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1
Layonara Server / Re: NWN Module Changelog Entries
« on: August 17, 2019, 08:21:32 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-26
The following users thanked this post: Script Wrecked, Xiaobeibi, willhoff

2
Layonara Server / Re: NWN Module Changelog Entries
« on: August 17, 2019, 02:38:45 am »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-25
The following users thanked this post: Serissa, Script Wrecked, Xiaobeibi, davidhoff, willhoff

3
Layonara Server / Re: NWN Module Changelog Entries
« on: August 11, 2019, 01:30:27 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-24
The following users thanked this post: cbnicholson, Script Wrecked, willhoff

4
Layonara Server / Re: NWN Module Changelog Entries
« on: August 05, 2019, 03:21:35 am »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-23
The following users thanked this post: cbnicholson, Hellblazer, Script Wrecked, willhoff

5
Even the Birdlord has some bills to pay and I am interested in helping out with some jewelling and enchanting work. Please post here if you require any services. My rates will be reasonable as I need the practice. I have a lot of experience with even the most advanced settings so fear not for your valuable resources.

-Plenarius
The following users thanked this post: cbnicholson, Anamnesis, Talia, willhoff

6
Layonara Server / Re: NWN Module Changelog Entries
« on: July 27, 2019, 11:05:02 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-22
The following users thanked this post: Hellblazer, Script Wrecked, willhoff

7
Layonara Server / Re: NWN Module Changelog Entries
« on: July 25, 2019, 06:14:13 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-21
The following users thanked this post: Hellblazer, Script Wrecked, Xiaobeibi, davidhoff, willhoff

8
Layonara Server / Re: NWN Module Changelog Entries
« on: July 22, 2019, 12:14:57 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-20
The following users thanked this post: Hellblazer, Script Wrecked, davidhoff, willhoff

9
Fixed Bugs / Re: Cloak Models
« on: July 20, 2019, 05:25:43 pm »
This was a bug with the customization logic and has been fixed.
The following users thanked this post: jadewillow, Hellblazer

10
Layonara Server / Re: NWN Module Changelog Entries
« on: July 20, 2019, 05:24:24 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-19
The following users thanked this post: Serissa, Hellblazer, Script Wrecked, willhoff

11
Layonara Server / Re: NWN Module Changelog Entries
« on: July 17, 2019, 04:58:52 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-18
The following users thanked this post: Hellblazer, Script Wrecked, davidhoff, willhoff

12
Important Layonara Announcements / A new craft! Runesmithing
« on: July 15, 2019, 05:44:59 pm »
For those who didn't catch it in the ChangeLog or hear about it in game there is a new craft called Runesmithing.

For more information, see the wiki page https://wiki.layonara.com/wiki/Runesmithing
The following users thanked this post: Leanthar, Serissa, jadewillow, cbnicholson, Talia, willhoff

13
Layonara Server / Re: NWN Module Changelog Entries
« on: July 15, 2019, 05:40:34 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-17
The following users thanked this post: Hellblazer, Script Wrecked, willhoff

14
Implemented Ideas / Re: Stoneskin and rangers
« on: July 15, 2019, 02:27:26 pm »
Eschew 1 works for Ranger level 4 spells once the Ranger reaches level 14.
The following users thanked this post: Hellblazer

15
Layonara Server / Re: NWN Module Changelog Entries
« on: July 14, 2019, 01:08:58 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-16
The following users thanked this post: cbnicholson, Script Wrecked, davidhoff, willhoff

16
Just for reference this is the Bioware documentation for Item Cost:

4.4. Cost Calculation
The cost of an item is determined by the following formula:
ItemCost = [BaseCost + 1000*(Multiplier^2 - NegMultiplier^2) + SpellCosts]*MaxStack*BaseMult + AdditionalCost

where:

  • BaseMult = ItemMultiplier column value from baseitems.2da.
  • AdditionalCost = AddCost Field from the Item Struct.
  • and the other terms are as defined in the following subsections:

4.4.1. Base Cost
BaseCost = BaseCost column value from baseitems.2da for all items except armor.

For armor, BaseCost is the cost in armor.2da for the armor's base AC. The armor's base AC is the
ACBONUS from parts_chest.2da, using the part number of the chest as the index into parts_chest.2da.

4.4.2. Multipliers
Multiplier is the sum of the costs of all the Item Properties whose costs are positive. That is:

NegMultiplier is the sum of the costs of all Item Properties whose costs are negative.

If an Item Property has a PropertyName of 15 (Cast Spell), then omit it from the
Multiplier/NegMultiplier totals. It will be handled when calculating the SpellCosts instead.

To calculate the cost of a single Item Property, use the following formula:
ItemPropertyCost = PropertyCost + SubtypeCost + CostValue

Add the ItemProperty's cost to the Multiplier total if it is positive. Add it to the NegMultiplier total if it
is negative.

Note that Item Property Params do not affect Item Property cost.
The PropertyCost, SubtypeCost, and CostValue terms are obtained as described below.

PropertyCost
In itempropdef.2da, get the floating point value in the Cost column, at the row indexed by the
PropertyName Field of the ItemProperty Struct. If the Cost column value is ****, treat it as 0. This
floating point value is the PropertyCost.

SubtypeCost
If the PropertyCost obtained above from itempropdef.2da was 0, then get the ResRef in the
SubTypeResRef column of itempropdef.2da, at the row indexed by the 2PropertyName Field of the
ItemProperty Struct. This is the resref of the subtype table 2da.

In the subtype 2da, get the floating point value in the Cost column at the row indexed by the Subtype
Field of the ItemProperty Struct. This floating point value is the SubtypeCost.

Only get the SubtypeCost if the PropertyCost was 0. If the PropertyCost was greater than 0, then the
SubtypeCost is automatically 0 instead.

CostValue
In iprp_costtable.2da, get the string in the Name column at the row indexed by the CostTable Field in
the ItemProperty Struct. This is the ResRef of the cost table 2da.

In the cost table, get the floating point value in the Cost column in the row indexed by the CostValue
Field in the ItemProperty Struct. This floating point value is the CostValue.

4.4.3. Cast Spell Costs
To calculate the cost of a single Cast Spell Item Property, use the following formula:

CastSpellCost = (PropertyCost + CostValue)* SubtypeCost

The PropertyCost, SubtypeCost, and CostValue terms are obtained in the same way as for non-
CastSpell Item Properties.

After calculating all the CastSpellCost values for all the Cast Spell Item Properties, modify them as
follows:
  • Most expensive: multiply by 100%
  • Second most expensive: multiply by 75%
  • All others: multiply by 50%

After adjusting the CastSpellCosts, add them up to obtain the total SpellCosts value. Use the total
SpellCosts to calculate the total ItemCost using the formula given at the very beginning of Section 4.4.
The following users thanked this post: Tobias, Hellblazer, Talia, Script Wrecked, Riven, willhoff

17
The lens pricing is the same value you see on item descriptions now so it's not even needed.

Calculations of item value are very very complex. They involve a base cost, an added cost, multipliers on the base cost and the added cost for each properties. I can't just arbitrarily set a solitary value on an item. We have to tune the multipliers and it's very very hard to do that.

The following users thanked this post: Serissa, Hellblazer, Riven

18
Bug Reports / Re: chests not showing contents or activity
« on: July 09, 2019, 11:06:08 am »
Try erasing the description with ~~wipe and then adding removing an item to refresh the contents/activity.

With newly added stacking changes the engine is combining multiple stacks that were once in the container and that triggers the ondisturb. Those are the events with no name.
The following users thanked this post: cbnicholson, Anamnesis, Riven

19
Layonara Server / Re: NWN Module Changelog Entries
« on: July 06, 2019, 01:55:11 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-15
The following users thanked this post: Serissa, Hellblazer, Script Wrecked, davidhoff, willhoff

20
Calendar Events / Re: Dwarven Moot with the Stonesmasher Brothers
« on: July 04, 2019, 01:31:30 pm »
For the record I'm probably just going to try to find a time when you guys are all online and not in the middle of some swamps or such and you folks/I have the time to do the meeting.
The following users thanked this post: Riven, willhoff

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