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Messages - wisper

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Hope I'm not stirring up trouble by asking this but why wouldn't the eyeball/mini-beholder familiar be able to speak?  I get all the rest, including mephits, but these seem as likely as imps and fey.

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Ask A Gamemaster / Re: White Stag Armor Ban?
« on: March 05, 2009, 03:38:20 PM »
I don't see where even a neutral good druid wouldn't be able to hunt a supposedly noble animal.  Attributing "nobility" to an animal is an anthropomorphism anyway.  Humans may see noble traits in a stag but why would druids or rangers who truly understand nature rate them above chickens, shrews and badgers?  The only reason I could see would be if the species is endangered due to being overhunted or civilization spoiling their habitat, or something else that would be throwing "the balance" out of whack.

Druids and rangers shouldn't be like knights of Toran who will protect the lives of every animal like they're helpless peasants...  After all animals kill each other all all day long.   To a protector of nature "evil" would be poaching and wastefulness, not hunting for sustenance.

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Roleplaying / Re: Intimidation?
« on: December 29, 2008, 10:55:35 PM »
Well, considering ogres and giants are two of the most common enemies you meet in Layonara, should an adventurer character necessarily be afraid to met yet another one, even if they're 1/4 the giant's size?  We're not talking about cowardly little me or another commoner meeting a giant, we're talking about someone who may have killed hundreds of them.  Anyway being somewhat fearless, even to the point of stupidity is something that comes along with being an adventurer.  

Also, again, if the giant is a PC fighter with low intelligence instead of barbarian will they even have high ranks in intimidate?  If it's a giant fighter vs. a halfling rogue the rogue may actually be the one doing the intimidating by these rules, just because they can afford to dump a point a level into it (especially if it can be used to push other players around a bit) and the giant can't.

Plus halflings are naturally fearless (+2 to fear saves), gnomes and dwarves have battle training against giants meaning some familiarity..  Are things like this even taken into account?  They should be...

I've been genuinely intimidated many times by other PCs are acted appropriately, and it always comes from their demeanor, reputation and role playing...  Not from being told that I had to fear them because I lost a dice roll.  

That's all I'll say, thanks for letting me throw my opinions around.

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Roleplaying / Re: Intimidation?
« on: December 29, 2008, 08:25:12 PM »
Forgive me for de-lurking but I want to point out one thing here...

Obviously barbarians need intimidate, at least those who plan to be epic barbarians, but for other classes- say a cleric, a druid, a fighter, a sorceror- who only have a skill point or two to spare each level putting lots of points into intimidate just isn't an option.  Does that mean they aren't able to be intimidating?  

By basing everything on this skill those who inherently have the points to spare, it's the high intelligence or skill-point rich classes that will always win.  Bards, rogues and wizards can afford to be intimidating, but other classes cannot. A level 20 orc warrior with 8 intelligence, who wears the bloody skulls of his victims as a necklace, is going to need that 1 skill point per level he gets for discipline.  Does his lack of intimidation skill mean everyone should treat him like a pushover?  What about a religious type, aren't many clerics or paladins intimidating by their very nature?  But most of them just won't be able to afford to invest heavily in the skill either.

That's why the skill itself, at least to me, represents the use of "situational intimidation", for lack of a much better term.  It's a skill for the wily halfling rogue, genius wizard or reckless bard who doesn't look like much but knows how to talk his or her way into or out of trouble.  

I would also argue the skill exists primarily for dealing with NPCs in PnP or in the single player game, cases where the DM or computer has to determine the reaction of the NPC.  It just shouldn't be used when not on a DM quest, and that "intimidation" between two PCs should ONLY come from RP.  Forcing rolls of the dice on other players turns them into NPCs, and takes away their ability to decide how their character would react.

Finally..  I would bet that most of the truly intimidating characters on this server, the half-orc assassins and evil clerics of Corath and tempermental wizardesses who make other players cower in fear when they run across them in the wild, have zero-to-low intimidate scores.  Just a guess of course, I could be wrong.

I don't play here often so, take this with a grain of salt.  Hope no one minds me butting in.

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General Discussion / Re: Getting Mugged
« on: September 06, 2008, 09:27:59 PM »
Honestly, there's a lot of tough guy talk here but it seems really divorced from reality.  

I live in a very sketchy (but very cool) neighborhood where crime occasionally happens.  I was mugged once, a lot of my friends have too, and I can tell you most street criminals are drug addicts.  They're not rational, there's no fair fight to be had, the very fact that they're threatening people with a brick of all things means they're out of their minds.  No matter how much training you've had or how tough you think you are there's a good chance you will get badly hurt.  They just want your money so give it to them and then immediately call the police.

And please, don't carry a knife.  You're asking for trouble.  If you hurt or worse, kill someone you will probably ruin your life as well as theirs and there's a good chance you'll end up in jail.  Yes, even if it's in self defense.  Get some pepper spray or a personal alarm, I know it's not as macho but it's a better deterrent.

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Just for Fun / Re: An oldie but a goodie
« on: August 22, 2008, 12:26:48 AM »
If this means we get the Mighty Boosh and Saxondale instead of Two and a Half Men and Mad TV, I'm all for it.

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Trade and Market Hall / Re: Thins needs
« on: August 21, 2008, 12:21:09 AM »
//will try to follow up in game, thanks

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General Discussion / Thanks & Bye
« on: September 17, 2008, 09:49:40 PM »
Just wanted to say thanks to the few people I got to hang out with, mostly Keppli, Rocky and Tod, but I just can't get into this server.. It feels like I arrived at an amazing party about a half hour after the host went to bed, most of the guests left and the few stragglers who remain are all talking about the great time I missed.  If you know what I mean.  There just doesn't seem to be much point or purpose for a new player.

I'll give it another try when you have the MMO running.  Thanks again...

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Trade and Market Hall / Thins needs
« on: August 19, 2008, 02:34:01 PM »
*As transcribed by a random patron only marginally more literate and fluent in common than she, and who most likely simply wants the fee without bothering to correct her obvious grammatical errors, and by the way is completely taking advantage by charging far more than this simple service is worth*

Need two strength fingers malecow, trade what from who? How too?

Find visitor Wisper if pleased. Maybe barter well or pays truths.

//want to buy 2 bull strength rings

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