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Messages - Brutoss

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1
Trade and Market Hall / RE: Silk/Knuckles/Ore
« on: July 20, 2005, 05:30:00 PM »
*a muddy scrawl is added to the bottom of the note*

I'd like a load of ore made of equal parts of copper and tin nuggets - as much as you feel you can provide. I will pay 15 gold for each copper nugget and 20 gold for a tin nugget.  I'm not always around, but leave me a message and I should be able to arrange to collect.

Thanks,

Badger.


2
Trade and Market Hall / RE: Lookin' to buy some potions
« on: July 19, 2005, 09:49:00 PM »
*a muddy scrawl is penned at the bottom of the note*

I have a quantity of potions of cat's grace and can make potions of bull's strength.  How many are you after?  I am willing to trade these for nuggets of copper and tin.  Just look for the badger around Hlint.

Badger.

3
Trade and Market Hall / RE: Gretchen's Odds and Ends
« on: July 10, 2005, 08:42:00 PM »
*a muddy scrawl is scribled at the botton of the note*

I'll take some copper and tin nuggets if you can supply them.  I'd be after twice as much copper as tin, with a full ox load if you can manage that much.  I am not often in Hlint, but we could perhaps organise a time to meet.  

I'd also be interested in that Amethyst you have.

Thanks,

Badger.

// I'm generally on around 9am GMT

4
Trade and Market Hall / RE: Fireopals for sale!
« on: July 10, 2005, 09:34:00 AM »
I also would be interested in purchasing some, depending on the price.

Badger.

5
Trade and Market Hall / RE: Backpack sale
« on: July 06, 2005, 04:30:00 AM »
I'll take any copper you have.  I'm always looking for more copper.

Thanks,

Badger.

6
Layonara Server / RE: Not recovering from character death
« on: July 03, 2005, 10:30:00 PM »
OK - all fixed now.  I went exploring, died again and got a new marker.  Not the most elegant of solutions, but at least I am recovered.

Badger.

7
Layonara Server / RE: stuck on a ledge
« on: June 19, 2005, 06:39:00 AM »
All fixed now.

Thanks!

8
Wild Surge Inn / RE: Rock Mashen en' Tree Choppin budiness
« on: June 16, 2005, 08:47:00 PM »
*a mudddy note is delivered to Slate Cranton, to pass on to Klugger*

I would take 50 copper nuggets if Klugger can get them.  Just look for the badger in town.

Badger

9
Wild Surge Inn / RE: Services for hire
« on: June 05, 2005, 11:09:00 PM »
*a muddy scrawl is written at the bottom of the note*

Greetings Janesca,

I am in need of a box of Hickory paper.  Could you supply such?  If you have no talents for converting sawdust to paper then a supply of hickory sawdust would be quite acceptable.  We can discuss terms once I know your skills.  

Look after the forest and it will look afetr you.

Badger.  



10
Trade and Market Hall / RE: Job-offer.
« on: May 24, 2005, 06:15:00 PM »
* a further muddy note is scrawled at the botton*

I have a box full of helmet molds ready to pass to you.  Please let me know if you still want these.  I am happy to make other molds if you require.

Badger.

11
Wild Surge Inn / RE: Scouting and Investigating
« on: May 24, 2005, 06:08:00 PM »
*Badger's nose twitches in surprise*

I am but a small creature in a vast forest, who watches and learns.  We forest folk have a practice of staying out of the way.  Few big'uns know that we even exist, and most ignore us.  Some big'uns that do see us mistake us for animals and hunt us for their own gain.

I am surprised that a big'un such as yourself would wish my council, but I am more curious than most of my kind, and happy to aid you as I can.  I have some ability in the use of roots and flowers to heal the sick, and lately some of the spirits of the forest answer my calls for aid.  The natural cycle of the forest should be maintained and I am happy to meet to discuss possibilities with others who feel the same.

Your story of the Broken Forest interests me and I shall keep it in mind.  If there is something that I can do to help treat the cause then I will to the best of my ability.  The malady appears to not be restricted to that place.  Recently I was on the High Moor collecting some honey and was attacked by lizard folk.  With the aid on my animal friends I was able to survive and defeat the aggressors, but then there was an unnatural lightning storm in the area and the bodies of the lizard folk rose as undead and attacked again.  Could this be another symptom of what ails the Broken Forest? Or perhaps this is the work of the Eon of whom you speak?

*Badger settles back and listens to the voices on the wind*

12
Wild Surge Inn / RE: Scouting and Investigating
« on: May 23, 2005, 11:36:00 PM »
*a badger waddles out of the undergrowth, approaches Rhizome cautiously, then transforms into a Forest Gnome*

Greetings.  I am Eldo Murwinkle Badderkin Nobbs, of the Sielwood Baderkin Nobbs.  I see you standing there and have heard you talking of troop movements and infernals and many strange threats.  My people do not want war.  We are a quiet folk, who just want to live in peace and enjoy the life that the forest provides.  But I have travelled the forests of Mistone much of late and seen things that trouble me.  The undead that rise in the Broken Forest are an afront to nature's cycle.  Wraiths and Shadows inhabit much of the land and a Vampire was seen there recently.  I am only a badger of small stature, but the Forest speaks to me and sometimes answers my call.  I offer you my aid, if you will have it, and will listen on the wind for news of this Eon.  Can you tell me anything more about Eon, so that I know better for what I watch?


13
Could you have something like "Gloves of the Woodsman" that provide martial weapon proficiency (axe)?

Just an idea.

Brutoss.

14
Trade and Market Hall / RE: Wanna make some gold?
« on: May 18, 2005, 04:53:00 PM »
*A muddy srcawl is penned at the bottom of a note*

I have half a pouch of pipe weed.  I will keep my eyes open for more and contact you when I have a pouch full.

Badger.


15
Trade and Market Hall / RE: Job-offer.
« on: May 15, 2005, 06:30:00 PM »
A rather muddy scrawl is penned at the bottom of Kobol's note:

Nobody likes diggin' in the dirt more than us badgers.  If'n you want molds I can make them.  I'll trade for metals or sawdust if you can provide.

I'm sometimes around town and always happy to go digging.

Badger.

16
CNR Suggestions/Discussion / RE: druids and craftiing
« on: February 06, 2005, 09:28:00 PM »
Version 3.5 of the D&D rules has removed the part about "spiritual oaths prohibit them from using weapons other than these".  In fact, under current D&D rules Druids can use any weapon that the become proficient in (Elveen druids using bows is accepted as standard).  The problem with the NWN engine is that Druids don't even seem to be offered the choice.  My druid just recently gained a new level and I wanted to be able to use simple weapons like the axe for wood chopping (i.e. gathering the fallen timber).  I couldn't take Simple or Martial Weapon Profiency because that option was just not offered. :-(


17
Development Journals and Discussion / RE: Badger's Delve
« on: December 14, 2004, 07:34:00 PM »
I have actually spoken to a big'un!  I think she was a human, but she may have been an elf.  If is so hard to tell when you can't see the ears.  Anyway, she had seen me over near the pond and approached me in a most friendly manner.  I thought of running away, and I did try to hide, but she searched me out again and requested my aid.  Imagine that - a big'un wanting the aid of one of the forest folk!  You could have blown me away with a feather.

The big'un had promised to retrieve something from the sewers for another big'un and was having trouble with all the rats down there.  I went with her into the sewers and introduced her to some of my friends but she just wanted to kill them.  Maybe these big'uns aren't as pleasant as they make out to be after all?  I tried to explain that the rats were just hungry and if she fed them they would be her friends too, but then some of the rats let hunger get the better of them and attacked us in earnest.  Seems there are bad apples in very barrel.

Some of the rats down in the sewers are Huge!  We may not have made it out if my big friend Honey hadn't shown up.  Honey followed me from home and says she will stick around so long as I feed her proper - with fish and of course more honey.  Now she hangs around town getting fat and lazy.  It's a wonder that the towns people seem to ignore her, but I have seen a number of her kind around town.

When we went deep into the sewers we found a most strange sight.  A giant rat-man was there.  I have heard stories of such creatures from uncle Bindlewort but I never thought I would encounter one.  He had taken something from a big'un on the surface and my companion wanted to retrieve it.  The rat-man was also stiring up trouble with the rats and I decided I couldn't allow that to continue - he was causing problems for everyone.  With Honey's aid we managed to defeat the rat-man and return to the surface.  I even kept some of the pelts as the rats no longer had need of them.  Maybe I can make something from them?


18
Development Journals and Discussion / RE: Badger's Delve
« on: December 13, 2004, 10:11:00 PM »
I've been in and around town enough now to see some sites that go against all I was told when growing up, about how the big folk hunt us little folk for food, or to shut us up in cages and treat us as slaves or 'pets'.  I have seen big'uns mixing with normal sized people and not treating them like slaves - even acting as if they were friends.  I was in the inn recently and someone had locked the door to the kitchen.  Why would they do that?  Anyway, there was someone from a people who I have learnt are 'halflings' - only a little taller than the forest folk - laughing and chatting with a mixed group of elves and humans.  She just walked up to the door and gave the handle a twist and it opened as if by magic, which the others seemed to think was a good joke.  

I have grown lax in my time here.  I was by the pond recently and was startled when a stranger appeared from the rushes, from where they had been fishing.  They seemed to be part normal person, part fish and part cat, but said they were something called a 'tiefling'.  I hadn't seen them at all until they spoke.  I tried speaking to them in the forest tongue but they didn't understand.  Nor did they speak gnome, replying in a language that was strange to me.  At least we could communicate in Common.  They said that it was usual in Hlint for people of all races to work together - even some goblins and orcs and half-giants would work with the humans and elves and dwarfs.  The fish-cat-person had even been out hunting ogres with some of the big'uns and was accepted as part of the group.

People here do seem quite willing to help those in trouble.  I had gone for a wander away from Hlint recently and back to the forest when I was attacked by some nasty undead creatures.  I had summoned a spirit of the forest to help me but we were sorely pressed, when a human with a glowing sword came charging in and returned the undead to the ground from which they had risen.  I was quite spooked by the whole afair and didn't stay around.  Maybe the human had just attacked the undead because that is what they do, or maybe, just maybe, they may have seen me in trouble and decided to help.  Who can tell the minds of such creatures?

19
Development Journals and Discussion / RE: Erred's scratchings
« on: December 11, 2004, 07:36:00 PM »
Well here I am in a cramped cell beneath Hlint's courthouse with Duur.  Mind you, almost any cell would seem cramped when one is sharing it with a half-giant. Quartermaster Talon is treating us well, but the place stinks and I hate being enclosed by all of this stone.  Poor Duur has no room to stretch and seems to be withdrawing into himself.  I have tried to engage him in conversation but he isn’t much of a talker at the best of times, and he doesn’t seem to understand anything but the most basic of questions.

I haven’t done anything wrong - or at least I don’t think I have – but Duur killed a dwarf and I was a witness to the event.  I had just come to Hlint from the Sielwood and found a crowd of people down by the smithy.  Duur was there, along with Brisbane and Celgar and a number of others I didn’t recognise.  Duur was obviously upset about something, shaking and yelling and throwing stink bombs around.  Then he started smashing his fist into the smithy door and walls with enough force to send shivers through the building.  A couple of us tried to calm him down as best we could.  Celgar even tried to paralyse him with a spell but to no avail. When asked what was making him so upset Duur just became incomprehensible.

Then a dwarf I did not recognise came out of the smithy and without a word of warning swung a punch at Duur.  Well I was hardly surprised when Duur swung a punch right back.  The trouble is that Duur is such a strong lad that the dwarf was not just knocked down – he was killed!  Captain Garent wasn’t on his usual patrol at the time but he soon turned up and things could have got very ugly at that stage.  The Captain was angry and yelling at Duur – in reaction to which Duur got out his huge axe as if he was going to fight.  I did manage to get the Captain to back off a bit and to get Duur to calm down and thankfully no more blood was spilt.  I even managed to get Duur to accept being put in jail.

I felt really sorry for Duur.  He just didn’t understand what was going on – the Captain yelling at him and calling him a murderer, others in the crowd calling him a beast and saying he should be executed.  I felt the best thing to do, to prevent any more mayhem and because Duur is a friend, was to ask the quartermaster if I could share Duur’s incarceration whilst a trial could be arranged.  The quartermaster agreed, so here I am.

One thing that is worrying me is that Aeridin is no longer answering my prayers.  I can no longer summon what little healing magic I had previously been granted.  This may have something to do with being shut up in this dead place of stone, another possibility may be that I have been spending too much time in the temple of Lucinda with my studies into the nature of healing elixirs, but I can’t see that either of these is particularly likely.  I will have to think on the matter and continue to pray.  

I certainly have enough time on my hands, not being able to do any crafting here or continue my research, and with Duur withdrawing more and more.  At least the good quartermaster has left me my spell books and my research notes so I am not lacking things to do…


20
Development Journals and Discussion / RE: Erred's scratchings
« on: December 09, 2004, 08:53:00 PM »
The progresses of my research is much slower and more complex than I had thought it would be.  I have ordered another 100 vials of Holy Water from Sago and should take delivery any day now.  Whilst waiting for the vials to be ready I decided to join an expedition into the Silent Watch mountains.  It has been an age since I have been out for a walk just with the aim of exploring, rather than heading somewhere with the purpose of gathering materials I can use to better my crafts.

Our small group was journeying through the mountains when we were set upon by giants – hordes of them.  Soon it did not seem to matter in what direction we turned, there were giants everywhere and they were all after our blood.  My bow arm has never had such a workout.  I thought I had plenty of arrows for any eventuality but towards the end had to use some that others had brought with them, as I had run out.  

An interesting thing happened during the trip.  I found that having adjusted the position of my quiver and grasping the arrows just so I could increase the rate at which I could shoot.  I was getting off 3 shots for every one of Aeryn’s.  I don’t know why I hadn’t thought of this technique earlier.  Maybe others use it and I just haven’t noticed.  I will have to ask around, and demonstrate the technique to LongBow – although he is probably too busy in his wizardly studies to get the time to practice his archery much.

Speaking of which, I better get back to my own studies. That invisability trick some of the wizards use shouldn't be _that_ hard to master, surely...

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