The World of Layonara

The NWN Persistent World => Layonara Server => Topic started by: Rowana on May 15, 2010, 08:39:01 PM

Title: Open letter on CA changes
Post by: Rowana on May 15, 2010, 08:39:01 PM
Hello Layonara Community!
 
 Without preamble, I will just get right to the purpose of this letter.  It has been mentioned in several places that there are impending changes  coming to the server. This letter is with regards to the character  submissions process and related details. The changes are posted here (http://forums.layonara.com/character-submissions/225662-character-submission-approvals-policies-new-players-start-here.html) in the guidelines, edited into the main  document and outlined at the bottom.  

 I wanted to write something longer and more explanatory then the short  bullet points that accompany  the spliced and edited in information  spread throughout the generous document. I'll break them down, point by  point, for clarity.

 The first note is in regards to the problems we've had in the past  where creativity and lore have clashed.  The best advice we can give  here is: before you spend time working out the details of personality,  of history, of anything, check the overall concept in the Ask A  GameMaster forum (http://forums.layonara.com/ask-gamemaster/). For most class/race/deity/alignment combinations  that people seek, the guidelines and lore are well defined. For anything  else that seems unique or on the threshold, it is best to ask before  investing the time and heart (and even play time) creating something  that is incompatible with lore.
 
 The second is a short note on obtaining new classes beyond level thirty  (30). It's mostly a solidification in 'writing' of existing policy so  that everyone is aware of the terms. Adding a 'job' at level thirty or  after is highly unusual for most people. This should be something like  learning a whole new skill set at the age of 60, maybe 70 or beyond.  That is not to say it cannot be done but it should be considered very  difficult and roleplayed accordingly. The character approvers will look  at this on a case by case basis but will expect a great deal of tangible  development. Tangible development would include the usuals: logs,  P/CDTs, quest development, GM testimony, and other methods.
 
 The next point relates to power level of initial submissions. We have  had this issue from time to time, and consistently enough that we are  simply putting it in documentation. Because the world is a submission  'controlled' world based on substantial lore and accurate roleplay of  the same we request that characters enter the world with the background  that supports them existing as a level one character. Does this mean  that great things cannot occur in the character's history? No, but it  does mean when the player slips into the shoes of the character the  first time he or she needs to be on the same starting point as all the  other first level characters. There are many ways to have this work out  and still be very flexible, so many that I can't begin to list them all.  This has been a long standing requirement and we are simply putting  this into publicized format so that it is available to all equally.
 
 The fourth point is the answer to the question of characters per  player. This is often a question asked by new players and a few have  thought that we only allow one per player so it has been included up  front in the submission guidelines. We will not be raising the cap on  allowed numbers, it will remain at six per player. This is being done  for many reasons. I will emphasize that the primary reason is concerns  about quality of roleplay, not just with the CA or GM staff but also  concerns out in the community that have been communicated to us through  various channels. There is a large concern by many out there that  allowing players to carry more characters then six will further dilute  the quality of roleplay available on the serve and encourage a more  'hack and slash' style of play as everyone vies to raise those  characters to what is seen by most as tolerable ability levels (20+).  
 
 The other big reason for this decision is the already thinly stretched  Character Approval Team. In the reasoning for choosing six characters  per player was the concern that people (collectively) would submit a  great many 'cool concept' characters that would require due diligence by  the approvers. These  would likely not see much, if any, development as  a character. While this sounds like more to do with the above reasoning  it comes down to, there already isn't enough time for the character  approvers to go around and we can't see spreading them any more thinly  by raising the cap. Especially when dealing with volunteers, time is a  precious commodity, one we are chronically low on.
 
 To assuage some concerns out there. We are aware that initially when  this came up it was not clear to even some members of the GM team and  there may well be those out there who have more then six characters  spread out over several accounts. The approvers are largely aware of  these (though I won't go so far as to say all!) and again, due to  confusion in the rules and reasoning allowed this to occur. Those people  will not be punished by being asked to remove cherished characters. The  only 'action' that will result of the instituting of this policy with  clarity is if a player submits for a seventh or beyond numbered  character, we will not approve it until such time that they move to have  their excess characters deleted. We will not knowingly approve more  then six characters per player from this time forward.  
 
 The fifth point is the use of Graceful Plea for the rebuild of  characters. Dorganath has explained this in his post here, but the  character approval guide had similar wording so it was removed from this  place as well. As it is stated in his post, there will be no more  granting of rebuilds through use of Graceful Pleas. Rebuilds are rare  for many reasons, one of the primary reasons of course being time  investment. There are still times when a rebuild is logical and will be  supported. These situations generally result through roleplay reasoning  such as WLDQ outcome, quest outcome, deity shift for clerics and things  of this nature. Clearly these will be supported without the use of  Graceful Plea.
 
 In our sixth change, we reverted Shifter and Shadowdancer PrCs back to a  CDQ only approval. This may seem counter intuitive when we talk about  making things 'easier' for people to progress. In truth it was taking  twice and sometimes more the amount of time to get these PrCs granted  through P/CDTs alone. Misinformation being spread through out the  community and the time investment meeting the P/CDT entry requirement  was taking more in the amount of months when CDQs are actually more  reliable for information and quicker then the entries. We make this  shift for the betterment of the use of lore as well as to more smoothly  transition players to their desired classes.
 
 The next point that has been edited in the guidelines is an extensive  note on resubmissions to explain that process. There are many reasons  for this and I'm not sure I can accurately articulate them all but I  will make the attempt here anyway. Layonara, first and foremost, is a  roleplay server. Clearly there is plenty of an action element but  roleplay remains the focus. This includes dealing with lore accurately  and correct reasoning behind a resubmission. Under no circumstances  should any request be made purely for mechanical reasons. We know full  well this decision has been not as firm in the recent past but we are  returning to our roots. All resubmissions will require ample roleplay  justification.  
 
 I can already guess that some people will feel that this is more  prohibitive, and looking at it on the surface maybe it is. To counteract  that we have opened up new avenues for support when attempting to meet  the qualifications of 'ample roleplay justification.' In addition to  citing logs, P/CDTs and CDQs as reference we are now accepting direct GM  commentary/testimony. This, realistically, was available in the past  but we are solidifying the extension to erase concerns of favoritism,  ever a murmur on this server. If GM testimony is being used as sole  support we will require hearing from no less then three GMs about their  personal experience as GM (not as players) with the player in question.  We are also offering a 'mix and match' solution for those who can't, for  whatever reason, quite reach the minimum needs for such a shift with  just one method. Players will be able to use whatever combination of the  above listed methods to support their request. Realistically, this  solution was already available as well but is being presented to the  server populace in clear and succinct terms.
 
 The eighth point, a note on arguing policy with the approver staff.  Many, many of these arguments are sustained by the applicant using very  old and irrelevant applications. Very many of these situations use  applications that came from before Layonara even instituted it's  copyright and permissions policy. We will not acknowledge arguments  cited from further than nine (9) months prior to the application in  question. Additionally, applications that are cited from before a recent  guideline change (such as the one we are putting in just now) may or  may not be applicable and is up to the various teams to decide at that  time. Our policy changes may stem from anywhere from mechanics (i.e.  balance) to results of a quest (Roleplay reasons) or issues resulting  from lack of manpower just to name a few possibilities. This is by no  means is an extensive list of reasons but given for possibilities in  explanation.  
 
 In an upcoming letter we'll discuss some more updates that are coming.  These are efforts that are mostly on the Team side of things in order to  make the character approval process easier on the community (no new  requirements, changes to policies or anything like that). We aren't  completely ready to unveil things there but hopefully will be soon!
 
 ~row
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