The World of Layonara

The NWN Persistent World => Bugs => Fixed Bugs => Topic started by: Script Wrecked on March 29, 2009, 07:28:38 AM

Title: Pale Master Caster Level - FIXED
Post by: Script Wrecked on March 29, 2009, 07:28:38 AM
From the [LORE]Pale Master[/LORE] Lore page, it states:

[INDENT]"Warning: the pale master's caster level only increases by 1 every 2 levels, so a level 10 wizard/ level 30 pale master would have caster level 25 (10 + 30/2), compared to caster level 40 for a level 40 wizard. This is sometimes a considerable disadvantage."[/INDENT]

However, in stock standard NWN, the Pale Master level does not contribute to the caster level(1), as attested to by this post (http://nwn.wikia.com/wiki/Pale_Master):

[INDENT]"Pale master levels augment spell slots, but otherwise do not affect spellcasting. Thus, a level 10 sorcerer / 19 pale master has the same spells per day as a level 20 sorcerer, but has a caster level of only 10 and only knows as many spells as a level 10 sorcerer."[/INDENT]

This is borne out by the (quick) testing I have done of the GetCasterLevel() (http://www.nwnlexicon.com/compiled/function.getcasterlevel.html) function.

So, my question is, has there been any Layonara specific modifications to somehow incorporate the Pale Master level into the caster level, or does the Lore entry require updating?

Regards,

Script Wrecked.



[SIZE=10](1) This seems to be a misconception confused with the fact the Spellcaster gets new spells every other Pale Master level.[/SIZE]
Title: Re: Pale Master Caster Level
Post by: miltonyorkcastle on March 29, 2009, 01:03:34 PM
*has the same question*
Title: Re: Pale Master Caster Level
Post by: Dorganath on March 29, 2009, 01:13:27 PM
The code agrees with the latter, but I think we're going to make it agree with the former for the next update.

Stay tuned.
Title: Re: Pale Master Caster Level
Post by: miltonyorkcastle on June 15, 2009, 12:56:02 PM
As per the 3.2 update, the current LORE description of Pale Masters with regard to caster level is correct, so I'm moving this to Fixed Bugs.
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