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Messages - Moryal

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NWN Ideas, Suggestions, Requests / Re: An idea for laws
« on: June 14, 2006, 02:17:25 PM »
I appologize for the broad generalization, but the point that I meant to stress was that there are many characters who do care about law and order.

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NWN Ideas, Suggestions, Requests / Re: An idea for laws
« on: June 13, 2006, 06:51:24 PM »
Another idea that just occured to me is that their would probably be more crime in a less patrolled area than in a main city. Making 'enforcement across the board' realistic. You would probably also set Criminals reputation with most NPC Factions to zero.

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NWN Ideas, Suggestions, Requests / Re: An idea for laws
« on: June 13, 2006, 06:45:46 PM »
I definately understand the coding difficulty involved here.  However, as far as enforcement, their are many a religious deity in Layonara that have paladins dedicated to rooting out evil.  This seems like a logical extension of their duties. In real life, In this medieval type setting, judges would be all too human and may not hav had any more training than say a paladin of toran.  I could see alot of fun and RP realism to be had with bounty hunting real PC characters as well.

Just an idea and your the boss. Thanks for listening, Moryal

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NWN Ideas, Suggestions, Requests / An idea for laws
« on: June 13, 2006, 06:13:08 PM »
I would like to suggest a new way to deal with theft ingame.  If a player is detected stealing an item, or it can be proven by the character (or a judge) that the item was stolen, the player who had the item stolen from them may then report the name of the character who stole the item to a thread (Which could be in the form of an in game NPC judge.  The character would then be assigned to an ingame PC Judge who would then declare them innocent or guilty.  If found guilty, the character is sent to a jail area, from which their is no escape (or perhaps just very difficult) for a period of one real-time day.  Then for the next three days, they recieve a few ability decreases.  You could perhaps even have roll to see if they've learned anything in jail (such as intimidate, perhaps).  You could also allow a player accused of stealing to 'bribe' the other player not to report them.  Don't know what you think of it, but I think that the idea of laws instead of rules would add to the RP experience immensly.  You could even go so far as to simply send a PC convicted of illegal PvP (Similar to attempted murder) to jail for three days and confiscate half of their goods (With 1/4 of that going to the victim) and instead of possible banning, you could simply execute(delete) their character. Fair laws could probably be implemented for most server violations, rather than simply being 'not allowed'. Some of your quests could be bounty hunting real PCs who have broken a law and are on the run.  This could even turn into a guild for fugatives. This would also encourage either stealth, strength, or parties of weaker PCs banding together when far from civilization. Sorry about how random this thread is, I seem to be coming up with more ideas as I type.

Please respond to this as I am eager to hear your thoughts on the subject.

Just a thought, Moryal

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