The World of Layonara

NWN Discussions and Suggestions => NWN Ideas, Suggestions, Requests => Topic started by: osxmallard on December 11, 2009, 11:38:48 PM

Title: Lower all HP, AC and AB's for creatures
Post by: osxmallard on December 11, 2009, 11:38:48 PM
I want to be able to solo more with my fighter, but the creatures have too many HP, AC and too large of an AB to make it possible.  Can we add some CR-30+ things that fighters can get as much XP and loot for like mages, bards, and clerics can by themselves?  It's only fair.  Also, we may be able to just make the damage on weapons incredibly better based on pure fighter, barbarian, and weapon master levels so that melee classes have a chance to do things on their own -- that way the extra weapon damage will not apply to cleric or paladin levels.

As an alternative, we can also raise the magic immunity or saves of all creatures and justify it with natural selection and breeding due to overkilling the species by magic users.
Title: Re: Lower all HP, AC and AB's for creatures
Post by: jrizz on December 11, 2009, 11:43:18 PM
He's baaaaaaack!!! LOL
Title: Re: Lower all HP, AC and AB's for creatures
Post by: Tanman on December 12, 2009, 04:50:49 PM
And in fighting form too .... ;-)
Title: Re: Lower all HP, AC and AB's for creatures
Post by: Chongo on December 13, 2009, 03:33:28 AM
A tear to me glass eye!
Title: Re: Lower all HP, AC and AB's for creatures
Post by: SteveJW on December 13, 2009, 11:21:57 AM
Hear hear!!!

I check the Server Status pages...and all I really see are magic using classes with fighter and other melee classes as a second or third class. Pure melee classes like fighter can't realistically take a magic using class because their armor will interfere with the spell casting.

osXmallard just reiterated what I posted in this thread although I was making a general statement:
http://forums.layonara.com/general-discussion/250022-what-do-you-want-layonara-2.html#post1478062
Title: Re: Lower all HP, AC and AB's for creatures
Post by: Lynn1020 on December 14, 2009, 10:43:06 PM
Quote from: jrizz
He's baaaaaaack!!! LOL


There goes the neighborhood!
Title: Re: Lower all HP, AC and AB's for creatures
Post by: Drizzlin on December 15, 2009, 01:22:32 AM
Peck!!! Roar!!!
Title: Re: Lower all HP, AC and AB's for creatures
Post by: osxmallard on December 15, 2009, 01:31:17 AM
Yo drizz, haven't seen you online much... stop working too hard.
Title: Re: Lower all HP, AC and AB's for creatures
Post by: Drizzlin on December 16, 2009, 01:59:51 AM
I'm working like a mule right now.
Title: Re: Lower all HP, AC and AB's for creatures
Post by: Chazzler on December 16, 2009, 04:28:36 AM
Quote from: Drizzlin
I'm working like a mule right now.

Did you mean: Rothe?
Title: Re: Lower all HP, AC and AB's for creatures
Post by: Drizzlin on December 16, 2009, 11:51:53 PM
Quote from: Chazzler
Did you mean: Rothe?


Hehe, um yeah!
Title: Re: Lower all HP, AC and AB's for creatures
Post by: lonnarin on December 17, 2009, 09:45:54 AM
Lowering the CR for basic townguards would be awesome too.  It always cracks me up to see a 10 true/week townguard show up invincible to the players walking past him, with his long long list of immunities and bonuses.  Ahhh, this door-man is lvl 30 and sees ALL types of illusion without fail.  He sees through your hood, he sees you under invisibility.  He sees you when you're in the bathroom.  How did he reach lvl 30?  Just standing there.  NPCs don't need WLCDQs or even to train in order to get uber.  They're just born that way.  

*Murphy the 23-year-old townguard rookie holds aloft the severed head of the 38th lvl PC wizard, having seen through all his disguise spells and inexplicably holding invincible against the 9 hellballs in a row.*
Title: Re: Lower all HP, AC and AB's for creatures
Post by: jrizz on December 17, 2009, 03:30:28 PM
LOL  @lon as much as I find your post a crack up I have always thought of the guard level issues as a representation of the swarm of guards that would drop down on you if you were to try something :).  Also as the swarm of guards that are actually at the gates checking people as they come and go.
Title: Re: Lower all HP, AC and AB's for creatures
Post by: davidhoff on December 17, 2009, 03:47:31 PM
That actually would be a pretty cool idea: to set up a match in the Arena with some of the Guards, like the ones in Prantz, to fight against player PC's.  It could be a one-on-one kinda thing, or it could be like three of their best versus other groups of three.  It could be used to raise money for some of the relief efforts.  Whacha think?

//edit: Oh, I forgot, if they are set to be invinsible (never take damage) that would have to be toggled off ;)

//second edit: I meant to say player PC's vs Guards
Title: Re: Lower all HP, AC and AB's for creatures
Post by: darkstorme on December 18, 2009, 04:16:43 AM
Quote from: davidhoff
That actually would be a pretty cool idea: to set up a match in the Arena with some of the Guards, like the ones in Prantz, to fight against player PC's.  It could be a one-on-one kinda thing, or it could be like three of their best versus other groups of three.  It could be used to raise money for some of the relief efforts.  Whacha think?


With reference to this specifically, I'd have to say that I can't imagine a Sulterian guard ever, under any circumstances, participating in such an event.  Well, the sole circumstances would be under orders... but I can't imagine their commanders giving the orders.

Perhaps some other NPCs, however...

With regards to the initial post in the thread, I disagree profoundly for a variety of reasons which I will expound upon if asked, but foremost among them the line "I want to be able to solo more with my fighter...".
Title: Re: Lower all HP, AC and AB's for creatures
Post by: akata on December 23, 2009, 06:49:27 AM
Quote from: darkstorme

With regards to the initial post in the thread, I disagree profoundly for a variety of reasons which I will expound upon if asked, but foremost among them the line "I want to be able to solo more with my fighter...".


Ask ask!!

What is being asked is that fighters (non-casters) get the same option as casters, I can't see how that is wrong, and if it is, does that mean we should remove casters ability to solo or maybe make rules against it?
Title: Re: Lower all HP, AC and AB's for creatures
Post by: Dorganath on December 23, 2009, 08:47:38 AM
Actually, I'm not entirely sure the original post in this thread was completely serious.  It seems some are taking it as such but more are snickering behind their hands, and some others are taking offense to it, interpreting it as a sarcastic retort to their own suggestions.

Whatever the case, we have over 2300 custom creatures.  Lowering the HP, AB and AC of every single one of them (or even just those that the higher-level melee-oriented characters care about) would be a monumental task. On this fact alone, it is unlikely to be done.

Ironically, this would actually make things easier for those mages who solo using summons and/or Polymorph/Shapechange.
Title: Re: Lower all HP, AC and AB's for creatures
Post by: lonnarin on December 23, 2009, 09:17:18 AM
Quote from: Dorganath


Ironically, this would actually make things easier for those mages who solo using summons and/or Polymorph/Shapechange.


I'm not opposed to a mage who has the power to turn into a demon, dragon or golem actually being able to kill something in those forms. If during the mage duel of Sword & the Stone, Merlin turned into the dragon and declared "oh ho! I am now a sitting duck with limited battle potential who can't cast spells, kill me in two rounds!" it would have been rather anti-climactic.
Title: Re: Lower all HP, AC and AB's for creatures
Post by: osxmallard on December 23, 2009, 11:01:24 AM
Busted by Dorg!  The original post was half sarcastic and was based on another thread about not having enough punch in a mass death ability.  

The serious part behind it is the fact that there is a huge imbalance between melee and caster.  I cannot take a 24th lvl ftr/wm anywhere without at least a support party of a cleric and mage.  Check out the server status... most of the time, without a doubt I can see a mage soloing somewhere on the server... whether thats skull crusher cave, shara's hideout, the great forest, natural cavern, etc.  All extremely high XP, excellent loot, relatively lower risk creatures with some low save which gets beat by a casters mass death spell.  Anyone need screenshots?

So, generally I sign on, look around for a party, realize everyone is somewhere else far away, then log off after killing some 1xp kobalds.  Why?  Because I can't do anything else by myself.  Anywhere my fighter can even think about getting comparable xp to what a mage can do is nearly impossible.  The thunder peaks used to be a great area for a pair of fighters to go, but then it changed significantly and I'm not sure anyone even goes there anymore.  I don't have 6 hours to go to the Deep or one of the other amazingly cool areas that are built for epic characters.  I have one caster, a 17th lvl buffing cleric who has one death spell (currently with a DC of 39) and she's worthless in combat.

"But osx, why don't you just RP? You dont need to get xp!"  
I'd sit around and RP for hours if there was someone to RP with, but all those guys are racing to 40 somewhere and aren't interested in the core of layo, which is the RP.  Outside of scripted quests, WLDQ's, CDQ's and some isolated individuals, the RP is dead.  In my opinion, we have turned into an action server with occasional RP... it used to be the core and the reason I stayed so long and became a GM.
Title: Re: Lower all HP, AC and AB's for creatures
Post by: Jilseponie Wyndon on December 23, 2009, 12:08:02 PM
Being a Rp server ... and if you know a mage is out in one of the areas you can't do alone ... send him/her a tell and see if you can join them?  Or meet them and do the run together?  Set up a time to do it with them if they can't help you at the moment?  From what I understand about alot of these type of threads whereas certain areas can only be hunted by certain classes/abilities, there is always the complaint that it can't be done solo by someone.  And the same reply I see in each of those threads is the same.  Its a role-play server.  So, send a tell and set something up.  If you joined Layo just to solo ... well, your going to have difficulties.  Accept it.
Title: Re: Lower all HP, AC and AB's for creatures
Post by: Erik K on December 23, 2009, 12:38:44 PM
Ive been following a lot of these threads (as much as I can )
with the same general point.  Its hard to get a party, cant compete with the mages, etc.  In my humble opiinion, it all comes down to the server base being split and spread out.  Since we went to the split starting locations this server has been more of a encouragement to solo, then party up,  As a player, you can spend huge amounts of time sitting in Hemp or Vehl and not see another player and when you do, you run into the :  "hey, youre the wrong faith, youre the wrong race, your armour is the wrong color, I cant party with you ..  kind of thinking.  Add to that the fact, that unlike the hlint days, when we were more concnetrated,  the player base is spread all over the server  RP opopertunities are fewer,  unless you have an established group or guild.  What it all comes down to is a server that encourages players to solo and fight or craft rather than RP.  The complaints have been loud and many from what Ive seen and nothing seems to change.  I can understand the Team has a vision for Layo, but is this the Layo you want?
Title: Re: Lower all HP, AC and AB's for creatures
Post by: ycleption on December 23, 2009, 01:26:43 PM
Quote from: osxmallard

So, generally I sign on, look around for a party, realize everyone is somewhere else far away, then log off after killing some 1xp kobalds.


I think this is really the heart of a lot of the complaints - speaking for myself, the desire to solo is not wanting to race up the levels; its about wanting to have something to DO while waiting for others to RP with to show up. Especially on East, the typical gathering place (eg. Dun Lake), are far away from anything that my character at least can do, so I only tend to be there if I am told OOCly that something is going on. I would love to able to meet people ICly, to arrange trips an stuff, but unless I want to just sit around in game, that's not going to happen.

As far as the original post had any seriousness - obviously I don't think that making every creature easier is the solution. However, it might be nice to have creatures with lower DR and AC, but with more HP to compensate, just so that less than ideal builds can still be useful in parties, and be able to hit things with less than critical hits.
Title: Re: Lower all HP, AC and AB's for creatures
Post by: Drizzlin on December 23, 2009, 11:18:41 PM
Quote from: Dorganath
Actually, I'm not entirely sure the original post in this thread was completely serious.  It seems some are taking it as such but more are snickering behind their hands, and some others are taking offense to it, interpreting it as a sarcastic retort to their own suggestions.

Whatever the case, we have over 2300 custom creatures.  Lowering the HP, AB and AC of every single one of them (or even just those that the higher-level melee-oriented characters care about) would be a monumental task. On this fact alone, it is unlikely to be done.

Ironically, this would actually make things easier for those mages who solo using summons and/or Polymorph/Shapechange.


Not if a little spell immunity was added in too!
Title: Re: Lower all HP, AC and AB's for creatures
Post by: Dorganath on December 24, 2009, 12:36:56 AM
Spell immunity wouldn't affect the damage done by summons and Polymorph/Shapechange forms. :)
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