The World of Layonara

NWN Discussions and Suggestions => CNR Suggestions/Discussion => Topic started by: darkstorme on April 04, 2010, 08:15:32 PM

Title: Gem/Wand/Staff of Dispelling
Post by: darkstorme on April 04, 2010, 08:15:32 PM
I've thought about this for a while, and finally decided that it was worth posting as a suggestion - new infusing recipes for gems, wands, and staves to do with Dispel Magic.

Reasoning:
These would be useful tools (in all three incarnations) on quests and against enemy spellcasters.  Often enough (on quests I've been on and quests I've run, at least) Dispel Magic is employed as a panacea against nasty enchantments.

Moreover, because Dispel Magic (http://lore.layonara.com/Dispel%20Magic) includes six base classes among those who can cast it, it would be a widely accessible recipe in the infusing ladder.

With that said, the proposed items (see attachment):(I realize that the last one is a bit out of the reach of Paladins, but come on, they've got enough bonuses already. ;) )

The nwscript code for insertion into the recipe database is provided here, though some changes will have to be made (and strings filled in) for Layo's code:
Code: [Select]
//string sKeyToRecipe; // Probably already defined.

string sMenuInfusingLesser3Gems = "This should be the tag for the submenu Infusing Lesser Table -> Level 3 Spell Gems";
string sMenuInfusingLesser3Wands = "This should be as above, but for wands.";
string sMenuInfusingAverageMisc = "This should be for the Infusing Average Table -> Miscellaneous.";

// Gem of Dispelling
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuInfusingLesser3Gems, "Gem of Dispel Magic", "DS_DISPELLINGGEM", 1);
CnrRecipeAddComponent(sKeyToRecipe, "cnrGemFine013", 1);
CnrRecipeAddComponent(sKeyToRecipe, "CNR_RECIPE_SPELL", 3, SPELL_DISPEL_MAGIC);
CnrRecipeSetRecipeLevel(sKeyToRecipe, 6);
CnrRecipeSetRecipeXP(sKeyToRecipe, 110, 110);
CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 40, 40, 20);

// Wand of Dispelling
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuInfusingLesser3Wands, "Crafed Wand of Dispelling", "DS_DISPELWAND", 1);
CnrRecipeAddComponent(sKeyToRecipe, "DS_DISPELLINGGEM", 4);
CnrRecipeAddComponent(sKeyToRecipe, "CNR_RECIPE_SPELL", 3, SPELL_DISPEL_MAGIC);
CnrRecipeAddComponent(sKeyToRecipe, "cnrGemEnchant014", 2);
CnrRecipeAddComponent(sKeyToRecipe, "cnrShaftOak", 1);
CnrRecipeSetRecipeLevel(sKeyToRecipe, 8);
CnrRecipeSetRecipeXP(sKeyToRecipe, 150, 150);
CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 40, 40, 20);

// Staff of Negation
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuInfusingAverageMisc, "Staff of Negation", "DS_DISPELSTAFF", 1);
CnrRecipeAddComponent(sKeyToRecipe, "DS_DISPELLINGGEM", 8);
CnrRecipeAddComponent(sKeyToRecipe, "CNR_RECIPE_SPELL", 3, SPELL_GREATER_DISPELLING);
CnrRecipeAddComponent(sKeyToRecipe, "cnrGemEnchant005", 3);
CnrRecipeAddComponent(sKeyToRecipe, "cnrShaftMahog", 2);
CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotSilv", 5);
CnrRecipeAddComponent(sKeyToRecipe, "cnrcrystalrod4", 2");
CnrRecipeSetRecipeLevel(sKeyToRecipe, 16);
CnrRecipeSetRecipeXP(sKeyToRecipe, 450, 450);
CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 40, 40, 20);


Comments, concerns, support or opposition, all welcome. :)
Title: Re: Gem/Wand/Staff of Dispelling
Post by: Serissa on April 04, 2010, 10:08:27 PM
I like it.  Infusing as a craft is pretty limited.
Title: Re: Gem/Wand/Staff of Dispelling
Post by: ShiffDrgnhrt on April 04, 2010, 11:01:09 PM
Me too!
Title: Re: Gem/Wand/Staff of Dispelling
Post by: Hellblazer on April 05, 2010, 02:15:12 AM
Neat idea, takes some table space but still neat Idea.
Title: Re: Gem/Wand/Staff of Dispelling
Post by: Lareth on April 05, 2010, 07:47:47 AM
I think it's a great idea as well, especially the staff, as the high level infused staves are quite limited and this will make a very nice addition to them.
Title: Re: Gem/Wand/Staff of Dispelling
Post by: darkstorme on April 06, 2010, 04:44:00 AM
Quote from: Hellblazer
Neat idea, takes some table space but still neat Idea.


I considered the issue of space in the palette, which is why I sat on the idea for a few months before finally posting.  I came to the conclusion that since it would simultaneously add broadly accessible recipes and adventuring tools, while opening up a fairly limited craft some more, it was worth the suggestion.

I've also been pondering a combination of CNR and the ResMan as a solution to the palette space issue, but that might have resource constraints of its own.  The final call, of course, rests with the folks who actually know how close we're sitting to the maximum.
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