Hello there. Well, I have been playing my monk now for a while and since day one he has been a follower of the
Water of Life from the
Path of Elemental Balance.
Now that I am level eight, and talking to a DM to see if it was ok, I thought I would put forth some suggestions for the order. I will try to speak in gerneral ideas only. If any of these are implemented, or if they already have been put into place, the details will be fleshed out by the staff.
[SIZE=16]The Order of the Flame[/SIZE] [SIZE=13]Ranks in this path would be based on belt colour. But the belts would be hues of red, orange, and yellow. [/SIZE]
[SIZE=13]Monks of this order can communicate with fire, including Fire Elementals. Communication cannot be literal, they can only speak to it within their minds. The level of communication advances as the monk progresses. The higher the monks rank, the more advanced the communication. Players can only gain significant knowledge by these means through a DM only. This is an RP perk only.[/SIZE]
[SIZE=13]They have an innate fire resistance. It starts small and grows more in time. It might start with being able to handle hot rocks, then culminating with being able to walk through flames. To a certain point this would be an RP perk only. Once a general resistance to fire is gained it could be unbalancing.[/SIZE]
[SIZE=13]Monks of this order would be vulnerable to cold and water based attacks. It would be in direct relation to the above fire resistance perk. It would start at being uncomfortable in cold or damp climates, to taking damage from water and cold, either attacks or climates. This could balance out the fire resistance perk.[/SIZE]
[SIZE=13]Monks of certain rank [/SIZE][SIZE=13]would be able to summon a fire elemental. The elementals would be limited to their actions and be weak at lower levels, while being free to attack and be much stronger at higher levels.[/SIZE]
[SIZE=13]They
could have tattoos covering their bodies reflecting their path. Fire tattoos that seem to crackle and be alive would cover their arms, torso and legs. They could be easily covered by robes and/or clothes. They would reflect their moods. [/SIZE]
[SIZE=13]Robes would be Red with orange and/or yellow trim. Simpe colour patterns, nothing fancy. The darker the colour, the higher the rank. Robes would be made by the students over a period of years. Robes of this type would act as armour of a sort and help protect the wearer as they grow in strength. If this is the case absolutely no other affects may be imbued upon them.[/SIZE]
[SIZE=13]They must greet fires as Brother or Sister. They are one with fire so they are relatives to a degree.[/SIZE]
[SIZE=10] [/SIZE]
[SIZE=10] [/SIZE] [SIZE=10]
[SIZE=16]The Water of Life [/SIZE][/SIZE]
[SIZE=10] [/SIZE] [SIZE=13]Ranks in this path would be based on belt colour. But the belts would be hues of Blue and Teal. [/SIZE]
[SIZE=13] [/SIZE] [SIZE=13]Monks of this order can communicate with water, including Water Elementals. Communication cannot be literal, they can only speak to it within their minds. The level of communication advances as the monk progresses. The higher the monks rank, the more advanced the communication. Players can only gain significant knowledge by these means through a DM only. This is an RP perk only.[/SIZE]
[SIZE=13] [/SIZE] [SIZE=13]They have an innate ability to hold their breath for long periods and finally being able to breathe underwater. They would grow resistant to water based attacks. To a certain point this would be an RP perk only. Once a general resistance to water is gained it could be unbalancing.[/SIZE]
[SIZE=13] [/SIZE] [SIZE=13]Monks of this order would be extra vulnerable to fire and flame based attacks. It would be in direct relation to the above water resistance perk. It would start at being uncomfortable in Hot climates, to taking damage from desert-like climates. This could balance out the water resistance perk.[/SIZE]
[SIZE=13] [/SIZE] [SIZE=13]Monks of certain rank would be able to summon a water elemental. The elementals would be limited to their actions and be weak at lower levels, while being free to attack and be much stronger at higher levels.[/SIZE]
[SIZE=13] [/SIZE] [SIZE=13]They
could have tattoos covering their bodies reflecting their path. Water tattoos that seem to flow and be alive would cover their arms, torso and legs. They could be easily covered by robes and/or clothes. They would reflect their mood. [/SIZE]
[SIZE=13] [/SIZE] [SIZE=13]Robes would be Blue with lighter blue and/or teal trim. Simpe colour patterns, nothing fancy. The darker the colour, the higher the rank. Robes would be made by the students over a period of years. Robes of this type would act as armour of a sort and help protect the wearer as they grow in strength. If this is the case absolutely no other affects may be imbued upon them[/SIZE]
[SIZE=13] [/SIZE] [SIZE=13]They must greet water as Brother or Sister.[/SIZE]
[SIZE=10] [/SIZE]
[SIZE=10] [/SIZE]
[SIZE=10] [/SIZE] [SIZE=10]
[SIZE=16]The Way of the Wind [/SIZE][/SIZE]
[SIZE=10] [/SIZE] [SIZE=13]Ranks in this path would be based on belt colour. The belts would be hues of Whit, Grey and a light sky blue. [/SIZE]
[SIZE=13] [/SIZE] [SIZE=13]Monks of this order can communicate with wind (not calm air), including Air Elementals. Communication cannot be literal, they can only speak to it within their minds. The level of communication advances as the monk progresses. The higher the monks rank, the more advanced the communication. Players can only gain significant knowledge by these means through a DM only. This is an RP perk only.[/SIZE]
[SIZE=13] [/SIZE] [SIZE=13]They have an innate ability to float (
think feather fall)and/or walk on the wind. They would grow resistant to Air based attacks. To a certain point this would be an RP perk only.[/SIZE]
[SIZE=13] [/SIZE] [SIZE=13] Monks of this order would be extra vulnerable to Earth based attacks. It would be in direct relation to the above Air resistance perk.[/SIZE]
[SIZE=13] [/SIZE] [SIZE=13]Monks of certain rank would be able to summon a Air elemental. The elementals would be limited to their actions and be weak at lower levels, while being free to attack and be much stronger at higher levels.[/SIZE]
[SIZE=13] [/SIZE] [SIZE=13]They
could have tattoos covering their bodies reflecting their path. Air/cloud tattoos that seem to blow and be alive would cover their arms, torso and legs. They could be easily covered by robes and/or clothes. They would reflect their mood. [/SIZE]
[SIZE=13] [/SIZE] [SIZE=13]Robes would be White and/or Grey with lighter blue trim. Simple colour patterns, nothing fancy. The lighter the white and the darker the Trim, the higher the rank. Robes would be made by the students over a period of years. Robes of this type would act as armour of a sort and help protect the wearer as they grow in strength. If this is the case absolutely no other affects may be imbued upon them[/SIZE]
[SIZE=13] [/SIZE] [SIZE=13]They must greet Air as Brother or Sister.[/SIZE]
[SIZE=10] [/SIZE] [SIZE=10] [/SIZE]
[SIZE=10] [/SIZE] [SIZE=10]
[SIZE=16]The Foundations of the Earth [/SIZE][/SIZE]
[SIZE=10] [/SIZE] [SIZE=13]Ranks in this path would be based on belt colour. But the belts would be hues of Brown. [/SIZE]
[SIZE=13] [/SIZE] [SIZE=13]Monks of this order can communicate with rock, including Earth Elementals. Communication cannot be literal, they can only speak to it within their minds. The level of communication advances as the monk progresses. The higher the monks rank, the more advanced the communication. Players can only gain significant knowledge by these means through a DM only. This is an RP perk only.[/SIZE]
[SIZE=13] [/SIZE] [SIZE=13]They have an innate ability to predict earthquakes and cave-ins, maybe even move through solid rock. They would grow resistant to earth based attacks. To a certain point this would be an RP perk only. Once a general resistance to earth is gained it could be unbalancing.[/SIZE]
[SIZE=13] [/SIZE] [SIZE=13]Monks of this order would be extra vulnerable to Water and/or Fire based attacks. It would be in direct relation to the above perk.[/SIZE]
[SIZE=13] [/SIZE] [SIZE=13]Monks of certain rank would be able to summon an earth elemental. The elementals would be limited to their actions and be weak at lower levels, while being free to attack and be much stronger at higher levels.[/SIZE]
[SIZE=13] [/SIZE] [SIZE=13]They
could have tattoos covering their bodies reflecting their path. Earth/Mountain tattoos that seem to rumble and be alive would cover their arms, torso and legs. They could be easily covered by robes and/or clothes. They would reflect their mood. [/SIZE]
[SIZE=13] [/SIZE] [SIZE=13]Robes would be Brown with earth tone trim. Simple colour patterns, nothing fancy. The darker the colour, the higher the rank. Robes would be made by the students over a period of years. Robes of this type would act as armour of a sort and help protect the wearer as they grow in strength. If this is the case absolutely no other affects may be imbued upon them[/SIZE]
[SIZE=13] [/SIZE] [SIZE=13]They must greet certain earth structures (
such as mountains, large rocks) as Brother or Sister.[/SIZE]
[SIZE=10] [/SIZE]
[SIZE=10]If an area is made for the temple, followers of these paths should have a room there with storage, ect. [/SIZE]
[SIZE=10]Maybe a PRC class could be made. an Elemental Master, who studies each path for ten levels each. This would be available only to those who start as a follower of one of these orders from Level 1. No powerlevelling to 39 and then, Hey I wanna be an Elemental master :p - Just a thought... [/SIZE]
[SIZE=10] [/SIZE] [SIZE=10] [/SIZE]
[SIZE=10]That is it. Remember, these are suggestions and some might be way too powerful or impossible to implement. Feel free to post suggestions of your own or comment on these.[/SIZE]
[SIZE=10] [/SIZE]
[SIZE=10]Seeya in game... [/SIZE]