The World of Layonara
The Layonara Community => Ask A Gamemaster => Topic started by: Warchild214 on May 11, 2010, 03:43:55 PM
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I am in search for the DC ratings for the 4 different types of Traps (Minor, Average, Strong, Deadly) but could not find the appropriate info in LORE.
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**EDIT** I didnt see this was posted in the "ask a GM" section I didnt mean to step on any toes. :)
If you are reffering to traps set in areas like the Krandor Crypts for example. Each traps DC can be tweaked by the person creating the level. So I am not sure such an answer is possible, in the simplest terms.
Also there are 4 checks, Examine, Flag, Dissarm and Recover. each one is higher than the previous. In some quick testing of a simple area I created I placed some various gas traps the Examine was "X" DC, then Flag was 2 higher. Dissarm was 5 Higher than flagging, and Recover was 10 higher than Dissarm.
So to explain in this example on a Minor and Average Gas trap with no changes made to it.... it was 15 to Examine, 17 to Flag, 22 to Dissarm and 32 to Recover
But I could go in and adjust its DC if I so desired. and that would throw all those numbers out the window. follow me?
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Try looking at this to see if it is what you want...from nwnwiki:
Trap - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN (http://nwn.wikia.com/wiki/Trap)
Cheers,
Davidhoff
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Thanks davidoff for the Wiki link, it was very helpful. Are those stat tables in the link the same numbers for Layonara trap stats (DC, damage, range, etc, etc)?
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Yeah I assume the traps kits in Layo are pretty much the original Bioware ones, hence having the same DC's.
But as G-452 pointed out, the traps in the module are different, and have varying DC's.
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Note, also, that if the traps are set by an NPC or PC, the DC is different: Set Trap Skill (http://nwn.wikia.com/wiki/Set_trap).
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Much thanks for the clarification and link darkstorme.