The World of Layonara

The Layonara Community => Ask A Gamemaster => Topic started by: Warchild214 on May 11, 2010, 03:43:55 PM

Title: Traps DC
Post by: Warchild214 on May 11, 2010, 03:43:55 PM
I am in search for the DC ratings for the 4 different types of Traps (Minor, Average, Strong, Deadly) but could not find the appropriate info in LORE.
Title: Re: Traps DC
Post by: Guardian 452 on May 11, 2010, 04:10:44 PM
**EDIT** I didnt see this was posted in the "ask a GM" section I didnt mean to step on any toes. :)

If you are reffering to traps set in areas like the Krandor Crypts for example. Each traps DC can be tweaked by the person creating the level. So I am not sure such an answer is possible, in the simplest terms.

Also there are 4 checks, Examine, Flag, Dissarm and Recover. each one is higher than the previous. In some quick testing of a simple area I created I placed some various gas traps the Examine was "X" DC, then Flag was 2 higher. Dissarm was 5 Higher than flagging, and Recover was 10 higher than Dissarm.

So to explain in this example on a Minor and Average Gas trap with no changes made to it.... it was 15 to Examine, 17 to Flag, 22 to Dissarm and 32 to Recover



But I could go in and adjust its DC if I so desired. and that would throw all those numbers out the window.  follow me?


.
Title: Re: Traps DC
Post by: davidhoff on May 11, 2010, 05:48:56 PM
Try looking at this to see if it is what you want...from nwnwiki:

Trap - NWNWiki, the Neverwinter Nights Wiki - your guide to the game of NWN (http://nwn.wikia.com/wiki/Trap)

Cheers,

Davidhoff
Title: Re: Traps DC
Post by: Warchild214 on May 11, 2010, 07:36:47 PM
Thanks davidoff for the Wiki link, it was very helpful.  Are those stat tables in the link the same numbers for Layonara trap stats (DC, damage, range, etc, etc)?
Title: Re: Traps DC
Post by: Chazzler on May 11, 2010, 07:48:29 PM
Yeah I assume the traps kits in Layo are pretty much the original Bioware ones, hence having the same DC's.

But as G-452 pointed out, the traps in the module are different, and have varying DC's.
Title: Re: Traps DC
Post by: darkstorme on May 13, 2010, 02:08:53 PM
Note, also, that if the traps are set by an NPC or PC, the DC is different: Set Trap Skill (http://nwn.wikia.com/wiki/Set_trap).
Title: Re: Traps DC
Post by: Warchild214 on May 13, 2010, 03:47:50 PM
Much thanks for the clarification and link darkstorme.
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