The World of Layonara

NWN Discussions and Suggestions => NWN Ideas, Suggestions, Requests => Topic started by: Honora on October 21, 2009, 06:26:33 PM

Title: Deities and Classes Suggestion
Post by: Honora on October 21, 2009, 06:26:33 PM
After the Sacred Fist discussion, it became apparent that this is not the first time by a long shot that a class has been denied to a specific deity.  While I am not a fan of that, in the spirit of someone else not being stuck with a character they can't progress as they had wished, I suggest a simple "Deity/Class" chart along the same lines of the deity relations chart.

Use the Deity Relation template and replace the deities on the X axis with the classes, denoting which can have what.  This chart could then be posted ahead of the classes section of LORE and would prevent any further unhappiness by spelling out the restrictions.

For example: Az'atta: No classes with more than X% "fighting" feats (fighter, barbarian, battlerager, duelist, assassin, dwarven defender, spellsword, arcane archer, weapon master, monk, sacred fist)

Vorax: No classes with more than X% "casting" feats with bard, cleric and sacred fist the exceptions (sorcerer, driud, wizard, spellsword).

Etc.

Layonara is a mature game, with a population who have been with it for years.  With alts being important to keeping things fresh, this won't be the last time there will be a class/deity conflict.

I am happy to make up the chart if requested.
Title: Re: Deities and Classes Suggestion
Post by: SteveMaurer on October 21, 2009, 07:07:16 PM
Actually, I would go much further, and suggest that the deity bindstones be removed completely.   As it has become increasingly clear from the continued definition of the cosmology, Layonara's Gods have no different expectations of their most distant worshipers than they do their most favored priests and paladins.   And they are more than happy to boot anyone out if they get even a whiff of the idea that they might occasionally sin.   Anything less than strict adherence, even in extremely stressful circumstances, will cause a PC to get their deity field blanked.

( I actually kind of find that fun.  It's more realistic than constant arguments over whether some act is playing one's alignment or not.  A deity lays down their law, and actually has a reason to look to make sure their worshipers are following it. )

Given that character submissions have been held up on the basis of there not being enough explanation for why a Dwarf PC worships Dorand, it seems rather odd to be able to just go walk over to a bindstone and make a mechanical change and declare a faith.   It should probably take a CDQ.
Title: Re: Deities and Classes Suggestion
Post by: Dorganath on October 21, 2009, 07:36:24 PM
Deity bindstones are not tied to any particular deity.  They are just placed within temples for the devout of those deities.  Deities don't have any control over that bindstone, nor any say who binds to it or anything of the sort, nor is anyone restricted (mechanically or otherwise) from binding to one, nor does it affect the person's mechanical deity choice in the slightest.

They're there as an RP choice for characters who wish to return to the "house" of their deity (or one allied/friendly) after being pulled back from death.
Title: Re: Deities and Classes Suggestion
Post by: Acacea on October 21, 2009, 08:03:52 PM
YAILWAP
[/B]

While I agree yeah, if things are going to be blocked then such a list should be provided up front, I think the blocking just occurs a little bit often and seeming kind of on the spot at times. It's not like we have an infinite amount of classes to fit every niche - we're not yet skill-based, after all. Imaginations, even if not considered limitless, vastly exceed the number of copy-paste bioware or D&D snippets of summaries tacked onto a package of feats and skills. Feats and skills that everyone has in some form or another regardless of their class choice, at that.

What prevents, for example, a straight-up Shindy priestess from not using weapons and taking the unarmed combat feats? It would suck, sure, but you could do it. For that matter, you can take the normal cleric feats and be far better at combat! Clerics are a combat class, heh, all classes are in some way combat classes - it is how you choose to play them that changes that. Or are we also monitoring feat choices and stats to make sure they are crippled? You could play a cleric/fighter that weapon specced in a favored weapon, that's pretty martial. At what point are we narrowing too far based on a vague class description pasted by someone long gone?

Some things are a little more obvious - Az'attan clerics shouldn't be taking other martial classes sure (though it doesn't mean they wouldn't be good at it, mechanically, without NEEDing to multiclass... and to be honest I would rather play an Az'attan that has the ABILITY to snap someone's neck and chooses not to because of dogma, than someone for whom the choice is made already due to their incapability) and Voraxians are pretty terrible for casters... although the dwarf I started but never subbed was a banished Voraxian sorc. The sorc class was an unwanted curse in that case and something to be struggled over... the goal in the end was to regain lost honor, return from exile (some bad deeds accidentally with magic), and somehow reconcile the blood, perhaps by only using it to counter.

I actually mapped her all out and had where she was from, the time, the place, the whys and whos and names and levels, but like I usually do, I just left her on my hard drive. It still nags at me that things like that would not be possible if we just said "no Voraxians permitted to have caster levels." Where's the growth?

Likewise, so much emphasis on quoting from LORE on PRCs and the like, as though they were sacred doctrine and not ancient summaries that can be bent and used. Tania, the monk I started forever ago, was for one of her options possibly to go druid, and if someday managing to reconcile her beliefs and purpose, perhaps sacred fist - the requirement is actually just divine casting, not paladin/cleric. I could line up the whys and hows, and mention that the guy who made the class played a druid/monk that was aiming SF, but it's all just kind of whittled down to how someone takes what's written. I was never sure where she was going to go, but when I was simply told, no, druids cannot be sacred fists lore wise, I just kind of thought "meh," and tossed the whole thing - even though it was only one possibility. Just the realization of how easy it is to use red tape and scissors to cut off avenues bugged me.

I know it probably sounds kind of like a purposeless rant... but really, at this stage of NWN... it's all been done, you know? Why shouldn't we encourage imagination that fits within conceptual boundaries instead of take the scissors to what we have left? I find it hard to reconcile the observation of repeated shrinking of options available to players and the fact that we're moving to a more open, skill-based setting. I love that we are, yet it honestly seems opposed to most of what I've seen of decisions in NWN as the sun sets on its time, figuratively speaking - take, snip, cut, block. Maybe now is the time to chill out a bit and rethink, not how malleable dogma is, but rather how malleable classes may be to conform to dogma?

@Steve - the only thing is that if you have your deity in the deity field, you are not a mere distant worshiper in the first place. You're close enough to dogma to have all the mechanical benefits/pitfalls, so if you want a distant worshiper just leave it blank and lip service all you want. I really haven't seen the rampant deity field blanking either, but your mileage may vary I guess heh. They don't have anything in particular to do with their bindstones, either.

Sorry Honora for taking the discussion a step out of what you brought up, and it's not really about your character so much as when are these things decided and based on what, and what else is applicable if so? How much too much and when? Whether your character is approved or not is actually irrelevant to my questions ;)

Please remember when reading that this has nothing to do with in any way altering the dogma of the deities, only our ability to play within the dogma while exploring mechanical alternatives. You cannot make Az'atta an aggressor, nor Aeridin a spoiler - but are there concepts that fit within packages that might have had too many connotations at first glances to work? There really might be. I guess we can't have a rule like "most definitely PROBABLY not accepted but we'll look anyway," but I also guess I just lean more towards open options than bolted doors, heh.

In short - yes, a list would be nice if we are to continue in this pattern. :D
Title: Re: Deities and Classes Suggestion
Post by: lonnarin on October 21, 2009, 09:41:12 PM
Pffft, if these so called pacifistic gods were so anti-violence, then how come Aeriden sent the Channeler to FIGHT Corath's minion in 1417?  Shouldn't he have sent hugs, kisses and fruitcake instead of a heavy handed enforcer?  But no, this god of ultimate peace sends a warrior to throw down.  Azatta penalizes her followers if they follow her dogma of ultimate forgiveness and raise a maligned follower of an enemy deity.  If the pacifist gods are unwilling to live up to their own lofty ideals, why should the mortals be expected to do so? LORE: The Layonara Timeline (http://lore.layonara.com/The%20Layonara%20Timeline)

In any case, I oppose any more restrictions than we already have, which is far too many.
Title: Re: Deities and Classes Suggestion
Post by: SteveMaurer on October 21, 2009, 10:11:46 PM
Quote from: Dorganath
Deity bindstones are not tied to any particular deity.  They are just placed within temples for the devout of those deities.  Deities don't have any control over that bindstone, nor any say who binds to it or anything of the sort, nor is anyone restricted (mechanically or otherwise) from binding to one, nor does it affect the person's mechanical deity choice in the slightest.

They're there as an RP choice for characters who wish to return to the "house" of their deity (or one allied/friendly) after being pulled back from death.

Well that corrects my misinterpretation.  I thought that not only were temple bindstones associated with, well, the god of that temple,  I thought that when you bound yourself to one, there was extra code that filled in the deity field.

I'm not sure why I got that impression.  Probably mininterpreted something someone said via a Tell when I was just getting started around here.
Title: Re: Deities and Classes Suggestion
Post by: Asmodean on October 21, 2009, 10:50:14 PM
One can only hope that these revised dogma's will lead to a much needed thinning of the pantheon for the MMO.

I look forward to the deaths of quite a number of redundant and worthless deities.

** closes his eyes and dreams of Corath feeding Aeridin's heart to Az'atta **
Title: Re: Deities and Classes Suggestion
Post by: Dorganath on October 21, 2009, 10:54:21 PM
Quote from: Asmodean
One can only hope that these revised dogma's will lead to a much needed thinning of the pantheon for the MMO.

I look forward to the deaths of quite a number of redundant and worthless deities.

** closes his eyes and dreams of Corath feeding Aeridin's heart to Az'atta **

That's not going to happen, sorry.
Title: Re: Deities and Classes Suggestion
Post by: Script Wrecked on October 21, 2009, 10:58:30 PM
Quote from: Asmodean
One can only hope that these revised dogma's will lead to a much needed thinning of the pantheon for the MMO.

I look forward to the deaths of quite a number of redundant and worthless deities.


*ouch*
Title: Re: Deities and Classes Suggestion
Post by: Hellblazer on October 21, 2009, 11:07:55 PM
Well I agree with the post of Honora. I personally think that even if all the changes that has happened are in the mindset of the MMO, we still live in the present and it could be years before we get into the mmo. These changes affects the player base now. So if there is to be changes, like there has been with the deity and I am happy that they have been made public. The others things that could affect the players gaming enjoyment should be made known up front, like for Honora, What deity will accept what classes. I have myself been caught twice now of having to make a choice of what part of my characters I will sacrifice due to the changes that were made known too late, or not made clear enough. Beside there is also a lot of other things that has made the submissions process a lot more strenuous for some people who were not making "traditional" submissions, because the information that is pertinent for them to know is know on lore and known only by a few.
Title: Re: Deities and Classes Suggestion
Post by: ShiffDrgnhrt on October 21, 2009, 11:23:43 PM
Quote from: Asmodean
One can only hope that these revised dogma's will lead to a much needed thinning of the pantheon for the MMO.

I look forward to the deaths of quite a number of redundant and worthless deities.

** closes his eyes and dreams of Corath feeding Aeridin's heart to Az'atta **
Dude, I think you are missing the point of the Pantheon.

While yes this is a game, the Gods are to fill specific and needed roles in the World of Layonara to make it viable and diverse.  Unfortunately, NWN makes some of these Gods hard to play considering the nature of NWN, but the MMO is supposed to make certain things possible to allow these Gods more accessible, but to think that certain Gods should get axed just because they don't gel into the current incarnation is silly...  Disagree with the team all want, but things make sense, regardless of the issues...
Title: Re: Deities and Classes Suggestion
Post by: lonnarin on October 21, 2009, 11:38:34 PM
I don't mind gods dying as long as it's done with a good plot series of events, or new gods being introduced.  I was rooting for Shadison to ascend way back, evil snake gods of plotting and intrigue fill a nice warm fuzzy area of my heart.  Maybe it's my obsession with the Conan comics. :P  I just like hidden desert temples of cultists sacrificing fair maidens to snake pits.

Hopefully Milara will succeed in his stardust conquest of the heavens.  Another fine megalomanic schemer that would offset Corath's insane ramblings and Pyrtechon's rabid pyromania with some good ol fashioned magical plotting. :D
Title: Re: Deities and Classes Suggestion
Post by: Hellblazer on October 21, 2009, 11:41:55 PM
Quote from: ShiffDrgnhrt
Dude, I think you are missing the point of the Pantheon.

While yes this is a game, the Gods are to fill specific and needed roles in the World of Layonara to make it viable and diverse.  Unfortunately, NWN makes some of these Gods hard to play considering the nature of NWN, but the MMO is supposed to make certain things possible to allow these Gods more accessible, but to think that certain Gods should get axed just because they don't gel into the current incarnation is silly...  Disagree with the team all want, but things make sense, regardless of the issues...

While I agree with what you are saying shiff, the problem lays in the fact that we are -not- using the mmo right now and might not be for some time still. That leaves us only with this platform to use and some of the changes renders some of the deitys/class combos or one an other by themselves, useless in this game setting. Unless like I said to someone lately, you are the willing type of playing a char that will never pass level 7 in this game, because 99% of all the npc quest are of the fighting killing, goring, grave robbing type.

I know some people will say they have had their char level up only or mostly on quests or on rp xp, but if you take the fact that a pacific deity friendly char can't go on any type of quest (maybe 1 in a thousand in a blue moon) then all you get is little tid bit of xp. If you're fine with this, and willing to put 5 years or more into only one char, good, but it should be made very clear the limitation a deity like az'atta, aeridin, shindy, and of course all the others, has, for every one else that has expectation of doing something else than bench warming*. It's a tiresome debate probably, but in the end it always come down to the same thing. The personal enjoyment of the player, which is very different for many people.


*this is not directed at anyone at all, it is written in the context of someone sitting on the side lines, watching others run past them.
Title: Re: Deities and Classes Suggestion
Post by: ShiffDrgnhrt on October 21, 2009, 11:48:44 PM
Scratch that...  Let me start over...

Guys, the Team is setting up the Pantheon for the MMO, and in reality folks, if you looked at the past versions of the Diety Dogma, not much has changed.  I know because I had this conversation with Ed today, and I went over all the usual questions.

What I have problem with is allowing a Class Description be more important to decision makers then what the Player intends to RP.  And after what some of you have that is what this recent thing with Sacred Fist boils down to.  Because feats and a description say Sacred Fist is too aggressive for certain Gods, Honora has to can a character concept.  Now reconcile it to yourself however you like, but the team has made certain choices.  I don't like it either, but you either guilt Ed into allowing you Sacred Fist, Honora, make a new PC, and be allowed a caveat because you EXPLICITLY mentioned that as a desire that NO ONE warned you about.  Personally?  I think that's what the team should do anyway, but then what trouble could that cause?  Who knows...

Honora, I put up a fight for yah with Ed, but he's the lore boss, and unless Leanthar wants to pull out his Boss Card to let you get away with something this time, I don't think much can be done.

To anyone else unhappy with this turn of events?  Donno what to tell yah.  I like playing here and I'm going to toe that annoying little line between rebel and follower and just leave my disfavor to PMs and private conversations with the Team, if they'll humor me.  If you want to petition Leanthar about it, I'm sure he'd read it, but it's his house, and if we want to be allowed to sit at his table we need to play by the rules (even if we don't like it) or go next door to play elsewhere.

OR!  If you want your sacred Fist, play a Toranite or a Voraxian, or someone else!  Play a Grannoch Cleric who wants to pummel the puny humans and elves to dust with his fists...  I'm sure you can get away with that...
Title: Re: Deities and Classes Suggestion
Post by: Dorganath on October 21, 2009, 11:52:46 PM
Quote from: Hellblazer
Well I agree with the post of Honora. I personally think that even if all the changes that has happened are in the mindset of the MMO, we still live in the present and it could be years before we get into the mmo. These changes affects the player base now. So if there is to be changes, like there has been with the deity and I am happy that they have been made public. The others things that could affect the players gaming enjoyment should be made known up front, like for Honora, What deity will accept what classes. I have myself been caught twice now of having to make a choice of what part of my characters I will sacrifice due to the changes that were made known too late, or not made clear enough. Beside there is also a lot of other things that has made the submissions process a lot more strenuous for some people who were not making "traditional" submissions, because the information that is pertinent for them to know is know on lore and known only by a few.

At the same time, the perennial complaint is that we have "too many rules."

It can't go both ways.  We handle so many things on a case-by case basis because if we were to spend the hundreds of hours (yes, really) to go through every possibility, every nuance, every combination people could come up with, it would be huge, unwieldy and let's face it...no one would read it.  People don't read what we have now.

I have full sympathy on people who have their hopes impacted by these things.  Some of these instances could be avoided with a little reading.  Some would not.  I am not saying that is the case with Honora's character, and I am unsure how best to make it work out.  

Completely separately from the original post, there's one comment I want to make:

These so-called "unplayable, pacifist deities" are not for everyone. Yes, they're interesting, but like a special subrace or using INT as your dump stat or any other number of character decisions, choosing one of these deities, especially as a cleric, comes with its benefits and burdens.  Toranites don't go around eating babies.  Shadonites don't go apologizing for pranks or giving notice ahead of time so that their victims are prepared.  Rofireinites don't typically rob banks.

It all begs the question (and this is not directed at Honora or Hellblazer in specific but anyone reading this):  

What do people want from Layonara?  Do you want the quests? Do you want the GM involvement? Do you want the enhancements to RP and mechanics that come from having a quirky and diverse Pantheon? Or do you just want us to let you do your thing, put whatever you want on, in and near your character without consequence or requirement and just beat things up all day long, however little sense it makes to do so?  Do you want the living, breathing world or do you want a gladiatorial arena where you are the champion....Aeridin's slayer of the wicked...Az'atta's redemption by steel?

I am really and truly interested in your answers, and please do not insult me by just telling me what you think I want to hear.

We offer lots of choices here.  Not all choices are for everyone.  Want to play an Az'attan? Great!  But a bashy Az'attan? Not so much.  Does that make Az'attans unplayable? For some it does, but it can be done.  You will progress slower. You will be more of an RP character than a quick-advancing adventuring one, but it is possible, and it is also not a good fit for everyone.
Title: Re: Deities and Classes Suggestion
Post by: Dorganath on October 21, 2009, 11:55:47 PM
Quote from: Asmodean
One can only hope that these revised dogma's will lead to a much needed thinning of the pantheon for the MMO.

I look forward to the deaths of quite a number of redundant and worthless deities.

** closes his eyes and dreams of Corath feeding Aeridin's heart to Az'atta **


And upon further thought, this whole sentiment is horribly disrespectful to those people who actually spent their free time fleshing out these deities, the dogmas and how everything fits together and why, only to be trivialized by calling them "worthless".

Perhaps they are not your preference or they do not fit your play style, but they are anything but "redundant and worthless."
Title: Re: Deities and Classes Suggestion
Post by: Rowana on October 22, 2009, 12:14:10 AM
Quote from: Hellblazer
.... good, but it should be made very clear the limitation a deity like az'atta, aeridin, shindy, and of course all the others...


POINT OF CLARITY! Contrary to popular opinion, whether recent or otherwise...

Shindaleria is not a pacifist goddess. In fact she calls to people to defend her oceans. The issue made was not about combat or not to combat it was about METHOD. Shindy does not wish to reward her priests for focusing on self betterment through combat. She wants her people to make better the oceans and her children.

It's a dogma issue yes. It's not a "combat" issue.

Carry on..!
Title: Re: Deities and Classes Suggestion
Post by: Hellblazer on October 22, 2009, 12:19:14 AM
Thanks, although it sounded very much about the fact that sacred fist were clearly more combative in nature (the essence of their training and feats) that what would be accepted, in my perception of if. Thanks for the clarification. But my point was a general statement for all those deities that have some irks toward a specific class (and what not) and what is presently known by the player base.
Title: Re: Deities and Classes Suggestion
Post by: Asmodean on October 22, 2009, 12:37:57 AM
Quote from: Dorganath
And upon further thought, this whole sentiment is horribly disrespectful to those people who actually spent their free time fleshing out these deities, the dogmas and how everything fits together and why, only to be trivialized by calling them "worthless".

Perhaps they are not your preference or they do not fit your play style, but they are anything but "redundant and worthless."


Before this gets out of hand... I apologize for throwing the nature of this thread off course.  

I realize quite a number of folks have spent some time working on the pantheon.  It was not my intent in my post to marginalize nor completely disregard their contributions or efforts.  As little is known to the workings of the pantheon ("the why") by the masses (the community).....   I was merely projecting my hope that the pantheon... for future and given past RP reasons... would be "trimmed".

I still believe many "dogma's" could be combined...  in addition.. some could very well be split.
Title: Re: Deities and Classes Suggestion
Post by: Honora on October 22, 2009, 07:18:49 AM
But to my original point:

For the NWN Layonara, there are CLEARLY some classes that are not allowed for some deities.  "Flexible" is moot.  Some classes are not allowed for some deities due to percentage of martial feats or whatever.  THIS IS FACT.

Why not specify this?  If not in a chart (which I felt was something that could be done quickly since it already exists for another reason), then in the class descriptions as a separate line item.

Yes, Layo does have too many rules.  We have gotten away from the Layo that I first started playing, sadly.  But my point is that if experienced players who are close to the source material do not see what is "obvious" to the character approvers, then clarification is needed.

I am simply trying to offer a solution to a problem, including putting time into it if required, rather than venting my spleen on a public forum.
Title: Re: Deities and Classes Suggestion
Post by: Pseudonym on October 22, 2009, 07:38:29 AM
Quote from: Dorganath
...

What do people want from Layonara?  Do you want the quests? Do you want the GM involvement? Do you want the enhancements to RP and mechanics that come from having a quirky and diverse Pantheon? Or do you just want us to let you do your thing, put whatever you want on, in and near your character without consequence or requirement and just beat things up all day long, however little sense it makes to do so?  Do you want the living, breathing world or do you want a gladiatorial arena where you are the champion....Aeridin's slayer of the wicked...Az'atta's redemption by steel?

I am really and truly interested in your answers, and please do not insult me by just telling me what you think I want to hear.

...


We want a chart!
Title: Re: Deities and Classes Suggestion
Post by: s0ulz on October 22, 2009, 08:15:59 AM
Quote from: Dorganath


It all begs the question (and this is not directed at Honora or Hellblazer in specific but anyone reading this):  

What do people want from Layonara?  Do you want the quests? Do you want the GM involvement? Do you want the enhancements to RP and mechanics that come from having a quirky and diverse Pantheon? Or do you just want us to let you do your thing, put whatever you want on, in and near your character without consequence or requirement and just beat things up all day long, however little sense it makes to do so?  Do you want the living, breathing world or do you want a gladiatorial arena where you are the champion....Aeridin's slayer of the wicked...Az'atta's redemption by steel?

I am really and truly interested in your answers, and please do not insult me by just telling me what you think I want to hear.



If you or the Team considers this a valuable point of discussion or expression, may I recommend the creation of an apporpriate stand-alone thread. Otherwise I'm afraid the discussion of the original poster might be overwhelmed by feedback to your request.

I'm sure the community can provide feasible feedback if that is your wish.
Title: Re: Deities and Classes Suggestion
Post by: EdTheKet on October 22, 2009, 09:28:27 AM
Quote from: Honora
After the Sacred Fist discussion, it became apparent that this is not the first time by a long shot that a class has been denied to a specific deity.  While I am not a fan of that, in the spirit of someone else not being stuck with a character they can't progress as they had wished, I suggest a simple "Deity/Class" chart along the same lines of the deity relations chart.

Use the Deity Relation template and replace the deities on the X axis with the classes, denoting which can have what.  This chart could then be posted ahead of the classes section of LORE and would prevent any further unhappiness by spelling out the restrictions.

For example: Az'atta: No classes with more than X% "fighting" feats (fighter, barbarian, battlerager, duelist, assassin, dwarven defender, spellsword, arcane archer, weapon master, monk, sacred fist)

Vorax: No classes with more than X% "casting" feats with bard, cleric and sacred fist the exceptions (sorcerer, driud, wizard, spellsword).

Etc.

Layonara is a mature game, with a population who have been with it for years.  With alts being important to keeping things fresh, this won't be the last time there will be a class/deity conflict.

I am happy to make up the chart if requested.


Thanks for the suggestion, it would probably be useful to have this.

It could be a bit simpler then how you describe it by just stating (for example):
Sacred Fist: Not allowed for deities X, Y and Z
Undead Slayer: Only allowed for deities B, D and F
And so on.
Title: Re: Deities and Classes Suggestion
Post by: Lily on October 22, 2009, 09:38:01 AM
So just like with paladins? LORE: Paladin (http://lore.layonara.com/Paladin)

Quote
Not every deity sponsors an order of paladins, only Aeridin, Lucinda, Rofirein Toran, and Vorax require holy warriors beyond their normal clergy. All Paladin characters must follow one of these deities.
Title: Re: Deities and Classes Suggestion
Post by: ycleption on October 22, 2009, 11:06:40 AM
Quote from: Honora

If not in a chart (which I felt was something that could be done quickly since it already exists for another reason), then in the class descriptions as a separate line item.


There are 28 deities, and 29 playable classes.

From a CA team perspective, I can tell you that nobody has gone through each of the 812 combinations, and thought about whether they would or would not work (I'm not sure if that's what you were getting at with the "exists for other reasons"), especially for the seldom played classes. Second, what will fly for a lay member of a church might not be as ok for a cleric, so that's a whole other chart. Third, in some cases a player may convince us about something we would generally be skeptical about, and a black-and-white list ahead of time would preclude that kind of player imagination.

I don't mean to sound as though I'm unsympathetic to players who find out down the road that they built their character to work with a class that doesn't mesh with their deity - especially, like you, where it was mentioned in the original submission. However, there are people with a lot of knowledge on these things that are only a PM or thread in the ask a gamemaster forum away, that can be consulted ahead of time.



From a LORE team perspective,
Yes. LORE should have as much info as possible on the various classes, and some notes might be apropos. At the same time, if a chart (or list or whatever was made), it would be seen by some people as giving pre-approval for some combos that may only work with some kinds of RP or backstories, and not others. Maybe something in the [lore]Character Submission[/lore] page about being aware of possible conflicts might work better than a list or chart?
Title: Re: Deities and Classes Suggestion
Post by: Gulnyr on October 22, 2009, 04:02:15 PM
Quote from: ycleption
(I'm not sure if that's what you were getting at with the "exists for other reasons")


I think this quote:
Quote from: Honora
If not in a chart (which I felt was something that could be done quickly since it already exists for another reason), then in the class descriptions as a separate line item.

relates back to this one:
Quote from: Honora
Use the Deity Relation template and replace the deities on the X axis with the classes, denoting which can have what.  This chart could then be posted ahead of the classes section of LORE and would prevent any further unhappiness by spelling out the restrictions.

where the chart already exists for the other purpose of showing deity relations.
Title: Re: Deities and Classes Suggestion
Post by: ycleption on October 22, 2009, 04:24:58 PM
Ah, thank you Gulnyr - just as a note, normal tables can be created with the wiki format with some time (eg. [lore]DeitySummons[/lore]), but the LORE team has no access to prettier things like the deity relations table, (nor do know how its made, or who made it) so adapting it would likely take some time by one of the admins, rather than something that could be a quick LORE team task.
Title: Re: Deities and Classes Suggestion
Post by: Hellblazer on October 23, 2009, 08:32:30 PM
Quote from: Pseudonym
Will lore explode if there is a Priest(ess) of Shindaleria who thinks the ebb and flow of Shindaleria is an OK fit for a martial artist? I'd have thought such a concept to be a nice fit for some of the softer impact and deflection based martial arts?
 
 You know, what pseudo said right there made me think a bit of the shaolin buddhist monks. They revered peace at the out most, to some degree even stepping on a ant was a sin. but yet they practice fiercely their martial arts for the purity of the body, to a point where some people in the past, thought they had supra natural powers, because of the things they could do. Their motto was that it was to bring balance to their body and soul, a fit physique with a fit mind, but also to protect themselves. How much is this different from Shindaleria? not much if you actually look at both belief. I know it's a real world vs game world, but I'm saying that both principles are the same, and if a belief system that was based on sanctity of life, purity of one self, and peace, would practice an art that would definitely harm some one else (just look at the shaolin saber technics), I'm sure there is place in Shindaleria for a sacred fist who resemble very much what a shaolin monk (who are really more priests) would be.
Title: Re: Deities and Classes Suggestion
Post by: Honora on October 23, 2009, 10:22:44 PM
Total derail but:

"Earlier versions of Toran in the Lore do not say "Toran prefers his most devoted paladins not to eat babies, unless they're really hungry and there's just nothing else in the icebox, or it's a dinner invitation they simply can't get out of. They absolutely may not, under any circumstances, do so without the proper silverware."

...still laughing...which fork?  Do you use a soup spoon for the soft bits?  Napkin in lap or in hand to prevent vexing blood stains on the Official Tabard?

*snort* *giggle*
Title: Re: Deities and Classes Suggestion
Post by: Hellblazer on October 23, 2009, 10:41:52 PM
hehehe...
Title: Re: Deities and Classes Suggestion
Post by: Dorganath on October 23, 2009, 11:51:56 PM
I have started a new thread related to my "what do you want..." question.  All further responses to this should go into this thread instead:

http://forums.layonara.com/general-discussion/250022-what-do-you-want-layonara.html
Title: Re: Deities and Classes Suggestion
Post by: Dorganath on October 24, 2009, 01:11:37 AM
Due to thread/post moving and editing, I am pasting something here, extracted from a post I moved to the other thread.

Quote from: SteveMaurer
Dorg, for example, makes the comparison of a "bashy" Az'atta to a Toranite "eating babies". But when you look at the history of the Az'atta page, the documentation tells a very different story.
 
 At revision 16, the text reads:
Quote
Az'atta has no favored weapons for her clergy, as she prefers her clergy not to kill or harm anyone. She does place one restriction upon the weapon choices of her clerics: They absolutely may not, under any circumstances, poison their weapons. Given the acts she performed while in the service of Baraeon, she does understand the need to take up arms on occasion, and does not restrict her clerics from doing so with good cause. It would also be appropriate for a cleric of Az'atta to take up arms to defeat any evils that are menacing the people or area they are currently assisting.

Yes, this is true, and it was the Az'atta that existed before she was more thoroughly fleshed out.  Our Pantheon, as it currently exists and of which the community has only had a small taste, has been effectively complete for well over a year, but there's been a matter of editing and making sure that the text in the 186-page Pantheon document was fit to be considered "final" and publishable, so that we would not have to go back and keep re-editing a thousand times after it was released.

Remember this is an all-volunteer effort.  While Layonara Studios LLC is an actual, incorporated entity, there is as yet nothing resembling revenue.  We're all still doing this in our spare time, between our day jobs and families and other RL obligations.  That's not meant for sympathy, but rather to underscore the fact that things of this scope take time.

So the "six months ago" version of Az'atta was on its way out before that.  Though really that's not the meat of this issue.

Also, I am not talking about what "was".  In some cases, what "was" never really was at all, due mostly to IP issues regarding legality, copyrights or several other issues. In still other cases, what "was" simply changed due to in-game situations, plot level happenings and so on, including at least two WLDQs that at least got the ball rolling.  And lastly, other changes were simply an organic formalizing of what was a lightly-defined deity and/or dogma in the first place.

 
Quote from: SteveMaurer
At revision 17, the text then reads:
Quote
Az'atta forbids weapons for her clergy because she prefers her clergy not to kill or harm anyone. That is not to say they are not trained to defend themselves or those whom they have promised to protect from the violent and aggressive nature of others. Each hopeful is trained in the way of unarmed combat, usually in the style of the locality the temple exists in. Az'atta's clergy are never permitted to strike first. They may not, under any circumstances, use poison.
While the text from revision 17 has remained the same, Ed has, on the website, added huge additional devotional restrictions by, what are, frankly, overwhelmingly strained interpretations. So that effectively, the real (unwritten) rules are as follows:
Quote
Az'atta forbids [strike]weapons[/strike]any activity that might possibility lead to violence for [strike]her clergy[/strike]all of her worshipers [strike]because she prefers absolutely her clergy not to kill or harm anyone[/strike]. That is not to say they are not trained to [strike]defend themselves or those whom they have promised to protect from the violent and aggressive nature of others[/strike] in artful ways of running away. As an alternative to wielding weapons and armor, which are forbidden her clerics, each hopeful is trained in the way of unarmed combat, usually in the style of the locality the temple exists in, but this training is never meant to be used. [strike]Az'atta's clergy[/strike] Worshipers of Az'atta, who find themselves being assaulted and unable to flee, may attempt to disable their opponent, but are never permitted to strike first at anything, and must flee at the first available opportunity. They may not, under any circumstances, use poison. They must not kill, ever.
 
 The above prohibitions mean that anyone who wishes to have Az'atta in their deity field must be one of the following classes: Cleric, Bard, Sorcerer, or Wizard. All other classes are too steeped in combat to be acceptable to Az'atta. Despite the training in "unarmed combat", Az'atta will not allow her worshipers to become Sacred Fists, Undead Slayers, or any other class that has any significant combat ability, whether or not it is used only against soul-less menaces like undead or constructs.
 
 The extent of the prohibition against potential violence is so absolute, that Az'atta worshipers may not even participate in rescue operations of their own clergy, even as an unarmed medic who only heals people.
Originally, the clergy, and clergy alone, has specific instructions to never use poison, and to avoid instigating violence, except in defense of people they had pledged to protect. And this was flat out changed into every single Az'attan, clerics down the lowliest initiates, being forbidden to go on quests in which there is the slightest chance of violence erupting.

Respectfully, this is a somewhat inaccurate depiction, and while this has been well-covered in another thread, it's clear you continue to disagree with the offered interpretation.  However, if that is how you or one of your characters wishes to interpret it, please feel free.

While it is true that Az'attans (faithful and clergy) are to avoid violence as much as possible, it is not true that they are never to use the skills they have learned. They are allowed to defend themselves and others.  If there is another course of action that will serve just as well, they will take that.  But to say they are never to use these skills, never to actively defend themselves is just not true.

Consider Audira.  Az'atta has one real, main temple, probably one of her most important sites in all of Layonara.  If the interpretation that it is some small, unguarded commune for pacifists, then why is it still standing?  We have no need for a mechanical artifact in a temple that would be easily overrun by a Ca'Duzite raiding party.  Some people seem to think that they'd just roll over and offer cookies.  That's just not true.

Now, I'll say that it is quite true that this defensive-only dictate is a rather difficult one to mesh with NWN and more specifically an adventuring lifestyle.  This fact has never been in dispute, though I contend still that it is possible to have a viable, if slower-leveling, Az'attan character, clergy or no.  Your class list above is also fairly accurate, though the reason for Undead Slayer unavailable is simply that Az'atta doesn't really have any care one way or the other about Undead, as they cannot be redeemed.  But there are other deities who do not support Undead Slayer as well, and it has nothing to do with combat ability but rather simply it being an unsupported fit into the dogma and/or church organization.  Lucinda...Beryl...Prunilla...Corath!  None of these really make sense as far as Undead Slayer goes.
 
And remember, any character can say "Hey, I'm Az'attan!" and be any class, and behave in any way.  We have a character who claims to be "Aeridin's Champion" (you probably know him) but is a rather combative character (Fighter/Wizard/Duelist) and really doesn't follow that "don't kill" portion of Aeridin's dogma.  In truth, it's a self delusion and perfectly acceptable because he does not have Aeridin in his deity field.

I know your own character Rottie used to have "Az'atta (imperfect worship)" in his deity field, and mechanically speaking, that really didn't give him any benefits, as the deity field must match exactly for any bonuses based on faith to apply.  Did I personally have a problem with Rottie claiming to be an Az'attan?  Nope.  Do I think that there's any grounds for an Az'attan faithful to become a Weapon Master? Not really. At the very least, it just doesn't fit with the unarmed, self-defense only sort of expectation.

Though on the flip-side, a Weaponmaster who "repents" and finds faith and redemption in Az'atta, and subsequently lays down his weapon of choice, would be a very interesting character to play.

Quote
Now please do not say this is not a change. And please do not compare it to Toranites not "eating babies". Earlier versions of Toran in the Lore do not say "Toran prefers his most devoted paladins not to eat babies, unless they're really hungry and there's just nothing else in the icebox, or it's a dinner invitation they simply can't get out of. They absolutely may not, under any circumstances, do so without the proper silverware."
It is a change, but it isn't monolithic. It's part of a whole and focusing on just this one thing misses the bigger picture.  And for all the talk of "changes", the last two Az'attans (yours and Hellblazers) that have come into conflict with the dogma of Az'atta were submitted after the changes were posted publicly.  
 
Quote
The Az'atta of just a half a real-world year ago, and today, are entirely different deities.
Actually, they're not.  There's actually little change between the prior and now.  The prime shift is in the dictates on combat.

For what it's worth, for characters caught  by the changes in any deity when we released the updates, we were willing (and said as much) to allow for shifts, adjustments and other accommodations as a result of changing things mid-stream like that. Such accommodations do not (nor should they) extend to characters submitted after the changes, of course.

We knew when we were writing these changes and again when we released them, that some would be difficult to some people.  Some also would not fit well with NWN.  I know you believe some of these decisions to be arbitrary, but they're not.  To call some things "in flux" is true, though as I mentioned above, in an all-volunteer effort, flux doesn't happen overnight.  Even so there are things that are important to solidify as much as possible.  This is at the root of all the deity-related changes.

As a final note, strong consideration was given to make a clean break with the various dogmas, where we'd switch over at the moment the MMO went live.  The problem is that, as I said above, some changes had been precipitated by in-game events, and the repercussions of them began to confuse people who were not aware of them, bringing lore conflicts and other ugliness.  For that reason, it was decided to just release these updated summaries so that everyone could work off of the same information again.

It has been an arduous process updating not only the Pantheon but the world setting handbook as well (which has swelled over 300 pages and is being edited as fast as we can manage), which also has crucial information that is needed, but is not yet released.  It is difficult, and we really do understand and sympathize how it can cause confusion.

Now, I really don't want to prolong yet another long debate on the virtues and pitfalls of Az'atta, and certainly not in this thread. We can do it in private or on the other thread that dealt with this at great length.  This is greatly a sidetrack to the original post.

And for what it's worth, I agree that a footnote for the PrCs and other classes regarding any dogmatic conflicts is a good thing, per Ed's suggestion on how it might be done.
Title: Re: Deities and Classes Suggestion
Post by: Hellblazer on October 24, 2009, 10:39:20 AM
Quote from: Dorganath
While it is true that Az'attans (faithful and clergy) are to avoid violence as much as possible, it is not true that they are never to use the skills they have learned. They are allowed to defend themselves and others. If there is another course of action that will serve just as well, they will take that. But to say they are never to use these skills, never to actively defend themselves is just not true.
 
 Consider Audira. Az'atta has one real, main temple, probably one of her most important sites in all of Layonara. If the interpretation that it is some small, unguarded commune for pacifists, then why is it still standing? We have no need for a mechanical artifact in a temple that would be easily overrun by a Ca'Duzite raiding party. Some people seem to think that they'd just roll over and offer cookies. That's just not true.
 
 I think the main contention here Dorg is the fact that two back a back cdqs were made quite clear that any ''action'' to save someone or one selves would not be tolerated. Where in fact on one of those occasions, the cleric let herself and the others with her be killed, instead of defending herself and the others she was with, in a situation that there was no other choice possible. This is not a slight at the persons who did the cdq's, but what is told here and what is shown IG are two different things.
Title: Re: Deities and Classes Suggestion
Post by: Rowana on October 25, 2009, 02:26:24 AM
Quote from: Hellblazer
I think the main contention here Dorg is the fact that two back a back cdqs were made quite clear that any ''action'' to save someone or one selves would not be tolerated. Where in fact on one of those occasions, the cleric let herself and the others with her be killed, instead of defending herself and the others she was with, in a situation that there was no other choice possible. This is not a slight at the persons who did the cdq's, but what is told here and what is shown IG are two different things.


Alright, I can see where you are coming from here Hellblazer but there is a critical difference between the situations described by Dorganath and the situations that occurred on those CDQs.

Basically, it was the principle of each event that was different. These were not CDQs for the Az'attan priests/esses to save the day like super heroes or something. That kind of roll falls to the PCs in question. Did the Az'attan priestesses follow dogma? Yes. Did they do everything in their power to stop whatever tragedy that was occurring? Perhaps! We don't know the full of their stories. The goal, however, was for the "Az'attan" PCs to make a choice. The choices were made and what followed was the direct result of those executed decisions.

~row
Title: Re: Deities and Classes Suggestion
Post by: lonnarin on October 25, 2009, 12:58:11 PM
Quote from: Weeping Lily
So just like with paladins? LORE: Paladin (http://lore.layonara.com/Paladin)


You see?  Aeriden sponsors people trained in martial weapons.  Paladins aren't just temple guards and deacons, they are expected to swing a weapon as incredibly well as a fighter in service to their god and don heavy armors for the most part.  If Aeriden will not have a cleric or even a basic follower who can use weapons, why in the world would he sponsor holy WARRIORS like paladins?

This wasn't an issue years ago when we just let people make a submission and play a game.  And then we kept adding rules, stereotypes, procedures, excrutiating standards for approvals that rival most college level english courses.  The server didn't collapse all those years ago before we started the intensive care treatment with LORE, bios, classes and races.  When there was a monk of Aeriden running around, people just grouped up, RPed together and had fun.  Nowadays, some guy wants to create an Aeridenite monk, or even a sacred fist and it's denied outright.  THIS is the problem.  

Not only has the hurdle been raised by several meters, but we're telling people who fight with their fists that their god doesn't support them, the very same god and dogma that supports paladin holy warriors and temple guards.  We're told again and again that we can't sack or even act up in a temple because they are well protected, but in the same breath the players are told that they absolutely may not protect themselves.  It is this level of contradiction and absolutism that I feel is the most confounding issue here.  Not the inherent Lore of the dogmas, but the manner and the method that we are now over-actively enforcing them.  It doesn't appear to be enhancing the enjoyability factor for most here, just the frustration level.  This is a procedural and policy issue rather than a dogmatic one.

Back just a few years ago if somebody wanted to make a monk or sacred fist of Aeriden, we would have commended the player's wanting to play by the deity's restrictions by making an unarmed character.  Today we insinuate that they just want to get around the rules and turn their hands into weapons and go on a slaughterfest.  The difference in atmosphere is like that between a favorite, fun-loving uncle vs. a cold-glaring librarian checking your pockets for bubblegum.  "What's this, a rubber band?  You just want to use it to fling paperclips at children and poke their eyes out! Confiscated!"
Title: Re: Deities and Classes Suggestion
Post by: SteveMaurer on October 26, 2009, 10:50:14 PM
I'm going to write in the other thread, because I hope that you find it useful.   However, before I do, let me make one last comment here.

Quote from: Dorganath
Respectfully, this is a somewhat inaccurate depiction, and while this has been well-covered in another thread, it's clear you continue to disagree with the offered interpretation. However, if that is how you or one of your characters wishes to interpret it, please feel free.
 
While it is true that Az'attans (faithful and clergy) are to avoid violence as much as possible, it is not true that they are never to use the skills they have learned. They are allowed to defend themselves and others. If there is another course of action that will serve just as well, they will take that. But to say they are never to use these skills, never to actively defend themselves is just not true.
 
Consider Audira. Az'atta has one real, main temple, probably one of her most important sites in all of Layonara. If the interpretation that it is some small, unguarded commune for pacifists, then why is it still standing? We have no need for a mechanical artifact in a temple that would be easily overrun by a Ca'Duzite raiding party. Some people seem to think that they'd just roll over and offer cookies. That's just not true.

I completely agree with your logic.  In fact, I argued in the exact same way that you did here, in a previous thread.   I specifically said that there had to be some sort of protection for the Az'atta cult to fend off a raiding party, or pretty soon there would be none left.        But in response, I was told that the Az'atta church didn't need protection because, in spreading death and misery, Ca'Duzites and Corathites wouldn't attack weak defenseless healers.

Defenseless healers who forbid their worshipers from gaining any skill in using weapons or armor, and for whom "rescue missions are out of the question".  And that latter is a direct quote from Ed.

But I'm glad you're walking this back.  Now please go convince the loremaster.
Title: Re: Deities and Classes Suggestion
Post by: Dorganath on October 26, 2009, 11:46:54 PM
I think either your misinterpreting or taking something out of context.

There's no "honor" among Ca'Duzites and Corathites that would get them to leave Az'attan's alone.  Ca'Duz hates Az'atta with a passion. To say Ca'duz wants Az'atta and her followers dead would be an understatement of massive proportions.

There's an enormous difference between a "rescue mission" and self-defense.  The former is something that is inherently aggressive while the latter is sanctioned by the dogma.

Quote
Do not, however, take up weapons or dress yourself in armor unless it is to prevent harm from coming to yourself or others.

So, unless Ed would like to tell me I'm wrong, there is the ability to learn the art of defense, sanctioned and approved by Az'atta, but that's where it ends.  Once "defense" turns into "offense", Az'atta says, "No."
Title: Re: Deities and Classes Suggestion
Post by: ShiffDrgnhrt on October 27, 2009, 12:23:52 AM
I think this is another part of the "Why can't martial prowess be used EXCLUSIVELY for defense" argument.  So this calls into question Weapon Master, Sacred Fist, Dwarven Defender, etc when talked about in conjunction with our controversial Gods/Deities
Title: Re: Deities and Classes Suggestion
Post by: Dorganath on October 27, 2009, 12:31:33 AM
Quote from: ShiffDrgnhrt
I think this is another part of the "Why can't martial prowess be used EXCLUSIVELY for defense" argument.  So this calls into question Weapon Master, Sacred Fist, Dwarven Defender, etc when talked about in conjunction with our controversial Gods/Deities

Because these things focus on the "individual as a weapon" concept, not the "individual as a shield" concept...which is profoundly different.
Title: Re: Deities and Classes Suggestion
Post by: ShiffDrgnhrt on October 27, 2009, 12:35:21 AM
Taken from LORE:
Quote
A line of Dwarven Defenders is a far better defense than a 10-foot-thick wall of stone and much more dangerous.

So can I make a Deep Dwarf Dwarven Defender of Az'atta?  *grins*
Title: Re: Deities and Classes Suggestion
Post by: Dorganath on October 27, 2009, 08:23:26 AM
Quote from: ShiffDrgnhrt
Taken from LORE:


So can I make a Deep Dwarf Dwarven Defender of Az'atta?  *grins*

Ask Ed...though historically speaking, the question is, "Can you make anything that doesn't go Weaponmaster?"  ;)
Title: Re: Deities and Classes Suggestion
Post by: ShiffDrgnhrt on October 27, 2009, 11:24:18 AM
I can!  I made a Rogue and a Ranger!  ....  But considering I don't play them anymore...  ;)
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