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Messages - SeaWraith

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1
General Discussion / RE: Monk feat help requested.
« on: July 28, 2005, 06:11:00 PM »
That little bug has been fixed, and Circle Kick now performs as advertised.

2
Trade and Market Hall / RE: The jolly halfling in Port Hampshire
« on: July 25, 2005, 09:00:00 AM »
*Alanna glances sourly at the dwarf as he leaves the area*

Don't mind him, good sir... folks just don't seem to understand that *all* magic comes from the same Weave. Necromancy isn't evil, it's just another application of the same energies. Anyway, I like the look of those Rings of Wizardry; do you have any for the more imaginative spellcasters? And if so, what is your price?

///I'm looking for Rings of Sorcery, if there is such a thing?

3
Wild Surge Inn / RE: Miner guild
« on: July 22, 2005, 11:13:00 AM »
*Alanna sees the note and grins*

Is there ale involved? If so, count me in! Besides, I could use a little ore to make arrowheads as well! And I will do my best to not fry anyone with my Flaming Fingers of Fury!

4
Roleplaying / RE: Forced Emotes - Learn what it is
« on: July 22, 2005, 07:57:00 AM »
Well, the emote-rp shouldn't have a definitive outcome. A better way to do it would be:

Joe: *casually tries to trip Jane when she walks by*
Joe: *attempts to spit on Jane's shoe*
Joe: *tries to slap Jane on the back while she's eating soup*

This way, at least, the other party involved has a say in the matter, or dice-rolls can be made, or what have you.

I've played on servers where an emote *punches x in the face* is considered PvP, and was a bannable offense, so having the outcome less-definitive is the least you can do, and it works pretty well. So long as everyone remembers to do it.

5
General Discussion / RE: Name Length?
« on: July 22, 2005, 07:23:00 AM »
Here is the link for this issue:

http://www.layonaraonline.com/forums/forums/thread-view.asp?tid=7654&posts=10

EDIT: Just for simplicity, here is Leanthar's post on the matter:
Quote
Leanthar said:
Bioware/NWN has a known issue when returning names of more than 26 characters that there are bugs in a few scripts.  In some scripts names are truncated at 32 characters and in others they are truncated at 26 characters.  This causes major problems with persistence since the ONLY way we can track characters are by their names and nwn name.



6
Trade and Market Hall / RE: Silk/Knuckles/Ore
« on: July 20, 2005, 08:16:00 PM »
*another note is found tacked to the original*

Good sir, what is your price for the box of spider silks? I am a novice tailor in need of just such an item!

Regards,
Alanna Starthistle

7
Roleplaying / RE: Party Mechanics
« on: July 19, 2005, 12:07:00 PM »
*looks above*

Of course, that only works when the "meatballs" actually wait to discuss tactics as opposed to the usual "Smash! Smash! Smash!"

 :)

8
General Discussion / RE: PvP
« on: July 19, 2005, 08:28:00 AM »
*points up*

What G-452 said.

9
RAWR!!! Alanna Bio-Helper Starthistle, to the rescue!

10
General Discussion / RE: PvP
« on: July 17, 2005, 04:21:00 PM »
I, for one, am totally in favor of the current PvP and PP rules. I've played on servers where they are allowed, and it's just not fun. It was, in fact, a major selling point in coming to this server.

No PvP! No PP!

:-)

Just my 2 copper.

11
General Discussion / RE: Lag whilst quests are being run
« on: July 15, 2005, 12:59:00 PM »
Another suggestion - other servers that I have played upon disable the visual effect of most long-term buffs. That also helps cut down on lag, especially in combat situations where everyone is buffed. Here's a sample list, just to give you an idea:

Circle of Protection - Evil
Circle of Protection - Good
Clairaudience/Clairvoyance
Clarity
Endure Elements
Energy Buffer
Entropic Shield
Freedom of Movement
Globe of Invulnerability
Greater Spell Mantle
Lesser Mind Blank
Lesser Spell Mantle
Mind Blank
Minor Globe of Invulnerability
Premonition
Protection from Alignment - Evil
Protection from Alignment - Good
Protection from Elements
Protection from Spells
Resist Elements
See Invisibility
Shield
Spell Resistance
Spell Mantle
True Sight
Ultravision

Now, I will admit that it is a bit difficult to get used to, but it does increase RP (after all, why should everyone know that you've got Shield running, or True Seeing?), and you do get used to not seeing the buffs.

Just a few more copper...

12
Wild Surge Inn / RE: A Gathering of...heroes?
« on: July 15, 2005, 12:38:00 PM »
((OOC))

Oops! Forgot to include our classes:

Alanna Starthistle - Sorceress (and Maker of Trouble)
Meri Starthistle - Bard
Olias Sunhillow - Ranger

13
Wild Surge Inn / RE: A Gathering of...heroes?
« on: July 15, 2005, 11:56:00 AM »
*Alanna and her imaginary pixie friend Avan read through the notice. Avan squeaks in her ear, and Alanna sighs*

"I know it sounds fun, Avan, but I don't think we're strong enough to be of any use."

*Bakoobaboosa!*

"No, I don't think Olias or Meri are either, and I'm sure that these fine folks wouldn't want three inquisitive Hobbits slowing them down while we stop and gawk at everything."

*Beekookaboo bakooka!*

"Oh, alright... I'll affix our names as well, but don't get your hopes up!"

*Heeyabakooka!!*

*Alanna digs a quill and an inkpot from her packs, nearly spilling it on her newly found cotton. She signs three names to the list, stoppers her inkpot and heads to the barkeep, looking for a stout.*

(( OOC ))
Alanna Starthistle, Meri Starthistle, and Olias Sunhillow are interested in joining, but we are a tad below 5th level (all of us being 3rd level). No worries if the level is a problem - we can always RP with you when you get back from your adventures, and have something to look forward to when we are strong enough!

14
General Discussion / RE: Lag whilst quests are being run
« on: July 15, 2005, 09:28:00 AM »
Hmm... I'm finding myself more agreeable to the elimination of parties after reading through some of the posts, but it would require some fairly hefty rescripting to make party spells (Mass Haste, Mind Blank, etc.) and effects (Bless, Bard Song) work properly. It would be fun, though!

15
General Discussion / RE: Lag whilst quests are being run
« on: July 15, 2005, 08:45:00 AM »
Well, I'm not saying that we need to eliminate parties entirely, but we need to be aware of the impact that large parties have on the server.

16
General Discussion / RE: Lag whilst quests are being run
« on: July 15, 2005, 06:22:00 AM »
I've run into this discussion on other servers, and have the following post, confirmed by Georg Z. of Bioware:

"I've never seen turning off Combat info make the difference that killing parties made. In fact I've never seen it make any difference. Why? Because it's not the combat info that causes server lag. Think about it. If it was the combat info causing all the lag, we wouldn't be lagged all to hell just standing around, not in combat, but we are.

If you're going to party at all, it should be small groups. As groups grow, the amount of information being transferred grows dramatically.

1 player shares info 1 way (self)
2 players share info 2 ways (each other)
3 players share info 3 * 2 ways = 6
4 players share info 4 * 3 ways = 12
5 players share info 5 * 4 ways = 20
6 players share info 6 * 5 ways = 30
7 players share info 7 * 6 ways = 42
20 players share info 20 * 19 ways = 380
45 players share info 45 * 44 ways = 1980

It should be obvious here that 2 groups of 2 players (info shared 4 ways) is better than 1 group of 4 players (info shared 12 ways).

5 groups of 2 players (info shared 10 ways) would be better than a group of 10 players (info shared 90 ways)."

To this, Georg Zoeller responds:
"That is correct. The more people are in a certain faction/party, the longer operations that target the faction as whole will take. NWN's focus is the party between 1-8 players, anything above should be avoided (by activating multiple parties).

Also keep in mind that certain functions in game and scripting work based of your whole faction (a party is just a faction).

If all your monsters are in the same "hostile" faction, they might get informed of certain events by scripting or in game (i.e. Player X just changed his stance to our faction to "hostile"). If you divide your monsters into more different factions (i.e. "The swamp ogres" or "the mountain trolls"), you will save CPU time, especially if you use scripting functions like GetFactionBestAC* or other faction related information. "

Another thing that helps during large events is actually collecting the loot dropped - all that stuff on the ground is a major lag-inducer as well!

Just my 2 copper.



17
Layonara Server / RE: Layonara Project Team Applications
« on: July 14, 2005, 08:22:00 AM »
Orth,

I know I'm late getting this to you, but I have tons of scripting experience with NWNScript, as well as being a software engineer out here in the "real world", so if you need any SQL, XML, C, C++, C#, perl or lisp code written, I can help with that as well! BTW, I've also done heavy scripting work on a different crafting system (ATS), but the experience should still be useful if you need CNR scripting done. If you need a hand, just let me know! I'm more than happy to help out!

SW

18
General Discussion / RE: Amazement
« on: July 14, 2005, 06:36:00 AM »
*Alanna tugs on Seh'Spar's robes, her eyes wide*
"But look! It's like a big kitty-person! I love kitties!"

By the way, thanks for tour, Xerina! The 3 of us hobbits enjoyed it quite a bit!

19
General Discussion / RE: Leaving/Won't Be On As Much
« on: July 13, 2005, 03:42:00 PM »
Egads! Now who am I going to pester with inane newbie questions?

:-)

Have fun ZV!

20
General Discussion / RE: Alanna Starthistle - best bios I have read
« on: July 11, 2005, 08:12:00 PM »
All I can say is... Wow!

Thank you for your very kind words, and we're looking forward to meeting you all in-game!


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