The World of Layonara

The NWN Persistent World => Bugs => Fixed Bugs => Topic started by: Aerimor on December 14, 2008, 09:48:57 PM

Title: Percise Strike script bug
Post by: Aerimor on December 14, 2008, 09:48:57 PM
Razeriem's rapier continually adds a script to the rapier reading:

Bonus Damage: Peircing 1D6 damage (Temporary Bonus)

each time it is equiped and unequiped.

Through testing it is obvious the damage is not beign added just the script claiming such.

I logged off and on to no avial.  If it clears itself up I'll update here.

Seems to be no troubles except the script is goign to end up very long eventually.

~Raz
Title: Re: Percise Strike script bug
Post by: Dorganath on December 14, 2008, 09:58:54 PM
I believe they time out. I've seen this with other temporary weapon bonuses, so I'm not so sure this is specific to Precise Strike.  

In any case, as you've noted, they don't stack, and I'm pretty sure they time out.
Title: Re: Percise Strike script bug
Post by: Stephen_Zuckerman on December 15, 2008, 03:13:28 AM
They time out after, um, a while. A long while. Not really sure how long - at least ten minutes. And if it DOES time out, just re-equip.

When your Intelligence bonus changes, make sure to disable Canny Defense by wielding something in your off-hand, so that when you enable Canny Defense (by putting your torch/main gauche away), you get the properly-calculated Dodge AC bonus granted by that Intelligence bonus.

I believe the same quirk applies to Amazing Grace.

And remember - Precise Strike and other cool Duelist schwiftiness works because the Duelist has both hands free for jumping, rolling, and tumbling about, tossing the sword from hand to hand. If you find a way to dual-wield and still get your Duelist bonuses, please don't. :) While the engine's limitations mean that there may be ways to do that, the abilities were designed to be unusable while wearing armor, or while something is in your offhand. <3

Duelists rule.
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