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Messages - Smurfboy24

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1
Just for Fun / Re: Still A Fan
« on: April 29, 2010, 11:22:28 PM »
PM sent ;)

2
Just for Fun / Re: Still A Fan
« on: April 29, 2010, 10:32:09 PM »
Sweet tracks!  Would love to collaborate with you on some works if you have the time.  Check out some original works here from my website for examples.  Keep on composing! ;)

3
Ask A Gamemaster / Re: Character Flaws - Feat questions
« on: April 25, 2010, 12:10:41 AM »
I thought weapon finesse was for small weapons, like daggers, which I use since it is a weapon of Shadon.  Would you recommend Weapon Specialization instead?

If it's the Zen Archery feat you mean I only took that since sometimes ranged is a must - I do have a few tricks up my sleeve :)

4
Rumour Has It / Re: Hlint
« on: April 25, 2010, 12:04:19 AM »
//Not regarding the recent quest series, but Hlint in general...

*There are piles of salt laying on and around the well in Hlint, it's obvious someone has tampered with the water*

A note nearby reads:

To this end, the water be bitter
Take one sip, and you'll be a spitter
Keep this clean, so no more suffer
Or the next drink will be much rougher

~C

5
Development Journals and Discussion / Re: 'Scien-Trickery' by Sid
« on: April 24, 2010, 11:49:03 PM »
*Sid licks the tip of his quill and gazes off for a moment before he writes*

Entry 2 - Threas, Augra 5, 1464.

I finally figured it out!  The perfect prank that'll get the attention of those dirty-water Hlint people!  It dawned on me just earlier as I was spelunking the smelly goblin cave.  I didn't notice before, but there are piles and piles of salt all over the cave.  So naturally, I grabbed as much as I could carry, tip toed my way passed the guard captain, and made my way toward the middle of town.

With what I witnessed the other day, these people will drink anything from that well.  Not anymore they won't!  Perhaps now they'll do a bit more about the quality of the water since it's been tampered with.  I can't wait to see the reactions on these people!  

Shadon, be there to see these silly people spit their salty stagnant sip!

*He rushes the last few words in his journal and slams it closed before the ink has dried*

6
Ask A Gamemaster / Re: Character Flaws - Feat questions
« on: April 24, 2010, 11:30:53 PM »
Thanks for the clarifications and the tips!  I don't think i'll need to apply for a GP after all ;)

7
Ask A Gamemaster / Re: Character Flaws - Feat questions
« on: April 24, 2010, 09:25:38 PM »
G-452,

Thanks for the tips!  

I was wondering if I might pick your brain for more insights into 'battle clerics'.  Below are the abilities I started my character with:

Human - Fighter/Cleric

Abilities:
STR: 11
DEX: 13
CON: 14
WIS: 16 (20)
INT: 13
CHA: 10

Leveling Guide:
01: Fighter(1): Expertise, Power Attack, Toughness
02: Fighter(2): Weapon Proficiency: Dagger
03: Cleric(1): Combat Casting, Domain Trickery, Domain Travel
04: Fighter(3): WIS+1, (WIS=16)
05: Fighter(4): Weapon Finesse
06: Cleric(2): Zen Archery
07: Cleric(3)
08: Cleric(4): WIS+1, (WIS=17)
09: Cleric(5):
10: Cleric(6)
11: Cleric(7)
12: Cleric(8 ): WIS+1, Extend Spell (WIS=18 )
13: Cleric(9)
14: Cleric(10)
15: Cleric(11):
16: Cleric(12): WIS+1, (WIS=19)
17: Cleric(13)
18: Cleric(14):
19: Cleric(15)
20: Cleric(26): WIS+1, (WIS=20)

Skillpoints: 92
Concentration 23
Healing 23
Persuade 6
Spellcraft 20
Tumble 10 (20 invested)

My questions are simple:

1)Should I even invest skillpoints in Tumble since Full Plate destroys it? or should I just drop to leather armor and RP my way through battle?  

2)13 Dex, is this too much for a cleric to have any benefit?  Original intention was for Dodge AC which is shot as of now... could pump CHA for the Extra Turning.

I'm just not sure I fully understand CHA versus WIS for clerics.  The more I look at this, the more I see a relevel happening *DOH!*

Thanks for any advice in advance! :)

8
Ask A Gamemaster / Character Flaws - Feat questions
« on: April 24, 2010, 08:25:57 PM »
I was hoping someone could answer this for me, or at least shed some light as to how the mechanics work.

It has been a VERY long time since I've played NWN or Layo for that matter.  I recently submitted a new character that I  modeled off a certain 'build' in the Bioware forums but made changes to reflect Layo LORE, etc.  In the build discussion it was pointed out that this Human Fighter/Cleric should take Dodge and Mobility within the first few levels to increase Dodge AC.  The problem arose when I discovered in Layo that wearing Full Plate completely destroys any notion of the Dodge AC bonus, as well as some skills like Hide, Sneak, Tumble, etc.  My character is quite the misfit and a trickster (Shadonite) so it seemed like taking these feats would justify his 'sneaky' behavior for RP purposes.  

Since the mechanics regarding this were not clearly known to myself until after my submission was approved I was wondering if someone had some insights on how this could be fixed or dealt with without needing to use a GP (I don't really understand the GP rule and my character is only level 6 so it's not too late to adjust his play style and continue without a requesting for relevel).

If this helps here is the original template from which I was basing the changes to make for Layo:

Fighter(4), Cleric(16), Human  *Yes, I know there must be a minimum of 5 levels per class*

Abilities:
STR: 13
DEX: 13
CON: 14
WIS: 16 (20)
INT: 13
CHA: 8   <--- *Is this where I went wrong?*

Leveling Guide:
01: Fighter(1) - Expertise, Dodge, Toughness
02: Fighter(2) - Mobility
03: Cleric(1) - Combat Casting, Domain Healing, Domain Travel  *I chose Travel and Trickery*
04: Fighter(3) - WIS+1, (WIS=16)
05: Fighter(4) - Improved Expertise
06: Cleric(2) - Zen Archery
07: Cleric(3)
08: Cleric(4) - WIS+1, (WIS=17)
09: Cleric(5) - Scribe Scroll  *Yes, Layo does not use this*
10: Cleric(6)
11: Cleric(7)
12: Cleric(8 ) - WIS +1, Extend Spell (WIS= 18 )
13: Cleric(9)
14: Cleric(10)
15: Cleric(11) - Craft Wand  *Yes, Layo does not use this*
16: Cleric(12) - WIS+1, (WIS=19)
17: Cleric(13)
18: Cleric(14) - Extra Turning
19: Cleric(15)
20: Cleric(26) - WIS+1, (WIS=20)

Skillpoints: 92
Concentration 23
Healing 23
Persuade 6
Spellcraft 20
Tumble 10 (20 invested)

I'm not looking for a powerbuild by any means, I just feel like I'm shooting myself in the foot so early in my character's career.  Any help on this would be greatly appreciated.  :rolleyes:

BTW, admins feel free to move this thread if it is in the incorrect location.

9
Development Journals and Discussion / 'Scien-Trickery' by Cid
« on: April 21, 2010, 07:29:27 PM »
*Sid begins to monologue while writing in his journal*

I decided to keep a journal of my deeds in hopes of one day compiling a rich text of tricks and pranks.  This is just a small tribute to the Rascal for whom none of this would be possible.  Who knows, it might even sell!

Entry 1 -  Threas, Jular 19, 1464.

Well, things have definitely changed since living with the folks.  Been wandering further and further from port just following the winds... okay so there wasn't any wind, not even a gentle breeze, but the roads helped a lot.  If it weren't for the temple I'd have no reason to return home to The Scamp.  That place is just too entertaining to leave cold-turkey!  What with all the drunks being easy targets for many of mischievous deeds and such.  None the less, I've broadened my repertoire by leaps and bounds and out of the comfort of my usual confines.

Shadon was smiling upon me these last few days, perhaps even grimacing!  I happened to stumble upon some brute of a man who could barely speak common.  Rather, he stumbled upon me reeking of booze.  It was all too amusing to leave the poor guy alone, especially with all those wonderful toys he had!  Despite his state, he was quite the able fighter.  It wasn't hard to convince him to dispatch goblin after goblin as I sat back and pretended to help with my crossbow.  How fortunate, the ears would just happen to buy me some true with some silly little dwarf in Hlint.  I hope he makes a necklace or something, some fetishes should be criminal if you ask me.  The drunk and I never exchanged names, not that he would've remembered anything from our meeting.  Hope we meet again, I know just the thing to leverage his 'usefulness'.

Note to self: Keep a few bottles of ale on hand.  

I found a bug floating in my canteen!  I couldn't believe the conditions by which these people live.  I even had a local tell me I was lucky it was only the bug I found.  

Note to self: Don't drink the water in Hlint!  

Cute girl she was.  Dark hair.  Dark eyes.  Just as dark as her demeanor.  Not much for chit chat either.  Was able to keep her talking even though she had to be coaxed quite a bit.  She told me enough after a while, just enough for the gears to start turning.  One of those 'take life as it happens' type of girls, never questioning beyond what she sees.  Perfect, just perfect!  And if this wasn't enough we were joined by another, a lady who's heart was as cold as her... well lets just say she needed a few more layers.  This poor girl proceeded to dump bucket after bucket in to her empty canteens.  It was all I could do to keep from rolling on the ground.  She was a bit different from 'little miss enigma'.  She was outright blunt and to the point.  I liked her!  Though the feeling was far from mutual.  It only took a few moments before the insults were on... look at the time, time to go!  That's what they thought anyways.  I only rounded the corner out of sight.  Their conversation was dull, but boy did it pay off!  

Note to self:  Sneaking is useful!

What women say to each other is simply amazing.  I could have stayed for much longer, but I already got what I came for.  The angle by which to trick them into aiding me.  Oh, how the truth shines it's light on the ugliness hidden deep inside ourselves.  Thank you Trickster, your name shall grace my lips with gratitude until my last breath.

Enough for today, I hunger and I do believe I spotted a couple gnomes.  They always have food on them!

Rascal be with me, guide me to the beautiful bounty of berries and bourbon being carried by these bite-sized backstabbers!

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