter. They're villains, and creepy ones, which is why they are so hard to play, especially if someone wants to be this fresh faced young Corathite. It doesn't often make any sense for worshipers, let alone priests of our evil deities to just be trotting around with everyone else killing goblins together. You have to work really hard to find things that are feasible. By contrast, an evil character that wears a good face and thinks he is good and is just twisted on the inside is much easier, because there is something long-term about him, he often doesn't shriek when babies are killed and passes under the radar. Being utterly devoted to an evil god means you set yourself against the rest of the world, and often your compatriots as well.

Our pantheon is very much more suited to people that 'fall' into worshiping evil gods, rather than starting from the bottom up killing goblins with Toranites while brooding about how to bring the world into eternal darkness.

In short... (I guess I should have started with the short) the original topic was wanting divine relation to be even more subtle, because while it does not detect alignment or deity, several 'good' gods have only evil enemies. Therefore, if you read 'enemy' on divine relation, they already know you worship a corrupted, twisted, deity of ultimate EVIL!

But, to that I say oh well. :) As above, embracing deities of any alignment has its drawbacks. However, just like a good cleric detecting an enemy is a chance to convert, an 'evil' enemy being detected is an opportunity to pretend to be willing to be converted...while trying to convert them. If you're not good, act good. They'll want to make you see the light. Good characters will bend over backwards trying to bring evil back to the light, but gods aside it is in the end their opinion/indoctrination vs yours. Despite what you go in thinking, one or the other may very well end up on a different side than they expected.

((PS I think paladins detecting the presence of evil in other PCs is lame and they should have divine relation instead like everyone else. ;)))

((Looong again. :())
[/SIZE]
Title: Re: Divine Relation:
Post by: deagle on March 19, 2008, 11:23:59 PM
Reading through has brought some things to my eyes...one of those is that I have never used this cantrip and quite a few have met and traveled with Starr.
 
 I have always tried to rp relationships...he is good at heart and tends to see goodness in most...though his roots cause him to be careful and not give into complete trust...he does look for the goodness in others. He has travelled with others that follow a diety that is unfriendly to his and that is understood...their is not a hatred there between the gods nor is there between the characters...but would I not aid them if needed because of the unfriendly terms?...that would then question his alignment...would Beryl be unhappy that I lent aid to a toranite in need or for common cause or would she be more upset being a deity that also covers protection and healing seeing Starr turn from his alignment and not grant such assistance in a common goal or time of need.
 
 This is where rp comes in....sure I can use a cantrip and make a decision...eh my god doesn't like yours...but have you done anything in character to cause him not to aid you.
 Yes, Starr is a high enough level priest that he is going to have that second sense of unease and discomfort...again aiding in the distrust in the other...
 
 But then again rp will bring out characteristics that will generate reaction.
 Look at my other priest character for example...some know Deagle for what he may be but others are unsure....what is your reaction?
 
 Eh...just a few cents worth...as I always say...lets just go have some fun...you had an idea in mind and an understanding on the rp of this character when your imagination created it in your mind...so enjoy it.
 
 Deagle
Title: Re: Divine Relation:
Post by: Krell Himmler on March 19, 2008, 11:30:55 PM
I guess I would most especially love to hear what new people say, ones who havn't been in Layonara for too long. When we are in any culture for a long period of time (including Layonara) we lose the ability to critically analyse and to find faults in things we are a part of. If they disagree with me too I'll shut up :D. But it would be nice to hear what they have to say.

The points brought up by all are valid as this isn't a debate with a win/lose idea or a best idea philosophy.
Title: Re: Divine Relation:
Post by: DMOE on March 23, 2008, 07:21:55 AM
Quote from: Krell Himmler
I guess I would most especially love to hear what new people say, ones who havn't been in Layonara for too long. When we are in any culture for a long period of time (including Layonara) we lose the ability to critically analyse and to find faults in things we are a part of. If they disagree with me too I'll shut up :D. But it would be nice to hear what they have to say.

The points brought up by all are valid as this isn't a debate with a win/lose idea or a best idea philosophy.

While I would agree that 'new eyes' never hurts a situation....

The deity relations has been in effect in the well over two years I've been here and it's never caused a problem so far....

That to me would generally imply it ain't broken, and don't need fixing...

We've just needed to occasionally remind people that you don't simply pay lip service to the deity's of Layonara....

If your a cleric or a paladin you can ONLY cast because you God/Goddess ALLOWS it....

As such, why is your deity letting you know if someone is friendly, neutral, unfriendly or enemy such a huge leap?

Hell's.....Muir can call forward massive destructive powers because Mist loves her.....Heal and raise because Mist loves her......Knowing someone is unfriendly to Mist is kinda small in comparison.

This is simply an RP issue.....

It requires good RP on the sides of all involved.

Although I do have to say.....If you choose to play a follower of the most hated god on the server....you are kinda asking for a hard life!

Don't get me wrong, I get frustrated that large amounts of the server class Mist as evil and can't see the distinction between Chaotic and Evil.....Hence why Muir engages in random 'good' acts to try and show the difference.

If nothing else it shuts people up when they find out she had two limbs ripped off to save the people of Haven or see the Shrine to Mist in Brisbane's Grove...

Ok....I'm rambling now! ;)

But to summarise....

The deity's on Layonara are VERY active and VERY involved in their cleric's lives....

If you choose to worship Corath or even Pyrtechon .....Then your asking for the hard life and generally the best RP I have seen is those that do as Pusedo suggest and think of another God or Goddess that is unliked by the cleric in questions deity...

Hell I remember Jeran (worshipper of Pyrotechon) discussing with Muir (cleric of Mist) how he was gonna pretend to worship Toran so Corba (cleric of Lucinda) wouldn't work out he worshipped Pyrotechon.....

He was most upset when Muir pointed out Corba would never believe it cause Jeran and Muir were dating and Mist and Toran hate each other....

The kudos went to Corba for not making immediate IC assumptions that Jeran had to worship an 'evil' god/goddess.....Instead she set about slowly and IC trying to work out who he might worship from the information she had.....She still partied with him, she just didn't use her powers on him...
Title: Re: Divine Relation:
Post by: Acacea on March 23, 2008, 11:32:10 AM
Regarding Krell's comment about wanting fresh comments because vets become blinded by their time and unable to criticize, while that is at times true, I've also found that the more time someone spends somewhere, the more they start seeing everything wrong, even the things that are right, just like sometimes new people want so quickly to have as much as other people that have had years to do it can quickly become resentful and judgmental of those that have been around and involved... or are so into this whole place at first that they have the equivalent of infatuation blinding them to faults. Other perspectives are good, but it doesn't guarantee objectivity. ;)

Second, 'The deity relations has been in effect in the well over two years I've been here and it's never caused a problem so far....'

What is a "problem," exactly? Complaints, concerns, people not RPing them because they don't think they're fun, etc etc. Aren't these problems? Had a bunch of those. Doesn't mean it's broken, just that they probably didn't want to work as much for a faith as we like devout characters to work, but it's not "this guy is the only one in the universe that thinks it could be better."

In fact, as a lot of us know, there didn't used to be a way for clerics to tell at all, save for the ambiguous 'bless test.' When something like Divine Relation was first suggested, it was put forward to be part of the Eye of the Soul so that a cleric about to raise someone would know as they tried that someone was unfriendly/enemy and not go further and take a dive.

In retrospective amusement, not only was this looked at quite cautiously in a "What's wrong with bless?" kind of way, but one of the hypothetical requirements put forward in response was to be sure that it would only ever work on dead people, so it couldn't be used by or on just anyone at any time.

Obviously, now we have Divine Relation, which not only can be used on anyone, but is pretty much required to be used on anyone and woe to you if you do not. I can't speak for the minds of the original responders, but knowing that the initial reaction to such an ability was "no way," a player that was not in the minds of those who created the new one and is not party to the train of thought and process that led them to believe that this was the best choice after all, to basically feel the exact same way as Dorg did when it was first suggested - don't make it all the time, and only on dead people - is not necessarily a bad thing.

As well, I agree that if someone chooses to follow the most hated god on the server that they are in for a hard life. That's why they're not interested in making it even harder with OOC complications. Most are fully prepared for all the doom they can get if it follows IC reactions, but toss in even one unfair metagaming incident and it's all over for them, often to the point of then suspecting every legit incident thereafter as potential metagaming. Happens, breeds more frustration.

The problem I have with pretending to follow a different god is that it still relies on the goodwill of your players, so if it is finding that lacking that is your problem, whether true or not, you'll just expect two clerics with different enemies to immediately pair up to hear "Really? He told me he was a Shadonite..." to call out the lie right off. Maybe that wouldn't happen, but that wasn't my point - just that the suggestion isn't much of a comfort to someone under that impression. :P

If following Pseudo's advice to the letter, I'd actually disagree there. "Some might argue that such loosely held and fluctuating faith should show up your character as neutral on a cleric's radar but..." I do. ;)

Maybe it would fool a cleric fresh out of being an altar boy, but I'm pretty sure that if we're arguing that a) people should only fill the deity field if they are very devout and b) gods will tell them if they serve an enemy or what have you, then there's no particular reason that any serious priest is going to be fooled for very long by "oh I just tossed off a quick lip service prayer" to random gods. They'd wonder if it was just a quick prayer tossed in the heat of battle, why they got such a strong reading... after all, from the majority of commoners who do exactly the same thing, they get nothing. But maybe that's just me. :) Of course, if you're only traveling with them once or something then they're not going to wonder - they'll probably just assume you are more devout than you are admitting, or something. But if that's the only thing you've got to claim "there are legit ways to protect yourself!" then maybe you should start looking for good changes, too. :D

With how it is said to work right now, there's no reason that that should really be your best option. So either there needs to be a better way of hiding if it becomes truly necessary, or no one is expected to ever be able to hide and no one is ever supposed to play both sides or associate with opposites ever again! hehe.
Title: Re: Divine Relation:
Post by: merlin34baseball on July 03, 2009, 02:16:46 PM
Not to animate a dead horse... but...

I have a question, I just started playing a cleric and am unsure how to react to what I get using divine relation. I guess the question is, do I know what god they worship, or do I just know that we are friendly, enemy etc.

Also, the bless test... when you bless does it effect people whose gods are neutral to you or just allied and friendly?

Thanks!
Merlin34
Title: Re: Divine Relation:
Post by: Dorganath on July 03, 2009, 02:25:52 PM
You only know how your deity feels about the target's deity from Divine Relation. You do not know which deity the target follows (or in the case of a "neutral" response, if they follow a deity at all)

As for the "Bless Test", Bless only affects allies and only those whose deity (if any) is Neutral, Friendly or Allied.

Note that Bless will not generally affect NPCs regardless of faction or deity unless they're somehow in party with you.
Title: Re: Divine Relation:
Post by: Lynn1020 on July 03, 2009, 02:34:58 PM
Can your character tell which people around him/her received the "Bless"?
Title: Re: Divine Relation:
Post by: Alatriel on July 03, 2009, 02:46:55 PM
Also... if they follow the same god as you, you should know it, right?  (the mechanical response is "the target follows _______ as well"  or something like that)
Title: Re: Divine Relation:
Post by: Dorganath on July 03, 2009, 03:02:20 PM
Quote from: Lynn1020
Can your character tell which people around him/her received the "Bless"?

Yes.  Mechanically speaking, the lack of a visual effect on a given character will indicate, assuming they're within range.

Quote from: Alatriel
Also... if they follow the same god as you, you should know it, right?  (the mechanical response is "the target follows _______ as well"  or something like that)

Yes.  It does report when the deity is the same as the caster.
Title: Re: Divine Relation:
Post by: Drizzlin on July 04, 2009, 01:17:30 PM
Quote from: ystrday


What I find funny is how God A views God B as friendly, but God B is unfriendly to God A. What is a cleric of God A supposed to do if a follower of God B falls in battle?



This is because gods are like mortals in the sense that they are always plotting on each other as well. God A thinks God B likes her, so she likes her back. However, God B is really trying to jack God A's man and is plotting on her!!!
Title: Re: Divine Relation:
Post by: cbnicholson on July 10, 2009, 04:23:00 PM
I recently used divine relation on a another char I found myself partied with and was slightly perturbed to see enemy.  Now, before I rp'd blind hatred and distrust, I forced myself to review what kind of interaction the two characters had had up until this divine revelation.  It was one of mutual cooperation and relative respect, so I rp'd accordingly merely stating that I would be unable to fully call upon my deity to bless his efforts, but would do my best to assure our mutual goal of survival.  I did take the opportunity to preach a little about the other characters need to reassess where his loyalties and beliefs lay, hinting my character believed the other to be misquided. :D  

A player I respect greatly once told me ic to watch character behavior, not rely on game mechanics to give me the answers..it was sound advice then and is still is, imo.
Title: Re: Divine Relation:
Post by: Dorganath on July 10, 2009, 04:54:17 PM
Quote from: cbnicholson
A player I respect greatly once told me ic to watch character behavior, not rely on game mechanics to give me the answers..it was sound advice then and is still is, imo.

Yep, to a point.

But then, your character's deity won't necessarily care about the behavior of the other character.  For example, Toran will probably take issue with one of his clerics repeatedly raising and healing a devout of Xeen, regardless of the latter's outward behavior in the presence of the Toranite.
Title: Re: Divine Relation:
Post by: twidget658 on July 10, 2009, 05:30:00 PM
Also, evil (enemy deity) people will be nice to get closer to a target so they gain their trust. Once they have the trust, then manipulation is much easier. Blind hatred is not necessary, distrust is almost absolute. There would be something about the person that you would sense that just doesn't set right. You would be able to see through their 'politeness'.
Title: Re: Divine Relation:
Post by: Lance Stargazer on July 10, 2009, 05:35:25 PM
Quote from: Dorganath
Yep, to a point.

But then, your character's deity won't necessarily care about the behavior of the other character.  For example, Toran will probably take issue with one of his clerics repeatedly raising and healing a devout of Xeen, regardless of the latter's outward behavior in the presence of the Toranite.


This not what is about. Yet the point stands.

I am going to put an example in Lance and Galathea, their deities are unfriendly to each other, yet the characters have shared goal and a relation of selfrespect to the other, Of course they will never be in agreement regarding the methods they should follow, But if she has lived and respected Lance , i don't see how he should not pay with the same. Not meaning with this that Lance allows her to "bless" him or viceversa.

This is not about the mechanical blessing. The blessings should be seen as a gift of the gods , and as a charge of responsability for the use of this "gift" to ensure the god goals in the eyes of the character. But helping or giving respect and support to people who has done the same, its only what should be done. In my humble opinion.

Another example would be the same Lance and Iellwen. It was so painful when Lance learned of her following an unfriendly deity, but can't simply cut ties because of that If the other character has shown no other thing than concern and respected his wishes of no blessings after that.

Again I am totally in agreement than the Blesings should not be used. But the beheavior of the character is enterely another matter.

The former cases where on Unfriendly basis. Enemies on the other hand are a bit more tricky Indeed. As twidget pointed.

This of course may vary from Character to character. I might be biased from LG point of view.
Title: Re: Divine Relation:
Post by: Dorganath on July 10, 2009, 07:14:06 PM
Actually I was speaking beyond mechanics (and into the realm of divine observation) and just using something involving "blessings" as one example.

But good for you for keeping the conflict in mind.
Title: Re: Divine Relation:
Post by: Gunther on July 10, 2009, 07:54:29 PM
I remember one pnp game where the only cleric was a dwarf and if we wanted healed, or curses removed, or pretty much anything, we all had to kowtow and give praise to the smelly, little, goat-bearded dwarf god and say how great he was and how much we all honored him and respected him.  Then, if we knuckled under sufficiently enough and convincingly enough, we'd get a cure light wounds or something equivalent.  It was really aggravating, but great fun too.
SimplePortal 2.3.7 © 2008-2026, SimplePortal