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General Discussion / RE: To the guys from It's Elemental« on: December 15, 2006, 03:20:11 PM »
Glad you were able to take care of your RL issue. As good as any quest is, RL should always come first.
Hope to see you on the next one! 3
Wild Surge Inn / RE: Children of the Earth, a future for us in a place our own.« on: November 29, 2006, 09:24:35 AM »
*Berilu reads through Uilliam's post*
"A-ha! Pie!" *A smile tugs at the corners of her mouth* I'll be there. I agree about warmer better than cold also. Berilu Fiercerock 4
General Discussion / Re: Somethings I should explain about the 'Da Plan' RP to take d« on: November 21, 2006, 02:41:50 PM »
Not to hijack this already hijacked thread, but why do rogues have to search to find something to justify their existence? Fighters don't have to search for things to hack, clerics don't have to search for undead to cleanse, wizards don't have to search for things to blast, even driuds don't have to search for furry creatures to hug.
It seems to me there should be that door in Red Light Caves that everyone knows about (because you run right past it as you go down deeper), but that you can't get through without your handy rogue (it doesn't have to be there, but you get the idea). Most places adventurers would go should have something requiring rogues. They don't have to be required to get through, but if you can get past the challenge, there'd be something worth getting to. Ok, enough hijacking. I'll surrender peacefully to the authorities... 5
Development Journals and Discussion / Berilu's Journal« on: November 10, 2006, 07:38:06 PM »
Things change over time. Something always true in life, I guess, but I find it rather fitting right now.
I was hiding in Prantz, trying to escape whatever fate certain persons from Hurm had in store for me for deeds on my part that are unknown to me. Even when I write it, it doesn't make any sense. Ok, some pirates from Hurm wanted me dead. I don't know why. Something I did, something I didn't do, something I know that I shouldn't, something I told someone I shouldn't have. I think that about covers it. Of course, they may have suspected me of all of the above, and more besides. The most important part of it is, it's all irrelevant now. Although I was settling down here in Prantz, I still occassionally walk around the city to see if anyone is watching for a halfling lady looking to leave. Although I usually have seen at least one person skulking outside of the city (presumably waiting for me), I didn't see anyone who looked suspicious (any more than normal, that is). However, when I returned to my room, I found the innkeeper had a message for me. Actually, it was for "the halfling lady wearing the checked green skirt, woodland shirt, and barefoot", which describes what I was wore that day. Odd, to say the least. But the message was: "The persons who have followed you from Hurm have realized the error of their ways, and will bother you no more." It was unsigned, and I didn't recognize the hand that penned it. A couple days later, I went on a long walk outside the city, and saw no one looking disreputable and looking for me. Perhaps the message is true; I haven't seen any of the people that followed me from Hurm anywhere since. I still stayed here, though. In the kitchen where I worked, there was another halfling, Ham was his name. He was a hard worker, a good person, but most importantly, he helped immensely in my first few days in Prantz. He was supporting his family, specifically his grandfather, who had a small farm south of the city, and refused to leave it (old folk can be so stubborn). Ham said his cousin and her family were going to move there, before the start of the next planting. Their own farm was failing, but they didn't want to give up on this year. But in the meantime, Ham's grandfather was alone, his wife having passed on recently, and without her was having great difficulties in working the farm. His wife had always been the one who made things go smoothly on the farm. So, to repay the help Ham had given me in my desperation, I offered to fill in for his grandfather's wife. Having written that, it sounds wrong in so many ways... Let me restate it: I offered to help Ham's grandfather work the farm this season, until Ham's cousin Mella and her family got there. I am no expert on farming, but I learned a lot from Korgo. Still, you'd think the grandfather (who was in his late one-hundreds) would have figured out better how to get things done. Between us though, we pulled in a meager harvest. The most unusual thing to me was how much I enjoyed farming, even in these lousy times. I felt great satisfaction in what little we actually accomplished. Korgo would have been proud of the way I felt; he tried very hard to help me be happy on the farm. In fact I enjoyed it so much, I was considering settling down here again. Maybe it was the cold of winter that changed it. Maybe it was being lonely, in a way that Tam (Ham's grandfather) couldn't help (he was good company, when he was in a good mood). Maybe it was my curiosity rising. Maybe I'm just not fated to settle down right now. Anyway, I lost that conviction to settle down, but I'm not sure what I'll do right now. Mella and family arrived, so Tam is taken care of. I haven't really felt anywhere is home since I lost Korgo. 6
Development Journals and Discussion / Berilu's Journal« on: October 19, 2006, 09:31:18 PM »
So what do I do now?
Let me see if I can figure out how I ended up in this situation... I heard a rumor of a group of halflings who had escaped from Stone and were now living in Hurm. I suppose I should have been suspicious of anyone living in Hurm, since that is a town with a less than friendly reputation. But when I reached the town, my questions seemed to fall on deaf ears. I couldn't find any group of halflings like that. The few halflings I met did not really want to talk, but the little they did say eventually made me think that I was on the wrong track. Ah, well, another rumor without any truth to it. Then I noticed a few people keeping an eye on me, which was a little troubling, but not really surprising. The surprising thing was when I found out they were also keeping an eye on those I talked to, and making sure they didn't tell me anything. Things just seemed funny, so I stopped asking questions and just started watching and listening quietly. After a while of living in Hurm, I was certain that there weren't any group of Stone refugees here, and was ready to leave. Something bugged me, though: why didn't someone want me asking questions? Well, not my concern, I thought. There was no one here for me, so I started looking for a ship leaving for Leilon. Once again, I should have paid more attention; the ship I got passage on turned out to be captained by a pirate, who was looking for me. Me? Why me? I guess he had found out that I was lurking about Hurm asking questions someone didn't want asked. He wanted to know what I found out. That didn't take long to tell, and surprisingly, he believed me when I told him that was all I knew. He put me back ashore in Hurm, and I looked for somewhere to sleep for the night, planning to look for a ship in the morning (and vowing to take more care in selecting one). Once again, a ship wasn't too hard to find, and I did pay attention. So much so that I heard the talk around the docks about a little fight between a couple of bands of pirates. A nasty, messy sort of fight, with dead bodies. Well, bodies and some angry survivors. Survivors who were interested in finding who had set them up, and paying them back a little. I couldn't imagine that the little I knew could have helped anybody, especially since it wasn't related to anything involving pirates. I didn't know if my pirate friend from the day before was involved in the battle, or even who won. However, I like my skin in one piece, and I keep it that way by slipping out before trouble finds me. Travelling be sea would be too obvious; after all, my pirate friend had found me that way easily before. So I decided to go for a little walk. Maybe a little time away from the town would allow time for whoever to lose interest, and I could quietly find a ship and get out of there. Or I supposed I could travel a little more, maybe all the way to Lorindar. A bit longer of a trip than I wanted to do, but I like I said, I like my skin in one piece. So I camped outside of town for a few days and watched. It didn't take long. I saw a group of men, one of whom seemed to be looking for tracks, and seemed to be following the trail I had used. I wasn't sure then that they were following me, but why take chances? I headed out as quickly as I could. It was soon clear I was just barely staying ahead of them. I wouldn't have thought they would be able to follow me, as I am pretty darn good at not leaving traces when I travel through the wilderness, but they must have had someone equally good with them. I headed south through the Serpent and Spine mountains, barely staying a day ahead of them. These were some determined pirates! And I had a serious problem; I was worn out and alone. It then occurred to me that Pranzis wasn't too far ahead. Prantz, actually, but I wasn't too picky at that moment. Karana and the Unnamed had a house there, so maybe I would run into someone I knew and wouldn't mind me borrowing their portal. And the Prantz city militia were said to be tough, no nonsense sort of people. I thought that would be useful also. Well, I made it to the city, and saw a little of why the whispers were spreading about Prantz. The guards at the gate looked me over very, very carefully, and made sure I wasn't one of those evil people who used magic (I lied about the minor magic items I was carrying), and that I wasn't any sort of thief (I lied about this, too). I could see I would have a hard time moving around in the shadows in this city. Hopefully, those following me would be equally stymied. I made myself scarce among the people of the city. Karana wasn't home, so I got a room and rested a bit. The next day, I went looking around the city, without asking too many questions (I hoped). I found that asking questions was frowned on (unless the city guards were doing the asking). I also found that I had been found. While walking about the city, I saw a man, I think the one who was doing the tracking, and about the same time he saw me. There was a shock of recognition between us, then a slow smile on his face. I slipped into the crowd, and he lost me, but now he knew I was here. I headed for the east gate of the city, but ran into a couple of unsavory characters just outside the city (luckily, before they ran into me). I returned to the city, and tried another gate, with the same results. In fact, every gate appeared to be being watched. I also saw the man who recognized me being asked to leave the city (he looked unsavory also). Unfortunately, I'm not sure he was the only one in Prantz. So here I am, stuck in Prantz. I've settled down in a room, and I told the innkeeper I was Jen-Jen Greenfield (and managed to keep my face blank while using my lost daughter's name). I'm sure that the Prantz guard would look down on false names, but right now I'm just trying to keep myself out of the hands of the pirates. I spend most of my time in my room, and I've sort of settled down here, with a small job in a kitchen to help me blend in. I can't imagine what I did to offend them so, but they have followed me for a long distance and time. I assume someone must really be offended by my desire to keep my skin intact, to go to such trouble. Hopefully, they will eventually give up and leave, but in the meantime I will keep myself invisible in this city where nothing is hidden. 7
General Discussion / Re: What to do with Cocktrice feathers« on: August 17, 2006, 08:21:25 PM »
Too bad you can't use them to make arrows.
Mmmm... petrification arrows.... 8
CNR Suggestions/Discussion / Re: Rogue Leather Armor« on: August 15, 2006, 12:54:59 PM »
So.... it sounds like you're saying that there will be padded armors in the future, but it takes a while and we should just be patient... (yaaaay!)
9
Development Journals and Discussion / Berilu's Journal« on: August 07, 2006, 01:18:03 PM »
Jin faced the greatest challenges of his life, and paid a dear price. I and the rest Farstriders helped him, but in the end the price paid was by him.
He had been having dreams of wolves and worgs, and was marked by the wolves through his dreams. They led him (and us) to a demon in the Dark Forest, guarded by worgs and opposed by the wolves. We managed to banish the demon, but while doing it, Jin lost the light of Aeridin from his soul. To my view, Folian had called him to banish the demon and free the wolves, but doing this work for Folian cost him his connection with Aeridin. He says he feels empty now, and I guess I can see why. Perhaps, because of this, he will find a new connection, only to Folian this time. I guess time will tell. Jin wanted Pendar to join the Farstriders. He and Karana were bickering throughout our travels assisting Jin. I guess he is a man of learning, and dislikes Karana's rough ways. Karana dislikes him because he puts knowledge above matters of the heart and soul. I'm not sure what would happen if we left them alone together. My guess is Pendar would insult her in subtle ways until she noticed and put an axe in his head. I don't think having them both in the Pack would work well. Also, there's something about Pendar... I'm not sure I want him in the Pack either... maybe I just need more time with him. Of course, I'm not sure I want to do that either; I really don't like his sharp tongue. And that hood over his face all the time... Tegan does the same thing. Something about hiding that way puts me off. Speaking of Tegan... she's gotten so dark. I wonder if magic like that can twist your soul. I only know a little nature magic, but she is almost overflowing with the great power of deep arcane magic. Could it be it? Does having magic like that lead to the desire for only more of the same? Power corrupts, so they say, and I can almost see it happening to her. During the course of our adventure with Jin, he had to speak with an old woman who was said to be a dream speaker. She appears to be much more than that, though, because she also spoke to the rest of us (Tegan, Pendar, Xan, Karana, and me). I don't remember what she told the others exactly (something about Xan freeing Pranzis, Tegan and balancing power and love, Pendar stepping off the path, and Karana not finding peace in love), but she told me I was walking a fine path, and one step either way would mean no going back. She also said my friends' paths might not move favorably with mine. I feel very disappointed, since apparently everyone else's tellings meant something to them, but I can't find any real meaning in mine. Did she mean that I, too, am wandering towards darkness? One step either way...? I wish I knew. Tegan may have left the Farstriders, but she will always be welcome there - but only because of her history with us. She has taken to traveling with, shall we say, less than savory characters. I don't trust most of their motives. I have met several people like that in darker places in the cities, and I don't trust them either. I think Tegan is really after more power, and she sees something of power in them that she wants. She saw power in Remiel, but too incorruptible I guess. There wasn't enough power in Armolas. In her new companions, she sees power she can use. It is nice having a family again. The Farstriders have really become my family... well, sort of. Jin and Karana are like brother and sister to me. Armolas and Xan are like close cousins; closer than friends, but not part of your household. But you can still trust them to protect you no matter what. Tegan... like an annoying aunt who thinks she knows better than you, but has never married since no man can stand getting close to her. Still... I find myself being very lonely sometimes. I think that's part of what Tegan is looking for - a man to stand beside her. 10
Just for Fun / Re: Most Hated Creature in Layonara« on: August 03, 2006, 07:07:29 PM »
I'm pretty sure our Layo rust monsters like wood and leather also. So your club and leather armor looks tasty too. Not certain, but I think so.
DHF 11
Just for Fun / Re: Count to ten thousand. Go!« on: July 28, 2006, 01:14:13 PM »
Speaking of bewaring... of waring... speaking of being wary:
Beware the Jabberwock, my son! The jaws that bite! The claws that catch! Beware the Jubjub bird, and shun The frumious Bandersnatch! He took his vorpal sword in hand: Long time the manxome foe he sought - So rested he by the Tumtum tree, And stood awhile in thought. Turns out there are 9132 trees in the tulgey wood. 12
General Discussion / Re: Evil Characters....« on: July 28, 2006, 12:47:26 PM »
I like the idea of factions working against each other, but I don't think that they have to be killing each other. After all, in the real world, there are many, many factions, yet very few of them are killing each other. All we really need is two (or more) groups working towards goals, such that the goals or the means conflict. Basically, you just have groups working against each other, but not necessarily trying to kill each other.
This, of course, would be much easier to run with GM support. Some examples that pop into my head: An NPC needs something recovered, but he only has limited funds for a reward (so that if everyone works together, they get less). He could ask several groups to find it and bring it back, with the reward going to the group that gets it. The other groups might get a small payment for their time, or they might not. This would also give opportunity for the less than honorable characters to betray their group and run off with the item and take the reward for themselves. Or a chance for those rogues with skill in picking pockets to remove the item from a group that has it (assuming it's something small). A farmer is having trouble with some unknown assailants raiding his fields. Groups could investigate and attempt to take care of the perpetrators. The problem is, there are several different enemies it could be, with different clues given to each group, perhaps with the possible enemies slated towards the characters' dislikes (like favored enemies of rangers). Destroying the right enemies solves the problem. Attacking the wrong one leads to a strong response against the farm/whole town, with the blame directed at the offending group of characters. Opposing factions doesn't mean that they must kill one another. 13
General Discussion / Re: Trap effects« on: July 25, 2006, 06:00:52 PM »
This is great! Thanks Talan and Pen!
DHF 14
Development Journals and Discussion / Berilu's Journal« on: July 25, 2006, 01:00:57 AM »
I think the Farstriders are breaking up.
Tegan left, without really giving us a good explanation. We think she wants to get out on her own. Xan has been busy with other things, probably something to do with the Pranzis Officer Corps. I wonder what they are doing to retake Pranzis... Karana is getting married. She and Quilus will probably settle somewhere on Dregar. Armolas and Jin haven't been seen much; no one really knows what they're up to. And of course Renji hasn't been seen in ages. That leaves me. I've been trying to find my own place in the world, and I've found myself spending more time in less than reputable places. What does this mean? Am I really part of the darker side of this world? I want... in my heart I think I just want to settle down in a quiet spot, with a husband I love, and live a peaceful life with my family. But my husband and family are gone... I may find someone new to love someday, I hope. In the meantime... I don't know what I'll do. I just hope to find a bit of peace. Of course, I still find myself being drawn to find out the secrets. There's just something about a lock that makes me want to see what's behind it. 15
General Discussion / RE: How do you know when you've P'd off you diety?« on: July 18, 2006, 11:16:16 PM »
Aren't these things supposed to average out? So, since you rolled so badly, you should be due to roll well. Go try to make lots of stuff with a 15% chance of success. You can't miss!
Right? DHF 16
Development Journals and Discussion / Berilu's Journal« on: July 15, 2006, 08:42:20 PM »
Hmmm, been a while since I wrote in this. This is not a problem, just noted it. See, no berating.
Things have been quiet since the fall of Pranzis. Maybe too quiet. I guess it would be more correct to say that things have been quiet with me. I'm sure that others have been busy, but I just can't seem to get interested in much. We did our best in Pranzis, but we still failed the people there, and now one of Blood's generals is in charge of the city. Blood may be gone, but his evil lives on. I have been spending time in, shall we say, less than reputable places. When Prothro taught me my new skills, he also told me of a code that I could use to talk with certain others. I didn't know much at first, just enough to get me recognized and into certain places, but I've learned a little more. I'm guessing I still sound like an idiot if I try to use the cant. Still, for whatever reason, I find myself spending more and more time in places of this sort. I suppose Korgo would never have approved of places like these... I hope he'll forgive me in the end. 17
Layonara Server / Re: Quest Finale Today - Limitations, Understandings ETC.« on: June 26, 2006, 08:17:19 PM »
Player name: DeadHead Fred
Character: Wen, level 8 18
NWN Ideas, Suggestions, Requests / Re: Replacing gravestones with corpses« on: June 23, 2006, 02:35:40 PM »
I think the idea of a 'will-o-wisp' sort of thing is a good idea. The gravestone implies that there is a body buried there, but the floating light or whatever just shows that this is the point where some soul was detached from the plane and journeyed through the death void to the bind stone. It's basically the psychic link for the deceased to face what happened and recover.
DHF 19
General Discussion / Re: Dumb mechanics question« on: June 09, 2006, 12:42:18 PM »
At first glance, a character engaged defensively doesn't make much sense; that character can keep the enemy engaged so the rogue can get sneak attacks just by attacking and drawing the counterattack. The enemy would go down faster with both of them hacking at it. Sure, he might take more damage, but unless his parry skill is rather high anyway some attacks would get through, and there would be more of them since the enemy is taking longer to go down with just the rogue hacking away.
I think this could be useful, however, if you were fighting an enemy with acid sheath, or something similar. Everyone else plugs away with missile weapons. Basically, you want someone fighting the enemy who can keep him occupied, but not get hit and not hit the enemy. If he's attacking the enemy, he'll take the damage from the acid each time he hits. If he just stands there, the enemy will go after whoever's actually damaging him. But if he's parrying, the enemy will continue to focus on him, but the defender doesn't take the damage from acid from his own attacks (except for riposte). Disclaimer: I haven't actually tried this, but it sounds reasonable to me... DHF 20
Trade and Market Hall / RE: Ring of Might for sale« on: June 07, 2006, 02:13:22 PM »
*in neat but plain lettering*
How experienced does one need to be to use such an item? // What is the level requirement for this? Wen |
