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Messages - Kajun

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Ask A Gamemaster / Re: Thoughts on being new..and a lowbie
« on: April 30, 2009, 11:25:03 AM »
Many thanks to all of ya! Very good stuff and advice. Sala, thank you for your help..for which I would not have been able to get much of anything done yesterday. I will make more of a habit of hiking cautiously and looking for friendly folks to aid Gorje in his ...training and occasional spelunking :p.

Thanks again! If ya see me on, don't hesitate to ask me for some Rp time or combat help!

Kajun

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Yes, he is a Half Giant... I must have missed something to set it correctly. Thanks, I will try to catch a DM soon...all have been too busy lately.

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Ask A Gamemaster / Thoughts on being new..and a lowbie
« on: April 29, 2009, 07:15:19 PM »
So I chose to start Gorje in Fort Vehl. Indeed it is seedy, but there is not that much going on in the fort...no actual thieves guild (portrayed or player run it seems) and very little to do. I know Layo is all about player interaction and questing..along with DM involvement. But lets face it, soloing happens especially in the lower levels (1-6 especially)....but all an 18 str, lvl 1-3 Fighter can handle here is Skeletons and Ghouls? And hardly at that? Ouch. Not only is it dull, but all that work on the background to get approved and in game, gets under-cut by dieing a lot alone; it is nice that you do not get a nasty penalty for dieing but it does seems rather hard to believe your hero prowess after awhile of re-spawning. Is there a tool or area in-game, for players of approximate level to go to to RP up and gather to adventure together? Or is it all quest based through DM planning?

The trouble seems to be the balance of lowbie, or solo, areas...there is not much for starting characters it seems. The skeli's in the Vehl crypt have Damage Resistance of 4-6, hand out 2-8 average damage (for levels with only 6-30 HP???whoa) and healing supplies are expensive and rare as is any gear in Layo...just seems even a small party of 1-3 adventurers levels 1-4 could get their arses handed to them with ease and little reward even in a Skeliton crypt. I know the Skeli's are easy for a balanced group, but perhaps the Vehl Crypt should be party only and another 'training area' could be set up? Is Layo always going to be quest and DM intensive always and only? Ever thought to add solo, npc labor and leg work quests...at least there are none in fort Vehl, except the Mummy Dust and experimental doctor? Folks can get there character started on a few levels (1-3) and generate some character development on their own a little. I do not know about the other locations in Layo, but at least a rogues, a mages, a clerics, a fighters/monks and a labor quest would be good...along with this you can give history and flesh out the locations and world more then what is available OOC in the start area.

Just thoughts and observations...still love what I have experienced so far! Great server(s) and crew here!

Thanks,

Kajun

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Ask A Gamemaster / No head after sub-race activation, need some help
« on: April 29, 2009, 06:49:32 PM »
I got Gorje approved today, logged in and all went well. Except that he has no head...I picked a regular NWN head (and I have installed all the Layo heads in my Override folder), but no good. no head for Gorje unless he wears a helm. Also, I think I forgot to paste my description during the creation and his chosen voice set (none seemed to fit him all that well) is a bit off or OOC at times. I can get over the voice set, but the first two should be dealt with.

I will be on in a few hours and again briefly tomorrow, around 2pm *Pacific*.

Thanks!

Kajun

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