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Messages - fredo nature

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Roleplaying / RE: running
« on: June 12, 2005, 11:23:00 AM »
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vgn - 6/11/2005  5:46 PM

There are many reasons why you might run which is what Ice was trying to say. I will give you some concrete examples as I have 6 characters on this server:
Duur: A lumbering half-giant that always walks except when in combat or out in the field and everyone else is running.
Sago: An egotistical, adventuresome halfling who mostly runs in or out of town, though does walk when showing respect (Something he has trouble with).
Amelia: A human woman who is often quite calm and walks most everywhere in and out of town except when in combat or on a quest where everyone is running.
Bimpo: An extreme hyperactive little gnome girl. She not only runs everywhere in or out of town but also uses haste and expedious retreat extensively. She never holds still and will likely drive you nuts during a conversation.
Vin: A methodical deep gnome he often is hiding and as such creeps around. When he is not hiding he sometimes walks and sometimes runs depending on the urgency of his task at hand. He probably runs more than walks when outside and not hiding.
Forty-two: A human woman who is a monk and as such even her walking is a bit quicker than normal. She walks in towns but outside of town she sees little need to constrain herself to a walk and often practically glides over the land with her quick pace.

So there you go, 6 characters all with different approaches to walking and running and all very valid for their personality and the Role they Play.


I don't see what of these are personalities are really reasons to run? I mean an egotiscical adventurer would more likely never run, because he wouldn't mind if he came too late. Also of much of these character could be RPed seriously fulltime.

Just think at how much attention it draws when someone runs through the streets, believe as good as everyone  near looks at that certain person.

But it seemed I have a different oppinion than at least most of you. I was suprised this was a problem, because it was the first RP server were walking wasn't seen as a standard. You seems to put the world you play on higher quality than the quality of the RPing. I have no problem with it, I just find it disturbing that you were placed on bioware like a RP PW, while you hardly are.

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Roleplaying / RE: running
« on: June 12, 2005, 04:33:00 AM »
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IceDragonDuvessa - 6/6/2005  1:57 PM

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Cyben - 6/7/2005  12:47 AM


you all run at full speed even in town, on every RP server I've played on walking was very important to players.



This is a very broad statement and somewhat incorrect. Many characters... including my main one walk through towns and make a point to run around if in a hurry. However, for some people....it IS RP to run through towns as their character may lack the tact to know better or may flippant and not care what people think or may just be a hyper little gnome...etc. It Sounds to me as if you just happened upon the towns at a time where people were feeling a bit lazy :).


come on, how many characters with run in a town? layonara is a serious RP world? Ofcourse, if they left the kettle on the fire they would run, but not if going to the shop to buy a new clothing.
I understand you run when you are alone, but unless in certain cases, I don't see why you should run.

I know builder put a lot of time into the module, but since when do you need to see the entire module? most people in RL hardly even leave province and if they do that they have a reason to. So running because the module is so big, sorry but I find it a weak argument. If other disagree I would say, half the module because the RP suffers from the module size.

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