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Author Topic: Naming Items  (Read 615 times)

cappyra

Naming Items
« on: August 18, 2005, 11:24:00 AM »
The thread "Weaponmaster thought" reminded me of something I thought about sometime ago.   Being able to name items.

For example.  I tailored a Cloak of the North.  The cloaks is made from winter wolf pelts and provides +5 vs cold based attacks.    I added a level 2 cold resist rod to the cloak which added a 10/- cold resist on top of the +5 cold sv.   I was like.  This is a Legendary Cloak of the North and thought how cool it would be to rename such an item.

Another example is that I had an adamantium longsword made.  Gloin made the sword.  I thought how cool it would be if in the discription it could be modified by the maker to read that a G is struck upon the crosspiece.   Later Kobal made a level IV cold rod and placed it on the blade.  We role played it out and I asked him what the dwarven word for frost was.  He sad Fiurn.   So I named the blade Fiurn to honor the dwarven craftsmanship that went into creating the weapon.

I know it would be silly to have people running around with say a copper longsword named Uber Ultra Orc Splatterer of Death.

Perhaps Item naming could be approved by a GM?    Players could submit items of exceptional quaility and magic... with a backstory and have them renamed.   Maybe limit the number of named items...  they would have to be made from a minimum level of components AND have a story...   I think it would be cool.

Just a thought.
 

Leanthar

RE: Naming Items
« Reply #1 on: August 18, 2005, 11:39:00 AM »
It is a good idea but sadly NWN does not allow us to change the name of an item without having it in the pallette... so for instance your Cloak of the North (it is in the pallette) and then everybody that wanted to rename it we would have to create another one in the pallette with a new name... We already have a whole ton of items and I just don't want to do any more.  I like the idea and it is something we wanted to do a few years ago but sadly with the NWN limiation (as it is now) we can not.
 

Talan Va'lash

RE: Naming Items
« Reply #2 on: August 18, 2005, 02:57:00 PM »
Well, you could create them in a seperate module and bring them in on your DM avatar (how most DMs do their plot items.)  But, its more work for DMs.
 

Leanthar

RE: Naming Items
« Reply #3 on: August 18, 2005, 03:07:00 PM »
Yeah, that would work.. but then you could not put them in storage as they would be lost.  The items are recreated from the palette when they are pulled out of storage.
 

Talan Va'lash

RE: Naming Items
« Reply #4 on: August 18, 2005, 03:19:00 PM »
I didn't know that... hmm.

Acctually I thought I'd had and item that was created in this way before that I had put in storage (house crate) and it worked out... it was one of rhiz's ithillid necklaces that I kept as a souvineiur (who would have thought that word would be so difficult to spell eek)

Maybe he had it added to the mod?

And I think lal and I had some books from Storm and Pans series on a bookshelf in our house and they stayed there.


oooh, I think I figured it out.  They're re-loaded from the pallette when you take them off an ox, but they're saved independantly when you store them in a chest.  Thats why chests preserve Rod enchantments and oxen dont.  So, as long as no one puts them on an ox we'd be fine.

If they did... I'm not sure what would happen.  It would be gone for sure, but i'm not sure if it would have any other consquences (rips in the space time continum etc.)

-TV
 

Leanthar

RE: Naming Items
« Reply #5 on: August 18, 2005, 03:40:00 PM »
*nods to Talan* Yep.  The chests and housing stuff using the bioware database whereas the oxen use the sql database.  Bioware is not cross server compatiable (bug that causes the servers to crash) and the sql is... sort of a take what you get type thing I suppose.
 

Vyris

RE: Naming Items
« Reply #6 on: August 18, 2005, 05:59:00 PM »
I really, really like the idea of adding this little bit of flava' I think an item that has a specific name would be a huge RP point for characters.

Vyris
 

ZeroVega

RE: Naming Items
« Reply #7 on: August 18, 2005, 07:52:00 PM »
If only all GMs were well versed in the Toolset this would probably be highly possible. Have an approval system where a few select GMs could approve an item for creation or a name change and then have any GM who can create the item and take care of it's issuing. I personally don't know a durn thing bout how to make stuff though so I'd be useless.  :)
 

Leanthar

RE: Naming Items
« Reply #8 on: August 18, 2005, 08:14:00 PM »
I like it as well, but I am not willing to put the # of items (for individual players) in the palette. It just cause problems while running a PW. Sorry.
 

Talan Va'lash

RE: Naming Items
« Reply #9 on: August 18, 2005, 10:42:00 PM »
The reason I was rambling on about house chests and oxen was that they wouldnt acctually need to be in the pallatte.

If a DM just brings them in it would work fine.  Just never put them on an ox or they go poof.

Heck, I'll even type up the items if an approval process gets put in place.  Doh, no toolset... nevermind... well, I'll walk any DM that doesnt know how to do it and volunteers through how to make and name an item and add a custom description in the toolset. (psst its really easy)

And unless these are CDQ or Quest items, PCs arent getting new items, they're in essence getting a new description/name on their current one (game mechanics wise, they're swapping their old non-description one, for the new one.)

-TV
 

Dorganath

RE: Naming Items
« Reply #10 on: August 19, 2005, 05:42:00 AM »
I think this can be done without cluttering the palette, as Talan said, as long as one keeps them off the oxen, we should be OK.  Besides, no one should be putting enchanted weapons onto an ox anyway.
  I'd say though to keep from being overrun with requests, we should set some boundaries, like having a level requirement of 15 for the item or a minimum of 15 character levels for the person making the request.  The idea there is that some guy who got to level 10 in a week doesn't have a sword with a backstory and a name.
  If it's OK with Leanthar, I could make one of these things as a test for cappyra if he wishes to provide specs and a back-story.  Give me a few days though...I have a busy weekend and stuff.
 

IDii

RE: Naming Items
« Reply #11 on: August 19, 2005, 05:53:00 AM »
We want items in the pallette though. Items that aren't there cause more lag than items that are.

So having players possess tons of items that aren't in the pallette isn't really good. Would be without this little problem though.
 

stormspirit

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RE: Naming Items
« Reply #12 on: August 19, 2005, 05:59:00 AM »
Is it possible instead to take a few craftspeople, say you have to be like level 15 in the craft mentioned, then create a stamp for them in the pallette. This stamp would function like a reuseable rod (since rods have set affects) It would then add name XXXXXX as makers mark to an item.  Doesnt do exactly what you want I guess but it means your weapon/armour/shield could recognised as the work of Gloin the mastersmith or whatever else.
 

cappyra

RE: Naming Items
« Reply #13 on: August 19, 2005, 07:29:00 AM »
If this could be implemented, some of the requirments might be:

- Character Level Restriction (basically because the components required for such an item would require a certain level anyway.  Perhaps even require the character be Epic level.  It would make sense that an epic character would have such an item.

- Story/meaning submission must be approved  Like the character approval system

- number of "named" items restricted For example 20 - 30 for the entire server.  

- number of "named" items per character restricted  Probably limited to 1.  While not legendary items(yet) or artifacts... they could perhaps over time find their way into Layonara history. . .

   "The adamantium sword before you is of obvious dwarven make.  Stamped upon the crosspiece is the dwarven rune representing the letter G.  Even though the room is quite warm, frost adheres to the blade.  A single word written in dwarven is etched on the blade,  Fiurn.   Legends have it that this blade was once carried by the murderous Weapon Master Derrick."

I think this would be awesome.  But as always.  Weigh the good with the bad.
 

Dorganath

RE: Naming Items
« Reply #14 on: August 19, 2005, 07:37:00 AM »
Quote
IDii - 8/19/2005 7:53 AM [/SIZE]
  We want items in the pallette though. Items that aren't there cause more lag than items that are. So having players possess tons of items that aren't in the pallette isn't really good. Would be without this little problem though.
[/SIZE]
  I wasn't aware there was a lag issue.  Still, I can't we minimize the impact here by imposing restrictions on how many items people can have, when they can get the custom items, etc.  I don't think we're necessarily looking at "tons" of items, but a few.  And if there's an approval process, then that would keep the numbers down, it seems.
  *shrugs* Either way, I guess. 
 

 

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