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Just for Fun / RE: Let this be a lesson to us all...« on: August 26, 2005, 08:44:00 AM »
LOL...What I especially liked from the conversation is that I couldn't tell if that was Acacea (the RL person) or Acacea the character talking...
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Trade and Market Hall / RE: A... RUBY!« on: August 03, 2005, 04:07:00 PM »
*Ketzia walks up to the note, reads it and shakes her head*
"This whole fishing thing, while relaxing, ain't doing it for me. Time to switch career paths?..." She walks off, resolved to go find a pick axe.... 3
General Discussion / RE: *Demoral, my new best friend*« on: July 29, 2005, 03:57:00 PM »
I'll just assume that Ketzia's CDQ scheduled for Monday evening is cancelled unless I hear from you otherwise?...no worries...
Actually, I'm trying to imagine what kind of quest I might get from a GM on Demoral....?? Might be kinda interesting... ![]() Hope you feel better... 4
General Discussion / RE: Looking for a specific thread« on: July 27, 2005, 04:16:00 PM »
try this:
http://www.layonaraonline.com/forums/forums/thread-view.asp?tid=3256&posts=7 I suppose it's only proper that Leanthar beat me by a few seconds! ![]() 5
Wild Surge Inn / RE: Notes around town« on: July 27, 2005, 02:27:00 PM »
*Garron, just slightly inebriated, stumbles out of the Inn and sees the note*
"Hopeless, idealistic romantics...of course, I'm in." *Scrawls something that vaguely looks like his signature* Garron Thrinault 6
Wild Surge Inn / RE: A Gathering of...heroes?« on: July 27, 2005, 08:44:00 AM »
*Bump*
reminder: Heroes gathering at the Wild Surge Inn at 7:30 p.m. Pacific time Wednesday! See beginning of this thread for more info. 7
Wild Surge Inn / The next gathering?« on: July 20, 2005, 09:36:00 PM »
///How about next Wednesday, June 27, at 7:30 p.m. Pacific time? Figure we ought to try Wednesday and give Xerina a shot, given all that she's written in this thread!
![]() I'll post something on the calendar soon. Hope to see you there. 8
NWN Ideas, Suggestions, Requests / RE: Exploration Rewards« on: July 20, 2005, 08:27:00 PM »
Another persistent world that I played on before Layo used this system...you actually XP for going into any new area you had never been in before..not a bunch...even the major areas never gave you more than 150 or so (although I didn't scout around all that much).
An interesting wrinkle was that your XP reward for exploring was based on your class...rogues and bards got full XP, while fighters got around 80 percent, I think....wixards and priests/druids got less than that, etc. So it encouraged rogues to play as scouts, I suppose, and really get to know the land, while somewhat "penalizing" wizards a bit if they happened to go around invisible. It was also a nice way for lower level characters to get some experience without having to engage in a ton of combat, and was especially good for wizards and sorcerors that way. 9
General Discussion / RE: in game racism and real life racism« on: July 20, 2005, 10:30:00 AM »
Look, now that we're getting into skin colors and point-by-point rebuttals of what race (in RL) is darker, I think we're missing the larger point.
Whether we like it or not, words have meaning and, to a certain extent, power. Even in a RP fantasy world (yes, we all understand it's a "fantasy world"). And the line that "I'm just role-playing my character" can work some of the time, but not always. For example, why not just allow curse words? After all, can't we just go to Leanthar and the GMS and say, hey, I"m role-playing my character...my character curses...got nothing to do with the real world...this is just fantasy...so please let me use all the curse words I want to?" Or why can't we say that our character is a racist and would use racist terms to people he might meet in game. I mean, after all, aren't i just role-playing a character? What harm would racial epiethets cause since it's in a fantasy world? The bottom line is: Layonara is two communities, both a "fantasy" community and an online, real-world community. And while there are some obvious distinctions between the two, the two are very closely linked. And that's why certain actions, certain behaviors and certain words are not allowed. Our real world online community has decided not to allow those behaviors and words in the fantasy world. Obviously, there's a lot of gray areas. Does the term "Darky" meet the test? I always use the "first impression" test, and I must admit that when I first saw it, I was very surprised, but that's just me. Trust me, I understand some of the reasoning -- Dark Elf, Darky, Elf, Elfie, whatever. Fine and good. But it does make me slighly uneasy, and in my view this is probably where the anonymity of the Internet works against us, not for us. Nevertheless, I don't think anyone is calling for any banning. What Germaine said about using sensitivity is a good idea, and players should use make more use of TELLS to communicate about these things. And I'm pleased to hear that most have stated that they would respond in their RP accordingly if they received such a TELL...that's how a community works. 10
Wild Surge Inn / RE: A Gathering of...heroes?« on: July 19, 2005, 09:29:00 AM »
I second Necromedon's thoughts. Ended up with a group of about 10 or so heading out. Got whittled down along the way due to fatigue -- apparently some people need to sleep, odd that!
After legendary battles involving boars, the loathsome vegetable people, hordes of giant ants, ogres and mountain lions, about five of us found ourselves in Hampshire, where we were lucky enough to happen on the famous adventurer/explorer Quin, who was gracious enough to lead us on a great trek through the Blood Desert and into the High Forest. Thanks a bunch, Quin, that was a lot of fun and very informative! I know several interested people were not able to make it, so we'll definitely do it again soon. //Maybe early next week, although I have some board meetings this weekend so depending on how those go, maybe in two weeks. However, if someone wants to take the lead and put something up for the same group, please be my guest. Thanks again all! 11
General Discussion / RE: Good D&D reading« on: July 19, 2005, 08:30:00 AM »
Just about anything that Guy Gavriel Kay has written...he's about the best thing that Canada has exported to the U.S., along with beer
...he worked on a lot of Tolkien's stuff after his death and his writing seems like I"m reading "literature" or some great classic...great plots and characters...nothing ever seems far-fetched and it all weaves togther seamlessly.Although they involve five characters traveling from the present world to a fantasy world, his Fionavar Tapestry is just amazing and the most D&D-ish. A Song for Arbonne and Tigana are also great, and I understand they're (whoever they is) are considering makign his Lions of Al-Rassan into a movie. Good, good stuff. 12
Wild Surge Inn / Slightly Changed Meeting Place« on: July 17, 2005, 10:02:00 PM »
To hopefully avoid lag with the potential number of people showing up, along with the inn's regular drunkards and customers, we'll be meeting in the basement of the Wild Surge Inn on Monday, 7:30 p.m. PDT.
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Wild Surge Inn / RE: A Gathering of...heroes?« on: July 16, 2005, 02:17:00 PM »
Ketzia walks in to the Inn and stops abruptly, her eyes bulging at the number of signatures and notes that are posted under and around her original message.
"That...many?" she gulps. Her face quickly turns a new shade of red as she thinks of her horrible social awkwardness and having to deal with all of those people. "It's wonderful, but it's just....so...many. I have no idea what to do..." ///Thanks Xerina for all of your work on this. I think it's very important to have small group sizes, especially in light of recent posts about lags, most efficient number of people in a party, etc. You've done a heck of a lot of work already and have put up great ideas. I'm not so sure about a guild for a couple of reasons, although I'd be interested in hearing others' opinions and have by no means ruled it out. First, I think a guild leader requires at least a 12th level leader, and all members have to be at least sixth, according to what I read...I suppose we could in theory work towards that. Second, I guess I wasn't really thinking of anything quite so formal, other than a chance to bring people of approiximately the same experience together at a common and regular time to do whatever they wanted to do. If that includes mining or whatever, so be it. A guild always seemed like it ought to have some sort of grand purpose to me, and I"m just not sure at this point that adventuring together rises to that level. Maybe it does...I"ll be the first to say I'm not very familiar with the role of guilds on Layo and whether what we possible have here fits with the vision of the world. I just pictured it as a place and time where people could come together, see who happened to be around, and go out. Kinda of a security blanket...I'll always know I've got a few people I can go adventure with at this particular time... Having said all that, my main purpose, getting people together, seems to have been accomplished, or at least hopefully will be soon, which is great. So whether we take the form of a guild or what is not quite so important to me at this point. And I completely agree with your last sentence. Openness and RP has to be key. And thanks very much for the list. That will come in very handy, especially if we have to divide, which it looks like we might...but we'll see. 14
General Discussion / RE: hands across layonara« on: July 16, 2005, 11:26:00 AM »
*snickers* given the responses on the posts about Drow, it doesn't sound like the Drow have to do anything but just show up!
![]() However, poisoning the well or otherwise destroying it would make many annoyed (or has that been done?).... 15
General Discussion / RE: hatred« on: July 16, 2005, 11:16:00 AM »
well, I think this thread is winding down (mercifully!), although I should talk, since my comments on occasion have kept it going somewhat.
Probably best since I think at this point we're just arguing in circles. I agree with what most people have said about RPing how you want, Drows should have it difficult, ect. I'm not arguing for mercy for the Drow, ye gods, gimme a break, or my favorite, "maybe everybody should hold hands" (geez, if I see that line again...). The point I"ve been trying to get at is this: Some people seem to feel that since the large majority of the Drow race is evil, they have carte blanche to do whatever they want to them, especially since overt violent acts are prohibited by Layo. And I'm not arguing that they can't if they want. Please RP your character. But I think there should be consequences if their actions go over the line, especially with regards to alignment. This is a perfect example of self-righteousness leading to intolerance and evil actions, and it's antithetical to the priciples espoused by the good alignments. Good doesn't mean you can't have hate somebody or have prejudice, but your actions need to be principled. After all, that's what "good" is all about in the D&D/NWN game. Again, some behavior may be accepted, but it doesn't make the accepted behavior good. Take the Japanese-American internment camps of WWII. Not the proudest moment in U.S. history, but it was accepted by many, although many others spoke out about it. Ye gods, I'm sorry, I've gone off again when I really meant to just say thanks to everyone and actually go adventuring and slaughter some Drow. 16
General Discussion / RE: hatred« on: July 15, 2005, 09:22:00 PM »
Replying to both of the previous emails
1) They're evil because I don't have to go in with weapons drawn, I just have to be around them....they attack me regardless...there is no choice involved with them. My whole party could be on a scouting mission and accidentally get to close to these creatuers and we're immediately attacked. I could walk up to them with absolutely no inventory, completely unequipped, telling them I come in peace. They attack me regardless. That's evil behavior. It may be computer-generated behavior, it may be limited behavior, but's it evil behavior. 2) talking in a strictly RP sense? Sure. I like your example. What if a DM had been controlling it and a goblin begged for mercy? As I said in my post, that's when decisions and choices have to be made, especially for good characters. If I was in the Red Light Caverns and a goblin did that, as a good character, I would need to stop attacking. If I ever hear a goblin say that, and i continue attacking when I had a chance to stop, I'd have to say that was an evil act. The game mechanics faciliate this role-playing to some extent, which is why GM quests are so great because they can throw in surprises like evil creatures that want to surrender, are actually good, etc. But just because it's a game mechanics feature doesn't make it any less relevant for purposes of our discussion. I'm not sure I agre that "attacking something thought of as evil is generally an act considered good." Garrent might applaud a dwarf chasing a Drow out of town, but that has nothing to be with that act being good or evil. I'm also not sure about your comments about "we test the waters, we attack them." I'm not sure testing the waters by attacking them is a great way to decide if something is good or evil, but I don't think I'm reading your post right, sorry. I guess my issue is the idea of characters falling back on prejudices with their RP. Let me state clearly, I have no problems with characters disliking, hating other races, etc.It can be great RP, absolutely. But prejudice and hate are explanations of behavior, but they are not justifications for behavior. 17
General Discussion / RE: hatred« on: July 15, 2005, 08:27:00 PM »
Several people have posted on this thread something to the effect of, if attacking a Drow in town is evil, then so is attacking undead, ogres, orcs, goblins, etc.
With all due respect, I must respectfully disagree (can't you just feel the respect oozing out of this message?). A couple of reasons, both RP and because of in-game mechanics. First, if I go out to the Red Light Goblins with the intention of attacking them, I do so because: 1) it's a game, and in order to advance, there need to be monsters against which to gain experience; 2) I know that they're evil because they show up as red when my arrow goes over them (in-game mechanics) Thus, I know that if I go near them, they will attack me. I will have to defend myself. They are evil. They are irreversibly evil. There's no choice here. If I don't defend myself, I will die. But if I went to the Red Light Caverns, and the goblins surprised me and only lit up as blue (neutral), then I have a choice. If I wantonly attack them without first investigating, talking to them, etc, then I am evil. Perhaps I might find out they're a new tribe, aren't interested in combat, whatever, etc. Should I still be suspicious? Of course! Good isn't stupid. But if they're lit blue, and I attack them, then I have done the same thing as attacking a Drow in the town simply because he's a Drow. And that's evil. Some of you might be thinking that I'm taking advantage of the in-game mechanics. Sure. It does speed things up. But even if we didn't have that and had to roleplay encounters like that, the end result would be the same. Undead, goblins, orcs, ogres, etc. would attack nearly most of the time. It's their nature. But good players would wait to see what happened, neutral or evils might charge right in. If those monsters don't attack, then for good players at least, other choices must be made. Attacking is not good or evil of itself...it's the choices and decisions we make (or assume) along the way, and each particular situation, that dictates whether it might be considered good or evil. Which is why attacking a Drow in town for no reason is evil, but the comparison doesn't work. 18
General Discussion / RE: hatred« on: July 15, 2005, 05:39:00 PM »
To me, Victor's post hit it right on the head....roleplay all you want...just be ready to accept the consequences, especially as it relates to alignment...and most assuredly there should be consequences. Perhaps there aren't enough now, I don't know.
You want to hate someone in the game for RP purposes? Fine, no problem with that. I don't care how much you hate the Drow (or any other race) or how much you believe your hate is justified though....attacking an individual without cause is evil....That's why we have an alignment system in the game. (of course, Layo prevents PK, so there's a whole barrier there anyway). I can see in the original example that someone might have thought that rock-throwing was a toned-down way to express anger, hatred...perhpas, but it stil leads you down to a slippery slope of what is good/evil related to your character and his/her alignment. Should characters be conscious of their reactions to Drow in light of the reptuation of their race. Sure? Should they also be conscious of their actions towards individuals of those race with regards to their alignment? The only answer is an equally affirmative response. There was a great example earlier in the post of a dwarf hoping his Drow companion would die. As a LG dwarf, should he have to come to the Drow's aid if it had been needed?...I don' tknow...I am tempted to say yes, looking at alignments, but I think it's open to interpretation... 19
General Discussion / RE: hatred« on: July 15, 2005, 02:26:00 PM »
I wasn't suggesting a good person couldn't RP a hatred of Drow -- what I was just wondering is if a good person could throw rocks at someone for no reason, other than a prejudice? And yes, players can act out of alignment on occasion, but how often do you get to do it before you change alignment? Based on the alignment charts on the Layo table, about the only alignment that most typical players might do that and get away with it is True Neutral.
As a Chaotic Good person or True Neutral person or whatever, am I allowed to throw rocks at every Drow, Goblin, Half-Orc, Half-Giant that I pass everytime with no consequence to my alignment? Just being the spanner in the works.... 20
General Discussion / RE: hatred« on: July 15, 2005, 02:04:00 PM »
One of the interesting things to take into account here is alignment. Given that Layo doesn't allow evil PCs most of the time (And usually not CN either), that leaves three good alignments, along with Lawful Neutral and True Neutral.
So if a character is good, should he ever be throwing a rock at someone for no reason, even based on prejudices? What about LN and True Neutral -- how should they react? For that matter, how should someone aligned good respond to that situation? Just some thoughts... |
