More a nit-pick than a real bug (and very low priority), but the race descriptions are making improper use of the term ECL (and the page for ECL needs to be updated as well). Effective character level (ECL) is a creature's hit dice (HD) plus level adjustment (LA). The racial descriptions should use LA, not ECL. (e.g., Aasimar currently says ECL: 2, it should be LA +1 -- ECL 2 only applies at character level 1). In theory, if I wanted to "lawyer" things based on the LORE descriptions, Zug (character level 9) should have an LA that changed with character level (currently LA -6) because LORE says that a half-giant's ECL is 3; what it really means is that the half-giant has an ECL of 3 at level 1 because it's 1 HD + 2 LA (and, in fact, Zug's current ECL is 11, which is correct). So, specifically, on every race page, I'd suggest replacing: ECL: N with:
LA: +N-1 Also, the ECL page currently reads: [INDENT]Effective Character Levels (ECLs) are a way to compensate for the traits of the more powerful races. The average Drow, for example, has several powerful abilities that make them more powerful than Humans. To compensate for this, PnP use the concept of an ECL. ECL's “lag” your character behind by a certain number of levels, to compensate for your more powerful racial capabilities. If Drow have an ECL of +2, that means that they are treated as level 3 characters at level 1. For example, a Human with 11000 XP would normally be level 4 and is treated as such; a Drow with 11000 XP is only level 4, but it's treated as a level 6. [/INDENT] I'd suggest re-writing it as: [INDENT]Level Adjustments (LA) are a way to compensate for the traits of the more "powerful" races. The average Drow, for example, has several powerful abilities that make them more powerful than Humans. To compensate for this, PnP use the concept of LA and Effective Character Level (ECL). ECL is defined as hit dice (HD) plus Level Adjustment (LA). For standard (LA +0) races, ECL equals character level. Races with level adjustments will have an ECL higher than their character level, to compensate for their powerful racial capabilities. (Templates may also provide LAs, but templates are not used in NWN or Layonara.) Drow, returning to the example, have an LA of +2, which means that a Drow character would have an ECL of 3 at level 1. When calculating experience gained from defeating enemies, the amount of XP that a character gains is based on comparing his or her ECL, not his or her character level, against the enemy's challenge rating. In general, this means that a character with a level-adjusted race will earn less XP for defeating the same enemy than they would earn if they had a non-adjusted race. Unlike the multiclassing XP penalty, however, XP awarded from quests is not affected by ECL. [/INDENT]