

It might also be worthwhile at the same time to update Find Traps to give a bonus to Spot checks. |
Legend Lore already provides a bonus to spot (yes, it's a much higher level spell), and seems appropriate as an aid for mages to detect rogues attempting to sneak up on them.
Find Traps unless we intend for it to replace TS. I think I'm missing something.
I did say "might". |

Example: My rogue/assasin, level 20 was stunned by colour spray from the Red Light Goblin Shaman just the other day. |
In any pvp the first response of the opposing player is TS because no matter what a rogue does they can be seen. If that's the case then surely it's worth doing something about it? |
I'm hoping against hope that this does not turn into another "Balance of Rogues" thread or "Roges vs. {some class here}" thread. We have enough of those already. |
I don't see why mages should be able to travel on their lonesome, and be able to virtually access any area. Where as a rogue, trained all of their life to not get caught, -will- get caught/seen, by some one, with 0 points in spot. If thats not unbalanced, I don't know what |
Well remember that anywhere a rogue will be seen by True Seeing, a mage will be seen as well. |
@ Dorg I wasn't really arguing over balancing rogues vs casters, I simply stated a couple of ways true seeing is used on other servers I've played on, and I think my point was misunderstood, I didn't mean to come accross as wanting the class/spell in question specifically to be altered, but to contradict your point about this not being a balancing of rogues thread. Why not? thats whats causing the issue, at the moment, they cannot solo anywhere over epic levels, that -is- a real balance issue when I've seen mages able to solo to emeralds, and these poor rogues still take a day and a half to take down a giant on the Great Forest, if they try it head on. |