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Messages - Cassius

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Quote
"What would I do if it hapend in real life?"


In real life, if some bloke walked up to me and healed me with a touch, I, for one, would need a change of knickers.

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Roleplaying / RE: you and your character
« on: May 23, 2006, 04:02:29 PM »
How did you choose and develop your character?

I always enjoyed the sneakiness of playing a thief. Even when playing a mage, I ensure that he knows how to hide out of harm's way (mostly because I have always played a loner character). Now I mostly play a wilderness-scout type.

Is your character like yourself? Or someone you know?

Somewhat. I try to extend my own personality into an online persona, rather than creating an entirely new persona that takes much effort to get around. I play this game for fun, not to win an Oscar award for Best Lead Actor.

Do you feel what your character feels (fear, courage, awe, excitement etc)? Or is it all acting?

Fear in some situations. For example... last night my fiancée and I came upon a wisp. After realizing that our mundane weapons were useless against it, I realized that we were up the proverbial creek without paddles. So I had to formulate a plan to make our escape not-too-difficult. It was challenging but fun.

In other words, is there a clear line between you and your character?

Not really. I treat the in-game character as a 'residual self image' of what I'd be like in a medieval setting. I find immersion more enjoyable as such.

Did you do lots of thinking and planning before developing your character, or are you making it up as you go along?

The application I submitted was more of a general guideline. It's in my own personal nature to change my mind at will, so I decided to play a character free from the bonds of society, so that anything erratic he (e.g. I) does is more or less acceptable because of his class. :)

What is it like when you have several characters?

I rarely if ever play several characters. I 'get into' one character and enjoy it for as long as I humanly can, which can be years.

Also very frequently I find myself wondering what the people behind the characters are like. I often feel the urge to break out in a RL chat, but I know that's a "no-no." Does one get to know the real people behind the characters as well?

Sometimes the desire to get to know people is there, but in the long run, I like having the anonymity and just treating the game as a game. On the other hand, the only time I play the game is with my RL fiancée. We meet lots of different characters in-game, but we're there to play online for fun.

This a brand new world to me and very fascinating. I look forward to your comments.

Enjoy :)

3
Just for Fun / RE: Internet Explorer is a dead albatross.
« on: April 28, 2006, 06:24:42 PM »
While I agree with some of the statements of this thread, Dvorak comes off too often as a sensationalist to be taken seriously. Take his words with a grain of salt.


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1. Note that a particular nearby PC is not at full health
2. Walk up to the PC
3. Fail to introduce one's self
4. Cast a healing spell which cures the PC of all ailments
5. Wordlessly walk off

I can understand that exploring the wilderness is less social and more tactical than, say, sitting in a tavern spinning tales, but IMO interaction with strangers still does call for a certain amount of etiquette. Particularly if the receivers of the healing spells are engaged in blatant obvious roleplay. It just fosters poor social atmosphere, which a roleplay server is all about.

This happened to me the other night. I guess I was mostly perturbed because this sort of 'heal at all costs' idea stinks like the sort of thing that should be seen in Azeroth and not in Layonara :)

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General Discussion / Original Neverwinter Nights
« on: May 14, 2006, 07:23:59 AM »
Thought you folks might get a kick out of this... the original Neverwinter Nights game by AOL and SSI back in the golden (box) age of AD&D gaming :)

http://www.bladekeep.com/nwn/

Enjoy!

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General Discussion / Help! Stuck!
« on: May 05, 2006, 07:13:30 PM »
False alarm... logging off/on did the trick...

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