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Fixed Bugs / Re: persistant blade question« on: May 02, 2006, 07:15:43 AM »
this one is fixed, thank you!
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General Discussion / Re: qwest phobia... please help« on: May 01, 2006, 08:52:18 PM »
you guys are talking about quests... yet the OP specifically asked about qwests!
can we please stay on topic? geez. 3
General Discussion / Re: Fun« on: April 18, 2006, 06:25:23 PM »
i agree with chongo, the emotes are great! i first ran across them when i *scanned the forest for any hostile creatures* and my PC actually did it,
lmbo! (family forums) great stuff. 4
Fixed Bugs / Re: persistant blade question« on: April 18, 2006, 06:18:08 PM »
thanks for the reply guys!
*cries* 5
Fixed Bugs / Re: persistant blade question« on: April 18, 2006, 01:57:35 PM »
that sucks... and makes no sence what so ever.
i dont see how empower would have an effect on it. its a summons... but then again i dont see why extend would not have an effect on it. *pulls out hair* 6
Just for Fun / RE: Frappr« on: April 18, 2006, 07:55:04 AM »
im own tha motha
no one else in dallas?!?! 7
General Discussion / EvardsBTs« on: April 28, 2006, 12:44:14 PM »
once 1.67 goes live here this spell will change greatly...
http://nwn.bioware.com/forums/viewtopic.html?topic=476651&forum=47 Thaylis has been waiting for the ability to use this spell, it has always been one of my favs... but now ill probably get labeled a powergamer for using it. loljk! anyway, the vines that use it outside of fort llast are really going to be tough now! 8
Fixed Bugs / persistant blade question« on: April 18, 2006, 07:24:10 AM »
the lv one spell shelgarn's persistant blade.
i am unable to use metamagic on it, extend to be more precise... does anyone know why i can not extend it and cast it as a lv 2 spell? tia.
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