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In-Character Forums => The Dragon Storm Campaign => Topic started by: Script Wrecked on January 26, 2011, 10:03:13 PM

Title: Blackford War Council - Ports And Golems
Post by: Script Wrecked on January 26, 2011, 10:03:13 PM
// So as not to clog up and/or confuse the [POST=1712778]current[/POST] discussion. Also, this would likely occur after Argali returns from this (http://forums.layonara.com/calendar.php?do=getinfo&e=17820&day=2011-1-27&c=3). //

Argali addresses the War Council, asking for any objections to pursuing the following four points:

[LIST=1]


The Roughlands in the south of the Hilm Protectorate are littered with broken golems. With the Cult occupying Sundance, we need something to harry them with, even if we are not yet engaging them on the battlefield. The golems could provide a suitable distraction.




This will necessitate finding a path through the coral for the ships. To that end, contact the Children of Shindaleria at the temple of the Bay of Carocsa, the temple at Lan's Port, and the temple at the Fort of Kings to ask if they would provide swimmers to find a path through the coral.


Argali awaits any response.
Title: Re: Blackford War Council - Ports And Golems
Post by: Script Wrecked on January 28, 2011, 01:28:10 AM
"Argali iz taking no-one iz having the objection to zis. She zends the messengerrs forrthwith."

Trusted Blackford Castle messengers, possibly with Trelanian escorts and/or travelling incognito, are dispatched to the following:

For the "Golem Initiative", a message requesting a meeting with those having "expertise with golems" at Blackford Castle, to the:

The "Sea Elf Engagement" is put on hold temporarily pending the arrival of a [POST=1712906]visitor[/POST] to Blackford Castle.

Notices are [THREAD=282578]posted[/THREAD] in trade and crafting halls throughout the free world.
Title: Re: Blackford War Council - Ports And Golems
Post by: EdTheKet on January 28, 2011, 08:43:20 AM
//right, just got to this.

Ports
Building a port from scratch is going to take a significant amount of time, materials and labor.

In addition to that, you'd then end up with a port with no roads leading from it so any supplies or troops arriving there would be faced with hostile terrain to pass through which would probably defeat the purpose.

You may not have that time (or the labor).

Golems
And I must say I like the golem idea, I don't think anyone of us thought of that :)
I don't remember if golems drop any remains which you can collect. If not we'll have to see if we can somehow mimick this so that in the end you'd end up with a certain number to put in the field (provided your gnomes and mages can get them working again).
Title: Re: Blackford War Council - Ports And Golems
Post by: Alatriel on January 28, 2011, 08:44:26 AM
//Thank you Ed!
Title: Re: Blackford War Council - Ports And Golems
Post by: Dorganath on January 28, 2011, 09:09:21 AM
Connor also recommends someone named Jalgo, a gnome living in Argas, as a golem specialist. If it is agreeable to the council, he will go present an invitation to the man personally.
Title: Re: Blackford War Council - Ports And Golems
Post by: Script Wrecked on January 28, 2011, 07:39:19 PM
Quote from: EdTheKet
//right, just got to this.

Ports
Building a port from scratch is going to take a significant amount of time, materials and labor.

You may not have that time (or the labor).


// Okay, I didn't mean a "whole" port. Howabout a single a pier. :)

Howabout... +a lot+ of rock dumped from the shore to a point where the ships won't run aground. The rock is delivered in the holds of arriving ships. Plus, if there is any suitable rocky outcrops nearby, the dwarves are set on that.

A wooden platform is then laid over the top of the rock to make it traversable.

Quote from: EdTheKet
In addition to that, you'd then end up with a port with no roads leading from it so any supplies or troops arriving there would be faced with hostile terrain to pass through which would probably defeat the purpose.


Two ports to nowhere is better than no port at all if Alhon is lost; we have to be able to land somewhere. :)

Hey, we're it it for the long haul. If we have to build our own roads to the Cult, we will! :p

Quote from: EdTheKet
Golems
And I must say I like the golem idea, I don't think anyone of us thought of that :)
I don't remember if golems drop any remains which you can collect. If not we'll have to see if we can somehow mimick this so that in the end you'd end up with a certain number to put in the field (provided your gnomes and mages can get them working again).


Hopefully at the meeting we can discover the viability of:


//
Title: Re: Blackford War Council - Ports And Golems
Post by: Script Wrecked on January 28, 2011, 09:08:21 PM
Quote from: Dorganath
Connor also recommends someone named Jalgo, a gnome living in Argas, as a golem specialist. If it is agreeable to the council, he will go present an invitation to the man personally.


Argali makes an appreciative and confirmatory nod to Connor.
Title: Re: Blackford War Council - Ports And Golems
Post by: Lance Stargazer on February 10, 2011, 08:55:55 PM
*nods*  If you could arrange him to present our case Master Connor please do, I think its a good idea to try to put this plan to work, any forces we can get would serve good.
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