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Trade and Market Hall / RE: Various Items of Interest« on: August 28, 2005, 01:43:00 PM »
Updated with new minerals
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Trade and Market Hall / RE: Klugger's Rock Mashen en Tree Choppin en Tings Budiness« on: August 26, 2005, 03:18:00 PM »
Add to my above order
100 lumps of clay. Necromedon *Pm me and let me know when you might have these. Don't have to be all at once* 3
Trade and Market Hall / RE: Klugger's Rock Mashen en Tree Choppin en Tings Budiness« on: August 26, 2005, 11:24:00 AM »
Klugger-
I am in need of 100 copper nuggets... Also need 50 tin nuggets... Necromedon 4
Trade and Market Hall / RE: Various Items of Interest« on: August 26, 2005, 10:33:00 AM »
Post here also in case I am not online.
Necromedon 5
Fixed Bugs / RE: Stuck on a wall« on: August 10, 2005, 09:23:00 PM »
Alright, I got myself down. I just did a quick rest on top of the wall, logged off, and logged back on. When I logged on I was back on the ground. Thanks for all the suggestions. I will keep that makesafe in mind and the running one also.
Necromedon 6
General Discussion / RE: Crafting and swearing« on: August 04, 2005, 03:47:00 PM »
In crafting, how come when you don't successfully craft something you don't get xp. In real life, if you suck at something, then you will still get some experience from it. You will learn even from your mistakes. Just wondering.
Necromedon 7
Trade and Market Hall / RE: Equipment of Sinthar's forces« on: July 27, 2005, 07:20:00 PM »
I'll take the boots of Dancing then
Necromedon 8
Trade and Market Hall / RE: Equipment of Sinthar's forces« on: July 27, 2005, 01:10:00 PM »
What is the lvl requirement for the boots of dancing? I am a lvl 7, soon to be lvl 8. If I can handle them, I'll take them.
Necromedon 9
Wild Surge Inn / RE: A Gathering of...heroes?« on: July 19, 2005, 08:40:00 AM »
Yea, for the first quests. Got a great view of the continent, fought some ugly creatures, and just had a great time overall. Good job everyone that went!
Necromedon 10
General Discussion / RE: Items....A confused Drow wonders, a spider helps« on: July 15, 2005, 07:32:00 AM »
I guess another question. What does the max dexterity bonus number mean? Also I noticed in some other threads that these armors have lvl restrictions. Is this true? If so, then in Minerva's pictures, how could I tell what lvl was required for each?
Thanks again, Necromedon 11
General Discussion / RE: Items....A confused Drow wonders, a spider helps« on: July 15, 2005, 07:29:00 AM »
Wow, I hadn't noticed it, but, excellent job Minerva, thanks for the great help everyone!
Necromedon 12
General Discussion / RE: Drow« on: July 13, 2005, 11:35:00 AM »
I have enjoyed playing a Drow. Recently I have overheard many conversations concerning Drows in Hlint.
I enjoy participating in those, especially since the majority of the conversation is anti-Drow. However, remember that not all Drow are purely evil. Some where raised on the surface. Also, in the initial Drow introduction, the Drow Goddess of Az'atta was not mentioned. That is an aspect of Drows that many may not know of. She is a Goddess of compassion, of mercy even of past acts. In fact, she was raised to Goddess status by Aragen and Goran which are a human God and Gnome God respectively. And, if any know of Drow, they should realize that the Drow and Deep Gnomes are mortal enemies, killed on sight. So to see a God of the gnomes accept a Drow would speak volumes to many. However, it is unlikely that a plain surface dweller would know anything of any of the Gods of the Drow unless they had personally spoken to a Drow or through hearsay. They can only base their beliefs on what has been passed by generations of surface dwellers of the Drow past. As we all know, history changes through time, and with the short life span of most surface dwellers, how can they be even sure that what is told as history is even the real history, and not a cummulation of hatred towards Drows over the years, compounding their "evilness" and the supposed acts that occurred centuries ago. As for the recent attacks on Hlint, I cannot speak, for I know nothing of them. However, all races threaten another form or another, it seems that the short sightedness of the surface dwellers causes them to forget this. hehe, nuff said. Necromedon 13
Wild Surge Inn / RE: A Gathering of...heroes?« on: July 11, 2005, 04:23:00 PM »
* A Drow slides through the dim light of the inn glancing at notes. He pauses at Ketzia's.*
*Glancing through it, he makes his mark* Necromedon 14
Wild Surge Inn / RE: *A message at the doorstep of the Wild Surge Inn*« on: July 11, 2005, 04:16:00 PM »
*A Drow appears from the dark. Reads over the note and replies.* Carr, if you read this, we are safe. Breunor Wildbeard came to our rescue. We looked for you, but you were no where to be found. May Az'atta find your path safe.
Necromedon *scribed in sharp lettering* 15
General Discussion / Woops, a little more« on: June 25, 2005, 08:35:00 PM »
I would like to add a slight thing to the previous part. i would like to hear from any bards. This is my first barbarian. When I played the NWN2 campaign, I was a druid. So, I have never played a bard before. I would like to know if they find the character fun to play. I don't see many around, and I would like to know peoples feelings on different classes that they have seen and that they have played so that I can understand a little bit about them before diving into the dark.
Again, thanks! Necromedon 16
Just for Fun / RE: Wacky Spells - NO LIMITS!!!« on: June 23, 2005, 09:58:00 AM »
Circle of the dancer: Summons a circle of dancing back street boys. All within a range of 100 meters must make a will check or perish instantly in fright.
Bolt of the server: A magic so powerful, that only a few who have lost their minds would use. This spell creates a surge of electricty capable of bringing down the server at a moment when someone else is doing something very important. Entombment of the Dsl light: This spell stops the blasted DSL light on the modem from blinking furiously, therefore not allowing the parents in the room with the modem from knowing when you are on and having a good time. 17
General Discussion / RE: Custom Portraits« on: June 23, 2005, 09:49:00 AM »
Where exactly do you put the portraits. I downloaded the patch and placed it where I thought it told me to. However, in game, I was speaking to a Drow, and she didn't have a head... I was quite confused.
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Development Journals and Discussion / RE: Necromedon's Rememberances« on: June 23, 2005, 09:47:00 AM »
I met my first hostile person today. A human. Though I follow Az'atta, I was not able to convince him that I was good...I have failed. He could not look past the dislike of the Drow. Though we parted on ill terms, I look to my Goddess that she may light the path for compassion for him, and perhaps we shall meet again on better terms.
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Development Journals and Discussion / RE: Necromedon's Rememberances« on: June 23, 2005, 09:45:00 AM »
I have continued my adventures, and expanded my understanding of some races. I ventured deep into the red goblin caves, fighting along side some steadfast friends. Who knew, a Drow, with friends on the surface. Az'atta has seen me well through these times. I have tried to better my skills at crafting, searching aroun for parts, hickory branches, fish, some copper nuggets...but have yet to create anything. Hopefully this world will open up to me in time. Such things to do on the surface that I could not even grasp in the Underdark.
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General Discussion / RE: Question about Drows« on: June 23, 2005, 09:36:00 AM »
I see, I had not considered that it was in fact a magical darkness that the Drows used. I had in fact thought about using it as a defensive mechanism in combat if I ever ran into too many enemies. Thanks for helping me understand more of the workings of the Drow.
Necromedon
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