The World of Layonara
The Layonara Community => Ask A Gamemaster => Topic started by: Hellblazer on November 27, 2009, 01:25:19 PM
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What is the normal speed for non monk/barbarian walking?
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Moved to a more proper forum.
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After a cursory google search: Neverwinter Nights: movement speed (http://nwn.bioware.com/forums/viewtopic.html?chl=en&topic=607604&forum=47).
So 2 m/s walking, 4 m/s running.
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thanks but how do that translate to the =c slow <0-99> speed setting command?
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You interpret that as a percentage.
So =c slow 50 would make you move at 50% your "normal" speed, whatever that may be for a monk at a given level.
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Alright, slightly confused by the syntax of the command.
Would =c slow 1 slow you to 1% of your normal speed, or slow you by 1% of your normal speed (thus leaving you at 99% of your normal speed)?
In the former case, if you had a 20th level Monk (6.4 m/s), in order to walk at the same speed as mere mortals, the command would be =c slow 38.
In the latter, it would be =c slow 62, obviously. But which is it?
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Not sure, haven't fully tested it my monk is not that fast yet. But at least you give me the approximative info I need, to test it out soon.
Thanks!
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"Slow 0" is off, aka normal zoom speed. "Slow 99" is as slow as you can go, which is actually still faster than standard speed by an obvious amount in Jennara's case, so I'm guessing it reduces the speed above standard by the percentage indicated.
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Yeah, the number is a % reduction, so the higher the number, the slower the character will go.
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"Slow 0" is off, aka normal zoom speed. "Slow 99" is as slow as you can go, which is actually still faster than standard speed by an obvious amount in Jennara's case, so I'm guessing it reduces the speed above standard by the percentage indicated.
Is this the intended behaviour, Dorg?
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It is what it is.
effect eSlow = EffectMovementSpeedDecrease(iSpeed);
That's what it does, and iSpeed is whatever is typed in. The NWN Lexicon makes the following notes about EffectMovementSpeedDecrease():
This effect is stopped with immunity to movement speed decreases.
This will stack and hinder people more with Slow and other movement speed decreases - the movement speed increases and haste will mearly cancel each other out (thus you walk/run at normal speed with both haste and slow on you)
A quick note is that all PC movement rates are 2.00, as defined in CreatureSpeed.2da. That is thier walkrate, thier runrate is 4.00. This is likely tha amount of distance, in meters, they can cover in 1 six-second round.
There is no way to directly change a PC's movement speed (say, to 5.00 meters a round). You can make them up to almost immobile, to 99% faster.
So, rather than being multiplicative, the movement speed reduction is in fact additive (or subtractive).
In Jennara's case, her level 38 monk-ness lets her move at 220% of "normal", but the 99% reduction brings that down to 121% of normal.
So it's as good as it can get without stacking multiple EffectMovementSpeedDecrease() effects to achieve a multiplicative result (something that would be mathematically tricky given the stacking if movement rate increases and decreases and the progression of monk speed). It does the job for which it was intended, which Jennara probably being the extreme case, we we have no other monks even near her level.
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Fair enough. In that case, anyone who is reading this thread should disregard my previous supposition with regards to the values entered for a monk of a given level.